修复:诸侯混战宣战,邮件领取,名将谱去除好感,镇念塔层级下降,求贤若渴碎片,pvp,秘境首通
This commit is contained in:
@@ -254,6 +254,11 @@ export class GuildRemote {
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declareGuildCode,
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declareCount
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});
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this.pushMessage(declareGuildCode, this.GUILD_CITY_DECLARE, {
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cityId,
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declareGuildCode,
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declareCount
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});
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}
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/**
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@@ -39,17 +39,36 @@ export class MailHandler {
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public async readMail(msg: { id: string, mailType: number }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let { id, mailType } = msg;
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let mail;
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let mails = [];
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if (mailType == GM_MAIL_TYPE.SINGLE) {
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mail = await MailModel.updateStatusWithCondition(id, MAIL_STATUS.READ, [MAIL_STATUS.CREATE]);
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let mail = await MailModel.getMailById(id);
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if(mail && mail.status == MAIL_STATUS.CREATE) {
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mail = await MailModel.updateStatusWithCondition(id, MAIL_STATUS.READ);
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mails.push({ id, status: MAIL_STATUS.READ, mailType });
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}
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} else if (mailType == GM_MAIL_TYPE.GROUP) {
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mail = await GroupMailModel.updateStatusWithCondition(id, roleId, MAIL_STATUS.READ, [MAIL_STATUS.CREATE]);
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let mail = await GroupMailModel.getMailById(id);
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if(mail) {
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let myStatus = mail.roleStatus.find(cur => cur.roleId == roleId);
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if(myStatus && myStatus.status == MAIL_STATUS.CREATE) {
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mail = await GroupMailModel.updateStatusWithCondition(id, roleId, MAIL_STATUS.READ);
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mails.push({ id, status: MAIL_STATUS.READ, mailType });
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}
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}
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} else if (mailType == GM_MAIL_TYPE.SERVER) {
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mail = await ServerMailModel.updateStatusWithCondition(id, roleId, MAIL_STATUS.READ, [MAIL_STATUS.CREATE])
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let mail = await ServerMailModel.getMailById(id);
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if(mail) {
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let myStatus = mail.roleStatus.find(cur => cur.roleId == roleId);
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if(!myStatus || myStatus.status == MAIL_STATUS.CREATE) {
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mail = await ServerMailModel.updateStatusWithCondition(id, roleId, MAIL_STATUS.READ);
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mails.push({ id, status: MAIL_STATUS.READ, mailType });
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}
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}
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}
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// if (!mail)
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// return resResult(STATUS.WRONG_PARMS);
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return resResult(STATUS.SUCCESS, { mails: mail?[{ id, status: MAIL_STATUS.READ, mailType }]:[] });
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return resResult(STATUS.SUCCESS, { mails });
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}
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public async delMails(msg: { id: string, mailType: number, type: number }, session: BackendSession) {
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@@ -99,26 +118,40 @@ export class MailHandler {
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let mail: MailType|GroupMailType|ServerMailType;
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if (mailType == GM_MAIL_TYPE.SINGLE) {
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mail = await MailModel.getMailById(id);
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if (!mail) return resResult(STATUS.WRONG_PARMS);
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if(mail.status != MAIL_STATUS.READ && mail.status != MAIL_STATUS.CREATE) return resResult(STATUS.WRONG_PARMS);
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} else if (mailType == GM_MAIL_TYPE.GROUP) {
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mail = await GroupMailModel.getMailById(id);
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if (!mail) return resResult(STATUS.WRONG_PARMS);
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let myStatus = mail.roleStatus.find(cur => cur.roleId == roleId);
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if(!myStatus) return resResult(STATUS.WRONG_PARMS);
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if(myStatus.status != MAIL_STATUS.READ && myStatus.status != MAIL_STATUS.CREATE) return resResult(STATUS.WRONG_PARMS);
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} else if (mailType == GM_MAIL_TYPE.SERVER) {
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mail = await ServerMailModel.getMailById(id);
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if (!mail) return resResult(STATUS.WRONG_PARMS);
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let myStatus = mail.roleStatus.find(cur => cur.roleId == roleId);
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if(myStatus && myStatus.status != MAIL_STATUS.READ && myStatus.status != MAIL_STATUS.CREATE) return resResult(STATUS.WRONG_PARMS);
