名将擂台:修复匹配问题
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@@ -1,4 +1,4 @@
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import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY } from "../consts";
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import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_SERVER_GAP_TIME, LADDER_STATUS, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY } from "../consts";
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import { HeroType } from "../db/Hero";
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import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch";
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import { LadderMatchRecModel, LadderMatchRecType } from "../db/LadderMatchRec";
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@@ -160,12 +160,14 @@ export function getNumberArr(from: number, to: number) {
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return arr;
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}
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function randomRank(isBefore: boolean, myRank: number, range: number, num: number, gapMin: number, gapMax: number) {
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let ratio = isBefore? -1: 1;
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function randomRank(isBefore: boolean, myRank: number, range: number, len: number, gapMin: number, gapMax: number) {
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if(gapMin > range) gapMin = range;
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if(gapMax < range) gapMax = range;
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let arr: number[] = [], result = myRank;
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while(arr.length < num) {
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let minMax = [ result + ratio * gapMin, result + ratio * gapMax ].sort((a, b) => a - b);
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let num = getRandValueByMinMax(minMax[0], minMax[1], 0);
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while(arr.length < len) {
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let min = isBefore? result - gapMax: result + gapMin;
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let max = isBefore? result - gapMin: result + gapMax;
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let num = getRandValueByMinMax(min, max, 0); // [min, max)
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if(isOver(isBefore, myRank, range, num)) break;
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result = num;
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arr.push(result);
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@@ -176,10 +178,10 @@ function randomRank(isBefore: boolean, myRank: number, range: number, num: numbe
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// 超出匹配范围
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function isOver(isBefore: boolean, myRank: number, range: number, result: number) {
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if(isBefore) {
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console.log('before', myRank - range < result)
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// console.log('before', result, myRank, range, myRank - range, result < myRank - range)
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return result < myRank - range;
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} else {
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console.log('after', myRank + range > result)
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// console.log('after', result, myRank, range, myRank + range, result > myRank + range)
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return result > myRank + range;
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}
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}
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@@ -191,14 +193,14 @@ export function checkRank(myRank: number, targetRank: number) {
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return false
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}
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if(myRank == targetRank) return false;
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if(myRank < targetRank) { // 向后打
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if(myRank + dicLadderMatch.rangeAfterMax < targetRank) return false;
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} else { // 向前打
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if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
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}
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if(targetRank <= 10 && !dicLadderMatch.topChallenge) {
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return false
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if(targetRank <= 10) {
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return dicLadderMatch.topChallenge == 1;
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} else {
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if(myRank < targetRank) { // 向后打
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if(myRank + dicLadderMatch.rangeAfterMax < targetRank) return false;
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} else { // 向前打
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if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
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}
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}
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return true;
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@@ -278,14 +280,18 @@ function calculateDefCeByDefense(defense: LadderDefense) {
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}
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export async function ladderTimeout(battleCode: string, status: LADDER_STATUS) {
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let rec = await LadderMatchRecModel.timeout(battleCode);
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// console.log('##### rec.defenseInfo', rec.defenseInfo, rec.defenseInfo.isRobot, rec.defenseInfo.roleId)
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if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.serverId, rec.defenseInfo.roleId);
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let rec = await LadderMatchRecModel.findByBattleCode(battleCode);
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if(status == LADDER_STATUS.CHECK) {
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await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_CHECK_STOP, { battleCode });
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} else if (status == LADDER_STATUS.BATTLE) {
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await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_BATTLE_STOP, { battleCode });
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}
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setTimeout(async () => {
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let rec = await LadderMatchRecModel.timeout(battleCode);
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// console.log('##### rec.defenseInfo', rec.defenseInfo, rec.defenseInfo.isRobot, rec.defenseInfo.roleId)
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if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.serverId, rec.defenseInfo.roleId);
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}, LADDER_SERVER_GAP_TIME * 1000);
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}
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/**
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@@ -330,7 +336,7 @@ export async function ladderBattleEndReward(roleId: string, roleName: string, si
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(i);
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breakRewards.push(...(dicLadderDifficultRatio?.onceReward||[]));
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}
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let breakGoods = breakRewards.length > 0? await addItems(roleId, roleName, sid, dicLadderDifficultRatio?.onceReward||[], ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
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let breakGoods = breakRewards.length > 0? await addItems(roleId, roleName, sid, combineItems(breakRewards), ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
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return { battleGoods, breakGoods };
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}
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@@ -381,6 +387,8 @@ export async function getLadderOppDetailData(rec: LadderMatchRecType) {
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}
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export async function clearLadderLock() {
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await LadderMatchModel.clearLock();
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await LadderMatchRecModel.clearLock();
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let recs = await LadderMatchRecModel.clearLock();
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for(let { serverId, defenseInfo } of recs) {
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await LadderMatchModel.unlock(serverId, defenseInfo?.roleId);
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}
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}
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