镇念塔:系统参数表
This commit is contained in:
@@ -7,14 +7,14 @@ import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { resResult, shouldRefresh, calculateNum, genCode } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getTowerTaskSpdUpCostGold } from '../../../services/battleService';
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getHangSpdUpCostGold, getManyHangSpdUpCostGold } from '../../../services/battleService';
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import { addItems, handleCost } from '../../../services/rewardService';
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import { checkBattleHeroes } from '../../../services/normalBattleService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { Rank } from '../../../services/rankService';
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import { gameData } from '../../../pubUtils/data';
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import { ItemInter } from '../../../pubUtils/interface';
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import { TOWER_SEARCH } from '../../../pubUtils/dicParam';
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import * as dicParam from '../../../pubUtils/dicParam';
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export default function(app: Application) {
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return new TowerBattleHandler(app);
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@@ -98,7 +98,7 @@ export class TowerBattleHandler {
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if(result.status == -1) return result.resResult;
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let {data: {hangUpSpdUpCnt, gold}} = result;
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const costGold = this.getHangUpCost(hangUpSpdUpCnt, msg.speedUpCnt);
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const costGold = getManyHangSpdUpCostGold(hangUpSpdUpCnt, msg.speedUpCnt);
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if(costGold > gold) {
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return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
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}
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@@ -111,23 +111,12 @@ export class TowerBattleHandler {
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}
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const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, msg.speedUpCnt, endLv, needReceiveGoods);
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const goods = await addItems(roleId, roleName, sid, timeReward);
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hangUpSpdUpCnt -= msg.speedUpCnt;
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let num = HANG_UP_CONSTS.MAX_SPD_UP_CNT - hangUpSpdUpCnt + 1;
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let nextCostGold = getTowerTaskSpdUpCostGold(num);
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let num = getManyHangSpdUpCostGold(spdUpResult.hangUpSpdUpCnt, 1);
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let nextCostGold = getHangSpdUpCostGold(num);
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return resResult(STATUS.SUCCESS, { goods, hangUpSpdUpCnt, nextCostGold, hangUpPassTime: Math.floor(deltaTime/1000), rewardLv: endLv, costGold });
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}
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getHangUpCost(originCnt: number, count: number) {
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let gold = 0;
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for(let i = 1; i <= count; i++) {
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let num = HANG_UP_CONSTS.MAX_SPD_UP_CNT - originCnt + i;
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if(num < 0) num = i;
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gold += getTowerTaskSpdUpCostGold(num);
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}
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return gold
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}
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async getTasks(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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@@ -142,11 +131,11 @@ export class TowerBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let curTime = new Date();
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let { towerLv, towerTaskCnt = 0, towerTaskReCnt=0 } = await RoleModel.findByRoleId(roleId);
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if(TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE <= towerTaskCnt) { // 付费刷新次数
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let { towerLv, towerTaskRefTime, towerTaskReCnt=0 } = await RoleModel.findByRoleId(roleId);
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if(towerTaskReCnt >= dicParam.TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE) { // 付费刷新次数
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return resResult(STATUS.TOWER_REF_CNT_NOT_ENOUGH);
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}
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let costGold = getTowerTaskCostGold(towerTaskCnt + 1);
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let costGold = getTowerTaskCostGold(towerTaskReCnt, towerTaskRefTime);
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let {gold} = await RoleModel.findByRoleId(roleId);
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if(costGold > gold) {
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return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
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@@ -159,10 +148,10 @@ export class TowerBattleHandler {
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if(task) batchCode = task.batchCode;
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}
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curTasks = await refreshTasks(towerLv, batchCode, roleId, roleName, curTasks);
