✨ feat(活动): 七夕活动接口

This commit is contained in:
luying
2023-07-17 19:14:06 +08:00
parent 69abcb7c01
commit a726681d25
11 changed files with 399 additions and 1 deletions
@@ -0,0 +1,148 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { genCode, getRandSingleEelm, parseNumberList, resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { addItems, handleCost } from '../../../services/role/rewardService';
import { getPlayerQixiData, getPlayerQixiDataShow } from '../../../services/activity/qixiService';
import { ActivityQixiRecModel } from '../../../db/ActivityQixiRec';
import { RewardInter } from '../../../pubUtils/interface';
export default function (app: Application) {
new HandlerService(app, {});
return new EntertainHandler(app);
}
export class EntertainHandler {
constructor(private app: Application) {
}
/**
* @description 获取火神祭祀活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof EntertainHandler
*/
async getData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerQixiDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 召唤鹊桥游戏
* @param {{ activityId: number }} msg
* @param {BackendSession} session
* @memberof EntertainHandler
*/
async gameStart(msg: { activityId: number, progress: number }, session: BackendSession) {
const { activityId, progress } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerQixiData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 挑战次数
if(playerData.progress != progress) return resResult(STATUS.ACTIVITY_QIXI_PROGRESS_NOT_FIT);
if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_QIXI_NO_NUM);
const gameCode = genCode(10);
let playerRecord = await ActivityQixiRecModel.record(serverId, activityId, playerData.roundIndex, roleId, {
todayIndex: playerData.recordTodayIndex, gameCode, time: new Date(), rewards: '', progress, afterProgress: progress, hasPass: false
});
playerData.updatePlayerRecord(playerRecord);
return resResult(STATUS.SUCCESS, {
activityId,
todayPlayCnt: playerData.todayPlayCnt,
playCnt: playerData.playCnt,
freeCnt: playerData.freeCnt,
gameCode,
progress: playerData.progress
});
}
/**
* @description 召唤鹊桥游戏
* @param {{ activityId: number }} msg
* @param {BackendSession} session
* @memberof EntertainHandler
*/
async gameEnd(msg: { activityId: number, gameCode: string, progress: number, addProgress: number }, session: BackendSession) {
const { activityId, gameCode, progress, addProgress } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerQixiData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 挑战次数
if(playerData.progress != progress) return resResult(STATUS.ACTIVITY_QIXI_PROGRESS_NOT_FIT);
if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_QIXI_NO_NUM);
let curRecord = playerData.records.find(cur => cur.gameCode == gameCode);
if(!curRecord) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_NOT_FOUND);
if(curRecord.hasPass) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_HAS_PLAY);
let playerRecord = await ActivityQixiRecModel.addProgress(serverId, activityId, playerData.roundIndex, roleId, gameCode, addProgress, new Date());
if(!playerRecord) return resResult(STATUS.ACTIVITY_QIXI_GAMECODE_NOT_FOUND);
playerData.updatePlayerRecord(playerRecord);
let goods: RewardInter[] = [];
if(playerData.progress >= playerData.maxProgress) {
await ActivityQixiRecModel.recordReward(serverId, activityId, playerData.roundIndex, roleId, gameCode, playerData.rewards);
let rewards = stringToRewardParam(playerData.rewards);
goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.QIXI_REWARD)
}
return resResult(STATUS.SUCCESS, {
activityId,
todayPlayCnt: playerData.todayPlayCnt,
playCnt: playerData.playCnt,
freeCnt: playerData.freeCnt,
gameCode,
progress: playerData.progress,
goods
});
}
/**
* @description 购买次数
* @param {{ activityId: number, id: number, count: number}} msg
* @param {BackendSession} session
* @memberof EntertainHandler
*/
async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerQixiData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 可购买次数
if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_QIXI_BUY_COUNT_OVER);
if(playerData.playCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_QIXI_CANNOT_BUY);
// 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_ENTERTAIN_BUY_COST);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
// 保存数据
let buildResult = await ActivityQixiRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
// // 更新数据
playerData.updatePlayerRecord(buildResult);
return resResult(STATUS.SUCCESS, {
activityId,
maxBuyCnt: playerData.maxBuyCnt,
buyCnt: playerData.buyCnt
});
}
}
@@ -49,6 +49,7 @@ import { getPlayerRebateDataShow } from './rebateService';
import { getWebviewDataShow } from './webviewService';
import { getPlayerDragonBoatDataShow } from './dragonBoatService';
import { getPlayerEntertainDataShow } from './entertainService';
import { getPlayerQixiDataShow } from './qixiService';
/**
* 获取活动数据
@@ -280,6 +281,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
activityData = await getPlayerEntertainDataShow(activityId, serverId, roleId);
break
}
case ACTIVITY_TYPE.QIXI:
{
activityData = await getPlayerQixiDataShow(activityId, serverId, roleId);
break;
}
default: {
console.log('未知活动类型.........', activityType)
break;
@@ -0,0 +1,38 @@
import { ActivityQixiRecModel } from "../../db/ActivityQixiRec";
import { QixiData } from "../../domain/activityField/qixiField";
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
import { getActivityById } from "./activityService";
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerQixiData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new QixiData(activityData, createTime, serverTime);
let playerRecord = await ActivityQixiRecModel.findData(serverId, activityId, playerData.roundIndex, roleId);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerQixiDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerQixiData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}
+17
View File
@@ -129,6 +129,7 @@ export function checkRouteParam(route: string, msg: any) {
case 'activity.bindPhoneHandler.receiveGiftCode':
case 'activity.bindPhoneHandler.skipOutSide':
case 'activity.dragonBoatHandler.getData':
case 'activity.qixiHandler.getData':
{
if (!checkNaturalNumbers(msg.activityId)) return false;
break;
@@ -2052,6 +2053,22 @@ export function checkRouteParam(route: string, msg: any) {
if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
break;
}
case 'activity.qixiHandler.gameStart':
{
if (!checkNaturalNumbers(msg.activityId, msg.progress)) return false;
break;
}
case 'activity.qixiHandler.gameEnd':
{
if (!checkNaturalNumbers(msg.activityId, msg.progress, msg.addProgress)) return false;
if (!checkNaturalStrings(msg.gameCode)) return false;
break;
}
case 'activity.qixiHandler.buyCnt':
{
if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
break;
}
case 'activity.activityHandler.debugActivityMemory':
case 'activity.popUpShopHandler.debugPushPopUpShop':
case 'activity.popUpShopHandler.debugPushPopUpInterval':
+1
View File
@@ -175,6 +175,7 @@ export async function findKeys(key: string) {
return keys
}
/********排行榜结束 */