新武将活动:修改字段以及ur武将处理

This commit is contained in:
luying
2022-10-12 10:35:14 +08:00
parent eccd9f0051
commit 9f5771e923
16 changed files with 79 additions and 69 deletions
@@ -119,10 +119,9 @@ export class GachaHandler {
const roleId: string = session.get('roleId'); const roleId: string = session.get('roleId');
for (let { hid } of hope) { for (let { hid } of hope) {
let dicHero = gameData.hero.get(hid);
if (hid != 0) { if (hid != 0) {
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND); let dicRecruit = gameData.recruit.get(hid);
if (hid != 0 && dicHero.quality != HERO_QUALITY_TYPE.GOLD) { if (!dicRecruit || !dicRecruit.canHope) {
return resResult(STATUS.GACHA_HOPE_NOT_GOLD); return resResult(STATUS.GACHA_HOPE_NOT_GOLD);
} }
} }
@@ -274,8 +273,8 @@ export class GachaHandler {
let dicHero = gameData.hero.get(hid); let dicHero = gameData.hero.get(hid);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND); if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let index = gameData.recruit.findIndex(cur => cur.actorId == hid); let dicRecruit = gameData.recruit.get(hid);
if (index == -1) return resResult(STATUS.GACHA_CAN_NOT_PICK); if (!dicRecruit || !dicRecruit.canVisit) return resResult(STATUS.GACHA_CAN_NOT_PICK);
let { pieceId } = dicHero; let { pieceId } = dicHero;
let gachaId = getNormalGachaId(); let gachaId = getNormalGachaId();
@@ -52,7 +52,7 @@ export class HeroHandler {
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质 // 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
let dicHero = gameData.hero.get(hid); let dicHero = gameData.hero.get(hid);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND); if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let { pieceId, quality, pieceCount } = dicHero; let { pieceId, pieceCount } = dicHero;
// 碎片数量是否足够 // 碎片数量是否足够
let costResult = await handleCost(roleId, sid, [{ id: pieceId, count: pieceCount }], ITEM_CHANGE_REASON.COMPOSE_HERO); let costResult = await handleCost(roleId, sid, [{ id: pieceId, count: pieceCount }], ITEM_CHANGE_REASON.COMPOSE_HERO);
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
@@ -587,7 +587,7 @@ export class HeroHandler {
let dicJob = getJobByGradeAndClass(dicHero.jobClass, 0); let dicJob = getJobByGradeAndClass(dicHero.jobClass, 0);
let newSkins = initSkinTalent(skins); let newSkins = initSkinTalent(skins);
let dicHeroScroll = getScollByStar(dicHero.quality, dicHero.initialStars, dicHero.quality, 0); let dicHeroScroll = getScollByStar(dicHero.quality, dicHero.initialStar, dicHero.quality, dicHero.initialColorStar);
let initInfo = HeroModel.getInitInfo(hid, { let initInfo = HeroModel.getInitInfo(hid, {
job: dicJob.jobid, skins: newSkins, skinId, ce, job: dicJob.jobid, skins: newSkins, skinId, ce,
scrollActive: scrollActive, scrollActive: scrollActive,
@@ -741,7 +741,7 @@ export class HeroHandler {
await RoleModel.updateRoleInfo(roleId, { jewelCount: 0 }); await RoleModel.updateRoleInfo(roleId, { jewelCount: 0 });
let heroInfos = []; let heroInfos = [];
for(let { actorId } of gameData.recruit) { for(let [actorId] of gameData.recruit) {
let dicHero = gameData.hero.get(actorId); let dicHero = gameData.hero.get(actorId);
if(!dicHero) continue; if(!dicHero) continue;
let { jobid, grade } = gameData.jobClassMaxGrades.get(dicHero.jobClass); let { jobid, grade } = gameData.jobClassMaxGrades.get(dicHero.jobClass);
@@ -302,9 +302,9 @@ export class RoleHandler {
}; };
if (!scrollActive) { // 初次激活 if (!scrollActive) { // 初次激活
update.scrollActive = true; update.scrollActive = true;