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await RoleModel.increaseTowerRefCnt(roleId, 1);
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let newRole = await RoleModel.increaseTowerRefCnt(roleId, 1);
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let refRemainTime = getRemainTime(curTime);
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let nextCostGold = getTowerTaskCostGold(towerTaskReCnt + 1);
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let nextCostGold = getTowerTaskCostGold(newRole.towerTaskReCnt, newRole.towerTaskRefTime);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
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}
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@@ -213,7 +202,7 @@ export class TowerBattleHandler {
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let refRemainTime = getRemainTime(curTime);
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curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
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let costGold = getTowerTaskCostGold(role.towerTaskCnt + 1);
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let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold: costGold });
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}
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@@ -247,7 +236,7 @@ export class TowerBattleHandler {
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
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let role = await RoleModel.findByRoleId(roleId);
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let costGold = getTowerTaskCostGold(role.towerTaskCnt + 1);
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let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
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}
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}
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@@ -18,7 +18,7 @@ import { getTimeFunM } from '../pubUtils/timeUtil';
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import { ComRoleStatusHero } from '../db/ComBattleTeam';
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import { sendMailByContent } from './mailService';
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import { DicTowerTask } from '../pubUtils/dictionary/DicTowerTask';
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import { TOWER_SEARCH } from '../pubUtils/dicParam';
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import * as dicParam from '../pubUtils/dicParam';
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/**
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* 获取当前镇念塔状态
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@@ -41,9 +41,10 @@ export async function getTowerStatus(role: RoleType) {
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// return { code: 201, data: '天梯记录异常' };
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}
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return {
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canHungUp: towerLv >= HANG_UP_CONSTS.ENABLE_LV,
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hungUpEnableLv: HANG_UP_CONSTS.ENABLE_LV,
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canSendTask: true,
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canHungUp: towerLv - 1 >= dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV,
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hungUpEnableLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV,
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canSendTask: towerLv - 1 >= dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
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sendTaskEnableLv: dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED,
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curLv: towerLv,
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usedHeroes: towerRec.heroes,
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progress: towerRec.warStatus
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@@ -60,13 +61,12 @@ export async function getHungupRewards(roleId: string) {
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return result;
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}
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let {timeReward, startTime, deltaTime} = result.data;
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let {hangUpSpdUpCnt, lastSpdUpTime} = await RoleModel.findByRoleId(roleId);
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let {hangUpSpdUpCnt = 0, lastSpdUpTime} = await RoleModel.findByRoleId(roleId);
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let curTime = new Date();
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if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime) && hangUpSpdUpCnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
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hangUpSpdUpCnt = HANG_UP_CONSTS.MAX_SPD_UP_CNT;
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if (shouldRefresh(lastSpdUpTime, curTime)) {
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hangUpSpdUpCnt = 0;
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}
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let num = HANG_UP_CONSTS.MAX_SPD_UP_CNT - hangUpSpdUpCnt + 1;
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let nextCostGold = getTowerTaskSpdUpCostGold(num);
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let nextCostGold = getManyHangSpdUpCostGold(hangUpSpdUpCnt, 1);
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return {
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status: 0,
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@@ -83,6 +83,12 @@ export async function getHungupRewards(roleId: string) {
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*/
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export async function getTasks(role: RoleType) {
