军团活动:诸侯混战初始

This commit is contained in:
luying
2021-03-22 16:51:17 +08:00
parent d733210c3a
commit a56a6cf2f3
12 changed files with 201 additions and 34 deletions

View File

@@ -1,7 +1,10 @@
import { Application, ChannelService, BackendSession } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS } from "../../../consts";
import { GUILD_ACTIVITY_TYPE, STATUS, CITY_STATUS } from "../../../consts";
import { resResult } from "../../../pubUtils/util";
import { getGuildActivityStatus } from "../../../services/guildActivityService";
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
import { CityParam } from "../../../domain/battleField/guildActivity";
import { gameData } from "../../../pubUtils/data";
export default function (app: Application) {
return new CityActivityHandler(app);
@@ -18,16 +21,74 @@ export class CityActivityHandler {
// 进入诸侯混战
async getCityActivity(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
// const roleId = session.get('roleId');
// const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
const dbCities = await GuildActivityCityModel.getAllCities(serverId);
let cities = new Array<CityParam>();
for(let [ cityId, dic ] of gameData.cityActivity) {
let param = new CityParam(cityId);
let curCity = dbCities.find(cur => cur.cityId == cityId);
let preCity = dic.preCity;
if(preCity && preCity.length) {
let hasGuardCity = dbCities.find(cur => {
return preCity.includes(cur.cityId) && cur.guardGuildCode == guildCode;
});
if(!!hasGuardCity) {
param.status = CITY_STATUS.CAN_DECLARE;
}
} else {
param.status = CITY_STATUS.CAN_DECLARE;
}
if(curCity) {
if(curCity.guardGuildCode == guildCode) {
param.status = CITY_STATUS.GUARD;
} else if (curCity.declareGuilds.includes(guildCode)) {
param.status = CITY_STATUS.DECLARED;
}
param.guardGuildCode = curCity.guardGuildCode;
param.guardGuildName = curCity.guardGuildName;
param.declareCount = curCity.declareCount;
}
cities.push(param);
}
return resResult(STATUS.SUCCESS, {
...statusResult,
cities
});
}
// 获取单个城池状态
async getCityStatus(msg: {}, session: BackendSession) {
}
// 宣战
async declareCity(msg: {}, session: BackendSession) {
}
// 开始挑战
async checkBattle(msg: {}, session: BackendSession) {
}
// 上报城门受到伤害
async hitGate(msg: {}, session: BackendSession) {
}
// 结束挑战
async battleEnd(msg: {}, session: BackendSession) {
}
}

