🦄 refactor(热更新): 分割状态代码和功能代码
This commit is contained in:
@@ -25,17 +25,17 @@ import * as redlockCacheService from './app/services/redlockCacheService';
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import * as redLockService from './app/services/redLockService';
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// TODO 需要整理。
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import _pinus = require('pinus');
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import { updateTeamStatus } from './app/services/comBattleService';
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import { updateTeamStatus } from './app/services/battle/comBattleService';
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import { resResult, genCode } from './app/pubUtils/util';
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import { errlogger, infologger, loadLogger } from './app/util/logger';
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import { connectThinkingData, getTire } from './app/services/sdkService';
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import { loadSubDb, loadGmDb } from './app/db';
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import { loadActivities } from './app/services/activity/activityRemoteService';
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import { loadActivities } from './app/services/memoryCache/activityData';
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import { checkAndSetApiIsClose } from './app/services/chatService';
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import { initGuildActivityIndexInPinus, resetJoinWoodenHorse } from './app/services/guildActivity/guildActivityService';
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import { setGVGConfig } from './app/services/gvg/gvgService';
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import { isDevelopEnv } from './app/services/utilService';
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import { initTeamToMem } from './app/services/gvg/gvgBattleMemory';
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import { initTeamToMem } from './app/services/gvg/gvgBattleService';
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import { setServerGroup } from './app/services/serverService';
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const filePath = (_pinus as any).FILEPATH;
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@@ -7,12 +7,12 @@ import { taflush } from '../../../services/sdkService';
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import { ActivityInRemote } from '../../../domain/activityField/activityField';
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import { errlogger } from '../../../util/logger';
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import { ActivityGroupModel } from '../../../db/ActivityGroup';
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import { deleteActivities, loadActivities, saveActivitiesToGroup, updateActivities, _getActivityById, _getActivitiesByType, _getActivities, _getActivitiesByServerId, saveGroupToServer, addServerToGroup } from '../../../services/activity/activityRemoteService';
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import { deleteActivities, loadActivities, saveActivitiesToGroup, updateActivities, _getActivityById, _getActivitiesByType, _getActivities, _getActivitiesByServerId, saveGroupToServer, addServerToGroup } from '../../../services/memoryCache/activityData';
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import { saveActivityMemory } from '../../../services/log/memoryLogService';
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import { setApiIsClose } from '../../../services/chatService';
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import { setHiddenData } from '../../../services/dataService';
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import { setKvToMemory } from '../../../services/pushService';
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import { sendPublicAccountGift } from '../../../services/activity/bindPhoneService';
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import { setHiddenData } from '../../../services/memoryCache/hiddenData';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -15,7 +15,7 @@ import { RoleStatus, ComBattleTeamModel, ComBattleTeamType, BossHp, ComRoleStatu
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import { ItemModel, ItemType } from '../../../db/Item';
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import { addItems, handleCost } from '../../../services/role/rewardService';
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import { checkRoleInQueue, getServerName, rmCreatedTeamFromRedis, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
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import { getRandBlueprtId, clearComBtlTimer, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, handleComBtlProgress, getComBattleFriendAdd, teammateInBlackList, blueprtIdValid, hasEnoughBlueprt, addRoleToTeam, addRoleStToTeam, addValidSearchingRoles, validToJoin, addRobotsToTeam, addRobotsLater, teamIsFullToStart, oneTeamNotInBlack, getAllAssistCnt, checkHasMyTeam, checkTeamStatusAndSend, getComBtlLvByPlayerLv, addToSearchingTeams, getCapFrd, getCapExtraCnt } from '../../../services/comBattleService';
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import { getRandBlueprtId, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, handleComBtlProgress, getComBattleFriendAdd, teammateInBlackList, blueprtIdValid, hasEnoughBlueprt, addRoleToTeam, addRoleStToTeam, addValidSearchingRoles, validToJoin, addRobotsToTeam, addRobotsLater, teamIsFullToStart, oneTeamNotInBlack, getAllAssistCnt, checkHasMyTeam, checkTeamStatusAndSend, getComBtlLvByPlayerLv, addToSearchingTeams, getCapFrd, getCapExtraCnt, startTeam } from '../../../services/battle/comBattleService';
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import { setAp } from '../../../services/actionPointService';
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import { roleLevelup } from '../../../services/normalBattleService';
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import { getSimpleRoleInfo } from '../../../services/roleService';
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@@ -30,19 +30,14 @@ import { addUserToTeamChannel, delTeamChannel, removeFromTeamChannel, sendMessag
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import { getFriendRelationType, getRecommendType } from '../../../services/friendService';
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import { FriendRelationModel } from '../../../db/FriendRelation';
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import { isHeroHidden } from '../../../services/dataService';
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import { addComTeam, clearComBtlTimer,deleteComBattle,getComTeamByCode } from '../../../services/memoryCache/comBattleData';
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export default function(app: Application) {
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return new ComBattleHandler(app);
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}
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export class ComBattleHandler {
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constructor(private app: Application) {
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this.app.set('teamMap', this.teamMap);
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this.app.set('teamDisTimer', this.teamDisTimer);
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this.app.set('robotHurtTimer', this.robotHurtTimer);
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}
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private teamMap: Map<string, MemComBtlTeam> = new Map();
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private teamDisTimer: Map<string, NodeJS.Timer> = new Map();
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private robotHurtTimer: Map<string, NodeJS.Timer> = new Map();
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/**
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* @description 队长创建队伍
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@@ -85,13 +80,13 @@ export class ComBattleHandler {
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delTeamChannel(teamCode);
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return resResult(STATUS.COM_BATTLE_CREATE_ERR);
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}
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this.teamMap.set(teamCode, comTeam);
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addComTeam(teamCode, comTeam)
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// 倒计时一定时间给队长匹配机器人
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if (pub === true) {
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await addRobotsLater(comTeam, roleInfo, this.teamMap, this.teamDisTimer);
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await addRobotsLater(comTeam, roleInfo);
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}
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setDismissTimer(comTeam, this.teamMap, roleId, this.teamDisTimer);
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setDismissTimer(comTeam, roleId);
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return resResult(STATUS.SUCCESS, { teamCode, roleStatus: comTeam.roleStatus });
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}
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@@ -146,10 +141,10 @@ export class ComBattleHandler {
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addUserToTeamChannel(teamCode, true, roleId, sid);
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// 创建并添加机器人
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await addRobotsToTeam(comTeam, roleId, topLineupCe, playerLv, thiz.teamMap, thiz.teamDisTimer, 2);
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await addRobotsToTeam(comTeam, roleId, topLineupCe, playerLv, 2);
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await ComBattleTeamModel.createTeam(comTeam);
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thiz.teamMap.set(teamCode, comTeam);
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addComTeam(teamCode, comTeam);
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// 机器人队伍 3 秒直接开战
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setTimeout(async () => {
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thiz.startBattle({teamCode}, session);
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@@ -183,7 +178,7 @@ export class ComBattleHandler {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let { teamCode, isFrd } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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let teamStatus = getComTeamByCode(teamCode);
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if (!teamStatus) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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if(teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_TEAM_NOT_DEFAULT);
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if (teamIsFullToStart(teamStatus)) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT);
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@@ -214,7 +209,7 @@ export class ComBattleHandler {
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addUserToTeamChannel(teamCode, false, roleId, sid);
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sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_JOIN, { teamInfo: teamStatus });
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setDismissTimer(teamStatus, this.teamMap, roleId, this.teamDisTimer);
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setDismissTimer(teamStatus, roleId);
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return resResult(STATUS.SUCCESS, { teamInfo: teamStatus});
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}
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@@ -229,7 +224,7 @@ export class ComBattleHandler {
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let roleId = session.get('roleId');
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let { isFrd, teamCode } = msg;
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const isFrdPre = isFrd;
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let teamStatus = this.teamMap.get(teamCode);
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let teamStatus = getComTeamByCode(teamCode);
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if (!teamStatus || teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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if (teamStatus.capId === roleId) return resResult(STATUS.COM_BATTLE_SET_FRD_ERR);
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if (!isFrd) {
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@@ -305,7 +300,7 @@ export class ComBattleHandler {
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let { teamCode, heroes: hids, battleCode = 'default' } = msg;
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if (!hids || hids.length === 0) return resResult(STATUS.COM_BATTLE_HEROES_ERR);
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if(isHeroHidden(...hids)) return resResult(STATUS.HERO_IS_HIDDEN);
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let teamStatus = this.teamMap.get(teamCode);
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let teamStatus = getComTeamByCode(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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const heroDBs = await HeroModel.findByHidRange(hids, roleId);
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@@ -337,7 +332,7 @@ export class ComBattleHandler {
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async rmTeammate(msg: {teamCode: string, roleIdToRm: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode, roleIdToRm } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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let teamStatus = getComTeamByCode(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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if (roleId === teamStatus.capId && roleId === roleIdToRm) return resResult(STATUS.COM_BATTLE_RM_SELF); // 队长移除自己视为解散,提示确认
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if (roleId !== teamStatus.capId && roleId !== roleIdToRm) return resResult(STATUS.COM_BATTLE_CAN_NOT_RM);
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@@ -360,10 +355,10 @@ export class ComBattleHandler {
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// 先推送离队消息,再将玩家从房间中移除
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sendMessageToTeam(teamCode, PUSH_ROUTE.LEAVE_TEAM, {teamCode, roleId: roleIdToRm});
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removeFromTeamChannel(teamCode, roleIdToRm);
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clearComBtlTimer(teamCode, this.teamDisTimer); // 移除队员停止解散计时
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clearComBtlTimer(teamCode); // 移除队员停止解散计时
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let thiz = this;
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setTimeout(async () => {
