主线,每日,奇遇,远征修改错误码

This commit is contained in:
luying
2020-10-16 20:42:14 +08:00
parent df2da73006
commit a027317124
8 changed files with 142 additions and 135 deletions
@@ -3,6 +3,8 @@ import { DailyRecordModel } from '../../../db/DailyRecord';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { getGamedata } from '../../../pubUtils/gamedata';
import { WAR_TYPE } from '../../../consts/consts';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
export default function(app: Application) {
return new DailyBattleHandler(app);
@@ -57,7 +59,7 @@ export class DailyBattleHandler {
});
}
return { code: 200, data: result }
return resResult(STATUS.SUCCESS, { list: result });
}
}
@@ -5,6 +5,8 @@ import { RoleModel } from '../../../db/Role';
import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../../../consts/consts';
import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus } from '../../../services/eventSercive';
import { handleFixedReward } from '../../../services/rewardService';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
export default function(app: Application) {
return new EventBattleHandler(app);
@@ -22,7 +24,6 @@ export class EventBattleHandler {
let now = new Date();
let t = getEventTime(now);
console.log(t, eventStatus)
let event: Array<EventRecord>;
if (eventStatus == EVENT_STATUS.STARTING) {
@@ -35,12 +36,7 @@ export class EventBattleHandler {
event = await refreshEvent(num, roleId, roleName, t);
}
}
return {
code: 200,
data: {
event
}
}
return resResult(STATUS.SUCCESS, { list: event });
}
// 获取关卡列表
@@ -52,22 +48,24 @@ export class EventBattleHandler {
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if(!event) {
return { code: 202, data: '未找到记录' }
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { status, type, eventId: dataEventId, question } = event;
let flag = checkEventStatus(type, status);
if(!flag) {
return { code: 202, data: '状态错误' }
return resResult(STATUS.EVENT_STATUS_ERROR);
}
let isSuccess = getEventSuccessStatus(type, status, {id:question?question.id:0, answer});
if(dataEventId != eventId) {
return { code: 202, data: '事件id错误' }
return resResult(STATUS.EVENT_WRONG_ID);
}
let dicEvent = getGamedata('dic_zyz_event');
let curEvent = dicEvent.find(cur => cur.eventID == eventId);
if(!curEvent) {
return { code: 202, data: '未找到该事件' };
return resResult(STATUS.EVENT_INFO_NOT_FOUND);
}
// 保存状态
@@ -83,15 +81,12 @@ export class EventBattleHandler {
}
// 推送消息刷新
await checkEvent(this.app, session, true);
return {
code: 200,
data: {
return resResult(STATUS.SUCCESS, {
isSuccess,
eventCode: result.eventCode,
eventId: result.eventId,
status: result.status,
goods
}
}
});
}
}
@@ -11,6 +11,8 @@ import { EXPEDITION_INCREASE_POINT } from '../../../consts/consts';
import { WarReward } from '../../../services/warRewardService';
import { handleFixedReward } from '../../../services/rewardService';
import { getAp, setAp } from '../../../services/actionPointService';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
export default function(app: Application) {
return new ExpeditionBattleHandler(app);
@@ -50,16 +52,13 @@ export class ExpeditionBattleHandler {
// 点数,和宝箱领取状态
let pointRewards = await getPointRewardStatus(roleId);
return {
code: 200,
data: {
return resResult(STATUS.SUCCESS, {
expeditionCode,
curLv,
expeditionWarRecord,
pointRewards,
heroes
}
}
});
}
/**
@@ -94,7 +93,7 @@ export class ExpeditionBattleHandler {
