名将擂台:修复匹配问题
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@@ -1,4 +1,4 @@
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import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY } from "../consts";
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import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_SERVER_GAP_TIME, LADDER_STATUS, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY } from "../consts";
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import { HeroType } from "../db/Hero";
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import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch";
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import { LadderMatchRecModel, LadderMatchRecType } from "../db/LadderMatchRec";
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@@ -160,12 +160,14 @@ export function getNumberArr(from: number, to: number) {
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return arr;
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}
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function randomRank(isBefore: boolean, myRank: number, range: number, num: number, gapMin: number, gapMax: number) {
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let ratio = isBefore? -1: 1;
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function randomRank(isBefore: boolean, myRank: number, range: number, len: number, gapMin: number, gapMax: number) {
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if(gapMin > range) gapMin = range;
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if(gapMax < range) gapMax = range;
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let arr: number[] = [], result = myRank;
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while(arr.length < num) {
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let minMax = [ result + ratio * gapMin, result + ratio * gapMax ].sort((a, b) => a - b);
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let num = getRandValueByMinMax(minMax[0], minMax[1], 0);
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while(arr.length < len) {
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let min = isBefore? result - gapMax: result + gapMin;
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let max = isBefore? result - gapMin: result + gapMax;
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let num = getRandValueByMinMax(min, max, 0); // [min, max)
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if(isOver(isBefore, myRank, range, num)) break;
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result = num;
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arr.push(result);
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@@ -176,10 +178,10 @@ function randomRank(isBefore: boolean, myRank: number, range: number, num: numbe
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// 超出匹配范围
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function isOver(isBefore: boolean, myRank: number, range: number, result: number) {
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if(isBefore) {
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console.log('before', myRank - range < result)
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// console.log('before', result, myRank, range, myRank - range, result < myRank - range)
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return result < myRank - range;
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} else {
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console.log('after', myRank + range > result)
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// console.log('after', result, myRank, range, myRank + range, result > myRank + range)
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return result > myRank + range;
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}
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}
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@@ -191,14 +193,14 @@ export function checkRank(myRank: number, targetRank: number) {
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return false
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}
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if(myRank == targetRank) return false;
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if(myRank < targetRank) { // 向后打
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if(myRank + dicLadderMatch.rangeAfterMax < targetRank) return false;
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} else { // 向前打
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if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
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}
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if(targetRank <= 10 && !dicLadderMatch.topChallenge) {
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return false
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if(targetRank <= 10) {
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return dicLadderMatch.topChallenge == 1;
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} else {
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if(myRank < targetRank) { // 向后打
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if(myRank + dicLadderMatch.rangeAfterMax < targetRank) return false;
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} else { // 向前打
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if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
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}
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}
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return true;
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@@ -278,14 +280,18 @@ function calculateDefCeByDefense(defense: LadderDefense) {
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}
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export async function ladderTimeout(battleCode: string, status: LADDER_STATUS) {
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let rec = await LadderMatchRecModel.timeout(battleCode);
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// console.log('##### rec.defenseInfo', rec.defenseInfo, rec.defenseInfo.isRobot, rec.defenseInfo.roleId)
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if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.serverId, rec.defenseInfo.roleId);
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let rec = await LadderMatchRecModel.findByBattleCode(battleCode);
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if(status == LADDER_STATUS.CHECK) {
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await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_CHECK_STOP, { battleCode });
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} else if (status == LADDER_STATUS.BATTLE) {
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await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_BATTLE_STOP, { battleCode });
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}
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setTimeout(async () => {
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let rec = await LadderMatchRecModel.timeout(battleCode);
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// console.log('##### rec.defenseInfo', rec.defenseInfo, rec.defenseInfo.isRobot, rec.defenseInfo.roleId)
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if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.serverId, rec.defenseInfo.roleId);
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}, LADDER_SERVER_GAP_TIME * 1000);
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}
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/**
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@@ -330,7 +336,7 @@ export async function ladderBattleEndReward(roleId: string, roleName: string, si
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(i);
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breakRewards.push(...(dicLadderDifficultRatio?.onceReward||[]));
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}
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let breakGoods = breakRewards.length > 0? await addItems(roleId, roleName, sid, dicLadderDifficultRatio?.onceReward||[], ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
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let breakGoods = breakRewards.length > 0? await addItems(roleId, roleName, sid, combineItems(breakRewards), ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
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return { battleGoods, breakGoods };
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}
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@@ -381,6 +387,8 @@ export async function getLadderOppDetailData(rec: LadderMatchRecType) {
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}
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export async function clearLadderLock() {
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await LadderMatchModel.clearLock();
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await LadderMatchRecModel.clearLock();
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let recs = await LadderMatchRecModel.clearLock();
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for(let { serverId, defenseInfo } of recs) {
