添加升星等的战力计算,计算方式修改为返回余量
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@@ -1,6 +1,6 @@
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import fs = require('fs');
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import path = require('path');
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import { ABI_TYPE } from '../consts/abilityConst';
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import { ABI_TYPE, ABI_STAGE } from '../consts/abilityConst';
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import { decodeIdCntArrayStr, getRandEelm } from './util';
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import { IT_TYPE } from '../consts/consts';
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@@ -30,6 +30,26 @@ const blueprtCompose = new Map<number, any>();
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const fiendShips = new Map<string, any>();
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const fashions = new Map<number, any>();
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const fiendShipHidAandIds = new Map<number, {actorId: number, level:number}>();
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interface dicStar {
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id: number;
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quality: number;
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star: number;
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advanceUpFragmentNum: number;
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ceAttr: Map<number, number>
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}
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const heroStarList = new Map<string, dicStar>();
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interface dicWake {
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id: number;
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quality: number;
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star: number;
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fragmentNum: number;
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consume: string;
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ceAttr: Map<number, number>
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}
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const heroWakeList = new Map<string, dicWake>();
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function parseWarData() {
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let result = null;
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for (let filename of wars) {
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@@ -297,6 +317,43 @@ function initData (folder: string) {
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});
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}
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function parseHeroStar() {
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const file = 'dic_zyz_hero_star';
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const data = gamedata['jsons'][file] || [];
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data.forEach(elem => {
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if (elem.id) {
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let ceAttr = new Map<number, number>();
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ceAttr.set(ABI_STAGE.HP, elem.hp_up);
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ceAttr.set(ABI_STAGE.ATK, elem.atk_up);
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ceAttr.set(ABI_STAGE.DEF, elem.def_up);
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ceAttr.set(ABI_STAGE.MDEF, elem.mdef_up);
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ceAttr.set(ABI_STAGE.AGI, elem.agi_up);
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ceAttr.set(ABI_STAGE.LUK, elem.luk_up);
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heroStarList.set(`${elem.quality}_${elem.star}`,{ceAttr, ...elem});
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}
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});
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}
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function parseHeroWake() {
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const file = 'dic_zyz_hero_wake';
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const data = gamedata['jsons'][file] || [];
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data.forEach(elem => {
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if (elem.id) {
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let ceAttr = new Map<number, number>();
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ceAttr.set(ABI_STAGE.HP, elem.hp_up);
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ceAttr.set(ABI_STAGE.ATK, elem.atk_up);
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ceAttr.set(ABI_STAGE.DEF, elem.def_up);
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ceAttr.set(ABI_STAGE.MDEF, elem.mdef_up);
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ceAttr.set(ABI_STAGE.AGI, elem.agi_up);
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ceAttr.set(ABI_STAGE.LUK, elem.luk_up);
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heroWakeList.set(`${elem.quality}_${elem.star}`,{ceAttr, ...elem});
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}
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});
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}
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function parseData() {
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parseWarData();
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parseTowerData();
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@@ -316,6 +373,8 @@ function parseData() {
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parseFashions();
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parseFiendShips();
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parseFiendShipLevels();
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parseHeroStar();
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parseHeroWake();
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}
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initData('jsons'); // 加载一般json
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@@ -498,4 +557,12 @@ export function getFriendShipLevels() {
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export function getJobByGradeAndClass(jobClass: number, grade: number) {
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return jobClassAndgrades.get(jobClass +'_' + grade);
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}
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export function getHeroStar(quality: number, star: number) {
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return heroStarList.get(`${quality}_${star}`);
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}
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export function getHeroWake(quality: number, star: number) {
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return heroWakeList.get(`${quality}_${star}`);
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}
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