update.scrollStar = dicHero.initialStars; update.scrollStar = dicHero.initialStar;
update.scrollQuality = dicHero.quality; update.scrollQuality = dicHero.quality;
update.scrollColorStar = 0; update.scrollColorStar = dicHero.initialColorStar;
} else { } else {
if (star > scrollStar) { // 可以升星 if (star > scrollStar) { // 可以升星
update.scrollStar++; update.scrollStar++;
@@ -483,7 +483,7 @@ export class GachaPull {
export function getAllHeroByQuality(quality: number) { export function getAllHeroByQuality(quality: number) {
let allHero: number[] = []; let allHero: number[] = [];
let allQuality: number[] = []; let allQuality: number[] = [];
for (let { actorId } of gameData.recruit) { for (let [actorId] of gameData.recruit) {
let dicHero = gameData.hero.get(actorId); let dicHero = gameData.hero.get(actorId);
if (dicHero.quality == quality) { if (dicHero.quality == quality) {
allHero.push(actorId); allHero.push(actorId);
@@ -27,6 +27,9 @@ import { refreshGacha } from './gachaService';
let userGacha: UserGachaType = await UserGachaModel.findByRole(roleId, playerData.gachaId, activityId); let userGacha: UserGachaType = await UserGachaModel.findByRole(roleId, playerData.gachaId, activityId);
let dicGacha = gameData.gacha.get(playerData.gachaId); let dicGacha = gameData.gacha.get(playerData.gachaId);
userGacha = await refreshGacha(dicGacha, userGacha); userGacha = await refreshGacha(dicGacha, userGacha);
if(!userGacha.pickHero) {
userGacha = await UserGachaModel.updateInfo(roleId, playerData.gachaId, activityId, { pickHero: playerData.getDefaultHero() })
}
playerData.setPlayerRecords(userGacha, dicGacha); playerData.setPlayerRecords(userGacha, dicGacha);
return playerData; return playerData;
@@ -94,6 +97,15 @@ export async function challengeNewHeroGK(serverId: number, roleId: string, activ
* *
*/ */
export async function newHeroGiftPoint(serverId: number, activityId: number, roleId: string, addPoint: number) { export async function newHeroGiftPoint(serverId: number, activityId: number, roleId: string, addPoint: number) {
let result = await ActivityNewHeroGiftModel.addPoint(serverId, activityId, roleId, addPoint); let activityData = await getActivityById(activityId);
return result.totalPoint;
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new NewHeroGiftData(activityData, createTime, serverTime);
if(playerData.canRecordTaskPoint()) {
let result = await ActivityNewHeroGiftModel.addPoint(serverId, activityId, roleId, addPoint);
return result.totalPoint;
}
return 0
} }
+2 -2
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@@ -621,8 +621,8 @@ export function getRandRobot(cnt = 1, withAttr = false) {
heroes.push(new ComRoleStatusHero({ heroes.push(new ComRoleStatusHero({
hid: hero.actorId, hid: hero.actorId,
skinId: hero.actorId, skinId: hero.actorId,
star: hero.star||dicHero.initialStars, star: hero.star? hero.star: dicHero.initialStar,
colorStar: 0, colorStar: hero.star? 0: dicHero.initialColorStar,
lv: hero.lv, lv: hero.lv,
quality: dicHero.quality quality: dicHero.quality
})); }));
+1 -1
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@@ -1102,7 +1102,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
} else if (type == REDIS_KEY.HERO_RANK) { } else if (type == REDIS_KEY.HERO_RANK) {
let serverId = args.serverId; let serverId = args.serverId;
for (let { actorId: hid } of gameData.recruit) { for (let [hid] of gameData.recruit) {
let ranks = await HeroModel.getRank(hid, serverId, HERO_SELECT.RANK_LINEUP); let ranks = await HeroModel.getRank(hid, serverId, HERO_SELECT.RANK_LINEUP);
