修改账号接口返回结构
修改部分账号接口逻辑
This commit is contained in:
liangtongchuan
2020-10-16 20:22:44 +08:00
parent f6509532ac
commit df2da73006
7 changed files with 39 additions and 48 deletions

View File

@@ -1,9 +1,11 @@
import { STATUS } from './../../../consts/statusCode';
import { EquipModel } from './../../../db/Equip';
import { RoleModel } from './../../../db/Role';
import { UserModel } from '../../../db/User';
import { Application, Session } from 'pinus';
import {FrontendSession} from 'pinus';
import { HeroModel } from './../../../db/Hero';
import { resResult } from '../../../pubUtils/util';
export default function (app: Application) {
return new EntryHandler(app);
@@ -19,42 +21,28 @@ export class EntryHandler {
* @param {Object} msg request message
* @param {Object} session current session object
*/
async enter(msg: { rid: string, username: string, token: string, serverId: number }, session: FrontendSession) {
async enter(msg: { token: string, serverId: number }, session: FrontendSession) {
let self = this;
let rid = msg.rid;
let serverId = msg.serverId;
let uid = msg.username + '*' + rid;
let sessionService = self.app.get('sessionService');
let user = await UserModel.findUserByToken(msg.token);
if (!user) {
console.log('user token not found');
return {
code: 500,
error: true,
data: 'user token not found'
};
return resResult(STATUS.TOKEN_ERR);
}
let role = await RoleModel.findByUid(user.uid, serverId);
if (!role) {
return {
code: 201,
error: true,
data: '用户还未创建角色',
}
return resResult(STATUS.ROLE_NOT_FOUND);
}
// duplicate log in
if (!!sessionService.getByUid(role.roleId)) {
console.log('uid not found');
return {
code: 500,
error: true
};
console.log('duplicate log in', role.roleId);
return resResult(STATUS.DUP_LOGIN);
}
await session.abind(role.roleId);
session.set('rid', rid);
session.set('uid', role.roleId);
session.set('roleId', role.roleId);
session.set('roleName', role.roleName);
@@ -64,11 +52,11 @@ export class EntryHandler {
session.push('roleId', () => {});
session.push('roleName', () => {});
session.push('eventStatus', () => {});
session.push('rid', function (err) {
if (err) {
console.error('set rid for session service failed! error is : %j', err.stack);
}
});
// session.push('rid', function (err) {
// if (err) {
// console.error('set rid for session service failed! error is : %j', err.stack);
// }
// });
session.on('closed', this.onUserLeave.bind(this));
let channelService = self.app.get('channelService');
@@ -79,16 +67,12 @@ export class EntryHandler {
// put user into channel
await self.app.rpc.battle.eventBattleRemote.add.route(session)(role.roleId, self.app.get('serverId'), true);
let users = await self.app.rpc.chat.chatRemote.add.route(session)(role.roleId, self.app.get('serverId'), rid, true);
// let users = await self.app.rpc.chat.chatRemote.add.route(session)(role.roleId, self.app.get('serverId'), rid, true);
let heros = await HeroModel.findByRole(role.roleId);
let equips = await EquipModel.findbyRole(role.roleId);
role['heros'] = heros;
role['equips'] = equips;
return {
status: 200,
users: users,
role
};
return resResult(STATUS.SUCCESS, { role });
}
/**

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@@ -1,5 +1,7 @@
import { STATUS } from './../../../consts/statusCode';
import { dispatch } from '../../../util/dispatcher';
import { Application , BackendSession} from 'pinus';
import { resResult } from '../../../pubUtils/util';
export default function (app: Application) {
return new GateHandler(app);
@@ -16,26 +18,18 @@ export class GateHandler {
* @param {Object} session
*
*/
async queryEntry(msg: {uid: string}, session: BackendSession) {
let uid = msg.uid;
if (!uid) {
return {
code: 500
};
async queryEntry(msg: {userCode: string}, session: BackendSession) {
let { userCode } = msg;
if (!userCode) {
return resResult(STATUS.WRONG_PARMS);
}
// get all connectors
let connectors = this.app.getServersByType('connector');
if (!connectors || connectors.length === 0) {
return {
code: 500
};
return resResult(STATUS.CONNECTOR_ERR);
}
// select connector
let res = dispatch(uid, connectors);
return {
code: 200,
host: res.clientHost,
port: res.clientPort
};
let res = dispatch(userCode, connectors);
return resResult(STATUS.SUCCESS, {host: res.clientHost, port: res.clientPort});
}
}

