Merge branch 'master' of gitlab.trgame.cn:zyztech/zyz_server
This commit is contained in:
@@ -389,11 +389,17 @@ export class PvpHandler {
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return resResult(STATUS.PVP_ROLE_NOT_FOUND);
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}
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let heroes = pvpHistoryOpp.heroes.map(hero => {
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let heroes = new Array<PlayerDetailHero>();
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for(let hero of pvpHistoryOpp.heroes) {
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let newHero = new PlayerDetailHero();
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newHero.setPvpHeroInfo(hero);
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return newHero;
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})
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heroes.push(newHero);
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}
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for(let hero of pvpHistoryOpp.otherHeroes) {
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let newHero = new PlayerDetailHero();
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newHero.setPvpHeroInfo(hero);
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heroes.push(newHero);
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}
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result = new PlayerDetail({...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv});
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} else { // 查询对方pvpDefense
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let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId);
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@@ -13,7 +13,7 @@ import { setRank, getMyRank, getFieldByRank } from './redisService';
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import { nowSeconds, checkTodayTime } from '../pubUtils/timeUtil';
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import { HeroesRecord } from '../db/PvpRecord';
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import { HeroModel, HeroType } from '../db/Hero';
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import { CeAttrNumber, CeAttr, CeAttrRole, PvpEnemies, PvpHeroInfo } from '../db/generalField';
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import { CeAttrNumber, CeAttr, CeAttrRole, PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../db/generalField';
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import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
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import { findWhere, findIndex } from 'underscore';
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import { pinus } from 'pinus';
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@@ -195,28 +195,38 @@ async function matchPlayer(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], r
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* @param roleId 自己的玩家id
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* @param pos 刷新这个对手的位置
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*/
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async function generPlayerOppHis(result: PvpDefenseType, mapWarJson: DicWarJson[], roleId: string, pos: number) {
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let heroScores = result.heroScores;
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let role = <RoleType>result.role;
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async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJson[], roleId: string, pos: number) {
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let { heroScores, heroes: defenseHeroes } = pvpdefense;
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let role = <RoleType>pvpdefense.role;
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let rankLv = await getMyRank(REDIS_KEY.PVP_RANK, 0, role.roleId);
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let dbHeroes = await HeroModel.findByRole(role.roleId, [{field: 'ce', sortBy: -1}]);
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let heroes = new Array<PvpEnemies>();
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for(let warJson of mapWarJson) {
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if(warJson.relation == 1) continue;
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let h = result.heroes.find(cur => cur.dataId == warJson.dataId);
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if(h && h.hero) {
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let hs = heroScores.find(cur => cur.hid == h.actorId); // 这个武将的军功
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let hero = <HeroType>h.hero;
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let heroInfo = new PvpHeroInfo();
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heroInfo.setHeroInfo(hero);
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heroInfo.setOutIndex(h.order);
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let attribute = getPlayerAttribute(hero.ceAttr, role.globalCeAttr);
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heroInfo.setAttribute(attribute);
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let enemy = new PvpEnemies(warJson, heroInfo, hs?hs.score: 0);
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heroes.push(enemy);
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let otherHeroes = new Array<PvpOtherHeroes>(); // 阵容外的所有武将信息
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for(let dbHero of dbHeroes) {
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let h = defenseHeroes.find(cur => cur.actorId == dbHero.hid); // 阵容里是否有这个武将
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let hs = heroScores.find(cur => cur.hid == dbHero.hid); // 这个武将是否有这个得分
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if(!!h) {
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let warJson = mapWarJson.find(cur => cur.dataId == h.dataId);
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if(warJson && warJson.relation == 2) {
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let heroInfo = new PvpHeroInfo();
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heroInfo.setHeroInfo(dbHero);
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heroInfo.setOutIndex(h.order);
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let attribute = getPlayerAttribute(dbHero.ceAttr, role.globalCeAttr);
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heroInfo.setAttribute(attribute);
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let enemy = new PvpEnemies(warJson, heroInfo, hs?hs.score: 0);
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heroes.push(enemy);
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}
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} else {
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let heroInfo = new PvpOtherHeroes(hs?hs.score: 0);
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heroInfo.setHeroInfo(dbHero);
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otherHeroes.push(heroInfo);
