feat(活动): 七夕活动接口

This commit is contained in:
luying
2023-07-17 19:14:06 +08:00
parent 69abcb7c01
commit a726681d25
11 changed files with 399 additions and 1 deletions

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@@ -0,0 +1,148 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { genCode, getRandSingleEelm, parseNumberList, resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { addItems, handleCost } from '../../../services/role/rewardService';
import { getPlayerQixiData, getPlayerQixiDataShow } from '../../../services/activity/qixiService';
import { ActivityQixiRecModel } from '../../../db/ActivityQixiRec';
import { RewardInter } from '../../../pubUtils/interface';
export default function (app: Application) {
new HandlerService(app, {});
return new EntertainHandler(app);
}
export class EntertainHandler {
constructor(private app: Application) {
}
/**
* @description 获取火神祭祀活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof EntertainHandler
*/
async getData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerQixiDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 召唤鹊桥游戏
* @param {{ activityId: number }} msg
* @param {BackendSession} session
* @memberof EntertainHandler
*/
async gameStart(msg: { activityId: number, progress: number }, session: BackendSession) {
const { activityId, progress } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerQixiData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 挑战次数
if(playerData.progress != progress) return resResult(STATUS.ACTIVITY_QIXI_PROGRESS_NOT_FIT);
if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_QIXI_NO_NUM);
const gameCode = genCode(10);
let playerRecord = await ActivityQixiRecModel.record(serverId, activityId, playerData.roundIndex, roleId, {
todayIndex: playerData.recordTodayIndex, gameCode, time: new Date(), rewards: '', progress, afterProgress: progress, hasPass: false
});
playerData.updatePlayerRecord(playerRecord);
return resResult(STATUS.SUCCESS, {
activityId,
todayPlayCnt: playerData.todayPlayCnt,
playCnt: playerData.playCnt,
freeCnt: playerData.freeCnt,
gameCode,
progress: playerData.progress
});
}
/**
* @description 召唤鹊桥游戏
* @param {{ activityId: number }} msg
* @param {BackendSession} session
* @memberof EntertainHandler
*/
async gameEnd(msg: { activityId: number, gameCode: string, progress: number, addProgress: number }, session: BackendSession) {
const { activityId, gameCode, progress, addProgress } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerQixiData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 挑战次数
if(playerData.progress != progress) return resResult(STATUS.ACTIVITY_QIXI_PROGRESS_NOT_FIT);
if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_QIXI_NO_NUM);
let curRecord = playerData.records.find(cur => cur.gameCode == gameCode);
if(!curRecord) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_NOT_FOUND);
if(curRecord.hasPass) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_HAS_PLAY);
let playerRecord = await ActivityQixiRecModel.addProgress(serverId, activityId, playerData.roundIndex, roleId, gameCode, addProgress, new Date());
if(!playerRecord) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_NOT_FOUND);
playerData.updatePlayerRecord(playerRecord);
let goods: RewardInter[] = [];
if(playerData.progress >= playerData.maxProgress) {
await ActivityQixiRecModel.recordReward(serverId, activityId, playerData.roundIndex, roleId, gameCode, playerData.rewards);
let rewards = stringToRewardParam(playerData.rewards);
goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.QIXI_REWARD)
}
return resResult(STATUS.SUCCESS, {
activityId,
todayPlayCnt: playerData.todayPlayCnt,
playCnt: playerData.playCnt,
freeCnt: playerData.freeCnt,
gameCode,
progress: playerData.progress,
goods
});
}
/**
* @description 购买次数
* @param {{ activityId: number, id: number, count: number}} msg
* @param {BackendSession} session
* @memberof EntertainHandler
*/
async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerQixiData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 可购买次数
if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_QIXI_BUY_COUNT_OVER);
if(playerData.playCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_QIXI_CANNOT_BUY);
// 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_ENTERTAIN_BUY_COST);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
// 保存数据
let buildResult = await ActivityQixiRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
// // 更新数据
playerData.updatePlayerRecord(buildResult);
return resResult(STATUS.SUCCESS, {
activityId,
maxBuyCnt: playerData.maxBuyCnt,
buyCnt: playerData.buyCnt
});
}
}

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@@ -49,6 +49,7 @@ import { getPlayerRebateDataShow } from './rebateService';
import { getWebviewDataShow } from './webviewService';
import { getPlayerDragonBoatDataShow } from './dragonBoatService';
import { getPlayerEntertainDataShow } from './entertainService';
import { getPlayerQixiDataShow } from './qixiService';
/**
* 获取活动数据
@@ -280,6 +281,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
activityData = await getPlayerEntertainDataShow(activityId, serverId, roleId);
break
}
case ACTIVITY_TYPE.QIXI:
{
activityData = await getPlayerQixiDataShow(activityId, serverId, roleId);
break;
}
default: {
console.log('未知活动类型.........', activityType)
break;

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@@ -0,0 +1,38 @@
import { ActivityQixiRecModel } from "../../db/ActivityQixiRec";
import { QixiData } from "../../domain/activityField/qixiField";
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
import { getActivityById } from "./activityService";
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerQixiData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new QixiData(activityData, createTime, serverTime);
let playerRecord = await ActivityQixiRecModel.findData(serverId, activityId, playerData.roundIndex, roleId);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerQixiDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerQixiData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}