flag = await matchRobots(scale, myCe, curDicExpedition.ce, curDicExpedition.json, lv, enemyObj);
}
if(!flag) {
return {code: 202, data:'无法匹配对手'};
return resResult(STATUS.EXPEDITION_MATCH_NO_PLAYER);
}
// 保存
let {warId} = curDicExpedition;
@@ -104,15 +103,12 @@ export class ExpeditionBattleHandler {
}
let { battleId, enemyFrom, enemies, battleStatus } = expeditionWarRecord;
return {
code: 200,
data: {
expeditionCode, expeditionId, battleId,
battleStatus,
enemyFrom,
enemies
}
}
return resResult(STATUS.SUCCESS, {
expeditionCode, expeditionId, battleId,
battleStatus,
enemyFrom,
enemies
});
}
/**
@@ -125,28 +121,28 @@ export class ExpeditionBattleHandler {
let roleName = session.get('roleName');
let warInfo = getWarById(battleId);
if(!warInfo) {
return { code: 202, data: "缺少关卡信息" }
return resResult(STATUS.BATTLE_MISS_INFO);
}
let apJson = await getAp(Date.now(), roleId);
let {ap} = apJson;
if(ap < warInfo.cost) {
return { code: 202, data: "体力不足" }
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
// 前置关卡是否挑战过
let previousGk = warInfo.previousGk;
if(previousGk) {
let preBattle = await BattleRecordModel.getBattleRecordByIdAndStatus(roleId, previousGk, 1);
if(!preBattle) return {code: 202, data: '需要完成上一关才可以挑战'};
if(!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
}
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
if(!expeditionWarRecord ) {
return {code: 202, data: '需要先匹配好对手'}
return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD);
}
if(expeditionWarRecord.battleStatus == 1) {
return {code: 202, data: '已挑战过这一关'}
return resResult(STATUS.EXPEDITION_DUPLICATE_CHALLENGE);
}
const battleCode = genCode(8);
@@ -162,17 +158,14 @@ export class ExpeditionBattleHandler {
let result = await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId, 0, battleCode);
return {
code: 200,
data: {
return resResult(STATUS.SUCCESS, {
expeditionCode,
expeditionId,
battleId,
battleCode,
battleStatus: result.battleStatus,
apJson
}
}
});
}
/**
@@ -187,7 +180,7 @@ export class ExpeditionBattleHandler {
let warInfo = getWarById(battleId);
if(!warInfo) {
return { code: 202, data: "缺少关卡信息" }
return resResult(STATUS.BATTLE_MISS_INFO);
}
if(!warInfo.hasOwnProperty('cost')) {
warInfo['cost'] = 0;
@@ -195,7 +188,7 @@ export class ExpeditionBattleHandler {
const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode);
if(!BattleRecord || BattleRecord.status != 0) {
return { code: 202, data: '关卡状态错误' }
return resResult(STATUS.BATTLE_STATUS_WRONG);
}
let flag = 1; // 对比hero信息
@@ -204,20 +197,20 @@ export class ExpeditionBattleHandler {
if(dbHeroes.indexOf(actorId) == -1) flag = 0;
}
if(!flag) {
return { code: 202, data: '关卡信息不同' }
return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
}
const now = Date.now(); // 当前时间戳
let apJson = await setAp(now, roleId, -1 * warInfo.cost); // 扣除体力
if(!apJson) {
return { code: 202, data: '体力不足' }
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
// 检查record
let expeditionRecord = await ExpeditionRecordModel.getExpeditionRecordByCode(expeditionCode);
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
if(!expeditionRecord|| !expeditionWarRecord) {
return { code: 202, data:'未找到该记录' }
return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD);
}
// 更新我方剩余血量
await ExpeditionRecordModel.updateHeroStatus(expeditionCode, expeditionRecord.heroes, heroes);
@@ -235,17 +228,14 @@ export class ExpeditionBattleHandler {
