名将擂台:修复匹配问题

This commit is contained in:
luying
2022-07-19 15:22:46 +08:00
parent 9a0cdf7204
commit a0742336fa
5 changed files with 52 additions and 39 deletions

View File

@@ -1,4 +1,4 @@
import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY } from "../consts";
import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_SERVER_GAP_TIME, LADDER_STATUS, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY } from "../consts";
import { HeroType } from "../db/Hero";
import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch";
import { LadderMatchRecModel, LadderMatchRecType } from "../db/LadderMatchRec";
@@ -160,12 +160,14 @@ export function getNumberArr(from: number, to: number) {
return arr;
}
function randomRank(isBefore: boolean, myRank: number, range: number, num: number, gapMin: number, gapMax: number) {
let ratio = isBefore? -1: 1;
function randomRank(isBefore: boolean, myRank: number, range: number, len: number, gapMin: number, gapMax: number) {
if(gapMin > range) gapMin = range;
if(gapMax < range) gapMax = range;
let arr: number[] = [], result = myRank;
while(arr.length < num) {
let minMax = [ result + ratio * gapMin, result + ratio * gapMax ].sort((a, b) => a - b);
let num = getRandValueByMinMax(minMax[0], minMax[1], 0);
while(arr.length < len) {
let min = isBefore? result - gapMax: result + gapMin;
let max = isBefore? result - gapMin: result + gapMax;
let num = getRandValueByMinMax(min, max, 0); // [min, max)
if(isOver(isBefore, myRank, range, num)) break;
result = num;
arr.push(result);
@@ -176,10 +178,10 @@ function randomRank(isBefore: boolean, myRank: number, range: number, num: numbe
// 超出匹配范围
function isOver(isBefore: boolean, myRank: number, range: number, result: number) {
if(isBefore) {
console.log('before', myRank - range < result)
// console.log('before', result, myRank, range, myRank - range, result < myRank - range)
return result < myRank - range;
} else {
console.log('after', myRank + range > result)
// console.log('after', result, myRank, range, myRank + range, result > myRank + range)
return result > myRank + range;
}
}
@@ -191,14 +193,14 @@ export function checkRank(myRank: number, targetRank: number) {
return false
}
if(myRank == targetRank) return false;
if(myRank < targetRank) { // 向后打
if(myRank + dicLadderMatch.rangeAfterMax < targetRank) return false;
} else { // 向前打
if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
}
if(targetRank <= 10 && !dicLadderMatch.topChallenge) {
return false
if(targetRank <= 10) {
return dicLadderMatch.topChallenge == 1;
} else {
if(myRank < targetRank) { // 向后打
if(myRank + dicLadderMatch.rangeAfterMax < targetRank) return false;
} else { // 向前打
if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
}
}
return true;
@@ -278,14 +280,18 @@ function calculateDefCeByDefense(defense: LadderDefense) {
}
export async function ladderTimeout(battleCode: string, status: LADDER_STATUS) {
let rec = await LadderMatchRecModel.timeout(battleCode);
// console.log('##### rec.defenseInfo', rec.defenseInfo, rec.defenseInfo.isRobot, rec.defenseInfo.roleId)
if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.serverId, rec.defenseInfo.roleId);
let rec = await LadderMatchRecModel.findByBattleCode(battleCode);
if(status == LADDER_STATUS.CHECK) {
await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_CHECK_STOP, { battleCode });
} else if (status == LADDER_STATUS.BATTLE) {
await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_BATTLE_STOP, { battleCode });
}
setTimeout(async () => {
let rec = await LadderMatchRecModel.timeout(battleCode);
// console.log('##### rec.defenseInfo', rec.defenseInfo, rec.defenseInfo.isRobot, rec.defenseInfo.roleId)
if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.serverId, rec.defenseInfo.roleId);
}, LADDER_SERVER_GAP_TIME * 1000);
}
/**
@@ -330,7 +336,7 @@ export async function ladderBattleEndReward(roleId: string, roleName: string, si
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(i);
breakRewards.push(...(dicLadderDifficultRatio?.onceReward||[]));
}
let breakGoods = breakRewards.length > 0? await addItems(roleId, roleName, sid, dicLadderDifficultRatio?.onceReward||[], ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
let breakGoods = breakRewards.length > 0? await addItems(roleId, roleName, sid, combineItems(breakRewards), ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
return { battleGoods, breakGoods };
}
@@ -381,6 +387,8 @@ export async function getLadderOppDetailData(rec: LadderMatchRecType) {
}
export async function clearLadderLock() {
await LadderMatchModel.clearLock();
await LadderMatchRecModel.clearLock();
let recs = await LadderMatchRecModel.clearLock();
for(let { serverId, defenseInfo } of recs) {
await LadderMatchModel.unlock(serverId, defenseInfo?.roleId);
}
}