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let curTeamStatus = thiz.teamMap.get(teamCode);
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let curTeamStatus = getComTeamByCode(teamCode);
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if (validToJoin(curTeamStatus)) {
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let roleSt: RoleStatus;
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for (let st of curTeamStatus.roleStatus) {
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@@ -373,7 +368,7 @@ export class ComBattleHandler {
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}
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if (!roleSt) return;
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let { roleId, topLineupCe, lv } = roleSt;
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await addRobotsToTeam(curTeamStatus, roleId, topLineupCe, lv, thiz.teamMap, thiz.teamDisTimer, 3 - curTeamStatus.roleIds.length);
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await addRobotsToTeam(curTeamStatus, roleId, topLineupCe, lv, 3 - curTeamStatus.roleIds.length);
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}
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}, COM_BTL_CONST.ASSIST_TIME);
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return resResult(STATUS.SUCCESS);
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@@ -389,9 +384,9 @@ export class ComBattleHandler {
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async dismiss(msg: {teamCode: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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let teamStatus = getComTeamByCode(teamCode);
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if(!teamStatus) return resResult(STATUS.SUCCESS);
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let result = await dismissTeam(teamStatus, this.teamMap, roleId, this.teamDisTimer);
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let result = await dismissTeam(teamStatus, roleId);
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return result;
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}
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@@ -407,35 +402,35 @@ export class ComBattleHandler {
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let { teamCode } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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let teamStatus = getComTeamByCode(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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if (teamStatus.capId !== roleId && teamStatus.capId !== 'robot') return resResult(STATUS.COM_BATTLE_CAP_ONLY);
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if (teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_ALREADY_START);
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teamStatus.startTeam();
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startTeam(teamStatus);
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let team = await ComBattleTeamModel.updateStatusByCode(teamCode, teamStatus.status, teamStatus.startTime, teamStatus.endTime, teamStatus.hasTimeExtraReward);
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if (!team) return resResult(STATUS.COM_BATTLE_START_ERR);
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rmCreatedTeamFromRedis(teamCode, teamStatus.lv);
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clearComBtlTimer(teamCode, this.teamDisTimer); // 战斗开始停止解散计时
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clearComBtlTimer(teamCode); // 战斗开始停止解散计时
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await getComBattleFriendAdd(teamStatus.roleStatus);
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sendMessageToTeam(teamCode, PUSH_ROUTE.COMBATTLE_START, {teamCode, roleStatus: teamStatus.roleStatus});
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// 每场倒计时结算
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let thiz = this;
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setTimeout(async () => {
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let teamStatus = thiz.teamMap.get(teamCode);
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let teamStatus = getComTeamByCode(teamCode);
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if (teamStatus && teamStatus.status === COM_TEAM_STATUS.FIGHTING) {
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clearRobotHurtTimer(teamStatus, this.robotHurtTimer);
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clearRobotHurtTimer(teamStatus);
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let team = await ComBattleTeamModel.syncTeamData({teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr}, true);
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if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
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teamStatus.timeout = true;
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sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_COMPLETE, {teamCode, result: false, timeout: true});
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thiz.teamMap.delete(teamCode);
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deleteComBattle(teamCode);
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}
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}, COM_BTL_CONST.BTL_TIME_LMT);
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teamStatus.roleStatus.forEach((st, idx) => {
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if (st.isRobot === true) {
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updateRobotHurtByTime(teamStatus, st, COM_BTL_CONST.ROBOT_BASE_TIME_INTERVAL + idx, this.robotHurtTimer, this.teamMap);
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updateRobotHurtByTime(teamStatus, st, COM_BTL_CONST.ROBOT_BASE_TIME_INTERVAL + idx);
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}
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});
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await checkTaskInComBattleStart(teamStatus.roleStatus, teamStatus.capId, teamStatus.blueprtId);
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@@ -453,7 +448,7 @@ export class ComBattleHandler {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let { teamCode, killed, bossHurts, curRnd } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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let teamStatus = getComTeamByCode(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) {
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checkTeamStatusAndSend(teamCode, roleId, sid);
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return resResult(STATUS.SUCCESS);
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@@ -502,7 +497,7 @@ export class ComBattleHandler {
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// 推送本次行动情况
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const roleStatus = teamStatus.roleStatus.map(st => {return {roleId: st.roleId, totalDmg: st.totalDmg, killed: st.killed}});
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sendMessageToTeam(teamCode, PUSH_ROUTE.TEAMMATE_ACT, { teamCode, bossCurHp: teamStatus.bossCurHp, bossHpArr: teamStatus.bossHpArr, roleStatus, actRoleId: roleId, actBossHurts });
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const result = await handleComBtlProgress(teamStatus, this.robotHurtTimer, this.teamMap);
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const result = await handleComBtlProgress(teamStatus);
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if (result && result.code !== 0) return result;
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return resResult(STATUS.SUCCESS);
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}
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@@ -550,7 +545,7 @@ export class ComBattleHandler {
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let { teamCode } = msg;
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let team = await ComBattleTeamModel.getTeamByCode(teamCode);
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clearRobotHurtTimer(team, this.robotHurtTimer);
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clearRobotHurtTimer(team);
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if (!team || team.status !== COM_TEAM_STATUS.WIN) return resResult(STATUS.COM_BATTLE_REWARD_ERR);
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let { roleStatus, blueprtId, status, bossHpArr } = team;
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let roleSt = roleStatus.find(st => st && st.roleId === roleId);
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@@ -567,7 +562,7 @@ export class ComBattleHandler {
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let sid = session.get('sid');
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let { teamCode } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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let teamStatus = getComTeamByCode(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) {
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checkTeamStatusAndSend(teamCode, roleId, sid);
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return resResult(STATUS.SUCCESS);
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@@ -576,13 +571,13 @@ export class ComBattleHandler {
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return resResult(STATUS.COM_BATTLE_RETREAT_ERR)
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}
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clearRobotHurtTimer(teamStatus, this.robotHurtTimer);
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clearRobotHurtTimer(teamStatus);
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let team = await ComBattleTeamModel.syncTeamData({ teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr, endTime: Date.now() }, false, true);
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if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
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sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_COMPLETE, { teamCode, result: false });
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this.teamMap.delete(teamCode);
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deleteComBattle(teamCode);
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return resResult(STATUS.SUCCESS, { teamInfo: pick(team, ['status', 'teamCode', 'roleStatus', 'bossHpArr']) });
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}
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@@ -590,7 +585,7 @@ export class ComBattleHandler {
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async getComBtlStatus(msg: {teamCode: string}, session: BackendSession) {
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let { teamCode } = msg;
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let roleStatus: RoleStatus[], status: number, bossHpArr: BossHp[], timeout: boolean, endTime = 0;
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let memTeam = this.teamMap.get(teamCode);
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let memTeam = getComTeamByCode(teamCode);
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if (memTeam) {
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({ roleStatus, status, bossHpArr, timeout, endTime } = memTeam);
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} else {
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@@ -693,7 +688,7 @@ export class ComBattleHandler {
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if (!guildCode) return resResult(STATUS.COM_BATTLE_INVITE_GUILD_ERR);
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const { teamCode } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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let teamStatus = getComTeamByCode(teamCode);
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if(!teamStatus) return resResult(STATUS.WRONG_PARMS);
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await pushTeamInviteMsg(roleId, roleName, guildCode, teamCode, teamStatus.blueprtId, teamStatus.lv, teamStatus.ceLimit);
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await ComBattleTeamModel.invite(teamCode, guildCode);
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@@ -712,7 +707,7 @@ export class ComBattleHandler {
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let guildCode = session.get('guildCode');
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const { teamCode, targetRoleId } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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let teamStatus = getComTeamByCode(teamCode);
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if(!teamStatus) return resResult(STATUS.WRONG_PARMS);
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let role = await RoleModel.findByRoleId(targetRoleId, 'lv');
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@@ -2,7 +2,6 @@ import { Application, ChannelService, HandlerService, } from 'pinus';
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import { PVPConfigModel, PVPConfigType } from '../../../db/PvpConfig';
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import { reloadResources } from '../../../pubUtils/data';
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import { setApiIsClose } from '../../../services/chatService';
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import { setHiddenData } from '../../../services/dataService';
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import { getServerMainten, setServerMainten, stopServerMainten } from '../../../services/gmService';
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import { setServerGroup } from '../../../services/serverService';
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import { savePvpSeasonMemory } from '../../../services/log/memoryLogService';
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@@ -11,6 +10,7 @@ import { getPvpTime } from '../../../services/pvpService';
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||||
import { taflush } from '../../../services/sdkService';
|
||||
import { setPvpSeasonNum, setPvpSettleSeasonNum } from '../../../services/timeTaskService';
|
||||
import { errlogger } from '../../../util/logger';
|
||||
import { setHiddenData } from '../../../services/memoryCache/hiddenData';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { Application, ChannelService, FrontendSession, RemoterClass, HandlerService, pinus, } from 'pinus';
|
||||
import { resResult } from '../../../pubUtils/util';
|
||||
import { STATUS } from '../../../consts';
|
||||
import { handleComBtlProgress, _addToSearchingTeams } from '../../../services/comBattleService';
|
||||
import { handleComBtlProgress, _addToSearchingTeams } from '../../../services/battle/comBattleService';
|
||||
import { MemComBtlTeam } from '../../../domain/battleField/ComBattleTeamField';
|
||||
import { errlogger } from '../../../util/logger';
|
||||
import { saveComBattleMemory } from '../../../services/log/memoryLogService';
|
||||
|
||||
@@ -5,8 +5,8 @@ import { getServerMainten, setServerMainten, stopServerMainten } from '../../../
|
||||
import { errlogger } from '../../../util/logger';