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}
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if (!mail) return resResult(STATUS.WRONG_PARMS);
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originMails.push({ mailType, mail });
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} else {//一键领取
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let singlemails = await MailModel.findRewardsMails(roleId);
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for(let mail of singlemails) {
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if(mail.status != MAIL_STATUS.READ && mail.status != MAIL_STATUS.CREATE) continue;
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originMails.push({ mailType: GM_MAIL_TYPE.SINGLE, mail });
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}
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let groupMails = await GroupMailModel.findRewardsMails(roleId);
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for(let mail of groupMails) {
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let myStatus = mail.roleStatus.find(cur => cur.roleId == roleId);
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if(!myStatus) continue;
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if(myStatus.status != MAIL_STATUS.READ && myStatus.status != MAIL_STATUS.CREATE) continue;
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originMails.push({ mailType: GM_MAIL_TYPE.GROUP, mail })
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}
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let servermails = await ServerMailModel.findRewardsMails(serverId, roleId);
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[
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{ mails: singlemails, mailType: GM_MAIL_TYPE.SINGLE },
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{ mails: groupMails, mailType: GM_MAIL_TYPE.GROUP },
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{ mails: servermails, mailType: GM_MAIL_TYPE.SERVER },
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].forEach(({ mails, mailType }) => {
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mails.forEach((mail: MailType|GroupMailType|ServerMailType) => {
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originMails.push({ mailType, mail })
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});
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});
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for(let mail of servermails) {
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let myStatus = mail.roleStatus.find(cur => cur.roleId == roleId);
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if(myStatus && myStatus.status != MAIL_STATUS.READ && myStatus.status != MAIL_STATUS.CREATE) continue;
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originMails.push({ mailType: GM_MAIL_TYPE.SERVER, mail })
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}
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}
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let mailGoods: ItemInter[] = [], mails: MailParam[] = [];
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@@ -134,11 +167,11 @@ export class MailHandler {
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equipCount = newEquipCount;
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if(mailType == GM_MAIL_TYPE.SINGLE) {
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mail = await MailModel.updateStatusWithCondition(mail._id, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]);
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mail = await MailModel.updateStatusWithCondition(mail._id, MAIL_STATUS.RECEIVED);
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} else if (mailType == GM_MAIL_TYPE.GROUP) {
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mail = await GroupMailModel.updateStatusWithCondition(mail._id, roleId, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]);
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mail = await GroupMailModel.updateStatusWithCondition(mail._id, roleId, MAIL_STATUS.RECEIVED);
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} else if (mailType == GM_MAIL_TYPE.SERVER) {
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mail = await ServerMailModel.updateStatusWithCondition(mail._id, roleId, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]);
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mail = await ServerMailModel.updateStatusWithCondition(mail._id, roleId, MAIL_STATUS.RECEIVED, <ServerMailType>mail);
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}
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if(!mail) return resResult(STATUS.MAIL_HAS_RECEIVE);
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@@ -325,14 +325,6 @@ export class RoleHandler {
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update.scrollStar = dicHero.initialStars;
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update.scrollQuality = dicHero.quality;
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update.scrollColorStar = 0;
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// 获取一定好感度
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let maxLv = gameData.maxFriendShipLv.max;
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if (maxLv > favourLv) {
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update.favour += SCROLL.SCROLL_ACTIVE_FAVOUR;
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update.favourLv = getFriendLvByExp(update.favour);
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}
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_UNLOCK, 1, { dicHeroes: [dicHero] })
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} else {
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if (star > scrollStar) { // 可以升星
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@@ -351,16 +343,10 @@ export class RoleHandler {
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let dicHeroScroll = getScollByStar(dicHero.quality, update.scrollStar, update.scrollQuality, update.scrollColorStar);
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update.scrollId = dicHeroScroll ? dicHeroScroll.id : 0;
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let hero = curHero;
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if(curHero.favourLv != update.favourLv) {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.FAVOUR, sid, roleId, curHero, update); // 更新单个武将战力
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} else {
