feature:
修改账号接口返回结构 修改部分账号接口逻辑
This commit is contained in:
@@ -1,9 +1,11 @@
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import { STATUS } from './../../../consts/statusCode';
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import { EquipModel } from './../../../db/Equip';
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import { RoleModel } from './../../../db/Role';
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import { UserModel } from '../../../db/User';
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import { Application, Session } from 'pinus';
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import {FrontendSession} from 'pinus';
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import { HeroModel } from './../../../db/Hero';
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import { resResult } from '../../../pubUtils/util';
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export default function (app: Application) {
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return new EntryHandler(app);
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@@ -19,42 +21,28 @@ export class EntryHandler {
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* @param {Object} msg request message
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* @param {Object} session current session object
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*/
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async enter(msg: { rid: string, username: string, token: string, serverId: number }, session: FrontendSession) {
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async enter(msg: { token: string, serverId: number }, session: FrontendSession) {
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let self = this;
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let rid = msg.rid;
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let serverId = msg.serverId;
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let uid = msg.username + '*' + rid;
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let sessionService = self.app.get('sessionService');
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let user = await UserModel.findUserByToken(msg.token);
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if (!user) {
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console.log('user token not found');
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return {
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code: 500,
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error: true,
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data: 'user token not found'
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};
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return resResult(STATUS.TOKEN_ERR);
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}
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let role = await RoleModel.findByUid(user.uid, serverId);
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if (!role) {
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return {
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code: 201,
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error: true,
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data: '用户还未创建角色',
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}
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return resResult(STATUS.ROLE_NOT_FOUND);
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}
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// duplicate log in
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if (!!sessionService.getByUid(role.roleId)) {
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console.log('uid not found');
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return {
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code: 500,
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error: true
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};
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console.log('duplicate log in', role.roleId);
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return resResult(STATUS.DUP_LOGIN);
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}
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await session.abind(role.roleId);
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session.set('rid', rid);
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session.set('uid', role.roleId);
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session.set('roleId', role.roleId);
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session.set('roleName', role.roleName);
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@@ -64,11 +52,11 @@ export class EntryHandler {
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session.push('roleId', () => {});
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session.push('roleName', () => {});
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session.push('eventStatus', () => {});
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session.push('rid', function (err) {
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if (err) {
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console.error('set rid for session service failed! error is : %j', err.stack);
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}
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});
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// session.push('rid', function (err) {
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// if (err) {
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// console.error('set rid for session service failed! error is : %j', err.stack);
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// }
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// });
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session.on('closed', this.onUserLeave.bind(this));
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let channelService = self.app.get('channelService');
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@@ -79,16 +67,12 @@ export class EntryHandler {
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// put user into channel
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await self.app.rpc.battle.eventBattleRemote.add.route(session)(role.roleId, self.app.get('serverId'), true);
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let users = await self.app.rpc.chat.chatRemote.add.route(session)(role.roleId, self.app.get('serverId'), rid, true);
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// let users = await self.app.rpc.chat.chatRemote.add.route(session)(role.roleId, self.app.get('serverId'), rid, true);
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let heros = await HeroModel.findByRole(role.roleId);
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let equips = await EquipModel.findbyRole(role.roleId);
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role['heros'] = heros;
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role['equips'] = equips;
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return {
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status: 200,
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users: users,
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role
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};
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return resResult(STATUS.SUCCESS, { role });
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}
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/**
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@@ -1,5 +1,7 @@
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import { STATUS } from './../../../consts/statusCode';
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import { dispatch } from '../../../util/dispatcher';
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import { Application , BackendSession} from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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export default function (app: Application) {
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return new GateHandler(app);
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@@ -16,26 +18,18 @@ export class GateHandler {
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* @param {Object} session
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*
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*/
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async queryEntry(msg: {uid: string}, session: BackendSession) {
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let uid = msg.uid;
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if (!uid) {
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return {