|
||||
import { addUserToChannel, sendMessageToChannel, sendMessgeToChannelByBatch, setKvToMemory } from '../../../services/pushService';
|
||||
import { setApiIsClose } from '../../../services/chatService';
|
||||
import { setHiddenData } from '../../../services/dataService';
|
||||
import { setServerGroup } from '../../../services/serverService';
|
||||
import { setHiddenData } from '../../../services/memoryCache/hiddenData';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
|
||||
@@ -23,9 +23,9 @@ import { saveLoginAndOutLog } from '../../../pubUtils/logUtil';
|
||||
import { sendMessageToAllWithSuc, sendMessageToUserWithSuc } from '../../../services/pushService';
|
||||
import { checkServerIsOpen, getIpLocation } from '../../../services/roleService';
|
||||
import { leaveRaceActivityToRemote } from '../../../services/guildActivity/guildActivityService';
|
||||
import { getHiddenData } from '../../../services/dataService';
|
||||
import { leaveCity } from '../../../services/gvg/gvgBattleService';
|
||||
import { autoCreateServerWhenRoleInit } from '../../../services/serverService';
|
||||
import { getHiddenData } from '../../../services/memoryCache/hiddenData';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
|
||||
@@ -11,9 +11,9 @@ import { setWeek } from '../../../pubUtils/timeUtil';
|
||||
import { savePvpSeasonMemory } from '../../../services/log/memoryLogService';
|
||||
import { setApiIsClose } from '../../../services/chatService';
|
||||
import { setPvpSeasonNum, setPvpSettleSeasonNum } from '../../../services/timeTaskService';
|
||||
import { setHiddenData } from '../../../services/dataService';
|
||||
import { setKvToMemory } from '../../../services/pushService';
|
||||
import { setServerGroup } from '../../../services/serverService';
|
||||
import { setHiddenData } from '../../../services/memoryCache/hiddenData';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { Application, ChannelService, HandlerService, } from 'pinus';
|
||||
import { setHiddenData } from '../../../services/dataService';
|
||||
import { setServerGroup } from '../../../services/serverService';
|
||||
import { errlogger } from '../../../util/logger';
|
||||
import { setHiddenData } from '../../../services/memoryCache/hiddenData';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { Application, ChannelService, BackendSession, pinus, HandlerService, } from "pinus";
|
||||
import { GUILD_ACTIVITY_TYPE, STATUS, REDIS_KEY, CITY_STATUS, TASK_TYPE, ITEM_CHANGE_REASON, PUSH_ROUTE, GUILD_ACTIVITY_STATUS } from "../../../consts";
|
||||
import { genCode, resResult } from "../../../pubUtils/util";
|
||||
import { getGuildActivityStatus, getCityActivityObj, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, declareCity, autoDeclareMyCity, getGAIndexInPinus, getDeclareIndex, sendCityGuildRankToUser } from "../../../services/guildActivity/guildActivityService";
|
||||
import { getGuildActivityStatus, getCityStatus as pubGetCityStatus, getCities, getCityActivityRank, sendSingleCityActEndMsg, declareCity, autoDeclareMyCity, getGAIndexInPinus, getDeclareIndex, sendCityGuildRankToUser } from "../../../services/guildActivity/guildActivityService";
|
||||
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
|
||||
import { gameData } from "../../../pubUtils/data";
|
||||
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
|
||||
@@ -21,6 +21,7 @@ import { GuildActivityCityDeclareModel } from "../../../db/GuildActivityCityDecl
|
||||
import { GuildModel } from "../../../db/Guild";
|
||||
import { getHistoryCity, redisClient, setHistoryCity } from "../../../services/redisService";
|
||||
import { HeroModel } from "../../../db/Hero";
|
||||
import { getCityActivityObj } from "../../../services/memoryCache/guildActivityData";
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
@@ -48,7 +49,7 @@ export class CityActivityHandler {
|
||||
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
|
||||
let obj = getCityActivityObj();
|
||||
if(obj.guildActivityStatus == GUILD_ACTIVITY_STATUS.START) {
|
||||
if(obj.getStatus() == GUILD_ACTIVITY_STATUS.START) {
|
||||
await autoDeclareMyCity(serverId, roleId, guildCode, declareIndex);
|
||||
}
|
||||
const dbCities = await GuildActivityCityModel.getAllCities(serverId, declareIndex);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { Application, BackendSession, ChannelService, pinus, HandlerService, } from "pinus";
|
||||
import { getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj, getGAIndexInPinus } from "../../../services/guildActivity/guildActivityService";
|
||||
import { getGuildActivityStatus, getRecordScore, participants, getGateActivityRank, getGAIndexInPinus } from "../../../services/guildActivity/guildActivityService";
|
||||
import { resResult } from "../../../pubUtils/util";
|
||||
import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS, TASK_TYPE, GUILD_ACTIVITY_STATUS } from "../../../consts";
|
||||
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
|
||||
@@ -15,6 +15,7 @@ import { getTimeFun, getZeroPointD } from "../../../pubUtils/timeUtil";
|
||||
import { checkTask } from "../../../services/task/taskService";
|
||||
import { guildInter } from "../../../pubUtils/interface";
|
||||
import { ServerRecordModel } from "../../../db/ServerRecords";
|
||||
import { getGateActivityObj } from "../../../services/memoryCache/guildActivityData";
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
|
||||
@@ -8,7 +8,7 @@ import { resResult, genCode, getRandSingleEelm } from "../../../pubUtils/util";
|
||||
import { GVGLeagueModel } from '../../../db/GVGLeague';
|
||||
import { getGroupKey, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
|
||||
import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getAllGVGCitiesInfo, leaveCity, refreshTeams, checkEnterCityTime, generNewLineup, getBattleRank, checkSettleStatus, getSpineCnt } from '../../../services/gvg/gvgBattleService';
|
||||
import { getGVGBattleData } from '../../../services/gvg/gvgBattleMemory';
|
||||
import { getGVGBattleData } from '../../../services/memoryCache/gvgBattleData';
|
||||
import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
|
||||
import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
|
||||
import { gameData, getReviveGold } from '../../../pubUtils/data';
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { Application, ChannelService, BackendSession, HandlerService, pinus, } from "pinus";
|
||||
import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, REDIS_KEY, TASK_TYPE, PUSH_ROUTE, DEBUG_MAGIC_WORD } from "../../../consts";
|
||||
import { genCode, resResult } from "../../../pubUtils/util";
|
||||
import { getGuildActivityStatus, getRaceActivityObj, getWoodenHorseList, getGAIndexInPinus, getJoinIndex, leaveRaceActivity } from "../../../services/guildActivity/guildActivityService";
|
||||
import { getGuildActivityStatus, getWoodenHorseList, getGAIndexInPinus, getJoinIndex, leaveRaceActivity } from "../../../services/guildActivity/guildActivityService";
|
||||
import { UserGuildModel } from "../../../db/UserGuild";
|
||||
import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
|
||||
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
|
||||
@@ -11,9 +11,9 @@ import { ServerRecordModel } from "../../../db/ServerRecords";
|
||||
import { sendMessageToGuildWithSuc } from "../../../services/pushService";
|
||||
import { RaceActivityRankParam } from "../../../domain/battleField/guildActivity";
|
||||
import { GuildRankInfo } from "../../../domain/rank";
|
||||
import { ServerlistModel } from "../../../db/Serverlist";
|
||||
import { dispatch } from "../../../pubUtils/dispatcher";
|
||||
import { redisClient } from "../../../services/redisService";
|
||||
import { getRaceActivityObj } from "../../../services/memoryCache/guildActivityData";
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
@@ -50,7 +50,7 @@ export class RaceActivityHandler {
|
||||
let ranks: { myGuildRank?: RaceActivityRankParam, guildRank?: RaceActivityRankParam[] } = {};
|
||||
let hasJoin = await obj.updateMemberSid(guildCode, serverId, roleId, sid);
|
||||
|
||||
if(obj.status == GUILD_ACTIVITY_STATUS.START) {
|
||||
if(obj.getStatus() == GUILD_ACTIVITY_STATUS.START) {
|
||||
ranks = await obj.getRanks(serverId, guildCode);
|
||||
} else {
|
||||
let index = getGAIndexInPinus(this.aid);
|
||||
@@ -219,7 +219,7 @@ export class RaceActivityHandler {
|
||||
let obj = getRaceActivityObj();
|
||||
let myGuildRank = 0;
|
||||
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
|
||||
if(obj.status == GUILD_ACTIVITY_STATUS.START) {
|
||||
if(obj.getStatus() == GUILD_ACTIVITY_STATUS.START) {
|
||||
let { myGuildRank: rank, guildRank } = await obj.getRanks(serverId, guildCode);
|
||||
// console.log('#', JSON.stringify(guildRank))
|
||||
myGuildRank = rank?.rank||0;
|
||||
@@ -259,6 +259,7 @@ export class RaceActivityHandler {
|
||||
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
||||
if(statusResult.status != GUILD_ACTIVITY_STATUS.START) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
||||
|
||||
|
||||
let guild = pinus.app.getServersByType('guild');
|
||||
let sid = await dispatch(redisClient(), `${serverId}`, guild, 'guild');
|
||||
pinus.app.rpc.guild.guildActivityRemote.debugAddHorse.toServer(sid.id, serverId, guildCode, memberCnt, itemInterval)
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
import { Application, ChannelService, HandlerService, } from 'pinus';
|
||||
import { sendAllGuildRanks, calWoodenHorseAndSend, sendRaceStartMsg, setDicGuildActivity, setDicAuctionTime, settleGuildActivityReward, clearActivityObj, setGuildActivityIndexInPinus, guildActivityStart, debugSendGateHp, debugAddHorse, leaveRaceActivity, leaveRaceWhenQuitGuild, leaveRaceWhenDismiss } from '../../../services/guildActivity/guildActivityService';
|
||||
import { sendAllGuildRanks, calWoodenHorseAndSend, sendRaceStartMsg, setDicGuildActivity, setDicAuctionTime, settleGuildActivityReward, setGuildActivityIndexInPinus, guildActivityStart, debugSendGateHp, debugAddHorse, leaveRaceActivity, leaveRaceWhenQuitGuild, leaveRaceWhenDismiss } from '../../../services/guildActivity/guildActivityService';
|
||||
import { gameData } from '../../../pubUtils/data';
|
||||
import { setWeek } from '../../../pubUtils/timeUtil';
|
||||
import { sendUngotDividend } from '../../../services/auctionService';
|
||||
import { errlogger } from '../../../util/logger';
|
||||
import { GUILD_ACTIVITY_TYPE } from '../../../consts';
|
||||
import { saveGuildActivityIndexMemory } from '../../../services/log/memoryLogService';
|
||||
import { clearActivityObj } from '../../../services/memoryCache/guildActivityData';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
|
||||
@@ -4,15 +4,15 @@ import { taflush, treatGuildName } from '../../../services/sdkService';
|
||||
import { getServerMainten, setServerMainten, stopServerMainten } from '../../../services/gmService';
|
||||
import { errlogger } from '../../../util/logger';
|
||||
import { setApiIsClose } from '../../../services/chatService';
|
||||
import { setHiddenData } from '../../../services/dataService';
|
||||
import { setKvToMemory } from '../../../services/pushService';
|
||||
import { getGVGConfig, setGVGConfig } from '../../../services/gvg/gvgService';
|
||||
import { GVGConfigType } from '../../../db/GVGConfig';
|
||||
import { catapultHurt, gvgBattleEnd, gvgBattleSeconds, gvgBattleStart, initCatapult, leaveCityMem } from '../../../services/gvg/gvgBattleService';
|
||||
import { clearBattleMemory } from '../../../services/gvg/gvgBattleMemory';
|
||||
import { clearBattleMemory } from '../../../services/memoryCache/gvgBattleData';
|
||||
import { updateLeagueNameMem, updateTeamRoleInfoMem } from '../../../services/gvg/gvgTeamService';
|
||||
import { resetPeriodTime, setPeriodTime } from '../../../services/gvg/gvgFightService';
|
||||
import { setServerGroup } from '../../../services/serverService';
|
||||
import { setHiddenData } from '../../../services/memoryCache/hiddenData';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
|
||||
@@ -5,8 +5,8 @@ import { getServerMainten, setServerMainten, stopServerMainten } from '../../../
|
||||
import { taflush } from '../../../services/sdkService';
|
||||
import { errlogger } from '../../../util/logger';
|
||||
import { setApiIsClose } from '../../../services/chatService';
|
||||
import { setHiddenData } from '../../../services/dataService';
|
||||
import { setKvToMemory } from '../../../services/pushService';
|
||||
import { setHiddenData } from '../../../services/memoryCache/hiddenData';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
|
||||
@@ -8,8 +8,8 @@ import { getServerMainten, setServerMainten, stopServerMainten } from '../../../
|
||||
import { errlogger } from '../../../util/logger';
|
||||
import { setApiIsClose } from '../../../services/chatService';
|
||||
import { setPvpSeasonNum, setPvpSettleSeasonNum } from '../../../services/timeTaskService';
|
||||
import { setHiddenData } from '../../../services/dataService';
|
||||
import { setKvToMemory } from '../../../services/pushService';
|
||||
import { setHiddenData } from '../../../services/memoryCache/hiddenData';
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
|
||||
@@ -17,9 +17,9 @@ import { ServerMailType } from '../../../db/ServerMail';
|
||||
import { ActivityModelType } from '../../../db/Activity';
|
||||
import { GUILD_ACTIVITY_TYPE, LADDER_STATUS } from '../../../consts';
|
||||
import { setApiIsClose } from '../../../services/chatService';
|
||||
import { setHiddenData } from '../../../services/dataService';
|
||||
import { setKvToMemory } from '../../../services/pushService';
|
||||
import { setServerGroup } from '../../../services/serverService';
|
||||
import { setHiddenData } from '../../../services/memoryCache/hiddenData';
|
||||
|
||||
export default function (app: Application) {
|
||||
return new SystimerRemote(app);
|
||||
|
||||
@@ -38,7 +38,7 @@ import { UserOrderModelType } from '../../db/UserOrder';
|
||||
import { isArray } from 'underscore';
|
||||
import { getGuideGachaData } from './gachaService';
|
||||
import { getPopNoticeData } from './popNoticeService';
|
||||
import { _getActivities, _getActivitiesByServerId, _getActivitiesByType, _getActivityById } from './activityRemoteService';
|
||||
import { _getActivities, _getActivitiesByServerId, _getActivitiesByType, _getActivityById } from '../memoryCache/activityData';
|
||||
import { getGroupShopDataShow } from './groupShopService';
|
||||
import { getAllSnsLinkDataShow } from './bindPhoneService';
|
||||
import { getPlayerForgeDataShow } from './forgeService';
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
import { MemComBtlTeam } from './../domain/battleField/ComBattleTeamField';
|
||||
import { ItemModel } from './../db/Item';
|
||||
import { BATTLE_REWARD_TYPE, ITEM_CHANGE_REASON, IT_TYPE, PUSH_ROUTE } from './../consts';
|
||||
import { FriendRelationModel } from './../db/FriendRelation';
|
||||
import { RoleModel, RoleType } from './../db/Role';
|
||||
import { EquipPrintDropType, EquipPrintDropModel } from './../db/EquipPrintDrop';
|
||||
import { STATUS } from './../consts/statusCode';
|
||||
import { COM_TEAM_STATUS, FRIEND_DROP_TYPE, COM_BTL_CONST, FRIEND_DROP_MAX } from './../consts';
|
||||