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let { roleId, roleName, towerLv, towerTaskRefTime, towerTaskReCnt = 0 } = role;
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// towerLv:从1开始,下次打得层数,dicParam内的:从0开始,打过的层数
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if(towerLv - 1 <= dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED) {
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return {curTasks: [], refRemainTime: 0, nextCostGold: 0}
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}
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let curTime = new Date();
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
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@@ -101,12 +107,12 @@ export async function getTasks(role: RoleType) {
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curTasks = await refreshTasks(towerLv, batchCode, roleId, roleName, []); // 新建任务
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// 重置派遣次数
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const role = await RoleModel.resetTowerCnt(roleId, curTime);
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role = await RoleModel.resetTowerCnt(roleId, curTime);
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towerTaskReCnt = role.towerTaskReCnt;
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}
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let refRemainTime = getRemainTime(curTime);
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let nextCostGold = getTowerTaskCostGold(towerTaskReCnt + 1);
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let nextCostGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime);
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return {curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold}
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}
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@@ -209,9 +215,8 @@ export async function towerBattleEnd(sid: string, funcs: number[], roleId: strin
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}
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const { reward } = gameData.tower.get(role.towerLv - 1);
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if (reward) towerReward = reward;
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if (role.towerLv == HANG_UP_CONSTS.ENABLE_LV) {
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if (role.towerLv == dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1) {
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await startHangUp(roleId, roleName);
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pinus.app.get('channelService').pushMessageByUids('hangUpEnable', resResult(STATUS.SUCCESS, { enable: true }), [{ uid: roleId, sid }]);
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}
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// 任务
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await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv, false, {});
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@@ -235,10 +240,10 @@ async function startHangUp(roleId: string, roleName: string) {
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export async function checkHangUpSpdUpCnt(roleId: string, cnt: number, curTime: Date) {
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const role = await RoleModel.findByRoleId(roleId);
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let { hangUpSpdUpCnt, gold, lastSpdUpTime } = role;
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if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime) && hangUpSpdUpCnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
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hangUpSpdUpCnt = HANG_UP_CONSTS.MAX_SPD_UP_CNT;
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if (shouldRefresh(lastSpdUpTime, curTime)) {
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hangUpSpdUpCnt = 0;
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}
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if (cnt > hangUpSpdUpCnt) {
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if (cnt + hangUpSpdUpCnt > dicParam.TOWER_BOOST.TOWER_BOOSTTIME) {
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return { status: -1, resResult: resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME) }
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}
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return { status: 0, data: { hangUpSpdUpCnt, gold, lastSpdUpTime } }
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@@ -246,7 +251,7 @@ export async function checkHangUpSpdUpCnt(roleId: string, cnt: number, curTime:
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export async function calcuHangUpReward(roleId: string, speedUp = false, speedUpCnt = 1, curTime = new Date()) {
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let { towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime } = await RoleModel.findByRoleId(roleId);
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if (towerLv < HANG_UP_CONSTS.ENABLE_LV) {
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if (towerLv - 1 < dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV) {
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return { status: -1, resResult: resResult(STATUS.TOWER_HANG_UP_NOT_START) }
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}
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@@ -267,7 +272,7 @@ export async function calcuHangUpReward(roleId: string, speedUp = false, speedUp
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}
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if (speedUp) { // 加速,直接收取6小时收益,小数的累积和普通收取独立
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if (hangUpSpdUpCnt >= speedUpCnt || !lastSpdUpTime || shouldRefresh(lastSpdUpTime, new Date)) { // 可加速
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if (hangUpSpdUpCnt < speedUpCnt || !lastSpdUpTime || shouldRefresh(lastSpdUpTime, new Date)) { // 可加速
