军团活动:诸侯混战初始
This commit is contained in:
@@ -1,7 +1,10 @@
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import { Application, ChannelService, BackendSession } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS } from "../../../consts";
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import { GUILD_ACTIVITY_TYPE, STATUS, CITY_STATUS } from "../../../consts";
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import { resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus } from "../../../services/guildActivityService";
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import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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import { CityParam } from "../../../domain/battleField/guildActivity";
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import { gameData } from "../../../pubUtils/data";
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export default function (app: Application) {
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return new CityActivityHandler(app);
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@@ -18,16 +21,74 @@ export class CityActivityHandler {
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// 进入诸侯混战
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async getCityActivity(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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// const roleId = session.get('roleId');
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// const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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const dbCities = await GuildActivityCityModel.getAllCities(serverId);
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let cities = new Array<CityParam>();
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for(let [ cityId, dic ] of gameData.cityActivity) {
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let param = new CityParam(cityId);
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let curCity = dbCities.find(cur => cur.cityId == cityId);
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let preCity = dic.preCity;
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if(preCity && preCity.length) {
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let hasGuardCity = dbCities.find(cur => {
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return preCity.includes(cur.cityId) && cur.guardGuildCode == guildCode;
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});
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if(!!hasGuardCity) {
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param.status = CITY_STATUS.CAN_DECLARE;
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}
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} else {
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param.status = CITY_STATUS.CAN_DECLARE;
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}
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if(curCity) {
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if(curCity.guardGuildCode == guildCode) {
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param.status = CITY_STATUS.GUARD;
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} else if (curCity.declareGuilds.includes(guildCode)) {
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param.status = CITY_STATUS.DECLARED;
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}
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param.guardGuildCode = curCity.guardGuildCode;
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param.guardGuildName = curCity.guardGuildName;
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param.declareCount = curCity.declareCount;
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}
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cities.push(param);
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}
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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cities
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});
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}
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// 获取单个城池状态
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async getCityStatus(msg: {}, session: BackendSession) {
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}
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// 宣战
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async declareCity(msg: {}, session: BackendSession) {
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}
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// 开始挑战
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async checkBattle(msg: {}, session: BackendSession) {
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}
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// 上报城门受到伤害
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async hitGate(msg: {}, session: BackendSession) {
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}
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// 结束挑战
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async battleEnd(msg: {}, session: BackendSession) {
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}
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}
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@@ -11,7 +11,7 @@ import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { GuildModel } from "../../../db/Guild";
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import { RankParam, GuildRankParam } from "../../../domain/rank";
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import { setRank, getGuildKeyName, getRankScore, getRank, getUnionRank } from "../../../services/redisService";
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import { setRank, getGuildKeyName, getRankScore, setGuildActivityRank, delGuildActivityRank } from "../../../services/redisService";
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import { REDIS_KEY } from "../../../consts";
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import { addActive } from "../../../services/guildService";
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import { gameData } from "../../../pubUtils/data";
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@@ -95,7 +95,7 @@ export class GateActivityHandler {
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obj.pushMembers(guildCode, serverId, roleId, userGuild.job);
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// 返回当前军团总军功
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let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
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// 前一天中位数战力
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let medianCe = await getMedianCe(serverId);