import { RoleStatus, ComBattleTeamModel, ComBattleTeamType, ComBattleReward } from './../db/ComBattleTeam';
|
||||
import { getRandEelm, getRandValue, resResult, ratioReward, getRandValueByMinMax, getRandEelmWithWeight, getRobotInfo, getRandSingleEelm } from "../pubUtils/util";
|
||||
import { getRandRobot } from "./battleService";
|
||||
import { MemComBtlTeam } from '../../domain/battleField/ComBattleTeamField';
|
||||
import { ItemModel } from '../../db/Item';
|
||||
import { BATTLE_REWARD_TYPE, ITEM_CHANGE_REASON, IT_TYPE, PUSH_ROUTE } from '../../consts';
|
||||
import { FriendRelationModel } from '../../db/FriendRelation';
|
||||
import { RoleModel, RoleType } from '../../db/Role';
|
||||
import { STATUS } from '../../consts/statusCode';
|
||||
import { COM_TEAM_STATUS, FRIEND_DROP_TYPE, COM_BTL_CONST, FRIEND_DROP_MAX } from '../../consts';
|
||||
import { RoleStatus, ComBattleTeamModel, ComBattleTeamType, ComBattleReward } from '../../db/ComBattleTeam';
|
||||
import { getRandEelm, getRandValue, resResult, ratioReward, getRandValueByMinMax, getRandEelmWithWeight, getRobotInfo, getRandSingleEelm } from "../../pubUtils/util";
|
||||
import { getRandRobot } from "../battleService";
|
||||
import { Channel, ChannelService, pinus } from 'pinus';
|
||||
import { TREASURE, EXTERIOR, FRIEND } from '../pubUtils/dicParam';
|
||||
import { getFriendLvAdd } from './friendService';
|
||||
import { getRoleIds } from '../pubUtils/friendUtil';
|
||||
import { getComTeamSidByCode, getCreatedTeamByLv, getTeamSearchByLv, rmCreatedTeamFromRedis, rmRoleFromQueue, setCreatedTeamToRedis } from './redisService';
|
||||
import { getRewardByBlueprtId, gameData, getBossHpByBlueprtId, getDicBlueprtById } from '../pubUtils/data';
|
||||
import { getZeroPointD, nowSeconds } from '../pubUtils/timeUtil';
|
||||
import { addItems, getFriendPointObject, handleCost } from './role/rewardService';
|
||||
import { addUserToTeamChannel, delTeamChannel, sendMessageToTeam, sendMessageToUsersWithSuc, sendMessageToUserWithSuc } from './pushService';
|
||||
import { checkTaskInComBattleEnd } from './task/taskService';
|
||||
import moment = require('moment');
|
||||
import { RewardInter } from '../pubUtils/interface';
|
||||
import { FriendPointModel } from '../db/FriendPoint';
|
||||
import { TREASURE, EXTERIOR, FRIEND } from '../../pubUtils/dicParam';
|
||||
import { getFriendLvAdd } from '../friendService';
|
||||
import { getRoleIds } from '../../pubUtils/friendUtil';
|
||||
import { getComTeamSidByCode, getCreatedTeamByLv, getTeamSearchByLv, rmCreatedTeamFromRedis, rmRoleFromQueue, setCreatedTeamToRedis } from '../redisService';
|
||||
import { getRewardByBlueprtId, gameData, getBossHpByBlueprtId, getDicBlueprtById } from '../../pubUtils/data';
|
||||
import { getZeroPointD, nowSeconds } from '../../pubUtils/timeUtil';
|
||||
import { addItems, getFriendPointObject, handleCost } from '../role/rewardService';
|
||||
import { addUserToTeamChannel, delTeamChannel, sendMessageToTeam, sendMessageToUsersWithSuc, sendMessageToUserWithSuc } from '../pushService';
|
||||
import { checkTaskInComBattleEnd } from '../task/taskService';
|
||||
import { RewardInter } from '../../pubUtils/interface';
|
||||
import { FriendPointModel } from '../../db/FriendPoint';
|
||||
import { isComBattleTimeLimit } from '../../pubUtils/battleUtils';
|
||||
import { clearComBtlTimer, deleteComBattle, getComTeamByCode, getComTeamTimerByCode, getRobotHurtTimer, setComTeamTimer, setRobotHurtTimerIfNotExist } from '../memoryCache/comBattleData';
|
||||
|
||||
/**
|
||||
* 在给定的品质列表中随机返回一定数量的藏宝图Id
|
||||
@@ -142,21 +142,6 @@ export function checkComBattleResult(teamStatus) {
|
||||
// return { status: 0, fixReward };
|
||||
// }
|
||||
|
||||
export function clearComBtlTimer(teamCode: string, timerMap: Map<string, NodeJS.Timer>) {
|
||||
let timer = timerMap.get(teamCode);
|
||||
if (timer) {
|
||||
clearTimeout(timer);
|
||||
}
|
||||
}
|
||||
|
||||
export function setComBtlTimer(teamCode: string, timer: NodeJS.Timer, timerMap: Map<string, NodeJS.Timer>) {
|
||||
let preTimer = timerMap.get(teamCode);
|
||||
if (preTimer) {
|
||||
clearTimeout(preTimer);
|
||||
}
|
||||
timerMap.set(teamCode, timer);
|
||||
}
|
||||
|
||||
export async function getRealReward(blueprtId: number, roleSts: RoleStatus[], roleSt: RoleStatus, hasTimeExtraReward: boolean): Promise<ComBattleReward[]> {
|
||||
let dicReward = getRewardByBlueprtId(blueprtId);
|
||||
if(!dicReward) return [];
|
||||
@@ -270,7 +255,7 @@ function updateRobotKilled(bossHp: number, roleSt: RoleStatus) {
|
||||
}
|
||||
}
|
||||
|
||||
export async function handleComBtlProgress(teamStatus: MemComBtlTeam, robotHurtTimer: Map<string, NodeJS.Timer>, teamMap: Map<string, MemComBtlTeam>) {
|
||||
export async function handleComBtlProgress(teamStatus: MemComBtlTeam) {
|
||||
const { teamCode } = teamStatus;
|
||||
// 判断战斗是否结束
|
||||
let battleSt = checkComBattleResult(teamStatus);
|
||||
@@ -295,10 +280,10 @@ export async function handleComBtlProgress(teamStatus: MemComBtlTeam, robotHurtT
|
||||
if (res === false) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
|
||||
}
|
||||
|
||||
clearRobotHurtTimer(teamStatus, robotHurtTimer);
|
||||
clearRobotHurtTimer(teamStatus);
|
||||
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_COMPLETE, { teamCode, result });
|
||||
|
||||
teamMap.delete(teamCode);
|
||||
deleteComBattle(teamCode);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -342,35 +327,31 @@ export function updateRobotHurt(teamStatus: MemComBtlTeam, roleSt: RoleStatus) {
|
||||
* @param {RoleStatus} roleSt
|
||||
* @param {number} interval
|
||||
* @param {Channel} channel
|
||||
* @param {Map<string, NodeJS.Timer>} robotHurtTimer
|
||||
*/
|
||||
export function updateRobotHurtByTime(teamStatus: MemComBtlTeam, roleSt: RoleStatus, interval: number, robotHurtTimer: Map<string, NodeJS.Timer>, teamMap: Map<string, MemComBtlTeam>) {
|
||||
const timerKey = `${teamStatus.teamCode}_${roleSt.roleId}`;
|
||||
export function updateRobotHurtByTime(teamStatus: MemComBtlTeam, roleSt: RoleStatus, interval: number) {
|
||||
const robotTimer = setInterval(() => {
|
||||
const robotTotalHurt = teamStatus.bossHp * COM_BTL_CONST.ROBOT_HURT_RATIO;
|
||||
if (roleSt.totalDmg < robotTotalHurt && teamStatus.bossCurHp > 0 && teamMap.has(teamStatus.teamCode)) {
|
||||
let team = getComTeamByCode(teamStatus.teamCode);
|
||||
if (roleSt.totalDmg < robotTotalHurt && teamStatus.bossCurHp > 0 && team) {
|
||||
updateRobotHurt(teamStatus, roleSt);
|
||||
handleComBtlProgress(teamStatus, robotHurtTimer, teamMap);
|
||||
handleComBtlProgress(teamStatus);
|
||||
} else {
|
||||
clearInterval(robotTimer);
|
||||
}
|
||||
}, interval * 1000);
|
||||
if (!robotHurtTimer.has(timerKey)) {
|
||||
robotHurtTimer.set(timerKey, robotTimer);
|
||||
}
|
||||
setRobotHurtTimerIfNotExist(teamStatus.teamCode, roleSt.roleId, robotTimer);
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 清理机器人伤害的 timer
|
||||
* @export
|
||||
* @param {*} teamStatus 寻宝队伍状态
|
||||
* @param {Map<string, NodeJS.Timer>} robotHurtTimer
|
||||
* @param {MemComBtlTeam} teamStatus 寻宝队伍状态
|
||||
*/
|
||||
export function clearRobotHurtTimer(teamStatus, robotHurtTimer: Map<string, NodeJS.Timer>) {
|
||||
export function clearRobotHurtTimer(teamStatus: { teamCode: string, roleStatus: RoleStatus[] }) {
|
||||
teamStatus.roleStatus.forEach(st => {
|
||||
const timerKey = `${teamStatus.teamCode}_${st.roleId}`;
|
||||
if (st.isRobot === true && robotHurtTimer.has(timerKey)) {
|
||||
clearInterval(robotHurtTimer.get(timerKey));
|
||||
let robotHurtTimer = getRobotHurtTimer(teamStatus.teamCode, st.roleId);
|
||||
if (st.isRobot === true && robotHurtTimer) {
|
||||
clearInterval(robotHurtTimer);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -402,7 +383,7 @@ export function getComBtlLvByPlayerLv(playerLv: number) {
|
||||
return { minLv, maxLv }
|
||||
}
|
||||
|
||||
export async function dismissTeam(teamStatus: MemComBtlTeam, teamMap: Map<string, MemComBtlTeam>, roleId: string, teamDisTimer: Map<string, NodeJS.Timer>) {
|
||||
export async function dismissTeam(teamStatus: MemComBtlTeam, roleId: string) {
|
||||
const { teamCode } = teamStatus;
|
||||
if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
|
||||
if (teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR);
|
||||
@@ -411,23 +392,23 @@ export async function dismissTeam(teamStatus: MemComBtlTeam, teamMap: Map<string
|
||||
let team = await ComBattleTeamModel.removeTeam(teamCode);
|
||||
if (!team) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR);
|
||||
|
||||
let rmSt = teamMap.delete(teamCode);
|
||||
let rmSt = deleteComBattle(teamCode);
|
||||
if (!rmSt) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR);
|
||||
|
||||
rmCreatedTeamFromRedis(teamCode, teamStatus.lv);
|
||||
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_DISMISS, { teamCode });
|
||||
delTeamChannel(teamCode);
|
||||
clearComBtlTimer(teamCode, teamDisTimer); // 队伍解散停止解散计时
|
||||
clearComBtlTimer(teamCode); // 队伍解散停止解散计时
|
||||
return resResult(STATUS.SUCCESS);
|
||||
}
|
||||
|
||||
export function setDismissTimer(teamStatus: MemComBtlTeam, teamMap: Map<string, MemComBtlTeam>, roleId: string, teamDisTimer: Map<string, NodeJS.Timer>) {
|
||||
export function setDismissTimer(teamStatus: MemComBtlTeam, roleId: string) {
|
||||
// if (teamIsFullToStart(teamStatus)) {
|
||||
clearComBtlTimer(teamStatus.teamCode, teamDisTimer);
|
||||
clearComBtlTimer(teamStatus.teamCode);
|
||||
let timer = setTimeout(async () => {
|
||||
await dismissTeam(teamStatus, teamMap, roleId, teamDisTimer);
|
||||
await dismissTeam(teamStatus, roleId);
|
||||
}, COM_BTL_CONST.CAP_START_TIME);
|
||||
teamDisTimer.set(teamStatus.teamCode, timer);
|
||||
setComTeamTimer(teamStatus.teamCode, timer);;
|
||||
// }
|
||||
}
|
||||
|
||||
@@ -640,7 +621,7 @@ export function teamIsFullToStart(comTeam: MemComBtlTeam) {
|
||||
* @param {number} roleLv 真实玩家等级,用来做机器人等级基准
|
||||
* @param {number} [count=1]
|
||||
*/
|
||||
export async function addRobotsToTeam(comTeam: MemComBtlTeam, roleId: string, roleCe: number, roleLv: number, teamMap: Map<string, MemComBtlTeam>, teamDisTimer: Map<string, NodeJS.Timer>, count = 1) {
|
||||
export async function addRobotsToTeam(comTeam: MemComBtlTeam, roleId: string, roleCe: number, roleLv: number, count = 1) {
|
||||
const { teamCode, roleStatus } = comTeam;
|
||||
let hasCap = roleStatus.findIndex(cur => cur.isCap) != -1;
|
||||
const { robotStArr, robotIdArr } = getRandComBtlRobots(roleCe, comTeam.ceLimit, roleLv, count);
|
||||
@@ -653,7 +634,7 @@ export async function addRobotsToTeam(comTeam: MemComBtlTeam, roleId: string, ro
|
||||
await ComBattleTeamModel.addRole(teamCode, st);
|
||||
}
|
||||
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_JOIN, { teamInfo: comTeam })
|
||||
setDismissTimer(comTeam, teamMap, roleId, teamDisTimer);
|
||||
setDismissTimer(comTeam, roleId);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -664,7 +645,7 @@ export async function addRobotsToTeam(comTeam: MemComBtlTeam, roleId: string, ro
|
||||
* @param {Map<string, MemComBtlTeam>} teamMap
|
||||
* @param {Map<string, NodeJS.Timer>} teamDisTimer
|
||||
*/
|
||||
export async function addRobotsLater(comTeam: MemComBtlTeam, roleInfo: RoleType, teamMap: Map<string, MemComBtlTeam>, teamDisTimer: Map<string, NodeJS.Timer>) {
|
||||
export async function addRobotsLater(comTeam: MemComBtlTeam, roleInfo: RoleType) {
|
||||
const teamStatus = comTeam;
|
||||
const { teamCode, lv: blueprtLv } = teamStatus;
|
||||
const { roleId, lv } = roleInfo;
|
||||
@@ -677,9 +658,9 @@ export async function addRobotsLater(comTeam: MemComBtlTeam, roleInfo: RoleType,
|
||||
for (let robotIdx = 0; robotIdx < robotCnt; robotIdx++) {
|
||||
const joinTime = getRandValueByMinMax(COM_BTL_CONST.MIN_CAP_TIME, COM_BTL_CONST.MAX_CAP_TIME, 0);
|
||||
setTimeout(async () => {
|
||||
const curTeamStatus = teamMap.get(teamCode);
|
||||
const curTeamStatus = getComTeamByCode(teamCode);
|
||||
if (validToJoin(curTeamStatus)) {
|
||||
await addRobotsToTeam(curTeamStatus, roleId, topLineupCe, lv, teamMap, teamDisTimer, 1);
|
||||
await addRobotsToTeam(curTeamStatus, roleId, topLineupCe, lv, 1);
|
||||
}
|
||||
}, joinTime);
|
||||
}
|
||||
@@ -718,4 +699,11 @@ export async function checkTeamStatusAndSend(teamCode: string, roleId: string, s
|
||||
if(team && (team.status == 2|| team.status == 3)) {
|
||||
await sendMessageToUserWithSuc(roleId, PUSH_ROUTE.TEAM_COMPLETE, { teamCode, result: team.status == 2? true: false, timeout: team.timeout }, sid);
|
||||
}
|
||||
}
|
||||
|
||||
export async function startTeam(team: MemComBtlTeam) {
|
||||
team.status = COM_TEAM_STATUS.FIGHTING;
|
||||
team.startTime = nowSeconds();
|
||||
team.endTime = nowSeconds() + COM_BTL_CONST.BTL_TIME_LMT/1000;
|
||||
team.hasTimeExtraReward = isComBattleTimeLimit();
|
||||
}
|
||||
@@ -3,7 +3,6 @@ import { PrivateChatRec } from './../db/ChatInfo';
|
||||
import { RoleModel } from './../db/Role';
|
||||
import { GroupMessageModel } from './../db/GroupMessage';
|
||||
import { CounterModel } from './../db/Counter';
|
||||
import { STATUS } from './../consts/statusCode';
|
||||
import { PrivateMessageModel, PrivateMessageParam, PrivateMessageType } from './../db/PrivateMessage';
|
||||
import { GroupMessageParam, GroupMessageType } from '../db/GroupMessage';
|
||||
import { genCode, resResult } from '../pubUtils/util';
|
||||
@@ -14,8 +13,6 @@ import { ChatInfoModel } from '../db/ChatInfo';
|
||||
import { AccuseRecModel, AccueseParam } from '../db/AccuseRec';
|
||||
import { getSimpleRoleInfo, getSimpleRoleInfos } from './roleService';
|
||||
import { sendMessageToAllWithSuc, sendMessageToCityWithSuc, sendMessageToGuildWithSuc, sendMessageToServerWithSuc, sendMessageToTeam, sendMessageToUserWithSuc } from './pushService';
|
||||
import { comBtlLvInvalid } from './comBattleService';
|
||||
import { gameData } from '../pubUtils/data';
|
||||
import { RegionModel } from '../db/Region';
|
||||
import { getAllGroupOfServer, getGVGGroupIdOfServer, getGVGServersByGroupId } from './serverService';
|
||||
import { GVGLeagueModel } from '../db/GVGLeague';
|
||||
|
||||
@@ -15,9 +15,8 @@ import { getFriendList, getApplyList } from './friendService';
|
||||
import { getDailyBattleList } from './dailyBattleService';
|
||||
import { getExpeditionStatus } from './expeditionService';
|
||||
import { getTowerStatus, getHungupRewards, getTasks } from './battleService';
|
||||
import { getAllAssistCnt, getCapExtraCnt, getComBtlLvByPlayerLv } from './comBattleService';
|
||||
import { getAllAssistCnt, getCapExtraCnt, getComBtlLvByPlayerLv } from './battle/comBattleService';
|
||||
import { getDungeonData } from './dungeonService';
|
||||
import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
|
||||
import { nowSeconds, getZeroPoint } from '../pubUtils/timeUtil';
|
||||
import { getGachaList, getVisitedHeroList } from './activity/gachaService';
|
||||
import { getSchoolList } from './roleService';
|
||||
@@ -49,10 +48,10 @@ import { INFO_WINDOW } from '../pubUtils/dicParam';
|
||||
import { getLadderData } from './ladderService';
|
||||
import { dispatch } from '../pubUtils/dispatcher';
|
||||
import { PvpDataReturn } from '../domain/battleField/pvp';
|
||||
import { getHiddenData } from './dataService';