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code: 500
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};
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async queryEntry(msg: {userCode: string}, session: BackendSession) {
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let { userCode } = msg;
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if (!userCode) {
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return resResult(STATUS.WRONG_PARMS);
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}
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// get all connectors
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let connectors = this.app.getServersByType('connector');
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if (!connectors || connectors.length === 0) {
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return {
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code: 500
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};
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return resResult(STATUS.CONNECTOR_ERR);
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}
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// select connector
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let res = dispatch(uid, connectors);
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return {
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code: 200,
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host: res.clientHost,
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port: res.clientPort
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};
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let res = dispatch(userCode, connectors);
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return resResult(STATUS.SUCCESS, {host: res.clientHost, port: res.clientPort});
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}
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}
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@@ -4,12 +4,14 @@ export const STATUS = {
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WRONG_PARMS: { code: 1, simStr: '参数错误' },
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TOKEN_ERR: { code: 2, simStr: 'token失效' },
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INTERNAL_ERR: { code: 3, simStr: '内部错误' },
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CONNECTOR_ERR: { code: 4, simStr: '连接服配置错误'},
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// 账号相关状态 10000 - 19999
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SMS_IN_60S: { code: 10001, simStr: '60秒内只能发送一次' },
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SMS_CNT_LIMIT: { code: 10002, simStr: '今日短信条数已达上限' },
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SMS_INVALID: { code: 10003, simStr: '验证码无效' },
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SERVER_NOT_FOUND: { code: 10004, simStr: '未找到服务器列表' },
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ROLE_NOT_FOUND: { code: 10005, simStr: '未找到角色' },
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DUP_LOGIN: { code: 10006, simStr: '重复登录' },
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// 战斗相关状态 20000 - 29999
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// 战斗通用 20000 - 20099
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// 主线 20100 - 20199
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@@ -3,6 +3,9 @@ import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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class ServerInfo {
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@prop({ required: true })
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id: number;
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@prop({ required: true })
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name: string;
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@@ -55,7 +58,7 @@ export default class Game extends BaseModel {
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public static async getServerListByType(serverType: string) {
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let game = await GameModel.findOne().lean();
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if (!game) {
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const serverInfo: ServerInfo = { name: '常山少年', host: 'pinus_test.trgame.cn', port: 3014, status: 1, createTime: new Date(), serverType: 'official' };
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const serverInfo: ServerInfo = { id: 1, name: '常山少年', host: 'pinus_test.trgame.cn', port: 3014, status: 1, createTime: new Date(), serverType: 'official' };
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const iconUrl = `https://download.tgamebox.cn/avatar/${APP_ID}/1.png`;
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game = await GameModel.findOneAndUpdate(
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{},
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@@ -2,6 +2,7 @@ import { COUNTER } from './../consts/consts';
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import { CounterModel } from './Counter';
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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import { genCode } from 'app/pubUtils/util';
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/**
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* 用户字段接口
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@@ -16,6 +17,9 @@ export default class User extends BaseModel {
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@prop({ required: true })
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username: string;
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@prop({ required: true })
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userCode: string; // 用户唯一字符串标识
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@prop({ required: true })
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token: string;
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@@ -65,8 +69,9 @@ export default class User extends BaseModel {
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let update = {};
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if (!user) {
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const uid = await CounterModel.getNewCounter(COUNTER.UID);
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const userCode = genCode(8);
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const doc = new UserModel();
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update = Object.assign(update, { platform, pkgName, serverType, createTime: curTime, uid, username: `用户${uid}` }, doc.toJSON());
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update = Object.assign(update, { platform, pkgName, serverType, createTime: curTime, uid, userCode, username: `用户${uid}` }, doc.toJSON());
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}
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update = Object.assign(update, { token, lastLoginTime: curTime });
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user = await UserModel.findOneAndUpdate({ tel }, update, { upsert: true, new: true }).lean(lean);
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@@ -184,5 +184,8 @@ export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
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export function resResult(status: {code: number, simStr: string}, data = null, customMsg = '') {
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const { code, simStr } = status;
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if (code !== STATUS.SUCCESS.code) {
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console.log(`normal err, code: ${code}, des: ${customMsg || simStr}`);
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}
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return {code, msg: customMsg || simStr, data};
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}
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@@ -99,7 +99,7 @@ export default class Auth extends Service {
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// 用户注册登录
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const token = ctx.service.utils.generateStr(256);
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const user = await UserModel.updateToken(tel, token, platform, pkgName, serverType);
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return ctx.service.utils.resResult(STATUS.SUCCESS, { token, uid: user?.uid });
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return ctx.service.utils.resResult(STATUS.SUCCESS, { token, userCode: user?.userCode });
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}
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public async checkRole(serverId: number) {
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