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let multi = Math.floor(HANG_UP_CONSTS.SPD_UP_REC_TIME / HANG_UP_CONSTS.UNIT_TIME);
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let spdUpRec = await HangUpSpdUpRecModel.getSpdUpRec(roleId, towerLv - 1);
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let goods = [];
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@@ -380,7 +385,7 @@ export async function refreshTasks(towerLv: number, batchCode: string, roleId: s
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let ridTaskIds: number[] = [];
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let positions = new Map<number, TowerTaskRecType> (); // 需要创建或更新
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for(let i = 1; i <= TOWER_SEARCH.TOWER_SEARCH_LIMITED; i++) {
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for(let i = 1; i <= dicParam.TOWER_SEARCH.TOWER_SEARCH_LIMITED; i++) {
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positions.set(i, null);
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}
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for(let task of oldTasks) {
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@@ -575,14 +580,47 @@ export function transBossHpArr(source: Array<{ dataId: number, hp: number, actor
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return cloneDeep(desArr);
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}
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export function getTowerTaskCostGold(times: number) {
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let cost = times * TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE_FEE;
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if(cost > TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE_MAX) cost = TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE_MAX;
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/**
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* 获得下一次刷新派遣的花费
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* @param times 玩家表上的次数
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* @param refTime 玩家表上的刷新时间
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* @returns
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*/
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export function getTowerTaskCostGold(times: number, refTime: Date) {
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if(shouldRefresh(refTime, new Date())) {
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times = 0;
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}
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let cost = (times + 1) * dicParam.TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE_FEE;
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if(cost > dicParam.TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE_MAX) cost = dicParam.TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE_MAX;
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return cost;
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}
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export function getTowerTaskSpdUpCostGold(times:number) {
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let cost = times * TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE_FEE; // TODO 改成系统参数表
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if(cost > TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE_MAX) cost = TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE_MAX;
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return cost;
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/**
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* 多次加速挂机消耗的元宝
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* @param originCnt 玩家表里原来的次数
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* @param count 这次加速几次
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* @returns
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*/
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export function getManyHangSpdUpCostGold(originCnt: number, count: number) {
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let gold = 0;
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for(let i = 1; i <= count; i++) {
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let num = originCnt + i;
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gold += getHangSpdUpCostGold(num);
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}
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return gold
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}
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/**
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* 计算加速挂机消耗的元宝
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* @param times 第几次,如果你没有加速过,这里给1
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* @returns
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*/
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export function getHangSpdUpCostGold(times:number) {
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if(times <= dicParam.TOWER_BOOST.TOWER_BOOSTFREETIME) {
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return 0
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} else {
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let cost = (times - dicParam.TOWER_BOOST.TOWER_BOOSTFREETIME) * dicParam.TOWER_BOOST.TOWER_BOOSTCAST; // TODO 改成系统参数表
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if(cost > dicParam.TOWER_BOOST.TOWER_BOOSTCASTMAX) cost = dicParam.TOWER_BOOST.TOWER_BOOSTCASTMAX;
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return cost;
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}
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}
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@@ -1,3 +1,5 @@
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import * as dicParam from '../../pubUtils/dicParam';