|
||||
import { ArtifactModel } from '../db/Artifact';
|
||||
import { ActivityItemModel } from '../db/ActivityItem';
|
||||
import { LinkModel } from '../db/Link';
|
||||
import { getHiddenData } from './memoryCache/hiddenData';
|
||||
|
||||
/**
|
||||
* init: 初始的时候是否推送 true-推 false-不推
|
||||
|
||||
@@ -4,12 +4,7 @@ import { ITEM_CHANGE_REASON, PUSH_ROUTE } from '../consts';
|
||||
import { HiddenDataModelType } from '../db/HiddenData';
|
||||
import { sendMessageToAllServersWithSuc } from './pushService';
|
||||
import { itemLogger } from '../util/logger';
|
||||
|
||||
export function setHiddenData(heroes: number[], goods: number[], refTime: number) {
|
||||
pinus.app.set('hiddenHeroees', heroes||[]);
|
||||
pinus.app.set('hiddenGoods', goods||[]);
|
||||
pinus.app.set('hiddenRefTime', refTime||0);
|
||||
}
|
||||
import { getHiddenData, setHiddenData } from './memoryCache/hiddenData';
|
||||
|
||||
export async function setHiddenDataToMemory(data: HiddenDataModelType, nextData: HiddenDataModelType) {
|
||||
let heroes = data?.heroes??[];
|
||||
@@ -40,15 +35,6 @@ async function sendUpdateMessage(origin: {heroes: number[], items: number[], ref
|
||||
}
|
||||
}
|
||||
|
||||
export function getHiddenData() {
|
||||
let heroes: number[] = pinus.app.get('hiddenHeroees')||[];
|
||||
let goods: number[] = pinus.app.get('hiddenGoods')||[];
|
||||
let refTime = pinus.app.get('hiddenRefTime')||0;
|
||||
return {
|
||||
refTime, heroes, items: goods
|
||||
}
|
||||
}
|
||||
|
||||
export function filterHeroes<T>(arr: T[], cb?: (obj: T) => number, roleId?: string) {
|
||||
return arr.filter(obj => {
|
||||
let hid = cb? cb(obj): (typeof obj == 'number'? obj: 0);
|
||||
|
||||
@@ -1,25 +1,19 @@
|
||||
// 军团活动蛮夷入侵城门血量等数据存储
|
||||
|
||||
import { GUILD_ACTIVITY_STATUS } from "../../consts";
|
||||
import { Member } from "../../domain/battleField/guildActivity";
|
||||
import { CityActivityData } from "../../domain/battleField/guildActivity";
|
||||
import { getCityActivityGateHp } from "./guildActivityService";
|
||||
|
||||
// 军团诸侯混战等数据
|
||||
export class CityActivityObject {
|
||||
public guildActivityStatus = GUILD_ACTIVITY_STATUS.WAITING; // 活动状态 0-未开始 1-已开始 2-已结束
|
||||
private gateHp: Map<string, number> = new Map(); // 城门血条,每个cityId有一条血条 serverId&cityId => gateHp
|
||||
private maxHp: Map<string, number> = new Map(); // 城门血条,每个cityId最大城门血量 serverId&cityId => gateHp
|
||||
private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
|
||||
private cities: Map<string, string[]> = new Map(); // 各个城池参与的军团 serverId&cityId => [guildCode]
|
||||
private guilds: Map<string, number> = new Map(); // 军团所在的城池 guildCode => cityId
|
||||
private sentCity: string[] = [];
|
||||
private startTime: number = 0;
|
||||
data: CityActivityData = new CityActivityData();
|
||||
|
||||
private getKey(serverId: number, cityId: number) {
|
||||
|
||||
public getKey(serverId: number, cityId: number) {
|
||||
return `${serverId}_${cityId}`;
|
||||
}
|
||||
|
||||
private decodeKey(key: string) {
|
||||
public decodeKey(key: string) {
|
||||
let arr = key.split('_');
|
||||
return {
|
||||
serverId: parseInt(arr[0]),
|
||||
@@ -30,25 +24,29 @@ export class CityActivityObject {
|
||||
public getObj( serverId: number, cityId: number, guildCode: string) {
|
||||
let key = this.getKey(serverId, cityId);
|
||||
return {
|
||||
gateHp: this.gateHp.get(key),
|
||||
maxHp: this.maxHp.get(key),
|
||||
members: this.members.get(guildCode),
|
||||
city: this.cities.get(key),
|
||||
guild: this.guilds.get(guildCode)
|
||||
gateHp: this.data.gateHp.get(key),
|
||||
maxHp: this.data.maxHp.get(key),
|
||||
members: this.data.members.get(guildCode),
|
||||
city: this.data.cities.get(key),
|
||||
guild: this.data.guilds.get(guildCode)
|
||||
}
|
||||
}
|
||||
|
||||
public startActivity() {
|
||||
this.startTime = Date.now();
|
||||
this.guildActivityStatus = GUILD_ACTIVITY_STATUS.START;
|
||||
this.data.startTime = Date.now();
|
||||
this.data.guildActivityStatus = GUILD_ACTIVITY_STATUS.START;
|
||||
}
|
||||
|
||||
public endActivity() {
|
||||
this.guildActivityStatus = GUILD_ACTIVITY_STATUS.END;
|
||||
this.data.guildActivityStatus = GUILD_ACTIVITY_STATUS.END;
|
||||
}
|
||||
|
||||
public getStatus() {
|
||||
return this.data.guildActivityStatus;
|
||||
}
|
||||
|
||||
public getTimeGap() {
|
||||
return Math.floor((Date.now() - this.startTime)/1000);
|
||||
return Math.floor((Date.now() - this.data.startTime)/1000);
|
||||
}
|
||||
|
||||
public lockCity(serverId: number, cityId: number) {
|
||||
@@ -65,18 +63,18 @@ export class CityActivityObject {
|
||||
// this.guilds.delete(guildCode);
|
||||
// }
|
||||
// this.cities.delete(key);
|
||||
this.sentCity.push(key);
|
||||
this.data.sentCity.push(key);
|
||||
}
|
||||
|
||||
public hasSent(serverId: number, cityId: number) {
|
||||
let key = this.getKey(serverId, cityId);
|
||||
return this.sentCity.indexOf(key) != -1;
|
||||
return this.data.sentCity.indexOf(key) != -1;
|
||||
}
|
||||
|
||||
public getAllCities() {
|
||||
let allCities = new Array<{ serverId: number, cityId: number, guildCodes: string[]}>();
|
||||
let serverlists = new Array<number>();
|
||||
for(let [key, guildCodes] of this.cities) {
|
||||
for(let [key, guildCodes] of this.data.cities) {
|
||||
let { serverId, cityId } = this.decodeKey(key);
|
||||
if(!this.hasSent(serverId, cityId)) {
|
||||
allCities.push({ serverId, cityId, guildCodes });
|
||||
@@ -88,53 +86,53 @@ export class CityActivityObject {
|
||||
|
||||
public getGuildsInCity(serverId: number, cityId: number) {
|
||||
let key = this.getKey(serverId, cityId);
|
||||
return this.cities.get(key)||[];
|
||||
return this.data.cities.get(key)||[];
|
||||
}
|
||||
|
||||
public getMembersOfGuild(guildCode: string) {
|
||||
return this.members.get(guildCode)||[];
|
||||
return this.data.members.get(guildCode)||[];
|
||||
}
|
||||
|
||||
public async getGateHpAndInc(serverId: number, cityId: number, inc: number = 0) {
|
||||
let key = this.getKey(serverId, cityId);
|
||||
let gateHp = this.gateHp.get(key);
|
||||
if(!this.gateHp.has(key)) {
|
||||
let gateHp = this.data.gateHp.get(key);
|
||||
if(!this.data.gateHp.has(key)) {
|
||||
gateHp = await getCityActivityGateHp(serverId, cityId);
|
||||
this.gateHp.set(key, gateHp);
|
||||
this.maxHp.set(key, gateHp);
|
||||
this.data.gateHp.set(key, gateHp);
|
||||
this.data.maxHp.set(key, gateHp);
|
||||
}
|
||||
if(inc != 0) {
|
||||
gateHp += inc;
|
||||
this.gateHp.set(key, gateHp);
|
||||
this.data.gateHp.set(key, gateHp);
|
||||
}
|
||||
if(gateHp <= 0) gateHp = 0;
|
||||
return { gateHp, maxHp: this.maxHp.get(key)||0 }
|
||||
return { gateHp, maxHp: this.data.maxHp.get(key)||0 }
|
||||
}
|
||||
|
||||
public pushMembers(guildCode: string, roleId: string, job: number, code: string) {
|
||||
|
||||
if(this.members.has(guildCode)) {
|
||||
let members = this.members.get(guildCode);
|
||||
if(this.data.members.has(guildCode)) {
|
||||
let members = this.data.members.get(guildCode);
|
||||
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
|
||||
members.push({ roleId, job, code });
|
||||
}
|
||||
} else {
|
||||
let arr = new Array<string>();
|
||||
arr.push(roleId);
|
||||
this.members.set(guildCode, [{ roleId, job, code }]);
|
||||
this.data.members.set(guildCode, [{ roleId, job, code }]);
|
||||
}
|
||||
}
|
||||
|
||||
public pushGuild(guildCode: string, serverId: number, cityId: number) {
|
||||
let key = this.getKey(serverId, cityId);
|
||||
if(!this.cities.has(key)) {
|
||||
this.cities.set(key, [guildCode]);
|
||||
if(!this.data.cities.has(key)) {
|
||||
this.data.cities.set(key, [guildCode]);
|
||||
} else {
|
||||
let arr = this.cities.get(key);
|
||||
let arr = this.data.cities.get(key);
|
||||
if(!arr.includes(guildCode)) {
|
||||
arr.push(guildCode);
|
||||
}
|
||||
}
|
||||
this.guilds.set(guildCode, cityId);
|
||||
this.data.guilds.set(guildCode, cityId);
|
||||
}
|
||||
}
|
||||
@@ -1,75 +1,72 @@
|
||||
|
||||
// 军团活动蛮夷入侵城门血量等数据存储
|
||||
|
||||
import { Member, GateMembersRec } from "../../domain/battleField/guildActivity";
|
||||
import { Member, GateMembersRec, GateActivityData } from "../../domain/battleField/guildActivity";
|
||||
|
||||
export class GateActivityObject {
|
||||
public startTime: number;
|
||||
private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
|
||||
private membersRecord: Map<string, GateMembersRec> = new Map(); // 每个成员的回合数和敌军数,防刷 recCode => GateMembersRec
|
||||
private guilds: Map<number, string[]> = new Map(); // 参加的所有军团 server => [guildCode]
|
||||
|
||||
data: GateActivityData = new GateActivityData();
|
||||
|
||||
public getObj(guildCode: string, serverId: number) {
|
||||
// console.log(guildCode, serverId)
|
||||
return {
|
||||
members: this.members.get(guildCode)||[],
|
||||
memberesRecord: [...this.membersRecord],
|
||||
guilds: this.guilds.get(serverId)||[]
|
||||
members: this.data.members.get(guildCode)||[],
|
||||
memberesRecord: [...this.data.membersRecord],
|
||||
guilds: this.data.guilds.get(serverId)||[]
|
||||
}
|
||||
}
|
||||
|
||||
public startActivity() {
|
||||
this.startTime = Date.now();
|
||||
this.data.startTime = Date.now();
|
||||
}
|
||||
|
||||
public getTimeGap() {
|
||||
return Math.floor((Date.now() - this.startTime)/1000);
|
||||
return Math.floor((Date.now() - this.data.startTime)/1000);
|
||||
}
|
||||
|
||||
public getGuilds() {
|
||||
return this.guilds;
|
||||
return this.data.guilds;
|
||||
}
|
||||
|
||||
public pushMembers(guildCode: string, serverId: number, roleId: string, job: number, code: string) {
|
||||
let member: Member;
|
||||
if(this.members.has(guildCode)) {
|
||||
let members = this.members.get(guildCode);
|
||||
if(this.data.members.has(guildCode)) {
|
||||
let members = this.data.members.get(guildCode);
|
||||
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
|
||||
member = { roleId, job, code }
|
||||
members.push(member);
|
||||
}
|
||||
} else {
|
||||
member = { roleId, job, code }
|
||||
this.members.set(guildCode, [member]);
|
||||
this.data.members.set(guildCode, [member]);
|
||||
}
|
||||
if(this.guilds.has(serverId)) {
|
||||
let arr = this.guilds.get(serverId);
|
||||
if(this.data.guilds.has(serverId)) {
|
||||
let arr = this.data.guilds.get(serverId);
|
||||
if(!arr.includes(guildCode)) arr.push(guildCode);
|
||||
this.guilds.set(serverId, arr);
|
||||
this.data.guilds.set(serverId, arr);
|
||||
} else {
|
||||
this.guilds.set(serverId, [guildCode]);
|
||||
this.data.guilds.set(serverId, [guildCode]);
|
||||
}
|
||||
return member;
|
||||
}
|
||||
|
||||
public getMemberRecord(recCode: string, roleId: string) {
|
||||
return this.membersRecord.get(recCode)||new GateMembersRec(roleId)
|
||||
return this.data.membersRecord.get(recCode)||new GateMembersRec(roleId)
|
||||
}
|
||||
|
||||
public setMemberRecord(recCode: string, newMemberRecord: GateMembersRec) {
|
||||
this.membersRecord.set(recCode, newMemberRecord);
|
||||
this.data.membersRecord.set(recCode, newMemberRecord);
|
||||
}
|
||||
|
||||
public delMemberRecord(recCode: string) {
|
||||
this.membersRecord.delete(recCode);
|
||||
this.data.membersRecord.delete(recCode);
|
||||
}
|
||||
|
||||
public delGuildRecord(guildCode: string, serverId: number) {
|
||||
let guildList = this.guilds.get(serverId);
|
||||
let guildList = this.data.guilds.get(serverId);
|
||||
if(guildList) {
|
||||
let index = guildList.indexOf(guildCode);
|
||||
guildList.splice(index, 1);
|
||||
}
|
||||
this.members.delete(guildCode);
|
||||
this.data.members.delete(guildCode);
|
||||
}
|
||||
}
|
||||
@@ -15,15 +15,11 @@ import { genAuction, getGuildAuctionBasicNum, getGuildAuctionRewards, getRewardT
|
||||
import { sendMailByContent } from "../mailService";
|
||||
import { GuildActivityCityType, GuildActivityCityModel } from "../../db/GuildActivityCity";
|
||||
import { DicCityActivity } from "../../pubUtils/dictionary/DicCityActivity";
|
||||
import { CityActivityObject } from "./cityActivityObj";
|
||||
import { GateActivityObject } from "./gateActivityObj";
|
||||
import { RaceActivityObject } from "./raceActivityObj";
|
||||
import { Rank } from "../rankService";
|
||||
import { BossInstanceModel } from "../../db/BossInstance";
|
||||
import { UserGuildModel } from "../../db/UserGuild";
|
||||
import { addActive } from "../guildService";
|
||||
import { ActivePlayer, GuildRecord, ServerRecordModel } from "../../db/ServerRecords";
|
||||
import { Attack } from "../../domain/battleField/pvp";
|
||||
import { getHonourObject } from "../role/rewardService";
|
||||
import { sendMessageToCityWithSuc, sendMessageToGuildWithSuc, sendMessageToServerWithSuc, sendMessageToUserWithSuc } from "../pushService";
|
||||
import { saveGuildGateHpLog } from "../../pubUtils/logUtil";
|
||||
@@ -31,39 +27,10 @@ import { GuildActivityCityDeclareModel } from "../../db/GuildActivityCityDeclare
|
||||
import { getRandSingleEelm } from "../../pubUtils/util";
|
||||
import { CounterModel } from "../../db/Counter";
|
||||
import { setInterval } from "timers";
|
||||
import { DicRaceActivity } from "../../pubUtils/dictionary/DicRaceActivity";
|
||||
import { dispatch } from "../../pubUtils/dispatcher";
|
||||
import { GuildModel } from "../../db/Guild";
|
||||
import { getCityActivityObj, getGateActivityObj, getRaceActivityObj } from "../memoryCache/guildActivityData";
|
||||
|
||||
let gateActivityObj: GateActivityObject;
|
||||
let cityActivityObj: CityActivityObject;
|
||||
let raceActivityObj: RaceActivityObject;
|
||||
export function getGateActivityObj() {
|
||||
if (!gateActivityObj) {
|
||||
gateActivityObj = new GateActivityObject();
|
||||
}
|
||||
return gateActivityObj;
|
||||
}
|
||||
|
||||
export function getCityActivityObj() {
|
||||
if (!cityActivityObj) {
|
||||
cityActivityObj = new CityActivityObject();
|
||||
}
|
||||
return cityActivityObj;
|
||||
}
|
||||
|
||||
export function getRaceActivityObj() {
|
||||
if (!raceActivityObj) {
|
||||
raceActivityObj = new RaceActivityObject();
|
||||
}
|
||||
return raceActivityObj;
|
||||
}
|
||||
|
||||
export function clearActivityObj() {
|
||||
gateActivityObj = undefined;
|
||||
cityActivityObj = undefined;
|
||||
raceActivityObj = undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* 定时任务,获得前一天的活跃玩家中位数武将战力
|
||||
@@ -878,14 +845,14 @@ export function getGAIndexInPinus(aid: number) {
|
||||
export function getDeclareIndex() {
|
||||
let index = getGAIndexInPinus(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY);
|
||||
let obj = getCityActivityObj();
|
||||
if(obj.guildActivityStatus == GUILD_ACTIVITY_STATUS.START) return index;
|
||||
if(obj.getStatus() == GUILD_ACTIVITY_STATUS.START) return index;
|
||||
return index + 1;
|
||||
}
|
||||
|
||||
export function getJoinIndex() {
|
||||
let index = getGAIndexInPinus(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY);
|
||||
let obj = getRaceActivityObj();
|
||||
if(obj.status == GUILD_ACTIVITY_STATUS.START || obj.status == GUILD_ACTIVITY_STATUS.END) return index;
|
||||
if(obj.getStatus() == GUILD_ACTIVITY_STATUS.START || obj.getStatus() == GUILD_ACTIVITY_STATUS.END) return index;
|
||||
return index + 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,63 +1,30 @@
|
||||
|
||||
// 军团活动蛮夷入侵城门血量等数据存储
|
||||
|
||||
import { Member, GateMembersRec, WoodenHorse, Event, WoodenHorseMember, RaceActivityRankParam } from "../../domain/battleField/guildActivity";