let warReward = new WarReward(roleId, roleName, battleId, isSuccess);
let reward = await warReward.saveReward(1);
return {
code: 200,
data: {
return resResult(STATUS.SUCCESS, {
expeditionCode, expeditionId,
battleCode, battleId,
battleStatus: expeditionWarRecord.battleStatus,
goods: reward,
apJson,
expeditionPoint
}
}
expeditionPoint
});
}
/**
@@ -260,19 +250,19 @@ export class ExpeditionBattleHandler {
// 检查expeditionWarRecord的battleStatus
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
if(!expeditionWarRecord) {
return {code: 202, data: '未找到该关卡'}
return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD);
}
if(expeditionWarRecord.battleStatus != 1) {
return {code: 202, data: '需要战斗胜利后才可以领取'}
return resResult(STATUS.EXPEDITION_WRONG_STATUS_WHEN_RECEIVE);
}
if(expeditionWarRecord.received) {
return {code: 202, data: '已经领取过了'}
return resResult(STATUS.EXPEDITION_WRONG_RECEIVE_STATUS);
}
// 设置expeditionWarRecord的received和rewards
let dicExpedition = getGamedata('dic_expedition');
let curDicExpedition = dicExpedition.find(cur => cur.id == expeditionId);
if(!curDicExpedition) {
return {code: 202, data: '未找到该配置'}
return resResult(STATUS.EXPEDITION_MISS_INFO);
}
let result = await ExpeditionWarRecordModel.updateBoxStatus(expeditionCode, expeditionId, true, curDicExpedition.reward);
@@ -280,14 +270,11 @@ export class ExpeditionBattleHandler {
// 获取东西
let goods = await handleFixedReward(roleId, roleName, curDicExpedition.reward, 1);
return {
code: 200,
data: {
return resResult(STATUS.SUCCESS, {
expeditionCode, expeditionId,
battleId, battleCode, battleStatus, received,
goods
}
}
});
}
@@ -306,18 +293,18 @@ export class ExpeditionBattleHandler {
let dicExpeditionPoint = getGamedata('dic_expedition_point');
let curDicExpeditionPoint = dicExpeditionPoint.find(cur => cur.point == point);
if(!curDicExpeditionPoint) {
return {code: 202, data: '该点数不能领取奖励'}
return resResult(STATUS.EXPEDITION_MISS_POINT_INFO);
}
if(point > expeditionPoint) {
return {code: 202, data: '点数不足'};
return resResult(STATUS.EXPEDITION_POINT_NOT_ENOUGH);
}
let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
if(pointStatusInDatabase) {
let {rewards} = pointStatusInDatabase;
let curReward = rewards.find(cur => cur.point == point);
if(curReward && curReward.received) {
return {code: 202, data: '已领取过'}
return resResult(STATUS.EXPEDITION_WRONG_RECEIVE_STATUS);
}
}
@@ -326,13 +313,10 @@ export class ExpeditionBattleHandler {
let pointRewards = await getPointRewardStatus(roleId);
let goods = await handleFixedReward(roleId, roleName, curDicExpeditionPoint.reward, 1);
return {
code: 200,
data: {
pointRewards,
goods
}
}
return resResult(STATUS.SUCCESS, {
pointRewards,
goods
})
}
/**
@@ -346,7 +330,7 @@ export class ExpeditionBattleHandler {
let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
if(!pointStatusInDatabase) {
return {code: 202, data: '已刷新'}
return resResult(STATUS.EXPEDITION_POINT_RECORD_NOT_FOUND);
}
let { rewards } = pointStatusInDatabase;
let dicExpeditionPoint = getGamedata('dic_expedition_point');
@@ -359,7 +343,7 @@ export class ExpeditionBattleHandler {
if(dic.point > maxPoint) maxPoint = dic.point;
}
if(!flag) {
return {code: 202, data: '宝箱需要领取完才可以刷新'}
return resResult(STATUS.EXPEDITION_POINT_NEED_ALL_RECEIVED);
}
// 刷新
@@ -368,11 +352,8 @@ export class ExpeditionBattleHandler {
let pointRewards = await getPointRewardStatus(roleId);
return {
code: 200,
data: {
pointRewards
}
}