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@@ -129,6 +129,7 @@ export function checkRouteParam(route: string, msg: any) {
case 'activity.bindPhoneHandler.receiveGiftCode':
case 'activity.bindPhoneHandler.skipOutSide':
case 'activity.dragonBoatHandler.getData':
case 'activity.qixiHandler.getData':
{
if (!checkNaturalNumbers(msg.activityId)) return false;
break;
@@ -2052,6 +2053,22 @@ export function checkRouteParam(route: string, msg: any) {
if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
break;
}
case 'activity.qixiHandler.gameStart':
{
if (!checkNaturalNumbers(msg.activityId, msg.progress)) return false;
break;
}
case 'activity.qixiHandler.gameEnd':
{
if (!checkNaturalNumbers(msg.activityId, msg.progress, msg.addProgress)) return false;
if (!checkNaturalStrings(msg.gameCode)) return false;
break;
}
case 'activity.qixiHandler.buyCnt':
{
if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
break;
}
case 'activity.activityHandler.debugActivityMemory':
case 'activity.popUpShopHandler.debugPushPopUpShop':
case 'activity.popUpShopHandler.debugPushPopUpInterval':

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@@ -175,6 +175,7 @@ export async function findKeys(key: string) {
return keys
}
/********排行榜结束 */

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@@ -69,6 +69,7 @@ export enum ACTIVITY_TYPE {
WEBVIEW = 54, // 平台活动页面
DRAGON_BOAT = 55, // 龙舟
ENTERTAIN = 56, // 宴请百家
QIXI = 57, // 七夕活动
}
/**

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@@ -1205,7 +1205,8 @@ export enum ITEM_CHANGE_REASON {
AUTHOR_BOOK_STAR_RETURN = 191, // 诸子列传升星并发返回
AUTHOR_BOOK_SUB_RESET = 192, // 重置列传
DECOMPOSE_SPIRIT = 193, // 分解英灵
BUY_SPIRIT = 194, // 分解英灵
BUY_SPIRIT = 194, // 购买英灵
QIXI_REWARD = 195, // 七夕活动奖励
}
export enum TA_EVENT {

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@@ -694,6 +694,13 @@ export const STATUS = {
ACTIVITY_DRAGON_BOAT_CANNOT_BUY: { code: 50073, simStr: '不可在免费次数未用完的时候购买次数' },
ACTIVITY_ENTERTAIN_NO_NUM: { code: 50074, simStr: '宴请武将次数已满' },
ACTIVITY_ENTERTAIN_BUY_COUNT_OVER: { code: 50075, simStr: '购买次数不足' },
ACTIVITY_QIXI_NO_NUM: { code: 50076, simStr: '召唤喜鹊次数不足' },
ACTIVITY_QIXI_PROGRESS_NOT_FIT: { code: 50077, simStr: '进度数值不匹配' },
ACTIVITY_QIXI_GAMECODE_NOT_FOUND: { code: 50078, simStr: '未找到该id' },
ACTIVITY_QIXI_GAMECODE_HAS_PLAY: { code: 50079, simStr: '该挑战已结算过' },
ACTIVITY_QIXI_BUY_COUNT_OVER: { code: 50080, simStr: '购买挑战次数不足' },
ACTIVITY_QIXI_CANNOT_BUY: { code: 50081, simStr: '不可在免费次数未用完的时候购买次数' },
// GM后台相关状态 60000 - 69999
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },

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@@ -0,0 +1,75 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
/**
* 七夕雀巢
*/
export class QixiRecord {
@prop({ required: true })
todayIndex: number; // 今天index
@prop({ required: true })
gameCode: string; // 唯一挑战id
@prop({ required: true })
progress: number; // 到哪个进度
@prop({ required: true })
afterProgress: number; // 到哪个进度
@prop({ required: true })
time: Date; // 时间
@prop({ required: true })
rewards: string; // 奖励
@prop({ required: true })
hasPass: boolean; // 奖励
}
@index({ roleId: 1, activityId: 1 })
export default class Activity_Qixi_Rec extends BaseModel {
@prop({ required: true })
serverId: number; // 服Id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roundIndex: number; // 第几轮
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
buyCnt: number; // 购买次数
@prop({ required: true, type: QixiRecord, _id: false })
record: QixiRecord[]; // 记录
public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) {
let result: ActivityQixiRecModelType = await ActivityQixiRecModel.findOne({ serverId, roleId, activityId, roundIndex }).lean();
return result;
}
public static async record(serverId: number, activityId: number, roundIndex: number, roleId: string, record: QixiRecord) {
let result: ActivityQixiRecModelType = await ActivityQixiRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { record }, $setOnInsert: { buyCnt: 0 } }, { new: true, upsert: true }).lean();
return result;
}
public static async addProgress(serverId: number, activityId: number, roundIndex: number, roleId: string, gameCode: string, addProgress: number, time: Date) {
let result: ActivityQixiRecModelType = await ActivityQixiRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'record.gameCode': gameCode }, { $inc: { 'record.$.afterProgress': addProgress }, $set: { 'record.$.time': time, 'record.$.hasPass': true } }, { new: true }).lean();
return result;
}
public static async recordReward(serverId: number, activityId: number, roundIndex: number, roleId: string, gameCode: string, rewards: string) {
let result: ActivityQixiRecModelType = await ActivityQixiRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'record.gameCode': gameCode }, { $set: { 'record.$.rewards': rewards } }, { new: true }).lean();
return result;
}
public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, count: number) {
let result: ActivityQixiRecModelType = await ActivityQixiRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $inc: { buyCnt: count }, $setOnInsert: { record: [] } }, { new: true, upsert: true }).lean();
return result;
}
}
export const ActivityQixiRecModel = getModelForClass(Activity_Qixi_Rec);
export interface ActivityQixiRecModelType extends Pick<DocumentType<Activity_Qixi_Rec>, keyof Activity_Qixi_Rec> { }
export type ActivityQixiRecModelTypeParam = Partial<ActivityQixiRecModelType>; // 将所有字段变成可选项