let r = new Rank(type, { serverId, hid }); let r = new Rank(type, { serverId, hid });
r.setIsInit(true); r.setIsInit(true);
+1
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@@ -235,6 +235,7 @@ export enum HERO_QUALITY_TYPE {
BLUE = 1, // 蓝将 BLUE = 1, // 蓝将
PURPLE = 2, // 紫将 PURPLE = 2, // 紫将
GOLD = 3, // 金 GOLD = 3, // 金
UR = 4, // ur武将
} }
export const FIX_ATTRIBUTES_RAN = 20; // 固定属性值+-20%随机 export const FIX_ATTRIBUTES_RAN = 20; // 固定属性值+-20%随机
+1 -1
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@@ -434,7 +434,7 @@ export const STATUS = {
// 抽卡相关 31101-31200 // 抽卡相关 31101-31200
GACHA_COST_NOT_ENOUGH: { code: 31101, simStr: '招募券不足' }, GACHA_COST_NOT_ENOUGH: { code: 31101, simStr: '招募券不足' },
GACHA_NOT_ASSIGN: { code: 31102, simStr: '请选择武将' }, GACHA_NOT_ASSIGN: { code: 31102, simStr: '请选择武将' },
GACHA_HOPE_NOT_GOLD: { code: 31103, simStr: '武将品质错误' }, GACHA_HOPE_NOT_GOLD: { code: 31103, simStr: '该武将不可许愿' },
GACHA_CAN_NOT_PICK: { code: 31104, simStr: '不可选择该武将' }, GACHA_CAN_NOT_PICK: { code: 31104, simStr: '不可选择该武将' },
GACHA_TURNTABLE_POINT_NOT_ENOUGH: { code: 31105, simStr: '转盘积分不足' }, GACHA_TURNTABLE_POINT_NOT_ENOUGH: { code: 31105, simStr: '转盘积分不足' },
GACHA_HAS_VISITED: { code: 31106, simStr: '该武将已拜访过' }, GACHA_HAS_VISITED: { code: 31106, simStr: '该武将已拜访过' },
+2 -2
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@@ -224,9 +224,9 @@ export default class Hero extends BaseModel {
public static getInitInfo(hid: number, heroInfo: HeroUpdate = {}): HeroUpdate { public static getInitInfo(hid: number, heroInfo: HeroUpdate = {}): HeroUpdate {
let dicHero = gameData.hero.get(hid) let dicHero = gameData.hero.get(hid)
let { quality, initialStars: star, jobid: job, name: hName } = dicHero; let { quality, initialStar: star, initialColorStar: colorStar, jobid: job, name: hName } = dicHero;
const doc = new HeroModel(); const doc = new HeroModel();
const update = { ...doc.toJSON(), hid, skinId: hid, hName, star, quality, job, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0, ...heroInfo}; const update = { ...doc.toJSON(), hid, skinId: hid, hName, star, colorStar, quality, job, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0, ...heroInfo};
delete update._id; delete update._id;
return update return update
} }
@@ -6,12 +6,10 @@ import { ActivityBase } from './activityField';
/******* 存在数据库里的数据 *******/ /******* 存在数据库里的数据 *******/
interface NewHeroGkWarInDb { interface NewHeroGkWarInDb {
warId: number; // 关卡id warId: number; // 关卡id
icon: string; // 图标文件名
startDay: number; // 活动第几天开启 startDay: number; // 活动第几天开启
} }
interface NewHeroGkDataInDb { interface NewHeroGkDataInDb {
bg: string; // 背景图
wars: NewHeroGkWarInDb[]; // 关卡 wars: NewHeroGkWarInDb[]; // 关卡
} }
@@ -19,13 +17,11 @@ interface NewHeroGkDataInDb {
// 每日关卡活动数据 // 每日关卡活动数据
export class NewHeroGachaWar { export class NewHeroGachaWar {
warId: number; // 关卡id warId: number; // 关卡id
icon: string; // 图标文件名
startTime: number; // 活动第几天开启,13位时间戳 startTime: number; // 活动第几天开启,13位时间戳
isSuccess: boolean = false; // 是否成功 isSuccess: boolean = false; // 是否成功
constructor(data: NewHeroGkWarInDb, beginTime: number) { constructor(data: NewHeroGkWarInDb, beginTime: number) {
this.warId = data.warId; this.warId = data.warId;
this.icon = data.icon;
this.startTime = <number>getTimeFunM(beginTime).getAfterDayWithHour(data.startDay - 1); this.startTime = <number>getTimeFunM(beginTime).getAfterDayWithHour(data.startDay - 1);
} }
@@ -35,7 +31,6 @@ export class NewHeroGachaWar {
} }