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}
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}
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heroes.sort((a, b) => b.score - a.score);
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otherHeroes.sort((a, b) => b.score - a.score);
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let pvpHistoryOpp = await PvpHistoryOppModel.createPvpOpp({
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...result, ...role, pos, rankLv, heroes, roleId, oppRoleId: makeRobotId(result.roleId)
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...pvpdefense, ...role, pos, rankLv, heroes, otherHeroes, roleId, oppRoleId: makeRobotId(pvpdefense.roleId)
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});
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return pvpHistoryOpp;
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}
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@@ -248,9 +258,6 @@ async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], ro
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heroInfo.setAttribute(attribute);
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let enemy = new PvpEnemies(warJson, heroInfo, 0);
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heroes.push(enemy);
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} else {
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let enemy = new PvpEnemies(warJson, new PvpHeroInfo(), 0);
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heroes.push(enemy);
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}
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}
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@@ -144,8 +144,12 @@ export default class Hero extends BaseModel {
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@prop({ required: true, type: EPlace, default: getInitialEplace(), _id: false })
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ePlace: EPlace[]; // 武将装备引用数组
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public static async findByRole(roleId: string, lean = true) {
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const heros: HeroType[] = await HeroModel.find({ roleId }).lean(lean);
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public static async findByRole(roleId: string, sort: { field: string, sortBy: number }[] = []) {
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let sortParam = {};
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for(let {field, sortBy} of sort) {
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sortParam[field] = sortBy;
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}
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const heros: HeroType[] = await HeroModel.find({ roleId }).sort(sortParam).lean();
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return heros;
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}
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@@ -1,7 +1,7 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { PvpEnemies } from './generalField';
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import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from './generalField';
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export class HeroScores {
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@prop({ required: true })
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@@ -38,6 +38,8 @@ export default class PvpHistoryOpp extends BaseModel {
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rankLv: number; // 对手排名
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@prop({ required: true, type: PvpEnemies, default: [] })
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heroes: PvpEnemies[]; // 对手阵容
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@prop({ required: true, type: PvpOtherHeroes, default: [] })
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otherHeroes: PvpOtherHeroes[]; // 阵容以外所有武将信息
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@prop({ required: true, default: 0 })
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status: number; // 状态 0-仅刷出 1-挑战过
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@@ -145,7 +145,7 @@ export class PvpHeroInfo {
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@prop({ required: false })
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quality?: number = 0; // 品质
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@prop({ required: true, _id: false, default: new CeAttrNumber() })
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@prop({ required: true, _id: false })
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attribute?: CeAttrNumber; // 属性
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setHeroInfo(hero: HeroType) {
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@@ -243,4 +243,16 @@ export class PvpEnemies extends Enemies {
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this.lv = heroInfo.lv;
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this.score = score;
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}
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}
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// 未显示在阵容中的其他武将
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export class PvpOtherHeroes extends PvpHeroInfo {
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@prop({ required: true })
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score: number;
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// score: 这个武将的军功
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constructor(score: number) {
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super();
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this.score = score;
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}
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}
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@@ -1,7 +1,7 @@
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// 一些通用的interface定义
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import { reduceCe } from "./util";
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import { PvpEnemies } from "../db/generalField";
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import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from "../db/generalField";
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export interface RewardInter {
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id: number;
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@@ -128,7 +128,7 @@ export class PlayerDetailHero {
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quality: number;
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score: number;
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setPvpHeroInfo?(hero: PvpEnemies) {
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setPvpHeroInfo?(hero: PvpEnemies|PvpOtherHeroes) {
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this.actorId = hero.actorId;
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this.lv = hero.lv;
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this.star = hero.star;
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