主线,每日,奇遇,远征修改错误码

This commit is contained in:
luying
2020-10-16 20:42:14 +08:00
parent df2da73006
commit a027317124
8 changed files with 142 additions and 135 deletions
@@ -11,6 +11,8 @@ import { EXPEDITION_INCREASE_POINT } from '../../../consts/consts';
import { WarReward } from '../../../services/warRewardService';
import { handleFixedReward } from '../../../services/rewardService';
import { getAp, setAp } from '../../../services/actionPointService';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
export default function(app: Application) {
return new ExpeditionBattleHandler(app);
@@ -50,16 +52,13 @@ export class ExpeditionBattleHandler {
// 点数,和宝箱领取状态
let pointRewards = await getPointRewardStatus(roleId);
return {
code: 200,
data: {
return resResult(STATUS.SUCCESS, {
expeditionCode,
curLv,
expeditionWarRecord,
pointRewards,
heroes
}
}
});
}
/**
@@ -94,7 +93,7 @@ export class ExpeditionBattleHandler {
flag = await matchRobots(scale, myCe, curDicExpedition.ce, curDicExpedition.json, lv, enemyObj);
}
if(!flag) {
return {code: 202, data:'无法匹配对手'};
return resResult(STATUS.EXPEDITION_MATCH_NO_PLAYER);
}
// 保存
let {warId} = curDicExpedition;
@@ -104,15 +103,12 @@ export class ExpeditionBattleHandler {
}
let { battleId, enemyFrom, enemies, battleStatus } = expeditionWarRecord;
return {
code: 200,
data: {
expeditionCode, expeditionId, battleId,
battleStatus,
enemyFrom,
enemies
}
}
return resResult(STATUS.SUCCESS, {
expeditionCode, expeditionId, battleId,
battleStatus,
enemyFrom,
enemies
});
}
/**
@@ -125,28 +121,28 @@ export class ExpeditionBattleHandler {
let roleName = session.get('roleName');
let warInfo = getWarById(battleId);
if(!warInfo) {
return { code: 202, data: "缺少关卡信息" }
return resResult(STATUS.BATTLE_MISS_INFO);
}
let apJson = await getAp(Date.now(), roleId);
let {ap} = apJson;
if(ap < warInfo.cost) {
return { code: 202, data: "体力不足" }
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
// 前置关卡是否挑战过
let previousGk = warInfo.previousGk;
if(previousGk) {
let preBattle = await BattleRecordModel.getBattleRecordByIdAndStatus(roleId, previousGk, 1);
if(!preBattle) return {code: 202, data: '需要完成上一关才可以挑战'};
if(!preBattle) return resResult(STATUS.BATTLE_NEED_PREVIOUS_GK);
}
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
if(!expeditionWarRecord ) {
return {code: 202, data: '需要先匹配好对手'}
return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD);
}
if(expeditionWarRecord.battleStatus == 1) {
return {code: 202, data: '已挑战过这一关'}
return resResult(STATUS.EXPEDITION_DUPLICATE_CHALLENGE);
}
const battleCode = genCode(8);
@@ -162,17 +158,14 @@ export class ExpeditionBattleHandler {
let result = await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId, 0, battleCode);
return {
code: 200,
data: {
return resResult(STATUS.SUCCESS, {
expeditionCode,
expeditionId,
battleId,
battleCode,
battleStatus: result.battleStatus,
apJson
}
}
});
}
/**
@@ -187,7 +180,7 @@ export class ExpeditionBattleHandler {
let warInfo = getWarById(battleId);
if(!warInfo) {
return { code: 202, data: "缺少关卡信息" }
return resResult(STATUS.BATTLE_MISS_INFO);
}
if(!warInfo.hasOwnProperty('cost')) {
warInfo['cost'] = 0;
@@ -195,7 +188,7 @@ export class ExpeditionBattleHandler {
const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode);
if(!BattleRecord || BattleRecord.status != 0) {
return { code: 202, data: '关卡状态错误' }
return resResult(STATUS.BATTLE_STATUS_WRONG);
}
let flag = 1; // 对比hero信息
@@ -204,20 +197,20 @@ export class ExpeditionBattleHandler {
if(dbHeroes.indexOf(actorId) == -1) flag = 0;
}
if(!flag) {
return { code: 202, data: '关卡信息不同' }
return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
}
const now = Date.now(); // 当前时间戳
let apJson = await setAp(now, roleId, -1 * warInfo.cost); // 扣除体力
if(!apJson) {
return { code: 202, data: '体力不足' }
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
// 检查record