View File

@@ -11,7 +11,7 @@ import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
import { RoleModel, RoleType } from "../../../db/Role";
import { GuildModel } from "../../../db/Guild";
import { RankParam, GuildRankParam } from "../../../domain/rank";
import { setRank, getGuildKeyName, getRankScore, getRank, getUnionRank } from "../../../services/redisService";
import { setRank, getGuildKeyName, getRankScore, setGuildActivityRank, delGuildActivityRank } from "../../../services/redisService";
import { REDIS_KEY } from "../../../consts";
import { addActive } from "../../../services/guildService";
import { gameData } from "../../../pubUtils/data";
@@ -95,7 +95,7 @@ export class GateActivityHandler {
obj.pushMembers(guildCode, serverId, roleId, userGuild.job);
// 返回当前军团总军功
let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
// 前一天中位数战力
let medianCe = await getMedianCe(serverId);
@@ -140,12 +140,12 @@ export class GateActivityHandler {
let role = await RoleModel.findByRoleId(roleId);
let { lv, vLv, head, frame, spine, title } = role;
let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
let myScore = await setRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, score, Date.now(), userParam);
let myScore = await setGuildActivityRank(REDIS_KEY.USER_GATE_ACTIVITY, guildCode, serverId, roleId, score, Date.now(), userParam);
let guild = await GuildModel.findByCode(guildCode, serverId);
let leader = <RoleType>guild.leader;
let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
let guildScore = await setRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
let guildScore = await setRank(REDIS_KEY.GATE_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
// 更新数据库
let rec = await UserGuildActivityRecModel.pushRecord(code, newRecords);
@@ -185,8 +185,8 @@ export class GateActivityHandler {
pinus.app.rpc.chat.guildRemote.pushGateHp.toServer(chatSid, guildCode, { gateHp });
// 返回当前军团总军功
let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, true);
let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, roleId, true);
return resResult(STATUS.SUCCESS, {
code,
@@ -234,19 +234,19 @@ export class GateActivityHandler {
let role = await RoleModel.findByRoleId(roleId);
let { lv, vLv, head, frame, spine, title } = role;
let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
await setRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, score, Date.now(), userParam);
await setGuildActivityRank(REDIS_KEY.USER_GATE_ACTIVITY, guildCode, serverId, roleId, score, Date.now(), userParam);
let guild = await GuildModel.findByCode(guildCode, serverId);
let leader = <RoleType>guild.leader;
let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
await setRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
await setRank(REDIS_KEY.GATE_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
}
// 发放活跃
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
// 返回当前军团总军功
let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, true);
let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, roleId, true);
let gateHp = obj.getGateHpAndInc(guildCode);
obj.delMemberRecord(code);
@@ -308,6 +308,18 @@ export class GateActivityHandler {
let { aid } = msg;
let dic = gameData.guildActivity.get(aid);
await guildActivityStart(dic);
let map = new Map<number, string[]>();
let guilds = await GuildModel.findAllGuild('serverId code');
for(let { serverId, code } of guilds) {
if(map.has(serverId)) {
map.get(serverId).push(code);
} else {
map.set(serverId, [code]);
}
}
await delGuildActivityRank(map);
return resResult(STATUS.SUCCESS);
}

View File

@@ -146,7 +146,7 @@ export function getRecordScore(aid: number, record: { round: number, dataId: num
*/
export async function getGuildActivityRank(guildCode: string, serverId: number, roleId?: string, roleName?: string) {
let guildRankResult = await getUnionRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
let guildRankResult = await getUnionRank(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
let guildRank = new Array<SimpleGuildRankParam>();
for(let { rank, code, name, num } of guildRankResult.ranks) {
let param = new SimpleGuildRankParam(rank, code, name, num);
@@ -161,7 +161,7 @@ export async function getGuildActivityRank(guildCode: string, serverId: number,
myGuildRank = new SimpleGuildRankParam(0, guildCode, guild.name, 0);
}
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId);
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, roleId);
let memberRank = new Array<SimpleRoleRankParam>();
for(let { rank, roleId, roleName, num } of memberRankResult.ranks) {
let param = new SimpleRoleRankParam(rank, roleId, roleName, num);
@@ -236,8 +236,8 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
let { gateHp, members } = obj.getObj(guildCode, serverId);
members = uniq(members, cur => cur.roleId);
let rank = await getMyUnionRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
let rank = await getMyUnionRank(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank);
@@ -251,7 +251,7 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
});
// 结算功勋等奖励
let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, '');
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, '');
for(let { rank, roleId, num: myScore } of memberRankResult.ranks) {
let honour = dic.honour + myScore * GUILDACTIVITY.GATEACTIVITY_HONOUR_RATIO;
let honourObj = getHonourObject(Math.floor(honour));

