🐞 fix(gvg): 修复离开战场逻辑

This commit is contained in:
luying
2023-02-22 14:27:23 +08:00
parent 6cf038b588
commit a3ea2be808
5 changed files with 28 additions and 24 deletions

View File

@@ -224,9 +224,9 @@ export class EntryHandler {
await leaveGVGAreaChannel(roleId, sid);
await leaveGVGAreaTeamChannel(roleId, sid);
await leaveGVGCityTeamChannel(roleId, sid);
await pinus.app.rpc.guild?.guildRemote.leaveCity.broadcast(roleId, true);
await pinus.app.rpc.guild?.guildRemote.leaveCity.broadcast(true, roleId, serverId, guildCode);
} catch(e) {
console.error(e);
console.error(e.stack);
}
RoleModel.updateRoleInfo(roleId, { quitTime: nowSeconds() });
// if(teamCode) { // 如果有寻宝中的队伍,那么等于战败

View File

@@ -200,7 +200,7 @@ export class GVGBattleHandler {
if (originCityId != cityId) {
let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
if(gvgUserData?.cityId > 0) { // 如果leaveCity没有退出成功玩家还遗留在上一座城中做一下处理
await GVGCityModel.decreasePlayer(configId, groupKey, gvgUserData.cityId, roleId);
await GVGCityModel.decreasePlayerByCity(configId, groupKey, gvgUserData.cityId, roleId);
}
const roleTeamCnt = await GVGTeamModel.getTeamCntByRole(roleId);
let city = await GVGCityModel.increasePlayer(configId, groupKey, cityId, roleId, myLeague.leagueCode, roleTeamCnt);
@@ -250,7 +250,7 @@ export class GVGBattleHandler {
}
// 更新玩家城池和队伍城池
await leaveCity(roleId, false);
await leaveCity(false, roleId, serverId, guildCode, myLeague);
await leaveGVGAreaChannel(roleId, sid);
await leaveGVGAreaTeamChannel(roleId, sid);

View File

@@ -10,6 +10,7 @@ import { getGVGConfig, setGVGConfig, setGVGServerGroup } from '../../../services
import { GVGConfigType } from '../../../db/GVGConfig';
import { catapultHurt, gvgBattleEnd, gvgBattleSeconds, gvgBattleStart, initCatapult, leaveCity } from '../../../services/gvg/gvgBattleService';
import { clearBattleMemory } from '../../../services/gvg/gvgBattleMemory';
import { GVGLeagueType } from '../../../db/GVGLeague';
export default function (app: Application) {
new HandlerService(app, {});
@@ -169,9 +170,9 @@ export class GuildRemote {
}
}
public async leaveCity(roleId: string, isForce: boolean) {
public async leaveCity(isForce: boolean, roleId: string, serverId: number, guildCode: string, myLeague?: GVGLeagueType) {
try {
return leaveCity(roleId, isForce);
return leaveCity(isForce, roleId, serverId, guildCode, myLeague);
} catch(e) {
errlogger.error(`remote ${__filename} \n ${e.stack}`);
}

View File

@@ -10,7 +10,7 @@ import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory";
import { GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
import { GVG } from "../../pubUtils/dicParam";
import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral";
import { getGVGConfig } from "./gvgService";
import { getGroupKey, getGVGConfig } from "./gvgService";
import { GVGLeaguePrepareModel } from "../../db/GVGLeaguePrepare";
import { pinus } from "pinus";
import { dispatch } from "../../pubUtils/dispatcher";
@@ -57,7 +57,7 @@ export async function getGVGCitiesInfo(configId: number, groupKey: string, leagu
if(league) {
let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode);
obj.setTeamCnt(players.length);
let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey });
let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId: city.cityId });
let score = await r.getMyScore({ leagueCode: league.leagueCode });
obj.setScore(score||0);
}
@@ -131,23 +131,21 @@ export function calBattleScoreByCe(isSuccess: boolean, lineupCe: number) {
return isSuccess? winScore: 0;
}
export async function leaveCity(roleId: string, isForce: boolean) {
export async function leaveCity(isForce: boolean, roleId: string, serverId: number, guildCode: string, myLeague?: GVGLeagueType) {
if(!myLeague) myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return;
let groupKey = await getGroupKey(serverId);
let { configId } = getGVGConfig();
let teams = await GVGTeamModel.findByRole(roleId);
let hasPoint = false, myTeam: GVGTeamType;
for(let team of teams) {
if(team.pointId > 0) hasPoint = true;
myTeam = team;
}
let hasPoint = !!teams.find(team => team.pointId > 0);
if(isForce || !hasPoint) {
let leaveResult = await GVGTeamModel.leaveCity(roleId);
if(leaveResult) {
await GVGCityModel.decreasePlayer(myTeam.configId, myTeam.groupKey, myTeam.cityId, roleId);
await GVGUserDataModel.changeCity(myTeam.configId, myTeam.leagueCode, roleId, 0);
// 处理内存数据
let teamObj = getGVGBattleData(myTeam.groupKey);
teamObj.leaveCity(roleId);
}
await GVGTeamModel.leaveCity(roleId);
await GVGCityModel.decreasePlayer(configId, groupKey, roleId);
await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, 0);
// 处理内存数据
let teamObj = getGVGBattleData(groupKey);
teamObj.leaveCity(roleId);
}
}

View File

@@ -54,11 +54,16 @@ export default class GVGCity extends BaseModel {
}
// 减少人数
public static async decreasePlayer(configId: number, groupKey: string, cityId: number, roleId: string) {
public static async decreasePlayerByCity(configId: number, groupKey: string, cityId: number, roleId: string) {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupKey, cityId, 'players.roleId': roleId }, { $inc: { userCnt: -1 }, $pull: { players: { roleId } }}, { new: true }).lean();
return city;
}
public static async decreasePlayer(configId: number, groupKey: string, roleId: string) {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupKey, 'players.roleId': roleId }, { $inc: { userCnt: -1 }, $pull: { players: { roleId } }}, { new: true }).lean();
return city;
}
// 添加人数
public static async increaseTeam(configId: number, groupKey: string, cityId: number, roleId: string) {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupKey, cityId, 'players.roleId': roleId }, { $inc: { 'players.$.teamCnt': 1 }}, { new: true }).lean();
@@ -79,7 +84,7 @@ export default class GVGCity extends BaseModel {
// 查询联军驻守情况
public static async findGuardCity(configId: number, groupKey: string, select = '') {
let cities: GVGCityType[] = await GVGCityModel.find({ configId: configId + 1, groupKey, hasGuard: true }).select(select).lean();
if(cities.length == 0) cities = await GVGCityModel.find({ configId, groupKey, hasGuard: true }).select(select).lean();
if(cities) cities = await GVGCityModel.find({ configId, groupKey }).select(select).lean();
return cities
}