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@@ -140,12 +140,12 @@ export class GateActivityHandler {
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let role = await RoleModel.findByRoleId(roleId);
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let { lv, vLv, head, frame, spine, title } = role;
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let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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let myScore = await setRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, score, Date.now(), userParam);
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let myScore = await setGuildActivityRank(REDIS_KEY.USER_GATE_ACTIVITY, guildCode, serverId, roleId, score, Date.now(), userParam);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let leader = <RoleType>guild.leader;
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
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let guildScore = await setRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
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let guildScore = await setRank(REDIS_KEY.GATE_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
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// 更新数据库
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let rec = await UserGuildActivityRecModel.pushRecord(code, newRecords);
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@@ -185,8 +185,8 @@ export class GateActivityHandler {
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pinus.app.rpc.chat.guildRemote.pushGateHp.toServer(chatSid, guildCode, { gateHp });
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// 返回当前军团总军功
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let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, true);
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let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
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let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, roleId, true);
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return resResult(STATUS.SUCCESS, {
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code,
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@@ -234,19 +234,19 @@ export class GateActivityHandler {
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let role = await RoleModel.findByRoleId(roleId);
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let { lv, vLv, head, frame, spine, title } = role;
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let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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await setRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, score, Date.now(), userParam);
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await setGuildActivityRank(REDIS_KEY.USER_GATE_ACTIVITY, guildCode, serverId, roleId, score, Date.now(), userParam);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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let leader = <RoleType>guild.leader;
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let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
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await setRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
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await setRank(REDIS_KEY.GATE_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
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}
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// 发放活跃
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await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
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// 返回当前军团总军功
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let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, true);
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let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
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let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, roleId, true);
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let gateHp = obj.getGateHpAndInc(guildCode);
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obj.delMemberRecord(code);
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@@ -308,6 +308,18 @@ export class GateActivityHandler {
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let { aid } = msg;
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let dic = gameData.guildActivity.get(aid);
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await guildActivityStart(dic);
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let map = new Map<number, string[]>();
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let guilds = await GuildModel.findAllGuild('serverId code');
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for(let { serverId, code } of guilds) {
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if(map.has(serverId)) {
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map.get(serverId).push(code);
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} else {
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map.set(serverId, [code]);
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}
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}
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await delGuildActivityRank(map);
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return resResult(STATUS.SUCCESS);
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}
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@@ -146,7 +146,7 @@ export function getRecordScore(aid: number, record: { round: number, dataId: num
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*/
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export async function getGuildActivityRank(guildCode: string, serverId: number, roleId?: string, roleName?: string) {
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let guildRankResult = await getUnionRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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let guildRankResult = await getUnionRank(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
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let guildRank = new Array<SimpleGuildRankParam>();
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for(let { rank, code, name, num } of guildRankResult.ranks) {
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let param = new SimpleGuildRankParam(rank, code, name, num);
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@@ -161,7 +161,7 @@ export async function getGuildActivityRank(guildCode: string, serverId: number,
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myGuildRank = new SimpleGuildRankParam(0, guildCode, guild.name, 0);