export class NewHeroGKData extends ActivityBase { export class NewHeroGKData extends ActivityBase {
bg: string; // 背景图
wars: NewHeroGachaWar[] = []; // 关卡 wars: NewHeroGachaWar[] = []; // 关卡
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) { constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
@@ -45,7 +40,6 @@ export class NewHeroGKData extends ActivityBase {
public initData(data: string) { public initData(data: string) {
let dataObj: NewHeroGkDataInDb = JSON.parse(data); let dataObj: NewHeroGkDataInDb = JSON.parse(data);
this.bg = dataObj.bg;
let arr = dataObj.wars||[]; let arr = dataObj.wars||[];
for (let obj of arr) { for (let obj of arr) {
this.wars.push(new NewHeroGachaWar(obj, this.beginTime)) this.wars.push(new NewHeroGachaWar(obj, this.beginTime))
@@ -1,33 +1,34 @@
import { ActivityModelType } from '../../db/Activity'; import { ActivityModelType } from '../../db/Activity';
import { UserGachaType } from '../../db/UserGacha'; import { UserGachaType } from '../../db/UserGacha';
import { DicGacha } from '../../pubUtils/dictionary/DicGacha'; import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
import { RewardInter } from '../../pubUtils/interface';
import { ActivityBase } from './activityField'; import { ActivityBase } from './activityField';
interface NewHeroGachaItemInDb { interface NewHeroGachaItemInDb {
hid: number; hid: number;
position: string; // x&y isDefault: boolean;
} }
interface NewHeroGachaDataInDb { interface NewHeroGachaDataInDb {
gachaId: number; // dic_zyz_gacha表的id,卡池的概率,消耗都通过这个表读取 gachaId: number; // dic_zyz_gacha表的id,卡池的概率,消耗都通过这个表读取
icon: string; // 大地图的icon图片文件名
heroes: NewHeroGachaItemInDb[]; // 本期活动pick的武将 heroes: NewHeroGachaItemInDb[]; // 本期活动pick的武将
bg: string; // 首页背景图片 }
uiType: number; // 布局格式,具体什么代表什么含义由策划和客户端定
class NewHeroGachaItem {
hid: number;
isDefault: boolean;
constructor(hero: NewHeroGachaItemInDb) {
this.hid = hero.hid;
this.isDefault = hero.isDefault;
}
} }
// 每日关卡活动数据 // 每日关卡活动数据
export class NewHeroGachaData extends ActivityBase { export class NewHeroGachaData extends ActivityBase {
gachaId: number; gachaId: number;
icon: string; heroes: NewHeroGachaItem[] = [];
heroes: NewHeroGachaItemInDb[];
bg: string;
uiType: number;
pickHero: number = 0; pickHero: number = 0;
count: number = 0; count: number = 0;
isFree: boolean = false; // 免费次数 isFree: boolean = false; // 免费次数
cost: RewardInter[] = []; // 消耗
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) { constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime) super(activityData, createTime, serverTime)
@@ -37,19 +38,23 @@ export class NewHeroGachaData extends ActivityBase {
public initData(data: string) { public initData(data: string) {
let dataObj: NewHeroGachaDataInDb = JSON.parse(data); let dataObj: NewHeroGachaDataInDb = JSON.parse(data);
this.gachaId = dataObj.gachaId; this.gachaId = dataObj.gachaId;
this.icon = dataObj.icon; let heroes = dataObj.heroes||[];
this.heroes = dataObj.heroes; for(let hero of heroes) {
this.bg = dataObj.bg; this.heroes.push(new NewHeroGachaItem(hero))
this.uiType = dataObj.uiType; }
} }
public findItem(hid: number) { public findItem(hid: number) {
return this.heroes.find(obj => { return obj && obj.hid == hid }) return this.heroes.find(obj => { return obj && obj.hid == hid })
} }
public getDefaultHero() {
let hero = this.heroes.find(obj => obj.isDefault)||this.heroes[0];
return hero?.hid||0;
}
//解析玩家记录 //解析玩家记录
public setPlayerRecords(data: UserGachaType, dic: DicGacha) { public setPlayerRecords(data: UserGachaType, dic: DicGacha) {
