🐞 fix(gvg): 修复离开战场逻辑
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@@ -54,11 +54,16 @@ export default class GVGCity extends BaseModel {
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}
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// 减少人数
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public static async decreasePlayer(configId: number, groupKey: string, cityId: number, roleId: string) {
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public static async decreasePlayerByCity(configId: number, groupKey: string, cityId: number, roleId: string) {
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const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupKey, cityId, 'players.roleId': roleId }, { $inc: { userCnt: -1 }, $pull: { players: { roleId } }}, { new: true }).lean();
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return city;
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}
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public static async decreasePlayer(configId: number, groupKey: string, roleId: string) {
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const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupKey, 'players.roleId': roleId }, { $inc: { userCnt: -1 }, $pull: { players: { roleId } }}, { new: true }).lean();
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return city;
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}
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// 添加人数
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public static async increaseTeam(configId: number, groupKey: string, cityId: number, roleId: string) {
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const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupKey, cityId, 'players.roleId': roleId }, { $inc: { 'players.$.teamCnt': 1 }}, { new: true }).lean();
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@@ -79,7 +84,7 @@ export default class GVGCity extends BaseModel {
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// 查询联军驻守情况
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public static async findGuardCity(configId: number, groupKey: string, select = '') {
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let cities: GVGCityType[] = await GVGCityModel.find({ configId: configId + 1, groupKey, hasGuard: true }).select(select).lean();
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if(cities.length == 0) cities = await GVGCityModel.find({ configId, groupKey, hasGuard: true }).select(select).lean();
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if(cities) cities = await GVGCityModel.find({ configId, groupKey }).select(select).lean();
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return cities
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}
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