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}
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let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId);
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let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, roleId);
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let memberRank = new Array<SimpleRoleRankParam>();
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for(let { rank, roleId, roleName, num } of memberRankResult.ranks) {
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let param = new SimpleRoleRankParam(rank, roleId, roleName, num);
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@@ -236,8 +236,8 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
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let { gateHp, members } = obj.getObj(guildCode, serverId);
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members = uniq(members, cur => cur.roleId);
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let rank = await getMyUnionRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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let rank = await getMyUnionRank(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
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let guildScore = await getRankScore(REDIS_KEY.GATE_ACTIVITY, serverId, guildCode);
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let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank);
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@@ -251,7 +251,7 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
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});
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// 结算功勋等奖励
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let dic = gameData.guildActivity.get(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, '');
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let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId, '');
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for(let { rank, roleId, num: myScore } of memberRankResult.ranks) {
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let honour = dic.honour + myScore * GUILDACTIVITY.GATEACTIVITY_HONOUR_RATIO;
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let honourObj = getHonourObject(Math.floor(honour));
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@@ -37,13 +37,13 @@ export async function initAllRank() {
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export async function initRank(serverId: number) {
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// console.log('*****', 'initRank')
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const client: Redis.RedisClient = redisClient();
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await setRankRedisFromDb(REDIS_KEY.TOWER_RANK, serverId);
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await setRankRedisFromDb(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
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await client.expireAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), 30 * 24 * 60 * 60);
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await client.expireAsync(REDIS_KEY.PVP_RANK, 30 * 24 * 60 * 60);
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await client.expireAsync(REDIS_KEY.USER_INFO, 30 * 24 * 60 * 60);
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await client.expireAsync(REDIS_KEY.GUILD_INFO, 30 * 24 * 60 * 60);
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await client.expireAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), 30 * 24 * 60 * 60);
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await setRankRedisFromDb(REDIS_KEY.TOWER_RANK, serverId);
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await setRankRedisFromDb(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
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}
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@@ -66,8 +66,8 @@ export async function initSingleRank(key: string) {
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export async function initSingleRankWithServer(key: string, serverId: number) {
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await redisClient().delAsync(getKeyName(key, serverId));
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await redisClient().expireAsync(key, 30 * 24 * 60 * 60);
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await setRankRedisFromDb(key, serverId);
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await redisClient().expireAsync(key, 30 * 24 * 60 * 60);
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}
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/**
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@@ -110,7 +110,7 @@ export async function existsRank(key: string, serverId: number) {
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* @param serverId 服务器id
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* @param plus 后面再加
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*/
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export function getKeyName(key: string, serverId?: number, plus: string = '') {
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function getKeyName(key: string, serverId?: number, plus: string = '') {
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let newKey = '';
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if(serverId) {
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newKey = `${key}:${serverId}`;
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@@ -564,14 +564,16 @@ function redisClient() {
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async function updateRankAtom(key: string, serverId: number, field: string, score: number, timestamp: number) {
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let originKey = getKeyName(key, serverId);
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let timeKey = getKeyName(key, serverId, 'time');
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await redisClient().expireatAsync(originKey, getNextHourPoint(5));
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await redisClient().expireatAsync(timeKey, getNextHourPoint(5));
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let timelen = 10;
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let pow = Math.pow(10, timelen + 1);
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let newScore = await redisClient().zincrbyAsync(originKey, score, field);
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await redisClient().zaddAsync(timeKey, pow - 1 - Math.floor(timestamp/1000), field);
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await redisClient().expireatAsync(originKey, getNextHourPoint(5));