return resResult(STATUS.SUCCESS, {
pointRewards
});
}
}
@@ -9,6 +9,8 @@ import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
import { WarReward } from '../../../services/warRewardService';
import { getAp, setAp } from '../../../services/actionPointService';
import { setBattleStatus, startEvent } from '../../../services/eventSercive';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
export default function(app: Application) {
return new NormalBattleHandler(app);
@@ -25,7 +27,7 @@ export class NormalBattleHandler {
let roleName = session.get('roleName');
let warInfo = getWarById(battleId);
if(!warInfo) {
return { code: 202, data: "缺少关卡信息" }
return resResult(STATUS.BATTLE_MISS_INFO);
}
if(!warInfo.hasOwnProperty('cost')) {
warInfo['cost'] = 0;
@@ -34,14 +36,14 @@ export class NormalBattleHandler {
let apJson = await getAp(Date.now(), roleId);
let {ap} = apJson;
if(ap < warInfo.cost) {
return { code: 202, data: "体力不足" }
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
// 前置关卡是否挑战过
let previousGk = warInfo.previousGk;
if(previousGk) {
let preBattle = await BattleRecordModel.getBattleRecordByIdAndStatus(roleId, previousGk, 1);
if(!preBattle) return {code: 202, data: '需要完成上一关才可以挑战'};
if(!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
}
let dailyNum = {};
@@ -49,13 +51,13 @@ export class NormalBattleHandler {
if(warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDaily(roleId, battleId, 1);
if(checkResult.status == -1) {
return {code: 202, data: checkResult.msg}
return checkResult.resResult
}
dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
} else if (warInfo.warType == WAR_TYPE.TOWER) {
let checkResult = await checkTowerWar(roleId, battleId, heroes);
if(checkResult.status) {
return {code: 202, data: checkResult.msg}
return checkResult.resResult
}
towerData = Object.assign(towerData, checkResult.data);
}
@@ -73,12 +75,9 @@ export class NormalBattleHandler {
let {status} = BattleRecord;
return {
code: 200,
data: {
battleId, battleCode, status, apJson, dailyNum, towerData
}
}
return resResult(STATUS.SUCCESS, {
battleId, battleCode, status, apJson, dailyNum, towerData
});
}
// 关卡列表
@@ -95,7 +94,9 @@ export class NormalBattleHandler {
}
}
return { code: 200, data: result }
return resResult(STATUS.SUCCESS, {
list: result
});
}
// 关卡结算,记录使用的武将,获得奖励
@@ -107,7 +108,7 @@ export class NormalBattleHandler {
let sid = session.get('sid');
let warInfo = getWarById(battleId);
if(!warInfo) {
return { code: 202, data: "缺少关卡信息" }
return resResult(STATUS.BATTLE_MISS_INFO);
}
if(!warInfo.hasOwnProperty('cost')) {
warInfo['cost'] = 0;
@@ -115,7 +116,7 @@ export class NormalBattleHandler {
const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if(!BattleRecord || BattleRecord.status != 0) {
return { code: 202, data: '关卡状态错误' }
return resResult(STATUS.BATTLE_STATUS_WRONG);
}
let flag = 1; // 对比hero信息
@@ -124,13 +125,13 @@ export class NormalBattleHandler {
if(dbHeroes.indexOf(hid) == -1) flag = 0;
}
if(!flag) {
return { code: 202, data: '关卡信息不同' }
return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
}
const now = Date.now(); // 当前时间戳
let apJson = await setAp(now, roleId, -1 * warInfo.cost); // 扣除体力
if(!apJson) {
return { code: 202, data: '体力不足' }
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
let channelService = this.app.get('channelService');
@@ -143,7 +144,7 @@ export class NormalBattleHandler {
