Merge branch 'master' of gitlab.trgame.cn:zyztech/zyz_server

This commit is contained in:
mamengke01
2021-01-15 16:07:39 +08:00
6 changed files with 61 additions and 30 deletions

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@@ -389,11 +389,17 @@ export class PvpHandler {
return resResult(STATUS.PVP_ROLE_NOT_FOUND); return resResult(STATUS.PVP_ROLE_NOT_FOUND);
} }
let heroes = pvpHistoryOpp.heroes.map(hero => { let heroes = new Array<PlayerDetailHero>();
for(let hero of pvpHistoryOpp.heroes) {
let newHero = new PlayerDetailHero(); let newHero = new PlayerDetailHero();
newHero.setPvpHeroInfo(hero); newHero.setPvpHeroInfo(hero);
return newHero; heroes.push(newHero);
}) }
for(let hero of pvpHistoryOpp.otherHeroes) {
let newHero = new PlayerDetailHero();
newHero.setPvpHeroInfo(hero);
heroes.push(newHero);
}
result = new PlayerDetail({...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv}); result = new PlayerDetail({...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv});
} else { // 查询对方pvpDefense } else { // 查询对方pvpDefense
let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId); let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId);

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@@ -13,7 +13,7 @@ import { setRank, getMyRank, getFieldByRank } from './redisService';
import { nowSeconds, checkTodayTime } from '../pubUtils/timeUtil'; import { nowSeconds, checkTodayTime } from '../pubUtils/timeUtil';
import { HeroesRecord } from '../db/PvpRecord'; import { HeroesRecord } from '../db/PvpRecord';
import { HeroModel, HeroType } from '../db/Hero'; import { HeroModel, HeroType } from '../db/Hero';
import { CeAttrNumber, CeAttr, CeAttrRole, PvpEnemies, PvpHeroInfo } from '../db/generalField'; import { CeAttrNumber, CeAttr, CeAttrRole, PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../db/generalField';
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson'; import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
import { findWhere, findIndex } from 'underscore'; import { findWhere, findIndex } from 'underscore';
import { pinus } from 'pinus'; import { pinus } from 'pinus';
@@ -195,28 +195,38 @@ async function matchPlayer(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], r
* @param roleId 自己的玩家id * @param roleId 自己的玩家id
* @param pos 刷新这个对手的位置 * @param pos 刷新这个对手的位置
*/ */
async function generPlayerOppHis(result: PvpDefenseType, mapWarJson: DicWarJson[], roleId: string, pos: number) { async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJson[], roleId: string, pos: number) {
let heroScores = result.heroScores; let { heroScores, heroes: defenseHeroes } = pvpdefense;
let role = <RoleType>result.role; let role = <RoleType>pvpdefense.role;
let rankLv = await getMyRank(REDIS_KEY.PVP_RANK, 0, role.roleId); let rankLv = await getMyRank(REDIS_KEY.PVP_RANK, 0, role.roleId);
let dbHeroes = await HeroModel.findByRole(role.roleId, [{field: 'ce', sortBy: -1}]);
let heroes = new Array<PvpEnemies>(); let heroes = new Array<PvpEnemies>();
for(let warJson of mapWarJson) { let otherHeroes = new Array<PvpOtherHeroes>(); // 阵容外的所有武将信息
if(warJson.relation == 1) continue; for(let dbHero of dbHeroes) {
let h = result.heroes.find(cur => cur.dataId == warJson.dataId); let h = defenseHeroes.find(cur => cur.actorId == dbHero.hid); // 阵容里是否有这个武将
if(h && h.hero) { let hs = heroScores.find(cur => cur.hid == dbHero.hid); // 这个武将是否有这个得分
let hs = heroScores.find(cur => cur.hid == h.actorId); // 这个武将的军功 if(!!h) {
let hero = <HeroType>h.hero; let warJson = mapWarJson.find(cur => cur.dataId == h.dataId);
let heroInfo = new PvpHeroInfo(); if(warJson && warJson.relation == 2) {
heroInfo.setHeroInfo(hero); let heroInfo = new PvpHeroInfo();
heroInfo.setOutIndex(h.order); heroInfo.setHeroInfo(dbHero);
let attribute = getPlayerAttribute(hero.ceAttr, role.globalCeAttr); heroInfo.setOutIndex(h.order);
heroInfo.setAttribute(attribute); let attribute = getPlayerAttribute(dbHero.ceAttr, role.globalCeAttr);
let enemy = new PvpEnemies(warJson, heroInfo, hs?hs.score: 0); heroInfo.setAttribute(attribute);
heroes.push(enemy); let enemy = new PvpEnemies(warJson, heroInfo, hs?hs.score: 0);
heroes.push(enemy);
}
} else {
let heroInfo = new PvpOtherHeroes(hs?hs.score: 0);
heroInfo.setHeroInfo(dbHero);
otherHeroes.push(heroInfo);
} }
} }
heroes.sort((a, b) => b.score - a.score);
otherHeroes.sort((a, b) => b.score - a.score);
let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({ let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({
...result, ...role, pos, rankLv, heroes, roleId, oppRoleId: makeRobotId(result.roleId) ...pvpdefense, ...role, pos, rankLv, heroes, otherHeroes, roleId, oppRoleId: makeRobotId(pvpdefense.roleId)
}); });
return pvpHistoryOpp; return pvpHistoryOpp;
} }
@@ -248,9 +258,6 @@ async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], ro
heroInfo.setAttribute(attribute); heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(warJson, heroInfo, 0); let enemy = new PvpEnemies(warJson, heroInfo, 0);
heroes.push(enemy); heroes.push(enemy);
} else {
let enemy = new PvpEnemies(warJson, new PvpHeroInfo(), 0);
heroes.push(enemy);
} }
} }