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await LadderMatchModel.unlock(serverId, defenseInfo?.roleId);
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}
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}
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@@ -746,7 +746,7 @@ export async function setLadderCountDown(battleCode: string, time: number, statu
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if(scheduledJobs[`ladder${battleCode}`]) {
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scheduledJobs[`ladder${battleCode}`].cancel();
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}
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let endTime = time + (status == LADDER_STATUS.CHECK? LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN: LADDER.LADDER_BATTLE_COUNTDOWN) + LADDER_SERVER_GAP_TIME;
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let endTime = time + (status == LADDER_STATUS.CHECK? LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN: LADDER.LADDER_BATTLE_COUNTDOWN);
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scheduleJob(`ladder${battleCode}`, endTime * 1000, async () => {
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await ladderTimeout(battleCode, status);
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})
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@@ -103,24 +103,29 @@ export default class LadderMatch extends BaseModel {
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try {
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let atkLadderMatch: LadderMatchType, defLadderMatch: LadderMatchType, isChange = false;
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let newAtkLadderMatch: LadderMatchType, newDefLadderMatch: LadderMatchType, isChange = false;
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if(defenseInfo.isRobot) {
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atkLadderMatch = await LadderMatchModel.findOne({ roleId: attackInfo.roleId }).lean();
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let atkLadderMatch = await LadderMatchModel.findOne({ roleId: attackInfo.roleId }).lean();
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if(isSuccess && atkLadderMatch && (atkLadderMatch.rank == 0 || atkLadderMatch.rank > defenseInfo.oldRank)) {
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atkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: attackInfo.roleId }, { $set: { rank: defenseInfo.oldRank, oldRank: atkLadderMatch.rank } }, { new: true }).lean();
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newAtkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: attackInfo.roleId }, { $set: { rank: defenseInfo.oldRank, oldRank: atkLadderMatch.rank } }, { new: true }).lean();
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isChange = true;
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} else {
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newAtkLadderMatch = atkLadderMatch;
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}
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} else {
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atkLadderMatch = await LadderMatchModel.findOne({ roleId: attackInfo.roleId }).lean();
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defLadderMatch = await LadderMatchModel.findOne({ roleId: defenseInfo.roleId }).lean();
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let atkLadderMatch = await LadderMatchModel.findOne({ roleId: attackInfo.roleId }).lean();
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let defLadderMatch = await LadderMatchModel.findOne({ roleId: defenseInfo.roleId }).lean();
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if(isSuccess && atkLadderMatch && defLadderMatch && (atkLadderMatch.rank == 0 || atkLadderMatch.rank > defLadderMatch.rank)) {
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atkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: attackInfo.roleId }, { $set: { rank: defLadderMatch.rank, oldRank: atkLadderMatch.rank } }, { new: true }).lean();
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defLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: defenseInfo.roleId }, { $set: { rank: atkLadderMatch.rank, oldRank: defLadderMatch.rank } }, { new: true }).lean();
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newAtkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: attackInfo.roleId }, { $set: { rank: defLadderMatch.rank, oldRank: atkLadderMatch.rank } }, { new: true }).lean();
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newDefLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: defenseInfo.roleId }, { $set: { rank: atkLadderMatch.rank, oldRank: defLadderMatch.rank } }, { new: true }).lean();
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isChange = true;
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} else {
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newAtkLadderMatch = atkLadderMatch;
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newDefLadderMatch = defLadderMatch;
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}
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}
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await session.commitTransaction()
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return { isChange, atkLadderMatch, defLadderMatch }
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return { isChange, atkLadderMatch: newAtkLadderMatch, defLadderMatch: newDefLadderMatch }
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} catch(e) {
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return await this.changeRank(isSuccess, attackInfo, defenseInfo, times + 1);
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} finally {
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@@ -130,15 +135,11 @@ export default class LadderMatch extends BaseModel {
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public static async updateCe(roleId: string, hid: number, ce: number) {
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const rec: LadderMatchType = await LadderMatchModel.findOneAndUpdate(
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{ roleId },
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{ roleId, defense: { $exists: false } },
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{ $set: { 'defense.heroes.$[t].ce': ce } },
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{ arrayFilters: [{"t.actorId": hid}] }).lean();
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return rec
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}
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public static async clearLock() {
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await LadderMatchModel.updateMany({ locked: 1 }, { $set: { locked: 0 } })
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}
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}
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export const LadderMatchModel = getModelForClass(LadderMatch);
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@@ -104,12 +104,16 @@ export default class LadderMatchRec extends BaseModel {
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}
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public static async clearLock() {
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await LadderMatchRecModel.updateMany({
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let recs = await LadderMatchRecModel.find({
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$or: [
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{ status: LADDER_STATUS.CHECK, checkTime: { $lt: nowSeconds() - LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN } },
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{ status: LADDER_STATUS.BATTLE, checkTime: { $lt: nowSeconds() - LADDER.LADDER_BATTLE_COUNTDOWN } }
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]
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}, { $set: { status: LADDER_STATUS.COMPLETE, timeout: true } })
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});
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await LadderMatchRecModel.updateMany({
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battleCode: { $in: recs.map(cur => cur.battleCode) }
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}, { $set: { status: LADDER_STATUS.COMPLETE, timeout: true } });
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return recs;
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}
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}
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@@ -15,7 +15,7 @@
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"rankMin": 1,
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"rankMax": 10,
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"rangeBeforeMax": 0,
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"rangeAfterMax": 0,
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"rangeAfterMax": 1,
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"rangeBeforeNum": 0,
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"rangeAfterNum": 1,
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"interval": "0&0",
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