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export const ACTION_POIN = {
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MAX: 100000,
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PER: 6 * 60 * 1000
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@@ -83,11 +85,9 @@ export const EXPEDITION_WAR_RECORD_STATUS = {
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export const EVENT_START_BATTLE = 101;
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export const HANG_UP_CONSTS = {
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ENABLE_LV: 2, // 第几层开始可以挂机
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UNIT_TIME: 10 * 60 * 1000, // 每几分钟能有一次收益
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MAX_TIME: 24 * 60 * 60 * 1000, // 最多可储存24小时收益
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MAX_SPD_UP_CNT: 2, // 每天可以收取多少次
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SPD_UP_REC_TIME: 6 * 60 * 60 * 1000 // 加速直接获得6小时收益
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UNIT_TIME: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_UNIT_TIME * 60 * 1000, // 每几分钟能有一次收益
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MAX_TIME: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_MAX_TIME * 60 * 60 * 1000, // 最多可储存24小时收益
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SPD_UP_REC_TIME: dicParam.TOWER_HANG_UP.TOWE_HANG_UP_SPD_UP_REC_TIME * 60 * 60 * 1000 // 加速直接获得6小时收益
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}
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export const DAILY_CONST = {
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@@ -88,7 +88,7 @@ export const STATUS = {
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TOWER_GOLD_NOT_ENOUGH: { code: 20516, simStr: '元宝不足' },
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TOWER_TASK_MISSING: { code: 20517, simStr: '未找到该任务' },
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TOWER_HANG_UP_NOT_START: { code: 20518, simStr: '挂机尚未开启' },
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TOWER_REF_CNT_NOT_ENOUGH: { code: 20519, simStr: '派遣次数不足' },
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TOWER_REF_CNT_NOT_ENOUGH: { code: 20519, simStr: '派遣刷新次数不足' },
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// 寻宝(共斗) 20600 - 20699
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COM_BATTLE_DUP_ENTER: { code: 20601, simStr: '不能重复加入' },
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COM_BATTLE_BLUEPRT_NOT_FOUND: { code: 20602, simStr: '藏宝图不足' },
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@@ -1,6 +1,7 @@
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import { HANG_UP_CONSTS } from './../consts';
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import * as dicParam from '../pubUtils/dicParam';
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class Goods {
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@prop({ required: true })
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@@ -41,8 +42,8 @@ export default class HangUpRecord extends BaseModel {
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public static async initRecord(roleId: string, roleName: string, lean = true) {
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const curTime = new Date();
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const recDoc = new HangUpRecordModel();
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const update = Object.assign(recDoc.toJSON(), {roleId, roleName, startTime: curTime, startLv: HANG_UP_CONSTS.ENABLE_LV});
|
||||
const rec: HangUpRecordType = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: HANG_UP_CONSTS.ENABLE_LV}, update, {upsert: true, new: true}).lean(lean);
|
||||
const update = Object.assign(recDoc.toJSON(), {roleId, roleName, startTime: curTime, startLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1});
|
||||
const rec: HangUpRecordType = await HangUpRecordModel.findOneAndUpdate({roleId, startLv: dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV + 1}, update, {upsert: true, new: true}).lean(lean);
|
||||
return rec;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
import { HANG_UP_CONSTS, ROLE_TERAPH, ROLE_SELECT, ABI_TYPE } from './../consts';
|
||||
import { ROLE_TERAPH, ROLE_SELECT, ABI_TYPE } from './../consts';
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
|
||||
import User from './User';
|
||||
import { shouldRefresh, reduceCe } from '../pubUtils/util';
|
||||
import { nowSeconds, getTimeFunD } from '../pubUtils/timeUtil';
|
||||
import { Figure } from '../domain/dbGeneral';
|
||||
import { BAG, EXTERIOR } from '../pubUtils/dicParam';
|
||||
import * as dicParam from '../pubUtils/dicParam';
|
||||
import Hero from './Hero';
|
||||
|
||||
// role表属性格式
|
||||
@@ -135,17 +135,17 @@ export default class Role extends BaseModel {
|
||||
|
||||
public get head() { // 虚拟字段head 当前头像
|
||||
let curHead = this.heads?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds()));
|
||||
return curHead ? curHead.id : EXTERIOR.EXTERIOR_FACE;
|
||||
return curHead ? curHead.id : dicParam.EXTERIOR.EXTERIOR_FACE;
|
||||
}
|
||||
|
||||
public get frame() { // 虚拟字段frame 当前相框
|
||||
let curFrame = this.frames?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds()));
|
||||
return curFrame ? curFrame.id : EXTERIOR.EXTERIOR_FACECASE;
|
||||
return curFrame ? curFrame.id : dicParam.EXTERIOR.EXTERIOR_FACECASE;
|
||||
}
|
||||
|
||||
public get spine() { // 虚拟字段spine 当前形象
|
||||
let curSpine = this.spines?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds()));
|
||||
return curSpine ? curSpine.id : EXTERIOR.EXTERIOR_APPEARANCE;
|
||||
return curSpine ? curSpine.id : dicParam.EXTERIOR.EXTERIOR_APPEARANCE;
|
||||
}
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
@@ -210,7 +210,7 @@ export default class Role extends BaseModel {
|
||||
@prop({ required: true, default: new Date() })
|
||||
towerUpTime: Date; // 天梯爬到这一层的时间
|
||||
|
||||
@prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT })
|
||||
@prop({ required: true, default: 0 })