if(warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false);
if(checkResult.status == -1) {
return {code: 202, data: checkResult.msg}
return checkResult.resResult;
}
dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
} else if (warInfo.warType == WAR_TYPE.EVENT) {
@@ -152,7 +153,7 @@ export class NormalBattleHandler {
} else if (warInfo.warType == WAR_TYPE.TOWER) {
let towerEndResult = await towerBattleEnd(channelService, sid, roleId, battleCode, battleId, isSuccess, heroes);
if(towerEndResult.status == -1) {
return {code: 202, data: towerEndResult.msg};
return towerEndResult.resResult;
}
towerRec = towerEndResult.data.newRec;
towerBonus = towerEndResult.data.bonusReward;
@@ -189,15 +190,12 @@ export class NormalBattleHandler {
// 返回值:
// towerStatus: false-本层未通过, true-本层已通过
// towerBonus: 天梯每隔几层的额外宝箱
return {
code: 200,
data: {
battleCode, battleId, status, towerStatus,
goods: reward, towerBonus, towerReward,
apJson,
dailyNum
}
}
return resResult(STATUS.SUCCESS, {
battleCode, battleId, status, towerStatus,
goods: reward, towerBonus, towerReward,
apJson,
dailyNum
});
}
async battleSweep(msg: {battleId: number, count: number }, session: BackendSession) {
@@ -207,12 +205,12 @@ export class NormalBattleHandler {
let roleName = session.get('roleName');
let warInfo = getWarById(battleId);
if(!warInfo) {
return { code: 202, data: "缺少关卡信息" }
return resResult(STATUS.BATTLE_MISS_INFO);
}
// 校验是否三星通关过
let condition1 = await BattleRecordModel.getBattleRecordByIdAndStar(roleId, battleId, 3);
if(!condition1) {
return { code: 202, data: "需要3星通过关卡才可以扫荡" }
return resResult(STATUS.BATTLE_SWEEP_CONDITION_STAR);
}
// 扣体力
@@ -222,7 +220,7 @@ export class NormalBattleHandler {
const now = Date.now(); // 当前时间戳
let apJson = await setAp(now, roleId, -1 * warInfo.cost * count); // 扣除体力
if(!apJson) {
return { code: 202, data: '体力不足' }
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
// 扫荡次数
@@ -230,7 +228,7 @@ export class NormalBattleHandler {
if(warInfo.warType == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, battleId, count, true);
if(checkResult.status == -1) {
return {code: 202, data: checkResult.msg}
return checkResult.resResult
}
dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
}
@@ -249,15 +247,12 @@ export class NormalBattleHandler {
$inc: { count }
});
return {
code: 200,
data: {
return resResult(STATUS.SUCCESS, {
battleId, count,
goods: result,
apJson,
dailyNum
}
}
});
}
}
+8 -6
View File
@@ -8,6 +8,8 @@ import { RoleModel } from './../db/Role';
import { getHeroInfoById, getJobInfoById, getTowerDataByLv } from "../pubUtils/gamedata"
import { decodeArrayStr, shouldRefresh } from '../pubUtils/util';
import { handleFixedReward } from './rewardService';
import { resResult } from '../pubUtils/util';
import { STATUS } from '../consts/statusCode';
export async function checkTowerWar(roleId: string, battleId: number, heroes: Array<number>) {
const battleIdStr = `${battleId}`;
@@ -15,22 +17,22 @@ export async function checkTowerWar(roleId: string, battleId: number, heroes: Ar
const towerInfo = getTowerDataByLv(towerLv);
if (!towerInfo) {
console.error(`天梯层数异常,lv ${towerLv} by ${roleId}`);
return { status: -1, msg: '天梯层数异常' };
return { status: -1, resResult: resResult(STATUS.TOWER_INFO_NOT_FOUND) };
}
const warIds = decodeArrayStr(towerInfo.warIds) || [];
if (warIds.indexOf(battleIdStr) === -1) {
return { status: -1, msg: '战斗 Id 异常' };
