添加升星等的战力计算,计算方式修改为返回余量

This commit is contained in:
luying
2020-12-12 11:04:41 +08:00
parent b411c5efe0
commit a08ce42936
7 changed files with 162 additions and 24 deletions

View File

@@ -4,7 +4,10 @@
* 属性 id
*/
export enum ABI_TYPE {
import { JOB_TYPE } from "./consts";
export enum ABI_TYPE{
/**生命 */
ABI_HP = 1,
/**物攻 */
@@ -90,3 +93,11 @@ export const CE_RATIO = {
"bloodSuck": 0,
};
export const ABI_TYPE_TO_STAGE = new Map<number, number | ((jobType: number) => number)>([
[ABI_STAGE.HP, ABI_TYPE.ABI_HP],
[ABI_STAGE.ATK, (jobType:number) => { return jobType == JOB_TYPE.PHYSIC?ABI_TYPE.ABI_ATK: ABI_TYPE.ABI_MATK}],
[ABI_STAGE.DEF, ABI_TYPE.ABI_DEF],
[ABI_STAGE.MDEF, ABI_TYPE.ABI_MDEF],
[ABI_STAGE.AGI, ABI_TYPE.ABI_AGI],
[ABI_STAGE.LUK, ABI_TYPE.ABI_LUK]
]);

View File

@@ -339,4 +339,9 @@ export const HERO_GROW_MAX = {
STAR: 6,
COLORSTAR: 6,
QUALITY: 3
}
export const JOB_TYPE = {
PHYSIC: 1,
MAGIC: 2
}

View File

@@ -24,7 +24,7 @@ export default class BaseModel extends TimeStamps {
updatedAt: Date
}
class CeAttrData {
export class CeAttrData {
@prop({ required: true })
base?: number;
@prop({ required: true })

View File

@@ -10,9 +10,7 @@ import { COUNTER } from '../consts/consts';
class Connect {
@prop({ required: true })
shipId: number;
@prop({ required: true })
level: number;
id: number;
}
class Skin {
@@ -65,9 +63,9 @@ export default class Hero extends BaseModel {
@prop({ required: true, default: 0 })
ce: number; // 武将战力
@prop({ required: true, default: 0 })
historyCe: number; // 武将历史最高战力存储的是实际10000倍数据
@prop({required: true, default: {} })
ceAttr: CeAttr; // 影响战力的属性存储的是实际10000倍数据
historyCe: number; // 武将历史最高战力
@prop({required: true })
ceAttr: CeAttr; // 影响战力的属性
@prop({ required: true, default: 1 })
star: number; // 星级
@@ -97,7 +95,7 @@ export default class Hero extends BaseModel {
@prop({ ref: Equip, type: mongoose.Schema.Types.ObjectId })
equips: Ref<Equip>[]; // 武将装备引用数组
public static async findByRole(roleId: string, lean = true) {
const heros = await HeroModel.find({ roleId }).populate('equips').lean(lean);
return heros || [];

View File

@@ -1,6 +1,6 @@
import fs = require('fs');
import path = require('path');
import { ABI_TYPE } from '../consts/abilityConst';
import { ABI_TYPE, ABI_STAGE } from '../consts/abilityConst';
import { decodeIdCntArrayStr, getRandEelm } from './util';
import { IT_TYPE } from '../consts/consts';
@@ -30,6 +30,26 @@ const blueprtCompose = new Map<number, any>();
const fiendShips = new Map<string, any>();
const fashions = new Map<number, any>();
const fiendShipHidAandIds = new Map<number, {actorId: number, level:number}>();
interface dicStar {
id: number;
quality: number;
star: number;
advanceUpFragmentNum: number;
ceAttr: Map<number, number>
}
const heroStarList = new Map<string, dicStar>();
interface dicWake {
id: number;
quality: number;
star: number;
fragmentNum: number;
consume: string;
ceAttr: Map<number, number>
}
const heroWakeList = new Map<string, dicWake>();
function parseWarData() {
let result = null;
for (let filename of wars) {
@@ -297,6 +317,43 @@ function initData (folder: string) {
});
}
function parseHeroStar() {
const file = 'dic_zyz_hero_star';
const data = gamedata['jsons'][file] || [];
data.forEach(elem => {
if (elem.id) {
let ceAttr = new Map<number, number>();
ceAttr.set(ABI_STAGE.HP, elem.hp_up);
ceAttr.set(ABI_STAGE.ATK, elem.atk_up);
ceAttr.set(ABI_STAGE.DEF, elem.def_up);
ceAttr.set(ABI_STAGE.MDEF, elem.mdef_up);
ceAttr.set(ABI_STAGE.AGI, elem.agi_up);
ceAttr.set(ABI_STAGE.LUK, elem.luk_up);
heroStarList.set(`${elem.quality}_${elem.star}`,{ceAttr, ...elem});
}
});
}
function parseHeroWake() {
const file = 'dic_zyz_hero_wake';
const data = gamedata['jsons'][file] || [];
data.forEach(elem => {
if (elem.id) {
let ceAttr = new Map<number, number>();
ceAttr.set(ABI_STAGE.HP, elem.hp_up);
ceAttr.set(ABI_STAGE.ATK, elem.atk_up);
ceAttr.set(ABI_STAGE.DEF, elem.def_up);
ceAttr.set(ABI_STAGE.MDEF, elem.mdef_up);
ceAttr.set(ABI_STAGE.AGI, elem.agi_up);
ceAttr.set(ABI_STAGE.LUK, elem.luk_up);
heroWakeList.set(`${elem.quality}_${elem.star}`,{ceAttr, ...elem});
}
});
}
function parseData() {
parseWarData();
parseTowerData();
@@ -316,6 +373,8 @@ function parseData() {
parseFashions();
parseFiendShips();
parseFiendShipLevels();
parseHeroStar();
parseHeroWake();
}
initData('jsons'); // 加载一般json
@@ -498,4 +557,12 @@ export function getFriendShipLevels() {
export function getJobByGradeAndClass(jobClass: number, grade: number) {
return jobClassAndgrades.get(jobClass +'_' + grade);
}
export function getHeroStar(quality: number, star: number) {
return heroStarList.get(`${quality}_${star}`);
}
export function getHeroWake(quality: number, star: number) {
return heroWakeList.get(`${quality}_${star}`);
}