|
||||
hangUpSpdUpCnt: number; // 挂机加速次数
|
||||
@prop({ required: true, default: new Date() })
|
||||
lastSpdUpTime: Date; // 最后一次挂机加速时间
|
||||
@@ -355,20 +355,6 @@ export default class Role extends BaseModel {
|
||||
return role;
|
||||
}
|
||||
|
||||
public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date, lean = true) {
|
||||
if (cnt < 0) return null;
|
||||
|
||||
const result = await RoleModel.findOne({ roleId }).lean(lean);
|
||||
const lastSpdUpTime = result?.lastSpdUpTime;
|
||||
let role: RoleType;
|
||||
if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime) && cnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
|
||||
role = await RoleModel.findOneAndUpdate({ roleId }, { hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime }, { new: true }).lean(lean);
|
||||
} else {
|
||||
role = await RoleModel.findOneAndUpdate({ roleId, hangUpSpdUpCnt: { $gte: cnt } }, { $inc: { hangUpSpdUpCnt: -cnt }, lastSpdUpTime: curTime }, { new: true }).lean(lean);
|
||||
}
|
||||
return role;
|
||||
}
|
||||
|
||||
public static async increaseExpeditionPoint(roleId: string, point: number, lean = true) {
|
||||
let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { expeditionPoint: point } }, { new: true }).lean(lean);
|
||||
return role;
|
||||
@@ -415,11 +401,11 @@ export default class Role extends BaseModel {
|
||||
}
|
||||
}
|
||||
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { gold: addGold, paidGold, giftGold, coin } }, { new: true }).lean();
|
||||
if(result.gold > BAG.BAG_GOODS_UPLIMITED) {
|
||||
result = await RoleModel.findOneAndUpdate({ roleId, gold: { $gte: BAG.BAG_GOODS_UPLIMITED } }, { $set: { gold: BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean();
|
||||
if(result.gold > dicParam.BAG.BAG_GOODS_UPLIMITED) {
|
||||
result = await RoleModel.findOneAndUpdate({ roleId, gold: { $gte: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { $set: { gold: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean();
|
||||
}
|
||||
if(result.coin > BAG.BAG_GOODS_UPLIMITED) {
|
||||
result = await RoleModel.findOneAndUpdate({ roleId, coin: { $gte: BAG.BAG_GOODS_UPLIMITED } }, { $set: { coin: BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean();
|
||||
if(result.coin > dicParam.BAG.BAG_GOODS_UPLIMITED) {
|
||||
result = await RoleModel.findOneAndUpdate({ roleId, coin: { $gte: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { $set: { coin: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -435,11 +421,11 @@ export default class Role extends BaseModel {
|
||||
}
|
||||
}
|
||||
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { gold: -1 * addGold, paidGold: -1 * paidGold, giftGold: -1 * giftGold, totalCost: addGold, coin: -1 * coin } }, { new: true }).lean();
|
||||
if(result.gold > BAG.BAG_GOODS_UPLIMITED) {
|
||||
result = await RoleModel.findOneAndUpdate({ roleId, gold: { $gte: BAG.BAG_GOODS_UPLIMITED } }, { $set: { gold: BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean();
|
||||
if(result.gold > dicParam.BAG.BAG_GOODS_UPLIMITED) {
|
||||
result = await RoleModel.findOneAndUpdate({ roleId, gold: { $gte: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { $set: { gold: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean();
|
||||
}
|
||||
if(result.coin > BAG.BAG_GOODS_UPLIMITED) {
|
||||
result = await RoleModel.findOneAndUpdate({ roleId, coin: { $gte: BAG.BAG_GOODS_UPLIMITED } }, { $set: { coin: BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean();
|
||||
if(result.coin > dicParam.BAG.BAG_GOODS_UPLIMITED) {
|
||||
result = await RoleModel.findOneAndUpdate({ roleId, coin: { $gte: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { $set: { coin: dicParam.BAG.BAG_GOODS_UPLIMITED } }, { new: true }).lean();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -458,6 +444,22 @@ export default class Role extends BaseModel {
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date) {
|
||||
if (cnt < 0) return null;
|
||||
|
||||
const result = await RoleModel.findOne({ roleId }).lean();
|
||||
const lastSpdUpTime = result?.lastSpdUpTime;
|
||||
let role: RoleType;
|
||||
if(shouldRefresh(lastSpdUpTime, curTime)) {
|
||||
role = await RoleModel.findOneAndUpdate({ roleId }, { hangUpSpdUpCnt: 0, lastSpdUpTime: curTime }, { new: true }).lean();
|
||||
} else {
|
||||
role = await RoleModel.findOneAndUpdate({ roleId, hangUpSpdUpCnt: { $lte: dicParam.TOWER_BOOST.TOWER_BOOSTTIME - cnt } }, { $inc: { hangUpSpdUpCnt: cnt }, lastSpdUpTime: curTime }, { new: true }).lean();
|
||||
}
|
||||
return role;
|
||||
}
|
||||
|
||||
|
||||
// 重置派遣次数
|
||||
public static async resetTowerCnt(roleId: string, curTime: Date, lean = true) {
|
||||
const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { towerTaskCnt: 0, towerTaskRefTime: curTime, towerTaskReCnt: 0 }, { new: true }).lean(lean);
|
||||
@@ -713,13 +715,13 @@ function getInitialTeraph() {
|
||||
function getDefualtFigure(type: string) {
|
||||
let figures = new Array<Figure>();
|
||||
if (type == 'head') {
|
||||
let figure = new Figure(EXTERIOR.EXTERIOR_FACE, true, null, true);
|
||||
let figure = new Figure(dicParam.EXTERIOR.EXTERIOR_FACE, true, null, true);
|
||||
figures.push(figure);
|
||||
} else if (type == 'frame') {
|
||||
let figure = new Figure(EXTERIOR.EXTERIOR_FACECASE, true, null, true);
|
||||
let figure = new Figure(dicParam.EXTERIOR.EXTERIOR_FACECASE, true, null, true);
|
||||
figures.push(figure);
|
||||
} else if (type == 'spine') {
|
||||
let figure = new Figure(EXTERIOR.EXTERIOR_APPEARANCE, true, null, true);
|
||||
let figure = new Figure(dicParam.EXTERIOR.EXTERIOR_APPEARANCE, true, null, true);
|
||||
figures.push(figure);
|
||||
}
|
||||
return figures;
|
||||
|
||||
@@ -25,7 +25,7 @@ export interface DicTowerTask {
|
||||
readonly actorNeeded: number;
|
||||
// 完成时间(秒)
|
||||
readonly completeTime: number;
|
||||
// 适用层数
|
||||
// 适用层数,此处层数是指通过了的层数
|
||||
readonly suitFloor: SuitFloor;
|
||||
// 权重
|
||||
readonly weight: number;
|
||||
|
||||
Reference in New Issue
Block a user