if(dic) this.cost = dic.cost;
if (data) { if (data) {
this.pickHero = data.pickHero; this.pickHero = data.pickHero;
this.count = data.count; this.count = data.count;
@@ -57,6 +62,7 @@ export class NewHeroGachaData extends ActivityBase {
} }
} }
public isPickHero(hid: number) { public isPickHero(hid: number) {
return this.heroes.findIndex(cur => cur.hid == hid) != -1; return this.heroes.findIndex(cur => cur.hid == hid) != -1;
} }
@@ -1,24 +1,17 @@
import moment = require('moment');
import { ActivityModelType } from '../../db/Activity'; import { ActivityModelType } from '../../db/Activity';
import { ActivityNewHeroGiftModelType } from '../../db/ActivityNewHeroGift'; import { ActivityNewHeroGiftModelType } from '../../db/ActivityNewHeroGift';
import { ActivityBase } from './activityField'; import { ActivityBase } from './activityField';
/******* 存在数据库里的数据 *******/ /******* 存在数据库里的数据 *******/
interface NewHeroGiftExplain {
index: number;
explain: string;
}
interface NewHeroGiftRewardInDb { interface NewHeroGiftRewardInDb {
index: number; // 下标 index: number; // 下标
cover: string; // 翻牌背面的图片文件名
reward: string; // 奖励 type&id&count reward: string; // 奖励 type&id&count
countMax: number; // 最多抽出次数 countMax: number; // 最多抽出次数
} }
interface NewHeroGiftDataInDb { interface NewHeroGiftDataInDb {
hid: number; // 左侧的立绘武将 startTaskTime: string; // 开始计算任务积分的时间 hh:mm:ss
position: string; // 位置 x&y
explain: NewHeroGiftExplain[]; // 玩法说明
rewards: NewHeroGiftRewardInDb[]; // 奖励 rewards: NewHeroGiftRewardInDb[]; // 奖励
consumePoint: number; // 每转一次消耗的点数 consumePoint: number; // 每转一次消耗的点数
} }
@@ -26,14 +19,12 @@ interface NewHeroGiftDataInDb {
/******* 返回给客户端的数据 *******/ /******* 返回给客户端的数据 *******/
class NewHeroGiftReward { class NewHeroGiftReward {
index: number; // 下标 index: number; // 下标
cover: string; // 翻牌背面的图片文件名
reward: string; // 奖励 type&id&count reward: string; // 奖励 type&id&count
countMax: number; // 最多抽出次数 countMax: number; // 最多抽出次数
buyCount: number = 0; // 转出的次数 buyCount: number = 0; // 转出的次数
constructor(data: NewHeroGiftRewardInDb) { constructor(data: NewHeroGiftRewardInDb) {
this.index = data.index; this.index = data.index;
this.cover = data.cover;
this.reward = data.reward; this.reward = data.reward;
this.countMax = data.countMax; this.countMax = data.countMax;
} }
@@ -44,11 +35,9 @@ class NewHeroGiftReward {
} }
export class NewHeroGiftData extends ActivityBase { export class NewHeroGiftData extends ActivityBase {
hid: number; // 左侧的立绘武将
position: string; // 位置 x&y
consumePoint: number; // 每转一次消耗的点数 consumePoint: number; // 每转一次消耗的点数
explain: NewHeroGiftExplain[]; // 玩法说明
rewards: NewHeroGiftReward[] = []; // 奖励 rewards: NewHeroGiftReward[] = []; // 奖励
startTaskTime: number; // 开始计算任务积分的时间 时间戳
totalPoint: number = 0; // 已获得的点数 totalPoint: number = 0; // 已获得的点数
consumeTotalPoint: number = 0; // 总消耗的点数 consumeTotalPoint: number = 0; // 总消耗的点数
@@ -60,14 +49,12 @@ export class NewHeroGiftData extends ActivityBase {
public initData(data: string) { public initData(data: string) {
let dataObj: NewHeroGiftDataInDb = JSON.parse(data); let dataObj: NewHeroGiftDataInDb = JSON.parse(data);
this.hid = dataObj.hid;
this.position = dataObj.position;
this.consumePoint = dataObj.consumePoint; this.consumePoint = dataObj.consumePoint;
this.explain = dataObj.explain
let arr = dataObj.rewards||[]; let arr = dataObj.rewards||[];
for (let obj of arr) { for (let obj of arr) {
this.rewards.push(new NewHeroGiftReward(obj)) this.rewards.push(new NewHeroGiftReward(obj))
} }