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hero = await HeroModel.updateHeroInfo(roleId, hid, update);
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}
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let hero = await HeroModel.updateHeroInfo(roleId, hid, update);
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await calAllHeroCe(HERO_SYSTEM_TYPE.SCROLL, sid, roleId, {}, [hid]); // 全局增加战力
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// 任务
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if (favourLv != hero.favourLv) await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero, [favourLv]);
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if (!scrollActive) await checkTask(roleId, sid, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {});
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return resResult(STATUS.SUCCESS, {
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@@ -127,8 +127,11 @@ export class GachaPull {
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// 设置pickup的武将
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let newPercent = [];
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for (let { id, weight } of percent) {
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if (id == gameData.gachaContentHero.get(0)) {
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if (id == 4) {
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newPercent.push({ id, weight, goodId: userGacha.pickHero })
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} else if ( id == 14 || id == 15) {
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let dicHero = gameData.hero.get(userGacha.pickHero);
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newPercent.push({ id, weight, goodId: dicHero.pieceId });
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} else {
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newPercent.push({ id, weight });
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}
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@@ -248,8 +248,8 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
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await startHangUp(roleId, roleName);
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}
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv, false, {});
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv });
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await checkTask(roleId, sid, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv - 1, false, {});
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv - 1 });
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}
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return {
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status: 0,
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@@ -26,8 +26,10 @@ export default class GroupMail extends MailTemp {
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*/
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public static async findByRoleId(roleId: string) {
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const result: GroupMailType[] = await GroupMailModel.find({
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'roleStatus.roleId': roleId,
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'roleStatus.status': { $in: [ MAIL_STATUS.CREATE, MAIL_STATUS.READ, MAIL_STATUS.RECEIVED ] },
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$and: [
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{'roleStatus.roleId': roleId},
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{'roleStatus.status': { $in: [ MAIL_STATUS.CREATE, MAIL_STATUS.READ, MAIL_STATUS.RECEIVED ] }}
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],
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endTime: { $gte: nowSeconds() }
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}).populate('mail').lean();
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return result;
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@@ -53,12 +55,15 @@ export default class GroupMail extends MailTemp {
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const result: GroupMailType = await GroupMailModel.findOneAndUpdate(
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{
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_id, sendTime:{ $lte: nowSeconds() },
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'roleStatus.roleId': roleId,
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$or: [{
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'roleStatus.status': MAIL_STATUS.READ, hasGoods:false
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}, {
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'roleStatus.status': MAIL_STATUS.RECEIVED
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}]
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$and: [{
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'roleStatus.roleId': roleId,
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},{
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$or: [{
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'roleStatus.status': MAIL_STATUS.READ, hasGoods:false
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}, {
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'roleStatus.status': MAIL_STATUS.RECEIVED
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}]
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}],
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},
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{ $set:{ 'roleStatus.$.status': MAIL_STATUS.DELETE } },
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{ new: true }
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@@ -89,7 +94,7 @@ export default class GroupMail extends MailTemp {
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}
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public static async getGroupMailsByRoleId(roleId: string, lean = true) {
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const result: GroupMailType[] = await GroupMailModel.find({ 'roleStatus.roleId': roleId, 'roleStatus.status': { $ne: -1}, sendTime:{$lte: nowSeconds()} }).lean(lean);
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const result: GroupMailType[] = await GroupMailModel.find({ $and:[{'roleStatus.roleId': roleId}, { 'roleStatus.status': { $ne: -1}}], sendTime:{$lte: nowSeconds()} }).lean(lean);
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return result;
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}