let expeditionRecord = await ExpeditionRecordModel.getExpeditionRecordByCode(expeditionCode);
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
if(!expeditionRecord|| !expeditionWarRecord) {
return { code: 202, data:'未找到该记录' }
return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD);
}
// 更新我方剩余血量
await ExpeditionRecordModel.updateHeroStatus(expeditionCode, expeditionRecord.heroes, heroes);
@@ -235,17 +228,14 @@ export class ExpeditionBattleHandler {
let warReward = new WarReward(roleId, roleName, battleId, isSuccess);
let reward = await warReward.saveReward(1);
return {
code: 200,
data: {
return resResult(STATUS.SUCCESS, {
expeditionCode, expeditionId,
battleCode, battleId,
battleStatus: expeditionWarRecord.battleStatus,
goods: reward,
apJson,
expeditionPoint
}
}
expeditionPoint
});
}
/**
@@ -260,19 +250,19 @@ export class ExpeditionBattleHandler {
// 检查expeditionWarRecord的battleStatus
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
if(!expeditionWarRecord) {
return {code: 202, data: '未找到该关卡'}
return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD);
}
if(expeditionWarRecord.battleStatus != 1) {
return {code: 202, data: '需要战斗胜利后才可以领取'}
return resResult(STATUS.EXPEDITION_WRONG_STATUS_WHEN_RECEIVE);
}
if(expeditionWarRecord.received) {
return {code: 202, data: '已经领取过了'}
return resResult(STATUS.EXPEDITION_WRONG_RECEIVE_STATUS);
}
// 设置expeditionWarRecord的received和rewards
let dicExpedition = getGamedata('dic_expedition');
let curDicExpedition = dicExpedition.find(cur => cur.id == expeditionId);
if(!curDicExpedition) {
return {code: 202, data: '未找到该配置'}
return resResult(STATUS.EXPEDITION_MISS_INFO);
}
let result = await ExpeditionWarRecordModel.updateBoxStatus(expeditionCode, expeditionId, true, curDicExpedition.reward);
@@ -280,14 +270,11 @@ export class ExpeditionBattleHandler {
// 获取东西
let goods = await handleFixedReward(roleId, roleName, curDicExpedition.reward, 1);
return {
code: 200,
data: {
return resResult(STATUS.SUCCESS, {
expeditionCode, expeditionId,
battleId, battleCode, battleStatus, received,
goods
}
}
});
}
@@ -306,18 +293,18 @@ export class ExpeditionBattleHandler {
let dicExpeditionPoint = getGamedata('dic_expedition_point');
let curDicExpeditionPoint = dicExpeditionPoint.find(cur => cur.point == point);
if(!curDicExpeditionPoint) {
return {code: 202, data: '该点数不能领取奖励'}
return resResult(STATUS.EXPEDITION_MISS_POINT_INFO);
}
if(point > expeditionPoint) {
return {code: 202, data: '点数不足'};
return resResult(STATUS.EXPEDITION_POINT_NOT_ENOUGH);
}
let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
if(pointStatusInDatabase) {
let {rewards} = pointStatusInDatabase;
let curReward = rewards.find(cur => cur.point == point);
if(curReward && curReward.received) {
return {code: 202, data: '已领取过'}
return resResult(STATUS.EXPEDITION_WRONG_RECEIVE_STATUS);
}
}
@@ -326,13 +313,10 @@ export class ExpeditionBattleHandler {
let pointRewards = await getPointRewardStatus(roleId);
let goods = await handleFixedReward(roleId, roleName, curDicExpeditionPoint.reward, 1);
return {
code: 200,
data: {
pointRewards,
goods
}
}
return resResult(STATUS.SUCCESS, {
pointRewards,
goods
})
}
/**
@@ -346,7 +330,7 @@ export class ExpeditionBattleHandler {
let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
if(!pointStatusInDatabase) {
return {code: 202, data: '已刷新'}
return resResult(STATUS.EXPEDITION_POINT_RECORD_NOT_FOUND);
}
let { rewards } = pointStatusInDatabase;
let dicExpeditionPoint = getGamedata('dic_expedition_point');
@@ -359,7 +343,7 @@ export class ExpeditionBattleHandler {
if(dic.point > maxPoint) maxPoint = dic.point;
}
if(!flag) {
return {code: 202, data: '宝箱需要领取完才可以刷新'}
return resResult(STATUS.EXPEDITION_POINT_NEED_ALL_RECEIVED);
}
// 刷新
@@ -368,11 +352,8 @@ export class ExpeditionBattleHandler {
let pointRewards = await getPointRewardStatus(roleId);
return {
code: 200,
data: {
pointRewards
}
}
return resResult(STATUS.SUCCESS, {
pointRewards
});
}
}