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await redisClient().expireatAsync(timeKey, getNextHourPoint(5));
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return newScore;
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}
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@@ -579,13 +581,13 @@ async function generateUnionRank(key: string, serverId: number) {
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let unionKey = getKeyName(key, serverId, 'union'); // 联合的key
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let existsKey = await redisClient().existsAsync(unionKey);
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if(!existsKey) {
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await redisClient().expireatAsync(unionKey, 10); // 10秒更新一次
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let originKey = getKeyName(key, serverId);
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let timeKey = getKeyName(key, serverId, 'time');
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let timelen = 10;
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let pow = Math.pow(10, timelen + 1);
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await redisClient().zunionstoreAsync(unionKey, 2, originKey, timeKey, 'WEIGHTS', pow, 1);
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await redisClient().expireAsync(unionKey, 10); // 10秒更新一次
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}
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return unionKey;
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}
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@@ -640,7 +642,14 @@ export async function getRankScore(key: string, serverId: number, field: string,
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if(needDecode) {
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score = decodeScoreWithTime(score.toString());
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}
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return score;
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return parseInt(score.toString());
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}
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export async function setGuildActivityRank(key: string, guildCode: string, serverId: number, roleId: string, score: number, time: number, userParam: RankParam) {
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let nkey = getGuildKeyName(key, guildCode);
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let nScore = await setRank(nkey, serverId, roleId, score, time, userParam);
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await redisClient().expireatAsync(getKeyName(nkey, serverId), getNextHourPoint(5))
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return nScore
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}
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/**
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@@ -651,4 +660,20 @@ export async function getRankScore(key: string, serverId: number, field: string,
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export function getGuildKeyName(key: string, guildCode: string) {
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return `${key}:${guildCode}`;
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}
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/**
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* debug接口使用,直接删除排行榜数据
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* @param params serverId => guildCodes
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*/
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export async function delGuildActivityRank(params: Map<number, string[]>) {
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for(let [serverId, guildCodes] of params) {
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await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId));
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await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId, 'time'));
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await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId, 'union'));
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for(let guildCode of guildCodes) {
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await redisClient().delAsync(getKeyName(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId));
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}
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}
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}
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/**************** 军团活动排行end */
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@@ -165,3 +165,11 @@ export enum ENEMIES_TYPE {
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LITTLE_BOSS = 3, // 小boss
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BOSS = 4, // 大boss
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}
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// 城池对于我的军团的状态
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export enum CITY_STATUS {
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NOT_OPEN = 0, // 未开放
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CAN_DECLARE = 1, // 可宣战
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DECLARED = 2, // 已宣战
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GUARD = 3 // 已占领
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}
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@@ -232,8 +232,8 @@ export const REDIS_KEY = {
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DB_GAME: 'db_game', // 服务器列表
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ONLINE_USERS: 'onlineUsers', // 在线用户情况
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CHANNEL_SERVERS: 'chat:channelServers', // 渠道对应的 chat 服务器 Id,
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USER_GUILD_ACTIVITY: 'usrGuildAct',
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GUILD_ACTIVITY: 'guildAct',
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USER_GATE_ACTIVITY: 'usrGateAct',
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GATE_ACTIVITY: 'gateAct',
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}
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// 各排行榜对应hash的key
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@@ -241,8 +241,8 @@ export const REDIS_RANK_TO_INFO = new Map([
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[REDIS_KEY.TOWER_RANK, REDIS_KEY.USER_INFO],
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[REDIS_KEY.PVP_RANK, REDIS_KEY.USER_INFO],
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[REDIS_KEY.GUILD_ACTIVE_RANK, REDIS_KEY.GUILD_INFO],