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@@ -108,8 +113,8 @@ export default class GroupMail extends MailTemp {
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return result;
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}
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public static async updateStatusWithCondition(_id: string, roleId: string, status: number, conditions: number[], lean = true) {
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const result: GroupMailType = await GroupMailModel.findOneAndUpdate({ _id, 'roleStatus.roleId': roleId, sendTime:{$lte: nowSeconds()}, 'roleStatus.status': {$in: conditions} }, {$set:{ 'roleStatus.$.status': status }}, { new: true }).lean(lean);
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public static async updateStatusWithCondition(_id: string, roleId: string, status: number) {
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const result: GroupMailType = await GroupMailModel.findOneAndUpdate({ _id, 'roleStatus.roleId': roleId, sendTime:{$lte: nowSeconds()} }, {$set:{ 'roleStatus.$.status': status }}, { new: true }).lean();
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return result;
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}
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@@ -44,9 +44,9 @@ export default class Mail extends MailTemp {
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* @param status 邮件状态
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* @param conditions 可更新邮件状态
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*/
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public static async updateStatusWithCondition(_id: string, status: MAIL_STATUS, conditions: MAIL_STATUS[]) {
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public static async updateStatusWithCondition(_id: string, status: MAIL_STATUS) {
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const result: MailType = await MailModel.findOneAndUpdate(
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{ _id, status: { $in: conditions }, sendTime:{$lte: nowSeconds()} },
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{ _id, sendTime:{$lte: nowSeconds()} },
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{ $set: { status } }, { new: true }
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).lean();
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return result;
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@@ -104,12 +104,10 @@ export default class ServerMail extends MailTemp {
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}
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public static async updateStatusWithCondition(_id: string, roleId: string, status: number, conditions: number[], servermail?: ServerMailType) {
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public static async updateStatusWithCondition(_id: string, roleId: string, status: number, servermail?: ServerMailType) {
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if(!servermail) servermail = await ServerMailModel.findById(_id).lean();
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let { roleStatus } = servermail;
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let hasRole = roleStatus.find(cur => cur.roleId == roleId);
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let myStatus = hasRole?hasRole.status: MAIL_STATUS.CREATE;
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if(conditions.indexOf(myStatus) == -1) return null;
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if(hasRole) {
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servermail = await ServerMailModel.findOneAndUpdate({ _id, 'roleStatus.roleId': roleId }, { $set: { 'roleStatus.$.status': status } }, {new: true}).lean();
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} else {
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@@ -302,10 +302,12 @@ export async function addFigure(roleId: string, ids: number[], reason: number) {
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* @param conditionId 条件id
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*/
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function unlockSingleFigure(dbFigures: Figure[], id: number, reason: number, unlockDirect = false, conditionId?: number) {
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let figure = dbFigures.find(cur => cur.id == id);
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if (!figure) {
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let index = dbFigures.findIndex(cur => cur.id == id);
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let figure = dbFigures[index];
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if (index == -1) {
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figure = new Figure(id, false);
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dbFigures.push(figure);
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index = dbFigures.length - 1;
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}
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if (figure.unlocked) return; // 已解锁过
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if (!figure.unlockedId) figure.unlockedId = new Array<number>();
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@@ -335,6 +337,7 @@ function unlockSingleFigure(dbFigures: Figure[], id: number, reason: number, unl
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figure.inc = 1;
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figure.reason = reason;
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dbFigures[index] = figure;
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return figure
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}
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@@ -15,7 +15,6 @@
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"fobiddenCharactor": "&",
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"victoryInfoInUI": "消灭所有敌军",
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"loseInfoInUI": "我方全部阵亡",
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"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
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"cost": 0,
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"recommendedPower": 20958,
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"previousGk": 110,
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@@ -25,7 +24,7 @@
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"iconName": "怒浪洞穴",
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"iconInMap": "spine&mj_nldx",