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@@ -4,12 +4,14 @@ export const STATUS = {
WRONG_PARMS: { code: 1, simStr: '参数错误' },
TOKEN_ERR: { code: 2, simStr: 'token失效' },
INTERNAL_ERR: { code: 3, simStr: '内部错误' },
CONNECTOR_ERR: { code: 4, simStr: '连接服配置错误'},
// 账号相关状态 10000 - 19999
SMS_IN_60S: { code: 10001, simStr: '60秒内只能发送一次' },
SMS_CNT_LIMIT: { code: 10002, simStr: '今日短信条数已达上限' },
SMS_INVALID: { code: 10003, simStr: '验证码无效' },
SERVER_NOT_FOUND: { code: 10004, simStr: '未找到服务器列表' },
ROLE_NOT_FOUND: { code: 10005, simStr: '未找到角色' },
DUP_LOGIN: { code: 10006, simStr: '重复登录' },
// 战斗相关状态 20000 - 29999
// 战斗通用 20000 - 20099
// 主线 20100 - 20199

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@@ -3,6 +3,9 @@ import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
class ServerInfo {
@prop({ required: true })
id: number;
@prop({ required: true })
name: string;
@@ -55,7 +58,7 @@ export default class Game extends BaseModel {
public static async getServerListByType(serverType: string) {
let game = await GameModel.findOne().lean();
if (!game) {
const serverInfo: ServerInfo = { name: '常山少年', host: 'pinus_test.trgame.cn', port: 3014, status: 1, createTime: new Date(), serverType: 'official' };
const serverInfo: ServerInfo = { id: 1, name: '常山少年', host: 'pinus_test.trgame.cn', port: 3014, status: 1, createTime: new Date(), serverType: 'official' };
const iconUrl = `https://download.tgamebox.cn/avatar/${APP_ID}/1.png`;
game = await GameModel.findOneAndUpdate(
{},

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@@ -2,6 +2,7 @@ import { COUNTER } from './../consts/consts';
import { CounterModel } from './Counter';
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
import { genCode } from 'app/pubUtils/util';
/**
* 用户字段接口
@@ -16,6 +17,9 @@ export default class User extends BaseModel {
@prop({ required: true })
username: string;
@prop({ required: true })
userCode: string; // 用户唯一字符串标识
@prop({ required: true })
token: string;
@@ -65,8 +69,9 @@ export default class User extends BaseModel {
let update = {};
if (!user) {
const uid = await CounterModel.getNewCounter(COUNTER.UID);
const userCode = genCode(8);
const doc = new UserModel();
update = Object.assign(update, { platform, pkgName, serverType, createTime: curTime, uid, username: `用户${uid}` }, doc.toJSON());
update = Object.assign(update, { platform, pkgName, serverType, createTime: curTime, uid, userCode, username: `用户${uid}` }, doc.toJSON());
}
update = Object.assign(update, { token, lastLoginTime: curTime });
user = await UserModel.findOneAndUpdate({ tel }, update, { upsert: true, new: true }).lean(lean);

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@@ -184,5 +184,8 @@ export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
export function resResult(status: {code: number, simStr: string}, data = null, customMsg = '') {
const { code, simStr } = status;
if (code !== STATUS.SUCCESS.code) {
console.log(`normal err, code: ${code}, des: ${customMsg || simStr}`);
}
return {code, msg: customMsg || simStr, data};
}

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@@ -99,7 +99,7 @@ export default class Auth extends Service {
// 用户注册登录
const token = ctx.service.utils.generateStr(256);
const user = await UserModel.updateToken(tel, token, platform, pkgName, serverType);
return ctx.service.utils.resResult(STATUS.SUCCESS, { token, uid: user?.uid });
return ctx.service.utils.resResult(STATUS.SUCCESS, { token, userCode: user?.userCode });
}
public async checkRole(serverId: number) {