🐞 fix(gvg): 修复离开战场逻辑

This commit is contained in:
luying
2023-02-22 14:27:23 +08:00
parent 6cf038b588
commit a3ea2be808
5 changed files with 28 additions and 24 deletions

View File

@@ -10,7 +10,7 @@ import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory";
import { GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
import { GVG } from "../../pubUtils/dicParam";
import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral";
import { getGVGConfig } from "./gvgService";
import { getGroupKey, getGVGConfig } from "./gvgService";
import { GVGLeaguePrepareModel } from "../../db/GVGLeaguePrepare";
import { pinus } from "pinus";
import { dispatch } from "../../pubUtils/dispatcher";
@@ -57,7 +57,7 @@ export async function getGVGCitiesInfo(configId: number, groupKey: string, leagu
if(league) {
let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode);
obj.setTeamCnt(players.length);
let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey });
let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId: city.cityId });
let score = await r.getMyScore({ leagueCode: league.leagueCode });
obj.setScore(score||0);
}
@@ -131,23 +131,21 @@ export function calBattleScoreByCe(isSuccess: boolean, lineupCe: number) {
return isSuccess? winScore: 0;
}
export async function leaveCity(roleId: string, isForce: boolean) {
export async function leaveCity(isForce: boolean, roleId: string, serverId: number, guildCode: string, myLeague?: GVGLeagueType) {
if(!myLeague) myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return;
let groupKey = await getGroupKey(serverId);
let { configId } = getGVGConfig();
let teams = await GVGTeamModel.findByRole(roleId);
let hasPoint = false, myTeam: GVGTeamType;
for(let team of teams) {
if(team.pointId > 0) hasPoint = true;
myTeam = team;
}
let hasPoint = !!teams.find(team => team.pointId > 0);
if(isForce || !hasPoint) {
let leaveResult = await GVGTeamModel.leaveCity(roleId);
if(leaveResult) {
await GVGCityModel.decreasePlayer(myTeam.configId, myTeam.groupKey, myTeam.cityId, roleId);
await GVGUserDataModel.changeCity(myTeam.configId, myTeam.leagueCode, roleId, 0);
// 处理内存数据
let teamObj = getGVGBattleData(myTeam.groupKey);
teamObj.leaveCity(roleId);
}
await GVGTeamModel.leaveCity(roleId);
await GVGCityModel.decreasePlayer(configId, groupKey, roleId);
await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, 0);
// 处理内存数据
let teamObj = getGVGBattleData(groupKey);
teamObj.leaveCity(roleId);
}
}