return { status: -1, resResult: resResult(STATUS.TOWER_WRONG_BATTLE_ID) };
}
let { heroes: recHeroes = [], warStatus = [] } = await TowerRecordModel.getRecordByLv(roleId, towerLv);
for (let hid of heroes) {
if (recHeroes.indexOf(hid) !== -1) {
return { status: -1, msg: '使用了重复的武将' };
return { status: -1, resResult: resResult(STATUS.TOWER_DUPLICATE_HERO) };
}
}
const curWarStatus = warStatus.find(elem => elem.warId == battleId);
if (curWarStatus.status) {
return {status: -1, msg: '天梯关卡不能重复挑战'};
return { status: -1, resResult: resResult(STATUS.TOWER_DUPLICATE_CHALLENGE) };
}
return { status: 0, data: {
@@ -42,13 +44,13 @@ export async function towerBattleEnd(channelService: ChannelService, sid: string
if (succeed) {
let battleRec = await BattleRecordModel.getBattleRecordByCode(battleCode);
if (battleRec.battleId != battleId) {
return { status: -1, msg: '战斗数据错误' };
return { status: -1, resResult: resResult(STATUS.BATTLE_ID_NOT_MATCH) };
}
let { towerLv, roleName } = await RoleModel.findByRoleId(roleId);
let { warStatus, heroes: recHeroes } = await TowerRecordModel.getRecordByLv(roleId, towerLv);
for (let hid of heroes) {
if (recHeroes.indexOf(hid) !== -1) {
return { status: -1, msg: '使用了重复的武将' };
return { status: -1, resResult: resResult(STATUS.TOWER_DUPLICATE_CHALLENGE) };
}
}
@@ -4,21 +4,23 @@
import { DailyRecordModel } from '../db/DailyRecord';
import { getGamedata } from '../pubUtils/gamedata';
import { resResult } from '../pubUtils/util';
import { STATUS } from '../consts/statusCode';
// 检查每日本次数checkBattle使用
export async function checkDaily(roleId: string, battleId: number, inc: number) {
let dicDaily = getGamedata('dic_zyz_daily');
let dicDailyWar = getGamedata('dic_zyz_gk_daily');
let dailyWar = dicDailyWar.find(cur => cur.war_id == battleId);
if(!dailyWar) return { status: -1, msg: '未找到该关卡' };
if(!dailyWar) return { status: -1, resResult: resResult(STATUS.DAILY_WAR_NOT_FOUND) };
let type = dailyWar.dailyType;
let curDaily = dicDaily.find(cur => cur.dailyType == type);
if(!curDaily) return { status: -1, msg: '未找到该类型' };
if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) };
let dailyRecord = await DailyRecordModel.refreshRecord(roleId, type);
let { count } = dailyRecord;
if(count + inc > curDaily.sum ) {
return { status: -1, msg: '次数不足' }
return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
}
return {status: 1, type, count, sum: curDaily.sum};
}
@@ -28,11 +30,11 @@ export async function checkDailyAndIncrease(roleId: string, battleId: number, in
let dicDaily = getGamedata('dic_zyz_daily');
let dicDailyWar = getGamedata('dic_zyz_gk_daily');
let dailyWar = dicDailyWar.find(cur => cur.war_id == battleId);
if(!dailyWar) return { status: -1, msg: '未找到该关卡' };
if(!dailyWar) return { status: -1, resResult: resResult(STATUS.DAILY_WAR_NOT_FOUND) };
let type = dailyWar.dailyType;
let curDaily = dicDaily.find(cur => cur.dailyType == type);
if(!curDaily) return { status: -1, msg: '未找到该类型' };
if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) };
let dailyRecord: any;
if(isRef) {
@@ -42,7 +44,7 @@ export async function checkDailyAndIncrease(roleId: string, battleId: number, in
}
let { count } = dailyRecord;
if(count + inc > curDaily.sum ) {
return { status: -1, msg: '次数不足' }
return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) }
}
let result = await DailyRecordModel.increseDailyCount(roleId, type, inc);
return {status: 1, type, count: result.count, sum: curDaily.sum};