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@@ -144,8 +144,12 @@ export default class Hero extends BaseModel {
@prop({ required: true, type: EPlace, default: getInitialEplace(), _id: false }) @prop({ required: true, type: EPlace, default: getInitialEplace(), _id: false })
ePlace: EPlace[]; // 武将装备引用数组 ePlace: EPlace[]; // 武将装备引用数组
public static async findByRole(roleId: string, lean = true) { public static async findByRole(roleId: string, sort: { field: string, sortBy: number }[] = []) {
const heros: HeroType[] = await HeroModel.find({ roleId }).lean(lean); let sortParam = {};
for(let {field, sortBy} of sort) {
sortParam[field] = sortBy;
}
const heros: HeroType[] = await HeroModel.find({ roleId }).sort(sortParam).lean();
return heros; return heros;
} }

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@@ -1,7 +1,7 @@
import BaseModel from './BaseModel'; import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose'; import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { PvpEnemies } from './generalField'; import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from './generalField';
export class HeroScores { export class HeroScores {
@prop({ required: true }) @prop({ required: true })
@@ -38,6 +38,8 @@ export default class PvpHistoryOpp extends BaseModel {
rankLv: number; // 对手排名 rankLv: number; // 对手排名
@prop({ required: true, type: PvpEnemies, default: [] }) @prop({ required: true, type: PvpEnemies, default: [] })
heroes: PvpEnemies[]; // 对手阵容 heroes: PvpEnemies[]; // 对手阵容
@prop({ required: true, type: PvpOtherHeroes, default: [] })
otherHeroes: PvpOtherHeroes[]; // 阵容以外所有武将信息
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
status: number; // 状态 0-仅刷出 1-挑战过 status: number; // 状态 0-仅刷出 1-挑战过

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@@ -145,7 +145,7 @@ export class PvpHeroInfo {
@prop({ required: false }) @prop({ required: false })
quality?: number = 0; // 品质 quality?: number = 0; // 品质
@prop({ required: true, _id: false, default: new CeAttrNumber() }) @prop({ required: true, _id: false })
attribute?: CeAttrNumber; // 属性 attribute?: CeAttrNumber; // 属性
setHeroInfo(hero: HeroType) { setHeroInfo(hero: HeroType) {
@@ -243,4 +243,16 @@ export class PvpEnemies extends Enemies {
this.lv = heroInfo.lv; this.lv = heroInfo.lv;
this.score = score; this.score = score;
} }
}
// 未显示在阵容中的其他武将
export class PvpOtherHeroes extends PvpHeroInfo {
@prop({ required: true })
score: number;
// score: 这个武将的军功
constructor(score: number) {
super();
this.score = score;
}
} }

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@@ -1,7 +1,7 @@
// 一些通用的interface定义 // 一些通用的interface定义
import { reduceCe } from "./util"; import { reduceCe } from "./util";
import { PvpEnemies } from "../db/generalField"; import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from "../db/generalField";
export interface RewardInter { export interface RewardInter {
id: number; id: number;
@@ -128,7 +128,7 @@ export class PlayerDetailHero {
quality: number; quality: number;
score: number; score: number;
setPvpHeroInfo?(hero: PvpEnemies) { setPvpHeroInfo?(hero: PvpEnemies|PvpOtherHeroes) {
this.actorId = hero.actorId; this.actorId = hero.actorId;
this.lv = hero.lv; this.lv = hero.lv;
this.star = hero.star; this.star = hero.star;