View File

@@ -37,13 +37,13 @@ export async function initAllRank() {
export async function initRank(serverId: number) {
// console.log('*****', 'initRank')
const client: Redis.RedisClient = redisClient();
await setRankRedisFromDb(REDIS_KEY.TOWER_RANK, serverId);
await setRankRedisFromDb(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
await client.expireAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), 30 * 24 * 60 * 60);
await client.expireAsync(REDIS_KEY.PVP_RANK, 30 * 24 * 60 * 60);
await client.expireAsync(REDIS_KEY.USER_INFO, 30 * 24 * 60 * 60);
await client.expireAsync(REDIS_KEY.GUILD_INFO, 30 * 24 * 60 * 60);
await client.expireAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), 30 * 24 * 60 * 60);
await setRankRedisFromDb(REDIS_KEY.TOWER_RANK, serverId);
await setRankRedisFromDb(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
}
@@ -66,8 +66,8 @@ export async function initSingleRank(key: string) {
export async function initSingleRankWithServer(key: string, serverId: number) {
await redisClient().delAsync(getKeyName(key, serverId));
await redisClient().expireAsync(key, 30 * 24 * 60 * 60);
await setRankRedisFromDb(key, serverId);
await redisClient().expireAsync(key, 30 * 24 * 60 * 60);
}
/**
@@ -110,7 +110,7 @@ export async function existsRank(key: string, serverId: number) {
* @param serverId 服务器id
* @param plus 后面再加
*/
export function getKeyName(key: string, serverId?: number, plus: string = '') {
function getKeyName(key: string, serverId?: number, plus: string = '') {
let newKey = '';
if(serverId) {
newKey = `${key}:${serverId}`;
@@ -564,14 +564,16 @@ function redisClient() {
async function updateRankAtom(key: string, serverId: number, field: string, score: number, timestamp: number) {
let originKey = getKeyName(key, serverId);
let timeKey = getKeyName(key, serverId, 'time');
await redisClient().expireatAsync(originKey, getNextHourPoint(5));
await redisClient().expireatAsync(timeKey, getNextHourPoint(5));
let timelen = 10;
let pow = Math.pow(10, timelen + 1);
let newScore = await redisClient().zincrbyAsync(originKey, score, field);
await redisClient().zaddAsync(timeKey, pow - 1 - Math.floor(timestamp/1000), field);
await redisClient().expireatAsync(originKey, getNextHourPoint(5));
await redisClient().expireatAsync(timeKey, getNextHourPoint(5));
return newScore;
}
@@ -579,13 +581,13 @@ async function generateUnionRank(key: string, serverId: number) {
let unionKey = getKeyName(key, serverId, 'union'); // 联合的key
let existsKey = await redisClient().existsAsync(unionKey);
if(!existsKey) {
await redisClient().expireatAsync(unionKey, 10); // 10秒更新一次
let originKey = getKeyName(key, serverId);
let timeKey = getKeyName(key, serverId, 'time');
let timelen = 10;
let pow = Math.pow(10, timelen + 1);
await redisClient().zunionstoreAsync(unionKey, 2, originKey, timeKey, 'WEIGHTS', pow, 1);
await redisClient().expireAsync(unionKey, 10); // 10秒更新一次
}
return unionKey;
}
@@ -640,7 +642,14 @@ export async function getRankScore(key: string, serverId: number, field: string,
if(needDecode) {
score = decodeScoreWithTime(score.toString());
}
return score;
return parseInt(score.toString());
}
export async function setGuildActivityRank(key: string, guildCode: string, serverId: number, roleId: string, score: number, time: number, userParam: RankParam) {
let nkey = getGuildKeyName(key, guildCode);
let nScore = await setRank(nkey, serverId, roleId, score, time, userParam);
await redisClient().expireatAsync(getKeyName(nkey, serverId), getNextHourPoint(5))
return nScore
}
/**
@@ -651,4 +660,20 @@ export async function getRankScore(key: string, serverId: number, field: string,
export function getGuildKeyName(key: string, guildCode: string) {
return `${key}:${guildCode}`;
}
/**
* debug接口使用直接删除排行榜数据
* @param params serverId => guildCodes
*/
export async function delGuildActivityRank(params: Map<number, string[]>) {
for(let [serverId, guildCodes] of params) {
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId));
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId, 'time'));
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId, 'union'));
for(let guildCode of guildCodes) {
await redisClient().delAsync(getKeyName(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId));
}
}
}
/**************** 军团活动排行end */