this.startTaskTime = moment(moment(this.beginTime).format(`YYYY-MM-DD ${dataObj.startTaskTime}`)).valueOf();
} }
public findItem(index: number) { public findItem(index: number) {
@@ -88,4 +75,7 @@ export class NewHeroGiftData extends ActivityBase {
} }
} }
public canRecordTaskPoint() {
return Date.now() >= this.startTaskTime && Date.now() <= this.endTime
}
} }
+2 -7
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@@ -62,13 +62,8 @@ export class PvpHeroInfo {
this.actorName = dicHero.name; this.actorName = dicHero.name;
this.quality = dicHero.quality; this.quality = dicHero.quality;
this.job = dicHero.jobid; this.job = dicHero.jobid;
if(dicHero.quality == 4) { this.star = dicHero.initialStar;
this.star = 6; this.colorStar = dicHero.initialColorStar;
this.colorStar = dicHero.initialStars;
} else {
this.star = dicHero.initialStars;
}
this.lv = lv; this.lv = lv;
} }
+11 -2
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@@ -22,7 +22,9 @@ export interface DicHero {
// 武将碎片 // 武将碎片
readonly pieceId: number; readonly pieceId: number;
// 初始星级 // 初始星级
readonly initialStars: number; readonly initialStar: number;
// 初始星级
readonly initialColorStar: number;
// 合成碎片数量 // 合成碎片数量
readonly pieceCount: number; readonly pieceCount: number;
// 主属性 // 主属性
@@ -38,7 +40,7 @@ export interface DicHero {
} }
type KeysEnum<T> = { [P in keyof Required<T>]: true }; type KeysEnum<T> = { [P in keyof Required<T>]: true };
const DicHeroKeys: KeysEnum<DicHero> = {heroId: true, name: true, quality: true, camp: true, jobClass: true, jobid: true, skill: true, pieceId: true, initialStars: true, pieceCount: true, baseAbilityArr: true, baseAbilityUpArr: true, initialSkin: true, recruit: true, face_id: true, talentId: true}; const DicHeroKeys: KeysEnum<DicHero> = {heroId: true, name: true, quality: true, camp: true, jobClass: true, jobid: true, skill: true, pieceId: true, initialStar: true, initialColorStar: true, pieceCount: true, baseAbilityArr: true, baseAbilityUpArr: true, initialSkin: true, recruit: true, face_id: true, talentId: true};
export const dicHero = new Map<number, DicHero>(); export const dicHero = new Map<number, DicHero>();
export function loadHero() { export function loadHero() {
dicHero.clear(); dicHero.clear();
@@ -48,6 +50,13 @@ export function loadHero() {
o.baseAbilityArr = parseBaseAbilityArr(o); o.baseAbilityArr = parseBaseAbilityArr(o);
o.baseAbilityUpArr = parseBaseAbilityUpArr(o); o.baseAbilityUpArr = parseBaseAbilityUpArr(o);
o.recruit = parseInt(o.recruit) == 1; o.recruit = parseInt(o.recruit) == 1;
if(o.quality == 4) {
o.initialStar = 6;
o.initialColorStar = o.initialStars - 6;
} else {
o.initialStar = o.initialStars;
o.initialColorStar = 0;
}
dicHero.set(o.heroId, _.pick(o, Object.keys(DicHeroKeys))); dicHero.set(o.heroId, _.pick(o, Object.keys(DicHeroKeys)));
}); });
arr = undefined; arr = undefined;
+7 -3
View File
@@ -10,16 +10,20 @@ export interface DicRecruit {
readonly actorId: number; readonly actorId: number;
// 权重 // 权重
readonly weight: number; readonly weight: number;
// 是否可以拜访
readonly canVisit: number;
// 是否可以许愿
readonly canHope: number;
} }
export const dicRecruit = new Array<DicRecruit>(); export const dicRecruit = new Map<number, DicRecruit>();
export function loadRecruit() { export function loadRecruit() {
dicRecruit.splice(0, dicRecruit.length); dicRecruit.clear();
let arr = readFileAndParse(FILENAME.DIC_RECRUIT); let arr = readFileAndParse(FILENAME.DIC_RECRUIT);
arr.forEach(o => { arr.forEach(o => {
dicRecruit.push(o); dicRecruit.set(o.actorId, o);
}); });
arr = undefined; arr = undefined;