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"bossSkill": "18&19",
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"movePoint": 27,
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"movePoint": 651,
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"needPrepare": 1,
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"gkInfo": "居住在冀州山林中的残忍巨兽,身上有着不知道从何而来的甲胄和铁链。能够号令山林中的野狼,残忍嗜血,有着能够裂石穿金的利爪和范围巨大的铁尾。",
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"HeroNum": "6&6",
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@@ -47,7 +46,6 @@
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"fobiddenCharactor": "&",
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"victoryInfoInUI": "消灭所有敌军",
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"loseInfoInUI": "我方全部阵亡",
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"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
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"cost": 0,
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"recommendedPower": 349295,
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"previousGk": 5001,
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@@ -57,7 +55,7 @@
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"iconName": "怒浪洞穴",
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"iconInMap": "spine&mj_nldx",
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"bossSkill": "18&19",
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"movePoint": 27,
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"movePoint": 651,
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"needPrepare": 1,
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"gkInfo": "居住在冀州山林中的残忍巨兽,身上有着不知道从何而来的甲胄和铁链。能够号令山林中的野狼,残忍嗜血,有着能够裂石穿金的利爪和范围巨大的铁尾。",
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"HeroNum": "6&6",
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@@ -79,7 +77,6 @@
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"fobiddenCharactor": "&",
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"victoryInfoInUI": "消灭所有敌军",
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"loseInfoInUI": "我方全部阵亡",
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"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
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"cost": 0,
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"recommendedPower": 698589,
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"previousGk": 5002,
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@@ -89,7 +86,7 @@
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"iconName": "怒浪洞穴",
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"iconInMap": "spine&mj_nldx",
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"bossSkill": "18&19",
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"movePoint": 27,
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"movePoint": 651,
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"needPrepare": 1,
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"gkInfo": "居住在冀州山林中的残忍巨兽,身上有着不知道从何而来的甲胄和铁链。能够号令山林中的野狼,残忍嗜血,有着能够裂石穿金的利爪和范围巨大的铁尾。",
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"HeroNum": "6&6",
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@@ -111,7 +108,6 @@
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"fobiddenCharactor": "&",
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"victoryInfoInUI": "消灭所有敌军",
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"loseInfoInUI": "我方全部阵亡",
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"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
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"cost": 0,
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"recommendedPower": 1397178,
|
||||
"previousGk": 5003,
|
||||
@@ -121,7 +117,7 @@
|
||||
"iconName": "怒浪洞穴",
|
||||
"iconInMap": "spine&mj_nldx",
|
||||
"bossSkill": "18&19",
|
||||
"movePoint": 27,
|
||||
"movePoint": 651,
|
||||
"needPrepare": 1,
|
||||
"gkInfo": "居住在冀州山林中的残忍巨兽,身上有着不知道从何而来的甲胄和铁链。能够号令山林中的野狼,残忍嗜血,有着能够裂石穿金的利爪和范围巨大的铁尾。",
|
||||
"HeroNum": "6&6",
|
||||
@@ -143,7 +139,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 2479990,
|
||||
"previousGk": 5004,
|
||||
@@ -153,7 +148,7 @@
|
||||
"iconName": "怒浪洞穴",
|
||||
"iconInMap": "spine&mj_nldx",
|
||||
"bossSkill": "18&19",
|
||||
"movePoint": 27,
|
||||
"movePoint": 651,
|
||||
"needPrepare": 1,
|
||||
"gkInfo": "居住在冀州山林中的残忍巨兽,身上有着不知道从何而来的甲胄和铁链。能够号令山林中的野狼,残忍嗜血,有着能够裂石穿金的利爪和范围巨大的铁尾。",
|
||||
"HeroNum": "6&6",
|
||||
@@ -175,7 +170,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭吕布",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 125746,
|
||||
"previousGk": 206,
|
||||
@@ -207,7 +201,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭吕布",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 391210,
|
||||
"previousGk": 5010,
|
||||
@@ -239,7 +232,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭吕布",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 943095,
|
||||
"previousGk": 5011,
|
||||
@@ -271,7 +263,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭吕布",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 1571825,
|
||||
"previousGk": 5012,
|
||||
@@ -303,7 +294,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭吕布",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 2514919,
|
||||
"previousGk": 5013,
|
||||
@@ -335,7 +325,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 558871,
|
||||
"previousGk": 320,
|
||||
@@ -367,7 +356,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 1222530,
|
||||
"previousGk": 5020,
|
||||
@@ -399,7 +387,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 1886190,
|
||||
"previousGk": 5021,
|
||||
@@ -431,7 +418,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 3597732,
|
||||
"previousGk": 5022,
|
||||
@@ -463,7 +449,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 5414062,
|
||||
"previousGk": 5023,
|
||||
@@ -495,7 +480,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 1047883,
|
||||
"previousGk": 220,
|
||||
@@ -527,7 +511,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 1746472,
|
||||
"previousGk": 5030,
|
||||
@@ -559,7 +542,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 2969002,
|
||||
"previousGk": 5031,
|
||||
@@ -591,7 +573,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 4366179,
|
||||
"previousGk": 5032,
|
||||
@@ -623,7 +604,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 6461945,
|
||||
"previousGk": 5033,
|
||||
@@ -655,7 +635,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 1816331,