View File

@@ -165,3 +165,11 @@ export enum ENEMIES_TYPE {
LITTLE_BOSS = 3, // 小boss
BOSS = 4, // 大boss
}
// 城池对于我的军团的状态
export enum CITY_STATUS {
NOT_OPEN = 0, // 未开放
CAN_DECLARE = 1, // 可宣战
DECLARED = 2, // 已宣战
GUARD = 3 // 已占领
}

View File

@@ -232,8 +232,8 @@ export const REDIS_KEY = {
DB_GAME: 'db_game', // 服务器列表
ONLINE_USERS: 'onlineUsers', // 在线用户情况
CHANNEL_SERVERS: 'chat:channelServers', // 渠道对应的 chat 服务器 Id,
USER_GUILD_ACTIVITY: 'usrGuildAct',
GUILD_ACTIVITY: 'guildAct',
USER_GATE_ACTIVITY: 'usrGateAct',
GATE_ACTIVITY: 'gateAct',
}
// 各排行榜对应hash的key
@@ -241,8 +241,8 @@ export const REDIS_RANK_TO_INFO = new Map([
[REDIS_KEY.TOWER_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.PVP_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.GUILD_ACTIVE_RANK, REDIS_KEY.GUILD_INFO],
[REDIS_KEY.GUILD_ACTIVITY, REDIS_KEY.GUILD_INFO],
[REDIS_KEY.USER_GUILD_ACTIVITY, REDIS_KEY.USER_INFO]
[REDIS_KEY.GATE_ACTIVITY, REDIS_KEY.GUILD_INFO],
[REDIS_KEY.USER_GATE_ACTIVITY, REDIS_KEY.USER_INFO]
]);
export const FUNC_OPT_TYPE = {

View File

@@ -15,7 +15,7 @@ export default class GuildActivityCity extends BaseModel {
declareGuilds: string[]; // 宣战的公会的code
@prop({ required: true, default: 0 })
declareCnt: number; // 宣战数量
declareCount: number; // 宣战数量
@prop({ required: true })
guardGuildCode: string; // 占领的军团的code
@@ -24,12 +24,20 @@ export default class GuildActivityCity extends BaseModel {
guardGuildName: string; // 占领的军团名
// 每天宣战一次
public static async getAllCities(serverId: number) {
let today = getTodayZeroDate();
let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, createdAt: { $gte: today }}).lean();
return rec;
}
// 每天宣战一次
public static async declare(serverId: number, cityId: number, guildCode: string) {
let today = getTodayZeroDate();
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: today }, declareGuilds: { $nin: [guildCode] }},
{ $setOnInsert: { cityId }, $push: { declareGuilds: guildCode }, $inc: {declareCnt: 1 } },
{ $setOnInsert: { cityId }, $push: { declareGuilds: guildCode }, $inc: {declareCount: 1 } },
{new: true, upsert: true}).lean();
return rec;

View File

@@ -1,6 +1,7 @@
import { GUILDACTIVITY } from "../../pubUtils/dicParam";
import { SimpleGuildRankParam, SimpleRoleRankParam } from '../rank'
import { prop } from "@typegoose/typegoose";
import { CITY_STATUS } from "../../consts";
export class GateMembersRec {
roleId: string;
@@ -100,4 +101,16 @@ export class Member {
roleId: string; // 玩家id
@prop({required: true})
job: number; // 在军团的职位
}
}
export class CityParam {
cityId: number = 0; // 城池id
guardGuildCode: string = ''; // 占领军团id
guardGuildName: string = ''; // 占领军团名
declareCount: number = 0; // 宣战数
status: number = CITY_STATUS.NOT_OPEN; // 城池对于我军状态
constructor(cityId: number) {
this.cityId = cityId;
}
}