|
||||
import { RewardInter } from "../../pubUtils/interface";
|
||||
import { WoodenHorse, Event, WoodenHorseMember, RaceActivityRankParam, RaceActivityData, MemberInfo, GuildInfo } from "../../domain/battleField/guildActivity";
|
||||
import { getRaceEventItems, gameData } from "../../pubUtils/data";
|
||||
import { GuildModel } from "../../db/Guild";
|
||||
import { sendSingleRaceActEndMsg } from "./guildActivityService";
|
||||
import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, PUSH_ROUTE, GUILD_ACTIVITY_STATUS, DEBUG_MAGIC_WORD } from "../../consts";
|
||||
import { getRandEelm, sortArrRandom, resResult, getRandResultByMember } from "../../pubUtils/util";
|
||||
import { sendMessageToGuildWithSuc, sendMessageToServerWithSuc, sendMessageToUserWithSuc } from "../pushService";
|
||||
|
||||
class MemberInfo extends Member {
|
||||
isQuit: boolean = false;
|
||||
|
||||
constructor(roleId: string, job: number, code: string) {
|
||||
super();
|
||||
this.roleId = roleId;
|
||||
this.job = job;
|
||||
this.code = code;
|
||||
}
|
||||
|
||||
public quit() {
|
||||
this.isQuit = true;
|
||||
}
|
||||
}
|
||||
|
||||
class GuildInfo {
|
||||
serverId: number;
|
||||
guildCode: string;
|
||||
isDissmiss: boolean = false;
|
||||
|
||||
constructor(serverId: number, guildCode: string) {
|
||||
this.serverId = serverId;
|
||||
this.guildCode = guildCode;
|
||||
}
|
||||
|
||||
dismiss() {
|
||||
this.isDissmiss = true;
|
||||
}
|
||||
}
|
||||
import { RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, PUSH_ROUTE, GUILD_ACTIVITY_STATUS, RACE_ACTIVITY_STATUS } from "../../consts";
|
||||
import { getRandEelm, sortArrRandom, getRandResultByMember } from "../../pubUtils/util";
|
||||
import { sendMessageToGuildWithSuc, sendMessageToUserWithSuc } from "../pushService";
|
||||
import { GUILDACTIVITY } from "../../pubUtils/dicParam";
|
||||
|
||||
// 粮草先行
|
||||
export class RaceActivityObject {
|
||||
public status = GUILD_ACTIVITY_STATUS.WAITING; // 活动状态 0-未开始 1-已开始 2-已结束
|
||||
private allStartTime = 0; // 开启时间,每天晚上8点
|
||||
private guildList: GuildInfo[] = []; // 所有军团
|
||||
private members: Map<string, MemberInfo[]> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
|
||||
private woodenHorses: Map<string, WoodenHorse> = new Map(); // 每个军团的木牛流马 guildCode => WoodenHorse
|
||||
private events: Map<string, Event[]> = new Map(); // 每个军团遇到的事件
|
||||
private items: Map<string, RewardInter[]> = new Map(); // 每个玩家的道具 roleId => [{id, count}]
|
||||
private hasSentGuild: string[] = [];
|
||||
data: RaceActivityData = new RaceActivityData();
|
||||
|
||||
public getStatus() {
|
||||
return this.data.status;
|
||||
}
|
||||
|
||||
public getItem(roleId: string) {
|
||||
return this.items.get(roleId)||[]
|
||||
return this.data.items.get(roleId)||[]
|
||||
}
|
||||
|
||||
// 是否加入过
|
||||
public getMember(guildCode: string, roleId: string) {
|
||||
let member = this.members.get(guildCode)||[];
|
||||
let member = this.data.members.get(guildCode)||[];
|
||||
return member.find(cur => cur.roleId == roleId);
|
||||
}
|
||||
|
||||
@@ -65,7 +32,11 @@ export class RaceActivityObject {
|
||||
let member = this.getMember(guildCode, roleId);
|
||||
if(!member) return member;
|
||||
let wh = await this.getWoodenHorse(guildCode, serverId);
|
||||
wh.updateMemberSid(roleId, sid);
|
||||
let index = wh.members.findIndex(cur => cur.roleId == roleId);
|
||||
if(index != -1) {
|
||||
wh.members[index].updateSid(sid);
|
||||
}
|
||||
|
||||
return member
|
||||
}
|
||||
|
||||
@@ -73,7 +44,7 @@ export class RaceActivityObject {
|
||||
let member = this.getMember(guildCode, roleId);
|
||||
if(!member) return member;
|
||||
let wh = await this.getWoodenHorse(guildCode, serverId);
|
||||
wh.leaveMemberSid(roleId);
|
||||
this.leaveMemberSid(wh, roleId);
|
||||
|
||||
return member
|
||||
}
|
||||
@@ -83,42 +54,42 @@ export class RaceActivityObject {
|
||||
if(!member) return;
|
||||
member.quit();
|
||||
let wh = await this.getWoodenHorse(guildCode, serverId);
|
||||
wh.leaveMemberSid(roleId, true);
|
||||
this.leaveMemberSid(wh, roleId, true);
|
||||
}
|
||||
|
||||
public dismiss(guildCode: string) {
|
||||
let guild = this.guildList.find(guild => guild.guildCode == guildCode);
|
||||
let guild = this.data.guildList.find(guild => guild.guildCode == guildCode);
|
||||
if(!guild) return;
|
||||
guild.dismiss();
|
||||
this.woodenHorses.delete(guildCode);
|
||||
this.data.woodenHorses.delete(guildCode);
|
||||
}
|
||||
|
||||
// 加入member
|
||||
private pushMember(guildCode: string, roleId: string, job: number, code: string) {
|
||||
if(!this.members.has(guildCode)) {
|
||||
this.members.set(guildCode, []);
|
||||
if(!this.data.members.has(guildCode)) {
|
||||
this.data.members.set(guildCode, []);
|
||||
}
|
||||
this.members.get(guildCode).push(new MemberInfo(roleId, job, code));
|
||||
this.data.members.get(guildCode).push(new MemberInfo(roleId, job, code));
|
||||
}
|
||||
|
||||
public getGuilds() {
|
||||
return this.guildList.filter(cur => !cur.isDissmiss);
|
||||
return this.data.guildList.filter(cur => !cur.isDissmiss);
|
||||
}
|
||||
|
||||
public getMembersOfGuild(guildCode: string) {
|
||||
let members = this.members.get(guildCode)||[];
|
||||
let members = this.data.members.get(guildCode)||[];
|
||||
return members.filter(cur => !cur.isQuit);
|
||||
}
|
||||
|
||||
public getAllWoodenHorses() {
|
||||
return this.woodenHorses;
|
||||
return this.data.woodenHorses;
|
||||
}
|
||||
|
||||
public async getRanks(serverId: number, guildCode?: string) {
|
||||
let myRank: RaceActivityRankParam = null;
|
||||
let ranks: RaceActivityRankParam[] = [];
|
||||
let myIndex = -1;
|
||||
for(let [_, _wh] of this.woodenHorses) {
|
||||
for(let [_, _wh] of this.data.woodenHorses) {
|
||||
if(_wh.serverId == serverId && _wh.status != GUILD_ACTIVITY_STATUS.WAITING) {
|
||||
let wh = await this.getWoodenHorse(_wh.guildCode, _wh.serverId);
|
||||
if(wh) {
|
||||
@@ -152,10 +123,10 @@ export class RaceActivityObject {
|
||||
public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string, isDebug = false) {
|
||||
let woodenHorse = await this.getWoodenHorse(guildCode, serverId, isDebug);
|
||||
if(!woodenHorse) return false;
|
||||
woodenHorse.joinMember(roleId, roleName, sid, code)
|
||||
this.joinMember(woodenHorse, roleId, roleName, sid, code)
|
||||
this.pushMember(guildCode, roleId, job, code);
|
||||
|
||||
if(this.status == GUILD_ACTIVITY_STATUS.START) {
|
||||
if(this.data.status == GUILD_ACTIVITY_STATUS.START) {
|
||||
// this.sendRandItemsToMembers([member], woodenHorse, woodenHorse.remainItems);
|
||||
this.woodenHorseStartRace(woodenHorse);
|
||||
}
|
||||
@@ -164,22 +135,22 @@ export class RaceActivityObject {
|
||||
|
||||
// 获取某个军团的木马状态
|
||||
public async getWoodenHorse(guildCode: string, serverId: number, isDebug: boolean = false) {
|
||||
if(!this.woodenHorses.has(guildCode)) {
|
||||
if(!this.data.woodenHorses.has(guildCode)) {
|
||||
this.initEvents(guildCode);
|
||||
if(isDebug) {
|
||||
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildCode, 0, serverId, this.allStartTime, false));
|
||||
this.guildList.push(new GuildInfo(serverId, guildCode));
|
||||
this.data.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildCode, 0, serverId, this.data.allStartTime, false));
|
||||
this.data.guildList.push(new GuildInfo(serverId, guildCode));
|
||||
} else {
|
||||
let guild = await GuildModel.findByCode(guildCode, serverId);
|
||||
if(!guild) return undefined;
|
||||
let { name: guildName, guildCe } = guild;
|
||||
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId, this.allStartTime, false));
|
||||
this.guildList.push(new GuildInfo(serverId, guildCode));
|
||||
this.data.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId, this.data.allStartTime, false));
|
||||
this.data.guildList.push(new GuildInfo(serverId, guildCode));
|
||||
}
|
||||
}
|
||||
let woodenHorse = this.woodenHorses.get(guildCode);
|
||||
let events = this.events.get(guildCode)||[];
|
||||
let needSendEnd = woodenHorse.calCurWoodenHorse(events);
|
||||
let woodenHorse = this.data.woodenHorses.get(guildCode);
|
||||
let events = this.data.events.get(guildCode)||[];
|
||||
let needSendEnd = this.calCurWoodenHorse(woodenHorse, events);
|
||||
if (needSendEnd) { // 抵达后发送奖励,发送消息,结算
|
||||
await sendSingleRaceActEndMsg(guildCode, woodenHorse);
|
||||
}
|
||||
@@ -194,12 +165,12 @@ export class RaceActivityObject {
|
||||
if(!rec) return false;
|
||||
}
|
||||
let event = new Event(id, fromGuild, toGuild, count);
|
||||
if(!this.events.has(toGuild)) {
|
||||
this.events.set(toGuild, [event]);
|
||||
if(!this.data.events.has(toGuild)) {
|
||||
this.data.events.set(toGuild, [event]);
|
||||
} else {
|
||||
let events = this.events.get(toGuild)||[];
|
||||
let events = this.data.events.get(toGuild)||[];
|
||||
events.push(event);
|
||||
this.events.set(toGuild, events);
|
||||
this.data.events.set(toGuild, events);
|
||||
}
|
||||
let { guildRank, myGuildRank, myIndex } = await this.getRanks(serverId, toGuild);
|
||||
if(myGuildRank) {
|
||||
@@ -219,10 +190,10 @@ export class RaceActivityObject {
|
||||
|
||||
// 定时任务到,开始比赛,设置开始赛道,发放初始道具
|
||||
public startRace() {
|
||||
this.status = GUILD_ACTIVITY_STATUS.START;
|
||||
if(this.allStartTime == 0) this.allStartTime = Date.now();
|
||||
this.data.status = GUILD_ACTIVITY_STATUS.START;
|
||||
if(this.data.allStartTime == 0) this.data.allStartTime = Date.now();
|
||||
let guildCodes = new Array<string>();
|
||||
for(let [code, woodenHorse] of this.woodenHorses) {
|
||||
for(let [code, woodenHorse] of this.data.woodenHorses) {
|
||||
if(woodenHorse.memberCnt > 0) {
|
||||
this.woodenHorseStartRace(woodenHorse);
|
||||
guildCodes.push(code);
|
||||
@@ -232,14 +203,18 @@ export class RaceActivityObject {
|
||||
}
|
||||
|
||||
public stopRace() {
|
||||
this.status = GUILD_ACTIVITY_STATUS.END;
|
||||
for(let [_, woodenHorse] of this.woodenHorses) {
|
||||
woodenHorse.stopRace();
|
||||
this.data.status = GUILD_ACTIVITY_STATUS.END;
|
||||
for(let [_, woodenHorse] of this.data.woodenHorses) {
|
||||
woodenHorse.status = RACE_ACTIVITY_STATUS.END;
|
||||
}
|
||||
}
|
||||
|
||||
private woodenHorseStartRace(woodenHorse: WoodenHorse) {
|
||||
woodenHorse.startRace(this.allStartTime);
|
||||
woodenHorse.status = RACE_ACTIVITY_STATUS.START;
|
||||
woodenHorse.time = Date.now();
|
||||
woodenHorse.startTime = Date.now();
|
||||
woodenHorse.allStartTime = this.data.allStartTime;
|
||||
|
||||
let members = woodenHorse.members;
|
||||
let normalItems = getRaceEventItems();
|
||||
this.sendRandItemsToMembers(members, woodenHorse, normalItems);
|
||||
@@ -262,7 +237,7 @@ export class RaceActivityObject {
|
||||
addItems.get(member.roleId).items.push({ id, count });
|
||||
}
|
||||
}
|
||||
woodenHorse.setRemainItem(id, randResult.remain, max);
|
||||
this.setRemainItem(woodenHorse, id, randResult.remain, max);
|
||||
}
|
||||
for(let [_roleId, {member, items}] of addItems) {
|
||||
member.setReceived(true);
|
||||
@@ -272,8 +247,8 @@ export class RaceActivityObject {
|
||||
|
||||
// 初始进入就随机9个灵球事件
|
||||
public initEvents(guildCode: string) {
|
||||
if(!this.events.get(guildCode)) {
|
||||
this.events.set(guildCode, []);
|
||||
if(!this.data.events.get(guildCode)) {
|
||||
this.data.events.set(guildCode, []);
|
||||
}
|
||||
let dicEncounter = gameData.raceActivityEncounter; // 距离=>事件类型
|
||||
let goodEventNum = Math.floor(dicEncounter.eventNum/2);
|
||||
@@ -288,17 +263,17 @@ export class RaceActivityObject {
|
||||
for(let [distance, type] of dicEncounter.events) {
|
||||
if(type == RACE_EVENT_TYPE.ITEM) {
|
||||
let event = new Event(RACE_EVENT.ITEM, guildCode, guildCode, 1, distance);
|
||||
this.events.get(guildCode).push(event);
|
||||
this.data.events.get(guildCode).push(event);
|
||||
} else if (type == RACE_EVENT_TYPE.EVENT) {
|
||||
let event = new Event(events[index], guildCode, guildCode, 1, distance);
|
||||
this.events.get(guildCode).push(event);
|
||||
this.data.events.get(guildCode).push(event);
|
||||
index ++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public getEvents(guildCode: string, distance: number) {
|
||||
let events = this.events.get(guildCode)||[];
|
||||
let events = this.data.events.get(guildCode)||[];
|
||||
let result = new Array<Event>();
|
||||
for(let event of events) {
|
||||
let { endTime, endDistance } = event;
|
||||
@@ -323,7 +298,7 @@ export class RaceActivityObject {
|
||||
}
|
||||
|
||||
private handleItems(roleId: string, sid: string, incItems: {id: number, count: number}[]) {
|
||||
let items = this.items.get(roleId)||[];
|
||||
let items = this.data.items.get(roleId)||[];
|
||||
let sendItems = new Array<{id: number, count: number}>();
|
||||
for(let {id, count: inc} of incItems) {
|
||||
let curItem = items.find(cur => cur.id == id);
|
||||
@@ -337,17 +312,17 @@ export class RaceActivityObject {
|
||||
sendItems.push({ id, count: curItem.count });
|
||||
}
|
||||
}
|
||||
this.items.set(roleId, items);
|
||||
this.data.items.set(roleId, items);
|
||||
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.RACE_ITEM_UPDATE, { items: sendItems }, sid);
|
||||
return items;
|
||||
}
|
||||
|
||||
public send(guildCode: string) {
|
||||
this.hasSentGuild.push(guildCode);
|
||||
this.data.hasSentGuild.push(guildCode);
|
||||
}
|
||||
|
||||
public hasSend(guildCode: string) {
|
||||
return this.hasSentGuild.indexOf(guildCode) != -1;
|
||||
return this.data.hasSentGuild.indexOf(guildCode) != -1;
|
||||
}
|
||||
|
||||
public async calServerHorses(serverId: number) {
|
||||
@@ -408,5 +383,178 @@ export class RaceActivityObject {
|
||||
}
|
||||
return woodenHorseList
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 根据时间计算当前木马速度距离耐久等
|
||||
* @param events
|
||||
* @returns {boolean} needSendEnd 是否跑到终点发送结束新号
|
||||
*/
|
||||
public calCurWoodenHorse(woodenHorse: WoodenHorse, events: Event[]): boolean {
|
||||
if(woodenHorse.status == RACE_ACTIVITY_STATUS.END) return false;
|
||||
|
||||
if(woodenHorse.status == RACE_ACTIVITY_STATUS.START) {
|
||||
if(woodenHorse.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) {
|
||||
woodenHorse.distance = GUILDACTIVITY.RACEACTIVITY_LENGTH;
|
||||
woodenHorse.status = RACE_ACTIVITY_STATUS.END;
|
||||
woodenHorse.speed = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
woodenHorse.distance = Math.floor((woodenHorse.distance + (Date.now() - woodenHorse.time)/1000 * woodenHorse.speed ) * 1000)/1000; // 1位小数点
|
||||
woodenHorse.time = Date.now();
|
||||
}
|
||||
let effectiveEvents = new Array<Event>();
|
||||
for(let i = 0; i < events.length; i++) {
|
||||
let event = events[i];
|
||||
if(event.useDistance() && event.startDistance && woodenHorse.distance > event.startDistance) {
|
||||
let startTime = Date.now() - Math.floor((woodenHorse.distance - event.startDistance) / woodenHorse.speed);
|
||||
event.setStartTime(startTime); // 距离生效的事件的实际生效时间,主要用于速度叠加顺序
|
||||
}
|
||||
let isEffective = false;
|
||||
if(event.useTime()) {
|
||||
if(event.startTime <= Date.now() && event.endTime > Date.now()) {
|
||||
isEffective = true;
|
||||
}
|
||||
if(event.endTime < Date.now()) {
|
||||
if(event.endTime && event.startTime == event.endTime) {
|
||||
isEffective = true;
|
||||
}
|
||||
let index = events.findIndex(cur => cur.id == event.id);