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@@ -0,0 +1,98 @@
// 节日活动 - 七夕鹊桥
import { ActivityModelType } from '../../db/Activity';
import { ActivityQixiRecModelType, QixiRecord } from '../../db/ActivityQixiRec';
import { ActivityBase } from './activityField';
// 后台格式
interface QixiDataInDb {
buyCost: string; // 购买一次宴请次数的消耗type&id&count
dailyBuyCnt: number; // 每天可以购买的次数
freeCnt: number; // 每天可以免费划船的次数
maxProgress: number; // 最大进度
rewards: string; // 奖励
}
export class QixiData extends ActivityBase {
buyCost: string; // 购买一次次数的消耗type&id&count
dailyBuyCnt: number; // 每天可以购买的次数
freeCntDaily: number; // 每天可以免费的次数
maxProgress: number; // 最大进度
rewards: string; // 奖励
freeCnt: number = 0; // 累积到现在可以免费的次数
maxBuyCnt: number = 0; // 累积到现在可以购买的次数
buyCnt: number = 0; // 累积到现在已经购买了的次数
todayPlayCnt: number = 0; // 今天玩的次数
playCnt: number = 0; // 总玩的次数
progress: number = 0; // 当前的进度条
recordTodayIndex: number = 0;
records: QixiRecord[] = [];
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime)
this.initData(activityData.data)
}
public initData(data: string): void {
let dataObj: QixiDataInDb = JSON.parse(data);
if (!dataObj) return;
this.buyCost = dataObj.buyCost || '&';
this.dailyBuyCnt = dataObj.dailyBuyCnt || 0;
this.freeCntDaily = dataObj.freeCnt || 0;
this.maxProgress = dataObj.maxProgress || 0;
this.rewards = dataObj.rewards || '&';
this.freeCnt = this.freeCntDaily * this.todayIndex;
this.maxBuyCnt = this.todayIndex * this.dailyBuyCnt;
this.recordTodayIndex = this.todayIndex;
}
public setPlayerRecords(playerData: ActivityQixiRecModelType) {
this.updatePlayerRecord(playerData);
if(this.progress >= this.maxProgress) this.progress = 0;
}
public updatePlayerRecord(playerData: ActivityQixiRecModelType) {
if (!playerData) return;
this.buyCnt = playerData.buyCnt || 0;
this.todayPlayCnt = 0;
this.playCnt = 0;
this.recordTodayIndex = this.todayIndex;
if(playerData.record) {
playerData.record.sort((a, b) => a.time.getTime() - b.time.getTime());
for(let data of playerData.record) {
let { todayIndex, afterProgress, progress, hasPass } = data;
if(todayIndex == this.todayIndex && hasPass) this.todayPlayCnt ++;
if(hasPass) this.playCnt ++;
this.progress = afterProgress||progress;
this.records.push(data);
}
if(this.todayPlayCnt >= this.freeCntDaily && this.playCnt < this.freeCnt) {
for(let i = 1; i <= this.todayIndex; i++) {
let times = playerData.record.filter(cur => cur.todayIndex == i && cur.hasPass).length;
if(times < this.freeCntDaily) {
this.recordTodayIndex = i; break;
}
}
}
}
}
public getShowResult() {
return {
...this.getBaseKeys(),
buyCost: this.buyCost,
dailyBuyCnt: this.dailyBuyCnt,
freeCnt: this.freeCnt,
maxBuyCnt: this.maxBuyCnt,
buyCnt: this.buyCnt,
todayPlayCnt: this.todayPlayCnt,
playCnt: this.playCnt,
maxProgress: this.maxProgress,
progress: this.progress,
rewards: this.rewards,
}
}
}

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@@ -310,5 +310,11 @@
"activityType": 56,
"name": "ENTERTAIN",
"string": "宴请百家"
},
{
"id": 57,
"activityType": 57,
"name": "QIXI",
"string": "七夕活动"
}
]