View File

@@ -90,4 +90,29 @@ export class SimpleRoleRankParam {
this.roleName = roleName;
this.num = num;
}
}
export class KeyName {
key: string;
serverId?: number;
guildCode?: string;
constructor(key: string) {
this.key = key;
}
getName() {
let res = this.key;
if(this.serverId) res += `:${this.serverId}`;
if(this.guildCode) res += `:${this.guildCode}`;
return res;
}
getNameWithPlus(...plus: string[]) {
let res = this.getName();
for(let p of plus) {
res += `:${p}`;
}
return res;
}
}

View File

@@ -62,6 +62,7 @@ import { dicGuildActivity, DicGuildActivity } from './dictionary/DicGuildActivit
import { dicGateActivityPoint } from './dictionary/DicGateActivityPoint';
import { dicGuildAuction } from './dictionary/DicGuildAuction';
import { getCutDay } from "./timeUtil";
import { dicCityActivity } from "./dictionary/DicCityActivity";
export const gameData = {
blurprtCompose: dicBlueprtCompose,
@@ -146,7 +147,8 @@ export const gameData = {
figureCondition: figureCondition,
guildActivity: dicGuildActivity,
gateActivityPoint: dicGateActivityPoint,
guildAuction: dicGuildAuction
guildAuction: dicGuildAuction,
cityActivity: dicCityActivity
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据

View File

@@ -10,6 +10,8 @@ export interface DicCityActivity {
readonly type: number;
// 下一次自动宣战城池
readonly nextCity: number;
// 上一个可解锁的
readonly preCity: number[];
// 难度系数
readonly difficult: number;
// 相应的出兵表
@@ -24,6 +26,7 @@ let arr = JSON.parse(str);
export const dicCityActivity = new Map<number, DicCityActivity>();
arr.forEach(o => {
o.preCity = parseNumberList(o.preCity);
dicCityActivity.set( o.id, o );
});
arr = undefined;

View File

@@ -3,6 +3,7 @@
"id": 1,
"name": "汉中",
"type": 1,
"preCity": 0,
"nextCity": 7,
"difficult": 90,
"warid": 7002,
@@ -12,6 +13,7 @@
"id": 2,
"name": "南中",
"type": 1,
"preCity": 0,
"nextCity": 7,
"difficult": 90,
"warid": 7002,
@@ -21,6 +23,7 @@
"id": 3,
"name": "柴桑",
"type": 1,
"preCity": 0,
"nextCity": 8,
"difficult": 90,
"warid": 7002,
@@ -30,6 +33,7 @@
"id": 4,
"name": "会稽",
"type": 1,
"preCity": 0,
"nextCity": 8,
"difficult": 90,
"warid": 7002,
@@ -39,6 +43,7 @@
"id": 5,
"name": "太原",
"type": 1,
"preCity": 0,
"nextCity": 9,
"difficult": 90,
"warid": 7002,
@@ -48,6 +53,7 @@
"id": 6,
"name": "巨鹿",
"type": 1,
"preCity": 0,
"nextCity": 9,
"difficult": 90,
"warid": 7002,
@@ -57,6 +63,7 @@
"id": 7,
"name": "成都",
"type": 2,
"preCity": "1&2",
"nextCity": 10,
"difficult": 100,
"warid": 7002,
@@ -66,6 +73,7 @@
"id": 8,
"name": "建业",
"type": 2,
"preCity": "3&4",
"nextCity": 10,
"difficult": 100,
"warid": 7002,
@@ -75,6 +83,7 @@
"id": 9,
"name": "邺城",
"type": 2,
"preCity": "5&6",
"nextCity": 10,
"difficult": 100,
"warid": 7002,
@@ -84,6 +93,7 @@
"id": 10,
"name": "洛阳",
"type": 3,
"preCity": "7&8&9",
"nextCity": 0,
"difficult": 110,
"warid": 7002,