|
||||
events.splice(index, 1);
|
||||
}
|
||||
}
|
||||
if(event.useDistance()) {
|
||||
if(event.startDistance <= woodenHorse.distance && event.endDistance > woodenHorse.distance) {
|
||||
isEffective = true;
|
||||
}
|
||||
if(event.endDistance < woodenHorse.distance) {
|
||||
if(event.endDistance && event.startDistance == event.endDistance) {
|
||||
isEffective = true;
|
||||
}
|
||||
let index = events.findIndex(cur => cur.id == event.id);
|
||||
events.splice(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
if(isEffective) {
|
||||
effectiveEvents.push(event);
|
||||
}
|
||||
}
|
||||
|
||||
effectiveEvents.sort((a, b) => a.startTime - b.startTime);
|
||||
woodenHorse.speed = GUILDACTIVITY.RACE_INIT_SPEED + woodenHorse.memberCnt * GUILDACTIVITY.RACE_PER_SPEED;
|
||||
for(let { id, count, endTime } of effectiveEvents) {
|
||||
this.calEvent(woodenHorse, id, count, endTime);
|
||||
}
|
||||
if(woodenHorse.durability <= 0) {
|
||||
woodenHorse.status = RACE_ACTIVITY_STATUS.BREAK;
|
||||
woodenHorse.speed = 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private calEvent(woodenHorse: WoodenHorse, id: number, count: number = 1, endTime?: number) {
|
||||
let { effect } = gameData.raceActivityEvents.get(id);
|
||||
|
||||
switch (id) {
|
||||
case RACE_EVENT.LIANNU:
|
||||
if (woodenHorse.shieldTime < Date.now()) {
|
||||
if (woodenHorse.shield >= count) {
|
||||
woodenHorse.shield -= count;
|
||||
} else {
|
||||
woodenHorse.shield = 0;
|
||||
woodenHorse.durability -= (count - woodenHorse.shield) * effect[0];
|
||||
if(woodenHorse.durability > 100) woodenHorse.durability = 100;
|
||||
if(woodenHorse.durability < 0) woodenHorse.durability = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RACE_EVENT.GUISHOUYINFU:
|
||||
if (woodenHorse.shieldTime < Date.now()) {
|
||||
woodenHorse.time = endTime;
|
||||
woodenHorse.speed = effect[1]||0.1;
|
||||
}
|
||||
break;
|
||||
case RACE_EVENT.FENGCHE:
|
||||
case RACE_EVENT.WUGUIBANYUNFU:
|
||||
woodenHorse.speed *= Math.pow(1 + effect[0] / 100, count); break;
|
||||
case RACE_EVENT.LUDUN:
|
||||
woodenHorse.shield += count * effect[0]; break;
|
||||
case RACE_EVENT.TIANSHIDUNFU:
|
||||
woodenHorse.shieldTime = endTime; break;
|
||||
case RACE_EVENT.JIASU_1:
|
||||
woodenHorse.speed *= Math.pow(1 + effect[0] / 100, count); break;
|
||||
case RACE_EVENT.JIASU_2:
|
||||
woodenHorse.speed += effect[0]; break;
|
||||
case RACE_EVENT.HUIFU_1:
|
||||
woodenHorse.durability += effect[0];
|
||||
if(woodenHorse.durability > 100) woodenHorse.durability = 100;
|
||||
if(woodenHorse.durability < 0) woodenHorse.durability = 0;
|
||||
break;
|
||||
case RACE_EVENT.JIANSU_1:
|
||||
woodenHorse.speed *= Math.pow(1 - effect[0] / 100, count); break;
|
||||
case RACE_EVENT.JIANSU_2:
|
||||
woodenHorse.speed -= effect[0];
|
||||
if(woodenHorse.speed < 0) woodenHorse.speed = 0;
|
||||
break;
|
||||
case RACE_EVENT.SHANGHAI_1:
|
||||
woodenHorse.durability -= effect[0];
|
||||
if(woodenHorse.durability > 100) woodenHorse.durability = 100;
|
||||
if(woodenHorse.durability < 0) woodenHorse.durability = 0;
|
||||
break;
|
||||
case RACE_EVENT.ITEM:
|
||||
let onlineMembers = woodenHorse.members.filter(member => member.isOnline);
|
||||
let memberCnt = onlineMembers.length;
|
||||
console.log('##### HANDLE_ITEM', memberCnt, onlineMembers)
|
||||
|
||||
let ranMember: WoodenHorseMember[] = getRandEelm(onlineMembers, GUILDACTIVITY.RACEACTIVITY_EVENT_MEMBERCNT);
|
||||
if(ranMember.length <= 0) ranMember = onlineMembers;
|
||||
for(let member of ranMember) {
|
||||
let item = gameData.raceEventItems;
|
||||
member.addTempItems(item);
|
||||
}
|
||||
let normalItems = getRaceEventItems();
|
||||
|
||||
for(let [id, {total, max}] of normalItems) {
|
||||
let randResult = getRandResultByMember(total, max, memberCnt);
|
||||
for(let i = 0; i < onlineMembers.length; i++) {
|
||||
let count = randResult.arr[i]||0;
|
||||
if(count > 0) {
|
||||
onlineMembers[i].addTempItem({ id, count });
|
||||
normalItems.get(id).total -= count;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public joinMember(woodenHorse: WoodenHorse, roleId: string, roleName: string, sid: string, code: string) {
|
||||
let index = woodenHorse.members.findIndex(cur => cur.roleId == roleId)
|
||||
if(index == -1) {
|
||||
let member = new WoodenHorseMember(roleId, roleName, sid, code);
|
||||
woodenHorse.members.push(member);
|
||||
woodenHorse.speed++;
|
||||
woodenHorse.memberCnt++;
|
||||
return member;
|
||||
} else {
|
||||
return woodenHorse.members[index];
|
||||
}
|
||||
}
|
||||
|
||||
public leaveMemberSid(woodenHorse: WoodenHorse, roleId: string, isQuit = false) {
|
||||
let index = woodenHorse.members.findIndex(cur => cur.roleId == roleId);
|
||||
if(index != -1) {
|
||||
woodenHorse.members[index].leave();
|
||||
}
|
||||
if(isQuit) woodenHorse.memberCnt--;
|
||||
if(woodenHorse.memberCnt < 0) woodenHorse.memberCnt = 0;
|
||||
}
|
||||
|
||||
public setRemainItem(woodenHorse: WoodenHorse, id: number, remain: number, max: number) {
|
||||
woodenHorse.remainItems.set(id, { total: remain, max });
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,17 +1,10 @@
|
||||
// 存在激战期的内存数据
|
||||
|
||||
import { pinus } from "pinus";
|
||||
import { GVG_CATAPULT, GVG_PERIOD } from "../../consts";
|
||||
import { GVGTeamModel, GVGTeamType } from "../../db/GVGTeam";
|
||||
import { GVG_CATAPULT } from "../../consts";
|
||||
import { GVGTeamType } from "../../db/GVGTeam";
|
||||
import { GVGTeamMem } from "../../domain/battleField/gvgBattle";
|
||||
import { dispatch } from "../../pubUtils/dispatcher";
|
||||
import { getGVGPeriodData } from "./gvgService";
|
||||
import { redisClient } from "../redisService";
|
||||
|
||||
// 积分点占领情况,groupId_serverType_cityId -> GVGBattleData
|
||||
const gvgBattleMap: Map<string, GVGBattleData> = new Map();
|
||||
|
||||
class GVGBattleData {
|
||||
export class GVGBattleData {
|
||||
public groupKey: string; // 战区
|
||||
|
||||
private teams: Map<string, GVGTeamMem> = new Map(); // 队伍, teamCode => team
|
||||
@@ -224,34 +217,4 @@ class GVGBattleData {
|
||||
public setLeagueTech(leagueCode: string, activeTech: number[]) {
|
||||
this.leagueActiveTech.set(leagueCode, activeTech);
|
||||
}
|
||||
}
|
||||
|
||||
export function getGVGBattleData(groupKey: string) {
|
||||
if(!gvgBattleMap.has(groupKey)) {
|
||||
gvgBattleMap.set(groupKey, new GVGBattleData(groupKey));
|
||||
}
|
||||
return gvgBattleMap.get(groupKey);
|
||||
}
|
||||
|
||||
export function getGVGBattleMap() {
|
||||
return gvgBattleMap;
|
||||
}
|
||||
|
||||
export async function initTeamToMem() {
|
||||
let sid = pinus.app.getServerId();
|
||||
let servers = pinus.app.getServersByType('guild');
|
||||
let { configId, period } = getGVGPeriodData();
|
||||
if(period != GVG_PERIOD.BATTLE) return;
|
||||
let teams = await GVGTeamModel.findByConfigId(configId);
|
||||
for(let team of teams) {
|
||||
if(team.isBroken) continue;
|
||||
if((await dispatch(redisClient(), team.cityId.toString(), servers, 'guild'))?.id == sid) {
|
||||
let teamObj = getGVGBattleData(team.groupKey);
|
||||
teamObj.enterCity(team);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function clearBattleMemory() {
|
||||
gvgBattleMap.clear();
|
||||
}
|
||||
@@ -6,7 +6,7 @@ import { gameData, getGVGBattleRankReward } from "../../pubUtils/data";
|
||||
import { COUNTER, GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_BATTLE_RANK_TYPE, GVG_PERIOD, GVG_POINT_TYPE, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from "../../consts";
|
||||
import { getTimeFun, nowSeconds } from "../../pubUtils/timeUtil";
|
||||
import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
|
||||
import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory";
|
||||
import { getGVGBattleData, getGVGBattleMap } from "../memoryCache/gvgBattleData";
|
||||
import { GVGAttackSpine, GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
|
||||
import { GVG } from "../../pubUtils/dicParam";
|
||||
import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral";
|
||||
@@ -516,6 +516,7 @@ export async function gvgBattleSeconds() {
|
||||
await redisAddSettleScore(team, addScore);
|
||||
}
|
||||
}
|
||||
|
||||
// 向下推送区域数据
|
||||
let spinesByCity = new Map<number, GVGTeamSpineInMap[]>();
|
||||
for(let areaId of teamObj.findAreas()) {
|
||||
@@ -758,4 +759,19 @@ export async function getBattleRank(redisKey: REDIS_KEY, keyParam: KeyNameParam,
|
||||
}
|
||||
}
|
||||
return { ranks, myRank }
|
||||
}
|
||||
|
||||
export async function initTeamToMem() {
|
||||
let sid = pinus.app.getServerId();
|
||||
let servers = pinus.app.getServersByType('guild');
|
||||
let { configId, period } = getGVGPeriodData();
|
||||
if(period != GVG_PERIOD.BATTLE) return;
|
||||
let teams = await GVGTeamModel.findByConfigId(configId);
|
||||
for(let team of teams) {
|
||||
if(team.isBroken) continue;
|
||||
if((await dispatch(redisClient(), team.cityId.toString(), servers, 'guild'))?.id == sid) {
|
||||
let teamObj = getGVGBattleData(team.groupKey);
|
||||
teamObj.enterCity(team);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,9 +16,8 @@ import { LeagueLeader } from "../../domain/rank";
|
||||
import { GVG } from "../../pubUtils/dicParam";
|
||||
import { getZeroPointD } from "../../pubUtils/timeUtil";
|
||||
import { resResult } from "../../pubUtils/util";
|
||||
import { sendMessageToUserWithSuc } from "../pushService";
|
||||
import { updateUserInfo } from "../redisService";
|
||||
import { getGVGBattleData } from "./gvgBattleMemory";
|
||||
import { getGVGBattleData } from "../memoryCache/gvgBattleData";
|
||||
import { guildJoinLeagueRecord } from "./gvgRecService";
|
||||
import { calLeagueCe, getCurPeriod, getGroupKey, getGVGConfig, getGVGPeriodData, getGVGServerType } from "./gvgService";
|
||||
|
||||
|
||||
57
game-server/app/services/memoryCache/comBattleData.ts
Normal file
57
game-server/app/services/memoryCache/comBattleData.ts
Normal file
@@ -0,0 +1,57 @@
|
||||
import { pinus } from "pinus";
|
||||
import { MemComBtlTeam } from "../../domain/battleField/ComBattleTeamField";
|
||||
|
||||
let teamMap = new Map<string, MemComBtlTeam>();
|
||||
let teamDisTimer = new Map<string, NodeJS.Timer>();
|
||||
let robotHurtTimer = new Map<string, NodeJS.Timer>();
|
||||
|
||||
|
||||
export function addComTeam(teamCode: string, team: MemComBtlTeam) {
|
||||
teamMap.set(teamCode, team);
|
||||
pinus.app.set('teamMap', teamMap);
|
||||
return teamMap
|
||||
}
|
||||
|
||||
export function getTeamMap() {
|
||||
return teamMap;
|
||||
}
|
||||
|
||||
export function getComTeamByCode(teamCode: string) {
|
||||
return teamMap.get(teamCode);
|
||||
}
|
||||
|
||||
export function deleteComBattle(teamCode: string) {
|
||||
let rmSt = teamMap.delete(teamCode);
|
||||
return rmSt
|
||||
}
|
||||
|
||||
export function getComTeamTimerByCode(teamCode: string) {
|
||||
return teamDisTimer.get(teamCode)
|
||||
}
|
||||
|
||||
export function setComTeamTimer(teamCode: string, timer: NodeJS.Timer) {
|
||||
teamDisTimer.set(teamCode, timer);
|
||||
pinus.app.set('teamDisTimer', teamDisTimer);
|
||||
}
|
||||
|
||||
export function clearComBtlTimer(teamCode: string) {
|
||||
let timer = getComTeamTimerByCode(teamCode);
|
||||
if (timer) {
|
||||
clearTimeout(timer);
|
||||
teamDisTimer.delete(teamCode)
|
||||
}
|
||||
pinus.app.set('teamDisTimer', teamDisTimer);
|
||||
}
|
||||
|
||||
export function getRobotHurtTimer(teamCode: string, roleId: string) {
|
||||
const timerKey = `${teamCode}_${roleId}`;
|
||||
return robotHurtTimer.get(timerKey);
|
||||
}
|
||||
|
||||
export function setRobotHurtTimerIfNotExist(teamCode: string, roleId: string, robotTimer: NodeJS.Timer) {
|
||||
const timerKey = `${teamCode}_${roleId}`;
|
||||
if(!robotHurtTimer.has(timerKey)) {
|
||||
robotHurtTimer.set(timerKey, robotTimer);
|
||||
pinus.app.set('robotHurtTimer', robotHurtTimer);
|
||||
}
|
||||
}
|
||||
38
game-server/app/services/memoryCache/guildActivityData.ts
Normal file
38
game-server/app/services/memoryCache/guildActivityData.ts
Normal file
@@ -0,0 +1,38 @@
|
||||
import { pinus } from "pinus";
|
||||
import { CityActivityObject } from "../guildActivity/cityActivityObj";
|
||||
import { GateActivityObject } from "../guildActivity/gateActivityObj";
|
||||
import { RaceActivityObject } from "../guildActivity/raceActivityObj";
|
||||
|
||||
let gateActivityObj: GateActivityObject = null;
|
||||
let cityActivityObj: CityActivityObject = null;
|
||||
let raceActivityObj: RaceActivityObject = null;
|
||||
|
||||
export function getGateActivityObj() {
|
||||
if (!gateActivityObj) {
|
||||
gateActivityObj = new GateActivityObject();
|
||||
pinus.app.set('gateActivityObj', gateActivityObj);
|
||||
}
|
||||
return gateActivityObj;
|
||||
}
|
||||
|
||||
export function getCityActivityObj() {
|
||||
if (!cityActivityObj) {
|
||||
cityActivityObj = new CityActivityObject();
|
||||
pinus.app.set('cityActivityObj', cityActivityObj);
|
||||
}
|
||||
return cityActivityObj;
|
||||
}
|
||||
|
||||
export function getRaceActivityObj() {
|
||||
if (!raceActivityObj) {
|
||||
raceActivityObj = new RaceActivityObject();
|
||||
pinus.app.set('raceActivityObj', raceActivityObj);
|
||||
}
|
||||
return raceActivityObj;
|
||||
}
|
||||
|
||||
export function clearActivityObj() {
|
||||
gateActivityObj = undefined;
|
||||
cityActivityObj = undefined;
|
||||
raceActivityObj = undefined;
|
||||
}
|
||||
21
game-server/app/services/memoryCache/gvgBattleData.ts
Normal file
21
game-server/app/services/memoryCache/gvgBattleData.ts
Normal file
@@ -0,0 +1,21 @@
|
||||
import { pinus } from "pinus";
|
||||
import { GVGBattleData } from "../gvg/gvgBattleMemory";
|
||||
|
||||
// 积分点占领情况,groupId_serverType_cityId -> GVGBattleData
|
||||
const gvgBattleMap: Map<string, GVGBattleData> = new Map();
|
||||
|
||||
export function getGVGBattleData(groupKey: string) {
|
||||
if(!gvgBattleMap.has(groupKey)) {
|
||||
gvgBattleMap.set(groupKey, new GVGBattleData(groupKey));
|
||||
pinus.app.set('gvgBattleMap', gvgBattleMap);
|
||||
}
|
||||
return gvgBattleMap.get(groupKey);
|
||||
}
|
||||
|
||||
export function getGVGBattleMap() {
|
||||
return gvgBattleMap;
|
||||
}
|
||||
|
||||
export function clearBattleMemory() {
|
||||
gvgBattleMap.clear();
|
||||
}
|
||||
17
game-server/app/services/memoryCache/hiddenData.ts
Normal file
17
game-server/app/services/memoryCache/hiddenData.ts
Normal file
@@ -0,0 +1,17 @@
|
||||
import { pinus } from "pinus";
|
||||
|
||||
|
||||
export function setHiddenData(heroes: number[], goods: number[], refTime: number) {
|
||||
pinus.app.set('hiddenHeroees', heroes||[]);
|
||||
pinus.app.set('hiddenGoods', goods||[]);
|
||||
pinus.app.set('hiddenRefTime', refTime||0);
|
||||
}
|
||||
|
||||
export function getHiddenData() {
|
||||
let heroes: number[] = pinus.app.get('hiddenHeroees')||[];
|
||||
let goods: number[] = pinus.app.get('hiddenGoods')||[];
|
||||
let refTime = pinus.app.get('hiddenRefTime')||0;
|
||||
return {
|
||||
refTime, heroes, items: goods
|
||||
}
|
||||
}
|
||||
@@ -41,7 +41,7 @@ import { LadderMatchRecModel } from '../db/LadderMatchRec';
|
||||
import { LadderMatchModel } from '../db/LadderMatch';
|
||||
import { getGroupShopTimers, refundGroupShop, setGroupShopToSetSum } from './activity/groupShopService';
|
||||