|
||||
"previousGk": 304,
|
||||
@@ -687,7 +666,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 2689566,
|
||||
"previousGk": 5040,
|
||||
@@ -719,7 +697,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 4121673,
|
||||
"previousGk": 5041,
|
||||
@@ -751,7 +728,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 5763356,
|
||||
"previousGk": 5042,
|
||||
@@ -783,7 +759,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 7684475,
|
||||
"previousGk": 5043,
|
||||
@@ -815,7 +790,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 2340272,
|
||||
"previousGk": 310,
|
||||
@@ -847,7 +821,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 3283367,
|
||||
"previousGk": 5050,
|
||||
@@ -879,7 +852,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 5134626,
|
||||
"previousGk": 5051,
|
||||
@@ -911,7 +883,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 7020816,
|
||||
"previousGk": 5052,
|
||||
@@ -943,7 +914,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 8033769,
|
||||
"previousGk": 5053,
|
||||
@@ -975,7 +945,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 4785332,
|
||||
"previousGk": 320,
|
||||
@@ -1007,7 +976,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 5658568,
|
||||
"previousGk": 5060,
|
||||
@@ -1039,7 +1007,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 7230392,
|
||||
"previousGk": 5061,
|
||||
@@ -1071,7 +1038,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 7335180,
|
||||
"previousGk": 5062,
|
||||
@@ -1103,7 +1069,6 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.取得胜利;\r\n2.我军全员生存;\r\n3.10回合内获得胜利",
|
||||
"cost": 0,
|
||||
"recommendedPower": 8383063,
|
||||
"previousGk": 5063,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -21,7 +21,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -42,7 +42,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -63,7 +63,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -84,7 +84,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -105,7 +105,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -126,7 +126,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -147,7 +147,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -168,7 +168,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -189,7 +189,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -210,7 +210,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -231,7 +231,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -252,7 +252,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -273,7 +273,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -294,7 +294,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -315,7 +315,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -336,7 +336,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -357,7 +357,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -378,7 +378,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -399,7 +399,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "我军",
|
||||
"actorId": 0,
|
||||
"dataId": 0,
|
||||
@@ -420,7 +420,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2001,
|
||||
@@ -441,7 +441,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2002,
|
||||
@@ -462,7 +462,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2003,
|
||||
@@ -483,7 +483,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2004,
|
||||
@@ -504,7 +504,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2005,
|
||||
@@ -525,7 +525,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2006,
|
||||
@@ -546,7 +546,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2007,
|
||||
@@ -567,7 +567,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2008,
|
||||
@@ -588,7 +588,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2009,
|
||||
@@ -609,7 +609,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2010,
|
||||
@@ -630,7 +630,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2011,
|
||||
@@ -651,7 +651,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2012,
|
||||
@@ -672,7 +672,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2013,
|
||||
@@ -693,7 +693,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2014,
|
||||
@@ -714,7 +714,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2015,
|
||||
@@ -735,7 +735,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2016,
|
||||
@@ -756,7 +756,7 @@
|
||||
"randomEnemy": "351&346&340"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2017,
|
||||
@@ -777,7 +777,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2018,
|
||||
@@ -798,7 +798,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2019,
|
||||
@@ -819,7 +819,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2020,
|
||||
@@ -840,7 +840,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2021,
|
||||
@@ -861,7 +861,7 @@
|
||||
"randomEnemy": "302&325&319"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2022,
|
||||
@@ -882,7 +882,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2023,
|
||||
@@ -903,7 +903,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2024,
|
||||
@@ -924,7 +924,7 @@
|
||||
"randomEnemy": "349&332&316"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2025,
|
||||
@@ -945,7 +945,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2026,
|
||||
@@ -966,7 +966,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2027,
|
||||
@@ -987,7 +987,7 @@
|
||||
"randomEnemy": "322&314&305"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2028,
|
||||
@@ -1008,7 +1008,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2029,
|
||||
@@ -1029,7 +1029,7 @@
|
||||
"randomEnemy": "313&328&340"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2030,
|
||||
@@ -1050,7 +1050,7 @@
|
||||
"randomEnemy": "304&312&321"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2031,
|
||||
@@ -1071,7 +1071,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2032,
|
||||
@@ -1092,7 +1092,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2033,
|
||||
@@ -1113,7 +1113,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2034,
|
||||
@@ -1134,7 +1134,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2035,
|
||||
@@ -1155,7 +1155,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2036,
|
||||
@@ -1176,7 +1176,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2037,
|
||||
@@ -1197,7 +1197,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2038,
|
||||
@@ -1218,7 +1218,7 @@
|
||||
"randomEnemy": "&"
|
||||
},
|
||||
{
|
||||
"warId": 4503,
|
||||
"warId": 4504,
|
||||
"actorName": "敌军",
|
||||
"actorId": 0,
|
||||
"dataId": 2039,
|
||||
|
||||
Reference in New Issue
Block a user