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[REDIS_KEY.GUILD_ACTIVITY, REDIS_KEY.GUILD_INFO],
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[REDIS_KEY.USER_GUILD_ACTIVITY, REDIS_KEY.USER_INFO]
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[REDIS_KEY.GATE_ACTIVITY, REDIS_KEY.GUILD_INFO],
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[REDIS_KEY.USER_GATE_ACTIVITY, REDIS_KEY.USER_INFO]
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]);
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export const FUNC_OPT_TYPE = {
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@@ -15,7 +15,7 @@ export default class GuildActivityCity extends BaseModel {
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declareGuilds: string[]; // 宣战的公会的code
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@prop({ required: true, default: 0 })
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declareCnt: number; // 宣战数量
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declareCount: number; // 宣战数量
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@prop({ required: true })
|
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guardGuildCode: string; // 占领的军团的code
|
||||
@@ -24,12 +24,20 @@ export default class GuildActivityCity extends BaseModel {
|
||||
guardGuildName: string; // 占领的军团名
|
||||
|
||||
|
||||
// 每天宣战一次
|
||||
public static async getAllCities(serverId: number) {
|
||||
let today = getTodayZeroDate();
|
||||
let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, createdAt: { $gte: today }}).lean();
|
||||
|
||||
return rec;
|
||||
}
|
||||
|
||||
// 每天宣战一次
|
||||
public static async declare(serverId: number, cityId: number, guildCode: string) {
|
||||
let today = getTodayZeroDate();
|
||||
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
|
||||
{ serverId, cityId, createdAt: { $gte: today }, declareGuilds: { $nin: [guildCode] }},
|
||||
{ $setOnInsert: { cityId }, $push: { declareGuilds: guildCode }, $inc: {declareCnt: 1 } },
|
||||
{ $setOnInsert: { cityId }, $push: { declareGuilds: guildCode }, $inc: {declareCount: 1 } },
|
||||
{new: true, upsert: true}).lean();
|
||||
|
||||
return rec;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { GUILDACTIVITY } from "../../pubUtils/dicParam";
|
||||
import { SimpleGuildRankParam, SimpleRoleRankParam } from '../rank'
|
||||
import { prop } from "@typegoose/typegoose";
|
||||
import { CITY_STATUS } from "../../consts";
|
||||
|
||||
export class GateMembersRec {
|
||||
roleId: string;
|
||||
@@ -100,4 +101,16 @@ export class Member {
|
||||
roleId: string; // 玩家id
|
||||
@prop({required: true})
|
||||
job: number; // 在军团的职位
|
||||
}
|
||||
}
|
||||
|
||||
export class CityParam {
|
||||
cityId: number = 0; // 城池id
|
||||
guardGuildCode: string = ''; // 占领军团id
|
||||
guardGuildName: string = ''; // 占领军团名
|
||||
declareCount: number = 0; // 宣战数
|
||||
status: number = CITY_STATUS.NOT_OPEN; // 城池对于我军状态
|
||||
|
||||
constructor(cityId: number) {
|
||||
this.cityId = cityId;
|
||||
}
|
||||
}
|
||||
@@ -90,4 +90,29 @@ export class SimpleRoleRankParam {
|
||||
this.roleName = roleName;
|
||||
this.num = num;
|
||||
}
|
||||
}
|
||||
|
||||
export class KeyName {
|
||||
key: string;
|
||||
serverId?: number;
|
||||
guildCode?: string;
|
||||
|
||||
constructor(key: string) {
|
||||
this.key = key;
|
||||
}
|
||||
|
||||
getName() {
|
||||
let res = this.key;
|
||||
if(this.serverId) res += `:${this.serverId}`;
|
||||
if(this.guildCode) res += `:${this.guildCode}`;
|
||||
return res;
|
||||
}
|
||||
|
||||
getNameWithPlus(...plus: string[]) {
|
||||
let res = this.getName();
|
||||
for(let p of plus) {
|
||||
res += `:${p}`;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
}
|
||||
@@ -62,6 +62,7 @@ import { dicGuildActivity, DicGuildActivity } from './dictionary/DicGuildActivit
|
||||
import { dicGateActivityPoint } from './dictionary/DicGateActivityPoint';
|
||||
import { dicGuildAuction } from './dictionary/DicGuildAuction';
|
||||
import { getCutDay } from "./timeUtil";
|
||||
import { dicCityActivity } from "./dictionary/DicCityActivity";
|
||||
|
||||
export const gameData = {
|
||||
blurprtCompose: dicBlueprtCompose,
|
||||
@@ -146,7 +147,8 @@ export const gameData = {
|
||||
figureCondition: figureCondition,
|
||||
guildActivity: dicGuildActivity,
|
||||
gateActivityPoint: dicGateActivityPoint,
|
||||
guildAuction: dicGuildAuction
|
||||
guildAuction: dicGuildAuction,
|
||||
cityActivity: dicCityActivity
|
||||
};
|
||||
|
||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||
|
||||
@@ -10,6 +10,8 @@ export interface DicCityActivity {
|
||||
readonly type: number;
|
||||
// 下一次自动宣战城池
|
||||
readonly nextCity: number;
|
||||
// 上一个可解锁的
|
||||
readonly preCity: number[];
|
||||
// 难度系数
|
||||
readonly difficult: number;
|
||||
// 相应的出兵表
|
||||
@@ -24,6 +26,7 @@ let arr = JSON.parse(str);
|
||||
export const dicCityActivity = new Map<number, DicCityActivity>();
|
||||
|
||||
arr.forEach(o => {
|
||||
o.preCity = parseNumberList(o.preCity);
|
||||
dicCityActivity.set( o.id, o );
|
||||
});
|
||||
arr = undefined;
|
||||
@@ -3,6 +3,7 @@
|
||||
"id": 1,
|
||||
"name": "汉中",
|
||||
"type": 1,
|
||||
"preCity": 0,
|
||||
"nextCity": 7,
|
||||
"difficult": 90,
|
||||
"warid": 7002,
|
||||
@@ -12,6 +13,7 @@
|
||||
"id": 2,
|
||||
"name": "南中",
|
||||
"type": 1,
|
||||
"preCity": 0,
|
||||
"nextCity": 7,
|
||||
"difficult": 90,
|
||||
"warid": 7002,
|
||||
@@ -21,6 +23,7 @@
|
||||
"id": 3,
|
||||
"name": "柴桑",
|
||||
"type": 1,
|
||||
"preCity": 0,
|
||||
"nextCity": 8,
|
||||
"difficult": 90,
|
||||
"warid": 7002,
|
||||
@@ -30,6 +33,7 @@
|
||||
"id": 4,
|
||||
"name": "会稽",
|
||||
"type": 1,
|
||||
"preCity": 0,
|
||||
"nextCity": 8,
|
||||
"difficult": 90,
|
||||
"warid": 7002,
|
||||
@@ -39,6 +43,7 @@
|
||||
"id": 5,
|
||||
"name": "太原",
|
||||
"type": 1,
|
||||
"preCity": 0,
|
||||
"nextCity": 9,
|
||||
"difficult": 90,
|
||||
"warid": 7002,
|
||||
@@ -48,6 +53,7 @@
|
||||
"id": 6,
|
||||
"name": "巨鹿",
|
||||
"type": 1,
|
||||
"preCity": 0,
|
||||
"nextCity": 9,
|
||||
"difficult": 90,
|
||||
"warid": 7002,
|
||||
@@ -57,6 +63,7 @@
|
||||
"id": 7,
|
||||
"name": "成都",
|
||||
"type": 2,
|
||||
"preCity": "1&2",
|
||||
"nextCity": 10,
|
||||
"difficult": 100,
|
||||
"warid": 7002,
|
||||
@@ -66,6 +73,7 @@
|
||||
"id": 8,
|
||||
"name": "建业",
|
||||
"type": 2,
|
||||
"preCity": "3&4",
|
||||
"nextCity": 10,
|
||||
"difficult": 100,
|
||||
"warid": 7002,
|
||||
@@ -75,6 +83,7 @@
|
||||
"id": 9,
|
||||
"name": "邺城",
|
||||
"type": 2,
|
||||
"preCity": "5&6",
|
||||
"nextCity": 10,
|
||||
"difficult": 100,
|
||||
"warid": 7002,
|
||||
@@ -84,6 +93,7 @@
|
||||
"id": 10,
|
||||
"name": "洛阳",
|
||||
"type": 3,
|
||||
"preCity": "7&8&9",
|
||||
"nextCity": 0,
|
||||
"difficult": 110,
|
||||
"warid": 7002,
|
||||
|
||||
Reference in New Issue
Block a user