import { HiddenDataModel, HiddenDataModelType } from '../db/HiddenData';
|
||||
import { setHiddenData, setHiddenDataToMemory } from './dataService';
|
||||
import { setHiddenDataToMemory } from './dataService';
|
||||
import { GVGConfigModel } from '../db/GVGConfig';
|
||||
import { createNewGVGConfig, initLeaguePrepare } from './gvg/gvgService';
|
||||
import { getFightTimeByPeriod, saveVestigeRankSchedule, gvgBattlePeriodSchedule } from './gvg/gvgFightService';
|
||||
@@ -52,6 +52,7 @@ import { MonthlyFundData } from "../domain/activityField/monthlyFundField";
|
||||
import { RewardInter } from '../pubUtils/interface';
|
||||
import { stringToRewardInter } from './activity/giftPackageService';
|
||||
import { autoCreateServerSchedule } from './serverService';
|
||||
import { setHiddenData } from './memoryCache/hiddenData';
|
||||
|
||||
const PER_SECOND = 1 * 1000;
|
||||
const PER_DAY = 24 * 60 * 60;
|
||||
|
||||
@@ -1,23 +1,8 @@
|
||||
import { COM_BTL_CONST, COM_TEAM_STATUS } from '../../consts';
|
||||
import { gameData, getBossHpByBlueprtId, getDicBlueprtById } from '../../pubUtils/data';
|
||||
import { COM_TEAM_STATUS } from '../../consts';
|
||||
import { getBossHpByBlueprtId, getDicBlueprtById } from '../../pubUtils/data';
|
||||
import ComBattleTeam from './../../db/ComBattleTeam';
|
||||
import { cloneDeep } from 'lodash'
|
||||
import { FriendParams } from '../roleField/friend';
|
||||
import { nowSeconds } from '../../pubUtils/timeUtil';
|
||||
import moment = require('moment');
|
||||
|
||||
/**
|
||||
* 拷贝敌军数组并添加当前血量字段
|
||||
* @param source 原敌军数组,不包含当前血量字段
|
||||
*/
|
||||
export function transBossHpArr(source: Array<{ dataId: number, hp: number, actorId: number }>): Array<{ dataId: number, hp: number, curHp: number, actorId: number }> {
|
||||
let desArr = [];
|
||||
source.forEach(elem => {
|
||||
let { hp } = elem;
|
||||
desArr.push(Object.assign(elem, { curHp: hp }));
|
||||
});
|
||||
return cloneDeep(desArr);
|
||||
}
|
||||
import { transBossHpArr } from '../../pubUtils/battleUtils';
|
||||
|
||||
|
||||
export class MemComBtlTeam extends ComBattleTeam {
|
||||
@@ -50,13 +35,6 @@ export class MemComBtlTeam extends ComBattleTeam {
|
||||
findMemberByRoleId(roleId: string) {
|
||||
return this.roleStatus.find(cur => cur.roleId == roleId);
|
||||
}
|
||||
|
||||
startTeam() {
|
||||
this.status = COM_TEAM_STATUS.FIGHTING;
|
||||
this.startTime = nowSeconds();
|
||||
this.endTime = nowSeconds() + COM_BTL_CONST.BTL_TIME_LMT/1000;
|
||||
this.hasTimeExtraReward = isComBattleTimeLimit();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -75,18 +53,3 @@ export class MemComBtlTeam extends ComBattleTeam {
|
||||
this.status = comBattle.status;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 当前是否是有加成的特殊时间
|
||||
*/
|
||||
export function isComBattleTimeLimit() {
|
||||
let arr = gameData.comBattleRewardTime;
|
||||
for(let { from, to } of arr) {
|
||||
let fromTime = moment(moment().format(`YYYY-MM-DD ${from}`)).valueOf();
|
||||
let toTime = moment(moment().format(`YYYY-MM-DD ${to}`)).valueOf();
|
||||
let now = moment().valueOf();
|
||||
if(fromTime <= now && toTime >= now) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -1,20 +1,11 @@
|
||||
import { GUILDACTIVITY } from "../../pubUtils/dicParam";
|
||||
import { SimpleGuildRankParam, SimpleRoleRankParam } from '../rank'
|
||||
import { prop } from "@typegoose/typegoose";
|
||||
import { CITY_STATUS, RACE_ACTIVITY_STATUS, RACE_EVENT, RACE_EVENT_TYPE } from "../../consts";
|
||||
import { CITY_STATUS, RACE_ACTIVITY_STATUS, RACE_EVENT, RACE_EVENT_TYPE, GUILD_ACTIVITY_STATUS } from "../../consts";
|
||||
import { gameData, getRaceEventItems } from "../../pubUtils/data";
|
||||
import { getRandEelm, getRandResultByMember, } from "../../pubUtils/util";
|
||||
import { RewardInter } from "../../pubUtils/interface";
|
||||
|
||||
export class GateMembersRec {
|
||||
roleId: string;
|
||||
round: number = 0;
|
||||
enemies: number[] = [];
|
||||
constructor(roleId: string) {
|
||||
this.roleId = roleId;
|
||||
}
|
||||
}
|
||||
|
||||
export class WoodenHorseMember {
|
||||
roleId: string;
|
||||
roleName: string;
|
||||
@@ -113,196 +104,6 @@ export class WoodenHorse {
|
||||
this.isRobot = isRobot;
|
||||
}
|
||||
|
||||
public startRace(allStartTime: number) {
|
||||
this.status = RACE_ACTIVITY_STATUS.START;
|
||||
this.time = Date.now();
|
||||
this.startTime = Date.now();
|
||||
this.allStartTime = allStartTime;
|
||||
}
|
||||
|
||||
public stopRace() {
|
||||
this.status = RACE_ACTIVITY_STATUS.END;
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据时间计算当前木马速度距离耐久等
|
||||
* @param events
|
||||
* @returns {boolean} needSendEnd 是否跑到终点发送结束新号
|
||||
*/
|
||||
public calCurWoodenHorse(events: Event[]): boolean {
|
||||
if(this.status == RACE_ACTIVITY_STATUS.END) return false;
|
||||
|
||||
if(this.status == RACE_ACTIVITY_STATUS.START) {
|
||||
if(this.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) {
|
||||
this.distance = GUILDACTIVITY.RACEACTIVITY_LENGTH;
|
||||
this.status = RACE_ACTIVITY_STATUS.END;
|
||||
this.speed = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
this.distance = Math.floor((this.distance + (Date.now() - this.time)/1000 * this.speed ) * 1000)/1000; // 1位小数点
|
||||
this.time = Date.now();
|
||||
}
|
||||
let effectiveEvents = new Array<Event>();
|
||||
for(let i = 0; i < events.length; i++) {
|
||||
let event = events[i];
|
||||
if(event.useDistance() && event.startDistance && this.distance > event.startDistance) {
|
||||
let startTime = Date.now() - Math.floor((this.distance - event.startDistance) / this.speed);
|
||||
event.setStartTime(startTime); // 距离生效的事件的实际生效时间,主要用于速度叠加顺序
|
||||
}
|
||||
let isEffective = false;
|
||||
if(event.useTime()) {
|
||||
if(event.startTime <= Date.now() && event.endTime > Date.now()) {
|
||||
isEffective = true;
|
||||
}
|
||||
if(event.endTime < Date.now()) {
|
||||
if(event.endTime && event.startTime == event.endTime) {
|
||||
isEffective = true;
|
||||
}
|
||||
let index = events.findIndex(cur => cur.id == event.id);
|
||||
events.splice(index, 1);
|
||||
}
|
||||
}
|
||||
if(event.useDistance()) {
|
||||
if(event.startDistance <= this.distance && event.endDistance > this.distance) {
|
||||
isEffective = true;
|
||||
}
|
||||
if(event.endDistance < this.distance) {
|
||||
if(event.endDistance && event.startDistance == event.endDistance) {
|
||||
isEffective = true;
|
||||
}
|
||||
let index = events.findIndex(cur => cur.id == event.id);
|
||||
events.splice(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
if(isEffective) {
|
||||
effectiveEvents.push(event);
|
||||
}
|
||||
}
|
||||
|
||||
effectiveEvents.sort((a, b) => a.startTime - b.startTime);
|
||||
this.speed = GUILDACTIVITY.RACE_INIT_SPEED + this.memberCnt * GUILDACTIVITY.RACE_PER_SPEED;
|
||||
for(let { id, count, endTime } of effectiveEvents) {
|
||||
this.calEvent(id, count, endTime);
|
||||
}
|
||||
if(this.durability <= 0) {
|
||||
this.status = RACE_ACTIVITY_STATUS.BREAK;
|
||||
this.speed = 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private calEvent(id: number, count: number = 1, endTime?: number) {
|
||||
let { effect } = gameData.raceActivityEvents.get(id);
|
||||
|
||||
switch (id) {
|
||||
case RACE_EVENT.LIANNU:
|
||||
if (this.shieldTime < Date.now()) {
|
||||
if (this.shield >= count) {
|
||||
this.shield -= count;
|
||||
} else {
|
||||
this.shield = 0;
|
||||
this.durability -= (count - this.shield) * effect[0];
|
||||
if(this.durability > 100) this.durability = 100;
|
||||
if(this.durability < 0) this.durability = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case RACE_EVENT.GUISHOUYINFU:
|
||||
if (this.shieldTime < Date.now()) {
|
||||
this.time = endTime;
|
||||
this.speed = effect[1]||0.1;
|
||||
}
|
||||
break;
|
||||
case RACE_EVENT.FENGCHE:
|
||||
case RACE_EVENT.WUGUIBANYUNFU:
|
||||
this.speed *= Math.pow(1 + effect[0] / 100, count); break;
|
||||
case RACE_EVENT.LUDUN:
|
||||
this.shield += count * effect[0]; break;
|
||||
case RACE_EVENT.TIANSHIDUNFU:
|
||||
this.shieldTime = endTime; break;
|
||||
case RACE_EVENT.JIASU_1:
|
||||
this.speed *= Math.pow(1 + effect[0] / 100, count); break;
|
||||
case RACE_EVENT.JIASU_2:
|
||||
this.speed += effect[0]; break;
|
||||
case RACE_EVENT.HUIFU_1:
|
||||
this.durability += effect[0];
|
||||
if(this.durability > 100) this.durability = 100;
|
||||
if(this.durability < 0) this.durability = 0;
|
||||
break;
|
||||
case RACE_EVENT.JIANSU_1:
|
||||
this.speed *= Math.pow(1 - effect[0] / 100, count); break;
|
||||
case RACE_EVENT.JIANSU_2:
|
||||
this.speed -= effect[0];
|
||||
if(this.speed < 0) this.speed = 0;
|
||||
break;
|
||||
case RACE_EVENT.SHANGHAI_1:
|
||||
this.durability -= effect[0];
|
||||
if(this.durability > 100) this.durability = 100;
|
||||
if(this.durability < 0) this.durability = 0;
|
||||
break;
|
||||
case RACE_EVENT.ITEM:
|
||||
let onlineMembers = this.members.filter(member => member.isOnline);
|
||||
let memberCnt = onlineMembers.length;
|
||||
console.log('##### HANDLE_ITEM', memberCnt, onlineMembers)
|
||||
|
||||
let ranMember: WoodenHorseMember[] = getRandEelm(onlineMembers, GUILDACTIVITY.RACEACTIVITY_EVENT_MEMBERCNT);
|
||||
if(ranMember.length <= 0) ranMember = onlineMembers;
|
||||
for(let member of ranMember) {
|
||||
let item = gameData.raceEventItems;
|
||||
member.addTempItems(item);
|
||||
}
|
||||
let normalItems = getRaceEventItems();
|
||||
|
||||
for(let [id, {total, max}] of normalItems) {
|
||||
let randResult = getRandResultByMember(total, max, memberCnt);
|
||||
for(let i = 0; i < onlineMembers.length; i++) {
|
||||
let count = randResult.arr[i]||0;
|
||||
if(count > 0) {
|
||||
onlineMembers[i].addTempItem({ id, count });
|
||||
normalItems.get(id).total -= count;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public joinMember(roleId: string, roleName: string, sid: string, code: string) {
|
||||
let index = this.members.findIndex(cur => cur.roleId == roleId)
|
||||
if(index == -1) {
|
||||
let member = new WoodenHorseMember(roleId, roleName, sid, code);
|
||||
this.members.push(member);
|
||||
this.speed++;
|
||||
this.memberCnt++;
|
||||
return member;
|
||||
} else {
|
||||
return this.members[index];
|
||||
}
|
||||
}
|
||||
|
||||
public updateMemberSid(roleId: string, sid: string) {
|
||||
let index = this.members.findIndex(cur => cur.roleId == roleId);
|
||||
if(index != -1) {
|
||||
this.members[index].updateSid(sid);
|
||||
}
|
||||
}
|
||||
|
||||
public leaveMemberSid(roleId: string, isQuit = false) {
|
||||
let index = this.members.findIndex(cur => cur.roleId == roleId);
|
||||
if(index != -1) {
|
||||
this.members[index].leave();
|
||||
}
|
||||
if(isQuit) this.memberCnt--;
|
||||
if(this.memberCnt < 0) this.memberCnt = 0;
|
||||
}
|
||||
|
||||
public setRemainItem(id: number, remain: number, max: number) {
|
||||
this.remainItems.set(id, { total: remain, max });
|
||||
}
|
||||
|
||||
public getTreatTime() {
|
||||
return {...this, time: this.time - this.allStartTime }
|
||||
}
|
||||
@@ -425,4 +226,72 @@ export class RaceActivityRankParam {
|
||||
setRank(rank: number) {
|
||||
this.rank = rank;
|
||||
}
|
||||
}
|
||||
|
||||
export class CityActivityData {
|
||||
public guildActivityStatus = GUILD_ACTIVITY_STATUS.WAITING; // 活动状态 0-未开始 1-已开始 2-已结束
|
||||
public gateHp: Map<string, number> = new Map(); // 城门血条,每个cityId有一条血条 serverId&cityId => gateHp
|
||||
public maxHp: Map<string, number> = new Map(); // 城门血条,每个cityId最大城门血量 serverId&cityId => gateHp
|
||||
public members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
|
||||
public cities: Map<string, string[]> = new Map(); // 各个城池参与的军团 serverId&cityId => [guildCode]
|
||||
public guilds: Map<string, number> = new Map(); // 军团所在的城池 guildCode => cityId
|
||||
public sentCity: string[] = [];
|
||||
public startTime: number = 0;
|
||||
}
|
||||
|
||||
export class GateMembersRec {
|
||||
roleId: string;
|
||||
round: number = 0;
|
||||
enemies: number[] = [];
|
||||
constructor(roleId: string) {
|
||||
this.roleId = roleId;
|
||||
}
|
||||
}
|
||||
|
||||
export class GateActivityData {
|
||||
public startTime: number;
|
||||
public members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
|
||||
public membersRecord: Map<string, GateMembersRec> = new Map(); // 每个成员的回合数和敌军数,防刷 recCode => GateMembersRec
|
||||
public guilds: Map<number, string[]> = new Map(); // 参加的所有军团 server => [guildCode]
|
||||
}
|
||||
|
||||
export class MemberInfo extends Member {
|
||||
isQuit: boolean = false;
|
||||
|
||||
constructor(roleId: string, job: number, code: string) {
|
||||
super();
|
||||
this.roleId = roleId;
|
||||
this.job = job;
|
||||
this.code = code;
|
||||
}
|
||||
|
||||
public quit() {
|
||||
this.isQuit = true;
|
||||
}
|
||||
}
|
||||
|
||||
export class GuildInfo {
|
||||
serverId: number;
|
||||
guildCode: string;
|
||||
isDissmiss: boolean = false;
|
||||
|
||||
constructor(serverId: number, guildCode: string) {
|
||||
this.serverId = serverId;
|
||||
this.guildCode = guildCode;
|
||||
}
|
||||
|
||||
dismiss() {
|
||||
this.isDissmiss = true;
|
||||
}
|
||||
}
|
||||
|
||||
export class RaceActivityData {
|
||||
public status = GUILD_ACTIVITY_STATUS.WAITING; // 活动状态 0-未开始 1-已开始 2-已结束
|
||||
public allStartTime = 0; // 开启时间,每天晚上8点
|
||||
public guildList: GuildInfo[] = []; // 所有军团
|
||||
public members: Map<string, MemberInfo[]> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
|
||||
public woodenHorses: Map<string, WoodenHorse> = new Map(); // 每个军团的木牛流马 guildCode => WoodenHorse
|
||||
public events: Map<string, Event[]> = new Map(); // 每个军团遇到的事件
|
||||
public items: Map<string, RewardInter[]> = new Map(); // 每个玩家的道具 roleId => [{id, count}]
|
||||
public hasSentGuild: string[] = [];
|
||||
}
|
||||
@@ -1,5 +1,8 @@
|
||||
import * as crc from 'crc';
|
||||
import { md5 } from './sdkUtil';
|
||||
import { gameData } from './data';
|
||||
import moment = require('moment');
|
||||
import { cloneDeep } from 'lodash';
|
||||
|
||||
const BATTLE_CLASS_MOD = 100; // 存档分类模数
|
||||
const CDN_URL_PREFIX_SQ = 'https://download-sgzzyz.yev242.com'; // sq cdn 服务器地址前缀
|
||||
@@ -79,4 +82,32 @@ export function getLocalImgUrl(curEnv: string, type: string) {
|
||||
export function getRemoteImgUrl(curEnv: string, fileName: string, type: string) {
|
||||
const rplUrl = `${getPrefixByEnv(curEnv)}/img/${type}/` + fileName;
|
||||
return rplUrl;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 寻宝当前是否是有加成的特殊时间
|
||||
*/
|
||||
export function isComBattleTimeLimit() {
|
||||
let arr = gameData.comBattleRewardTime;
|
||||
for(let { from, to } of arr) {
|
||||
let fromTime = moment(moment().format(`YYYY-MM-DD ${from}`)).valueOf();
|
||||
let toTime = moment(moment().format(`YYYY-MM-DD ${to}`)).valueOf();
|
||||
let now = moment().valueOf();
|
||||
if(fromTime <= now && toTime >= now) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 拷贝敌军数组并添加当前血量字段
|
||||
* @param source 原敌军数组,不包含当前血量字段
|
||||
*/
|
||||
export function transBossHpArr(source: Array<{ dataId: number, hp: number, actorId: number }>): Array<{ dataId: number, hp: number, curHp: number, actorId: number }> {
|
||||
let desArr = [];
|
||||
source.forEach(elem => {
|
||||
let { hp } = elem;
|
||||
desArr.push(Object.assign(elem, { curHp: hp }));
|
||||
});
|
||||
return cloneDeep(desArr);
|
||||
}
|
||||
Reference in New Issue
Block a user