🐞 fix(gvg): 修复离开战场逻辑
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@@ -200,7 +200,7 @@ export class GVGBattleHandler {
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if (originCityId != cityId) {
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let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
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if(gvgUserData?.cityId > 0) { // 如果leaveCity没有退出成功,玩家还遗留在上一座城中,做一下处理
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await GVGCityModel.decreasePlayer(configId, groupKey, gvgUserData.cityId, roleId);
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await GVGCityModel.decreasePlayerByCity(configId, groupKey, gvgUserData.cityId, roleId);
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}
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const roleTeamCnt = await GVGTeamModel.getTeamCntByRole(roleId);
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let city = await GVGCityModel.increasePlayer(configId, groupKey, cityId, roleId, myLeague.leagueCode, roleTeamCnt);
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@@ -250,7 +250,7 @@ export class GVGBattleHandler {
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}
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// 更新玩家城池和队伍城池
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await leaveCity(roleId, false);
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await leaveCity(false, roleId, serverId, guildCode, myLeague);
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await leaveGVGAreaChannel(roleId, sid);
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await leaveGVGAreaTeamChannel(roleId, sid);
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@@ -10,6 +10,7 @@ import { getGVGConfig, setGVGConfig, setGVGServerGroup } from '../../../services
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import { GVGConfigType } from '../../../db/GVGConfig';
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import { catapultHurt, gvgBattleEnd, gvgBattleSeconds, gvgBattleStart, initCatapult, leaveCity } from '../../../services/gvg/gvgBattleService';
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import { clearBattleMemory } from '../../../services/gvg/gvgBattleMemory';
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import { GVGLeagueType } from '../../../db/GVGLeague';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -169,9 +170,9 @@ export class GuildRemote {
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}
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}
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public async leaveCity(roleId: string, isForce: boolean) {
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public async leaveCity(isForce: boolean, roleId: string, serverId: number, guildCode: string, myLeague?: GVGLeagueType) {
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try {
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return leaveCity(roleId, isForce);
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return leaveCity(isForce, roleId, serverId, guildCode, myLeague);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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