修复:诸侯混战宣战,邮件领取,名将谱去除好感,镇念塔层级下降,求贤若渴碎片,pvp,秘境首通

This commit is contained in:
luying
2022-01-06 20:55:01 +08:00
parent b744b7b560
commit a16ffd39ab
11 changed files with 151 additions and 153 deletions
@@ -254,6 +254,11 @@ export class GuildRemote {
declareGuildCode,
declareCount
});
this.pushMessage(declareGuildCode, this.GUILD_CITY_DECLARE, {
cityId,
declareGuildCode,
declareCount
});
}
/**
@@ -39,17 +39,36 @@ export class MailHandler {
public async readMail(msg: { id: string, mailType: number }, session: BackendSession) {
let roleId: string = session.get('roleId');
let { id, mailType } = msg;
let mail;
let mails = [];
if (mailType == GM_MAIL_TYPE.SINGLE) {
mail = await MailModel.updateStatusWithCondition(id, MAIL_STATUS.READ, [MAIL_STATUS.CREATE]);
let mail = await MailModel.getMailById(id);
if(mail && mail.status == MAIL_STATUS.CREATE) {
mail = await MailModel.updateStatusWithCondition(id, MAIL_STATUS.READ);
mails.push({ id, status: MAIL_STATUS.READ, mailType });
}
} else if (mailType == GM_MAIL_TYPE.GROUP) {
mail = await GroupMailModel.updateStatusWithCondition(id, roleId, MAIL_STATUS.READ, [MAIL_STATUS.CREATE]);
let mail = await GroupMailModel.getMailById(id);
if(mail) {
let myStatus = mail.roleStatus.find(cur => cur.roleId == roleId);
if(myStatus && myStatus.status == MAIL_STATUS.CREATE) {
mail = await GroupMailModel.updateStatusWithCondition(id, roleId, MAIL_STATUS.READ);
mails.push({ id, status: MAIL_STATUS.READ, mailType });
}
}
} else if (mailType == GM_MAIL_TYPE.SERVER) {
mail = await ServerMailModel.updateStatusWithCondition(id, roleId, MAIL_STATUS.READ, [MAIL_STATUS.CREATE])
let mail = await ServerMailModel.getMailById(id);
if(mail) {
let myStatus = mail.roleStatus.find(cur => cur.roleId == roleId);
if(!myStatus || myStatus.status == MAIL_STATUS.CREATE) {
mail = await ServerMailModel.updateStatusWithCondition(id, roleId, MAIL_STATUS.READ);
mails.push({ id, status: MAIL_STATUS.READ, mailType });
}
}
}
// if (!mail)
// return resResult(STATUS.WRONG_PARMS);
return resResult(STATUS.SUCCESS, { mails: mail?[{ id, status: MAIL_STATUS.READ, mailType }]:[] });
return resResult(STATUS.SUCCESS, { mails });
}
public async delMails(msg: { id: string, mailType: number, type: number }, session: BackendSession) {
@@ -99,26 +118,40 @@ export class MailHandler {
let mail: MailType|GroupMailType|ServerMailType;
if (mailType == GM_MAIL_TYPE.SINGLE) {
mail = await MailModel.getMailById(id);
if (!mail) return resResult(STATUS.WRONG_PARMS);
if(mail.status != MAIL_STATUS.READ && mail.status != MAIL_STATUS.CREATE) return resResult(STATUS.WRONG_PARMS);
} else if (mailType == GM_MAIL_TYPE.GROUP) {
mail = await GroupMailModel.getMailById(id);
if (!mail) return resResult(STATUS.WRONG_PARMS);
let myStatus = mail.roleStatus.find(cur => cur.roleId == roleId);
if(!myStatus) return resResult(STATUS.WRONG_PARMS);
if(myStatus.status != MAIL_STATUS.READ && myStatus.status != MAIL_STATUS.CREATE) return resResult(STATUS.WRONG_PARMS);
} else if (mailType == GM_MAIL_TYPE.SERVER) {
mail = await ServerMailModel.getMailById(id);
if (!mail) return resResult(STATUS.WRONG_PARMS);
let myStatus = mail.roleStatus.find(cur => cur.roleId == roleId);
if(myStatus && myStatus.status != MAIL_STATUS.READ && myStatus.status != MAIL_STATUS.CREATE) return resResult(STATUS.WRONG_PARMS);
}
if (!mail) return resResult(STATUS.WRONG_PARMS);
originMails.push({ mailType, mail });
} else {//一键领取
let singlemails = await MailModel.findRewardsMails(roleId);
for(let mail of singlemails) {
if(mail.status != MAIL_STATUS.READ && mail.status != MAIL_STATUS.CREATE) continue;
originMails.push({ mailType: GM_MAIL_TYPE.SINGLE, mail });
}
let groupMails = await GroupMailModel.findRewardsMails(roleId);
for(let mail of groupMails) {
let myStatus = mail.roleStatus.find(cur => cur.roleId == roleId);
if(!myStatus) continue;
if(myStatus.status != MAIL_STATUS.READ && myStatus.status != MAIL_STATUS.CREATE) continue;
originMails.push({ mailType: GM_MAIL_TYPE.GROUP, mail })