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@@ -746,7 +746,7 @@ export async function setLadderCountDown(battleCode: string, time: number, statu
if(scheduledJobs[`ladder${battleCode}`]) {
scheduledJobs[`ladder${battleCode}`].cancel();
}
let endTime = time + (status == LADDER_STATUS.CHECK? LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN: LADDER.LADDER_BATTLE_COUNTDOWN) + LADDER_SERVER_GAP_TIME;
let endTime = time + (status == LADDER_STATUS.CHECK? LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN: LADDER.LADDER_BATTLE_COUNTDOWN);
scheduleJob(`ladder${battleCode}`, endTime * 1000, async () => {
await ladderTimeout(battleCode, status);
})

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@@ -103,24 +103,29 @@ export default class LadderMatch extends BaseModel {
try {
let atkLadderMatch: LadderMatchType, defLadderMatch: LadderMatchType, isChange = false;
let newAtkLadderMatch: LadderMatchType, newDefLadderMatch: LadderMatchType, isChange = false;
if(defenseInfo.isRobot) {
atkLadderMatch = await LadderMatchModel.findOne({ roleId: attackInfo.roleId }).lean();
let atkLadderMatch = await LadderMatchModel.findOne({ roleId: attackInfo.roleId }).lean();
if(isSuccess && atkLadderMatch && (atkLadderMatch.rank == 0 || atkLadderMatch.rank > defenseInfo.oldRank)) {
atkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: attackInfo.roleId }, { $set: { rank: defenseInfo.oldRank, oldRank: atkLadderMatch.rank } }, { new: true }).lean();
newAtkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: attackInfo.roleId }, { $set: { rank: defenseInfo.oldRank, oldRank: atkLadderMatch.rank } }, { new: true }).lean();
isChange = true;
} else {
newAtkLadderMatch = atkLadderMatch;
}
} else {
atkLadderMatch = await LadderMatchModel.findOne({ roleId: attackInfo.roleId }).lean();
defLadderMatch = await LadderMatchModel.findOne({ roleId: defenseInfo.roleId }).lean();
let atkLadderMatch = await LadderMatchModel.findOne({ roleId: attackInfo.roleId }).lean();
let defLadderMatch = await LadderMatchModel.findOne({ roleId: defenseInfo.roleId }).lean();
if(isSuccess && atkLadderMatch && defLadderMatch && (atkLadderMatch.rank == 0 || atkLadderMatch.rank > defLadderMatch.rank)) {
atkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: attackInfo.roleId }, { $set: { rank: defLadderMatch.rank, oldRank: atkLadderMatch.rank } }, { new: true }).lean();
defLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: defenseInfo.roleId }, { $set: { rank: atkLadderMatch.rank, oldRank: defLadderMatch.rank } }, { new: true }).lean();
newAtkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: attackInfo.roleId }, { $set: { rank: defLadderMatch.rank, oldRank: atkLadderMatch.rank } }, { new: true }).lean();
newDefLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: defenseInfo.roleId }, { $set: { rank: atkLadderMatch.rank, oldRank: defLadderMatch.rank } }, { new: true }).lean();
isChange = true;
} else {
newAtkLadderMatch = atkLadderMatch;
newDefLadderMatch = defLadderMatch;
}
}
await session.commitTransaction()
return { isChange, atkLadderMatch, defLadderMatch }
return { isChange, atkLadderMatch: newAtkLadderMatch, defLadderMatch: newDefLadderMatch }
} catch(e) {
return await this.changeRank(isSuccess, attackInfo, defenseInfo, times + 1);
} finally {
@@ -130,15 +135,11 @@ export default class LadderMatch extends BaseModel {
public static async updateCe(roleId: string, hid: number, ce: number) {
const rec: LadderMatchType = await LadderMatchModel.findOneAndUpdate(
{ roleId },
{ roleId, defense: { $exists: false } },
{ $set: { 'defense.heroes.$[t].ce': ce } },
{ arrayFilters: [{"t.actorId": hid}] }).lean();
return rec
}
public static async clearLock() {
await LadderMatchModel.updateMany({ locked: 1 }, { $set: { locked: 0 } })
}
}
export const LadderMatchModel = getModelForClass(LadderMatch);

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@@ -104,12 +104,16 @@ export default class LadderMatchRec extends BaseModel {
}
public static async clearLock() {
await LadderMatchRecModel.updateMany({
let recs = await LadderMatchRecModel.find({
$or: [
{ status: LADDER_STATUS.CHECK, checkTime: { $lt: nowSeconds() - LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN } },
{ status: LADDER_STATUS.BATTLE, checkTime: { $lt: nowSeconds() - LADDER.LADDER_BATTLE_COUNTDOWN } }
]
}, { $set: { status: LADDER_STATUS.COMPLETE, timeout: true } })
});
await LadderMatchRecModel.updateMany({
battleCode: { $in: recs.map(cur => cur.battleCode) }
}, { $set: { status: LADDER_STATUS.COMPLETE, timeout: true } });
return recs;
}
}

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@@ -15,7 +15,7 @@
"rankMin": 1,
"rankMax": 10,
"rangeBeforeMax": 0,
"rangeAfterMax": 0,
"rangeAfterMax": 1,
"rangeBeforeNum": 0,
"rangeAfterNum": 1,
"interval": "0&0",