}
let servermails = await ServerMailModel.findRewardsMails(serverId, roleId);
[
{ mails: singlemails, mailType: GM_MAIL_TYPE.SINGLE },
{ mails: groupMails, mailType: GM_MAIL_TYPE.GROUP },
{ mails: servermails, mailType: GM_MAIL_TYPE.SERVER },
].forEach(({ mails, mailType }) => {
mails.forEach((mail: MailType|GroupMailType|ServerMailType) => {
originMails.push({ mailType, mail })
});
});
for(let mail of servermails) {
let myStatus = mail.roleStatus.find(cur => cur.roleId == roleId);
if(myStatus && myStatus.status != MAIL_STATUS.READ && myStatus.status != MAIL_STATUS.CREATE) continue;
originMails.push({ mailType: GM_MAIL_TYPE.SERVER, mail })
}
}
let mailGoods: ItemInter[] = [], mails: MailParam[] = [];
@@ -134,11 +167,11 @@ export class MailHandler {
equipCount = newEquipCount;
if(mailType == GM_MAIL_TYPE.SINGLE) {
mail = await MailModel.updateStatusWithCondition(mail._id, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]);
mail = await MailModel.updateStatusWithCondition(mail._id, MAIL_STATUS.RECEIVED);
} else if (mailType == GM_MAIL_TYPE.GROUP) {
mail = await GroupMailModel.updateStatusWithCondition(mail._id, roleId, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]);
mail = await GroupMailModel.updateStatusWithCondition(mail._id, roleId, MAIL_STATUS.RECEIVED);
} else if (mailType == GM_MAIL_TYPE.SERVER) {
mail = await ServerMailModel.updateStatusWithCondition(mail._id, roleId, MAIL_STATUS.RECEIVED, [MAIL_STATUS.READ, MAIL_STATUS.CREATE]);
mail = await ServerMailModel.updateStatusWithCondition(mail._id, roleId, MAIL_STATUS.RECEIVED, <ServerMailType>mail);
}
if(!mail) return resResult(STATUS.MAIL_HAS_RECEIVE);
@@ -325,14 +325,6 @@ export class RoleHandler {
update.scrollStar = dicHero.initialStars;
update.scrollQuality = dicHero.quality;
update.scrollColorStar = 0;
// 获取一定好感度
let maxLv = gameData.maxFriendShipLv.max;
if (maxLv > favourLv) {
update.favour += SCROLL.SCROLL_ACTIVE_FAVOUR;
update.favourLv = getFriendLvByExp(update.favour);
}
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.HERO_UNLOCK, 1, { dicHeroes: [dicHero] })
} else {
if (star > scrollStar) { // 可以升星
@@ -351,16 +343,10 @@ export class RoleHandler {
let dicHeroScroll = getScollByStar(dicHero.quality, update.scrollStar, update.scrollQuality, update.scrollColorStar);
update.scrollId = dicHeroScroll ? dicHeroScroll.id : 0;
let hero = curHero;
if(curHero.favourLv != update.favourLv) {
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.FAVOUR, sid, roleId, curHero, update); // 更新单个武将战力
} else {
hero = await HeroModel.updateHeroInfo(roleId, hid, update);
}
let hero = await HeroModel.updateHeroInfo(roleId, hid, update);
await calAllHeroCe(HERO_SYSTEM_TYPE.SCROLL, sid, roleId, {}, [hid]); // 全局增加战力
// 任务
if (favourLv != hero.favourLv) await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero, [favourLv]);
if (!scrollActive) await checkTask(roleId, sid, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {});
return resResult(STATUS.SUCCESS, {
@@ -127,8 +127,11 @@ export class GachaPull {
// 设置pickup的武将
let newPercent = [];
for (let { id, weight } of percent) {
if (id == gameData.gachaContentHero.get(0)) {
if (id == 4) {
newPercent.push({ id, weight, goodId: userGacha.pickHero })
} else if ( id == 14 || id == 15) {
let dicHero = gameData.hero.get(userGacha.pickHero);
newPercent.push({ id, weight, goodId: dicHero.pieceId });
} else {
newPercent.push({ id, weight });
}
+2 -2
View File
@@ -248,8 +248,8 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
await startHangUp(roleId, roleName);
}
// 任务
await checkTask(roleId, sid, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv, false, {});
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv });
await checkTask(roleId, sid, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv - 1, false, {});
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.BATTLE_TOWER_LV, 1, { towerLv: role.towerLv - 1 });
}
return {
status: 0,