pvp创建获取

This commit is contained in:
mamengke01
2021-01-06 16:06:31 +08:00
parent d2f76c9198
commit a785a4733a
17 changed files with 189 additions and 71 deletions
+3 -3
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@@ -31,14 +31,14 @@ export enum ROLE_TERAPH {
END = 4
}
export enum PVP_POS {
export enum PVP_PLAYER_POS {
START = 1,
END = 3
}
export enum PVP_PLAYER_POS {
export enum PVP_HERO_POS {
START = 1,
END = 9
END = 5
}
export enum EQUIP_TYPE {
+5 -4
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@@ -223,12 +223,13 @@ export const REDIS_KEY = {
}
export const FUNC_OPT_TYPE = {
LEVEL_UP: 1,
BATTLE_END: 2
LEVEL_UP: 1,
BATTLE_END: 2
}
export const FUNCS_ID = {
EVENT: 1
EVENT: 1,
PVP: 2
}
export const FRIEND_DROP_TYPE = {
@@ -308,4 +309,4 @@ export const EQUIP_STRENGTHEN_TYPE = {
SINGLE: 1, // 单件单级强化
SINGLE_QUICK: 2, // 单件一键强化
ALL_QUICK: 3 // 武将全部装备栏一键强化
}
}
+1
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@@ -328,6 +328,7 @@ export const FUNC_OPT_TYPE = {
BATTLE_END: 2
}
export const FUNCS_ID = {
EVENT: 1
}
+21 -16
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@@ -3,10 +3,9 @@ import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typ
import Hero, { } from './Hero';
import Role, { } from './Role';
import PvpDef, { } from './PvpDefense';
import { PVP_PLAYER_POS, PVP_POS } from '../consts';
import SystemConfig, { } from './SystemConfig';
import { PVP_PLAYER_POS, PVP_HERO_POS } from '../consts';
class Heroes {
export class Heroes {
@prop({ required: true })
actorId: number; // 武将id
@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
@@ -32,13 +31,14 @@ function getInitialOppPlayers() {
// 初始化
function getInitialOppHeros() {
let players = new Array<OppPlayers>();
for(let i = PVP_POS.START; i <= PVP_POS.END; i++) {
let p = new OppPlayers();
let heros = new Array<Heroes>();
for(let i = PVP_HERO_POS.START; i <= PVP_HERO_POS.END; i++) {
let p = new Heroes();
p.pos = i;
players.push(p);
p.order = i;
heros.push(p);
}
return players;
return heros;
}
class Robot {
@@ -54,7 +54,7 @@ class Robot {
topFiveCe: number;
}
class OppPlayers {
export class OppPlayers {
@prop({ ref: 'PvpDefense', type: mongoose.Schema.Types.ObjectId })
oppDef: Ref<PvpDef>;
@prop({ required: true })
@@ -65,7 +65,7 @@ class OppPlayers {
robot: Robot
}
class HidScores {
class HeroScores {
@prop({ required: true })
hid: number;
@prop({ required: true })
@@ -92,21 +92,21 @@ export default class PvpDefense extends BaseModel {
defCe: number; //防守ce
@prop({ required: true, type: OppPlayers, default: getInitialOppPlayers(), _id: false })
oppPlayers: Array<OppPlayers>;
@prop({ ref: 'SystemConfig', type: mongoose.Schema.Types.ObjectId })
map: Ref<SystemConfig>;
@prop({ required: true, type: HidScores, default: [] })
hidScores: Array<HidScores>;
@prop({ required: true, type: HeroScores, default: [] })
heroScores: Array<HeroScores>;
@prop({ required: true, default: true })
isDefaultHero: boolean;
public static async findByRoleId(roleId: string, lean = true) {
const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId }).lean(lean);
return result;
}
public static async findByScale(roleId: string, min: number, max: number, lean = true) {
const result: PvpDefenseType[] = await PvpDefenseModel.find({ roleId: { $ne: roleId }, defCe: { $lte: max, $gte: min } }).sort({ updatedAt: -1 }).limit(100).lean(lean);
return result;
}
public static async createPvpDefense(params: { roleId: string, roleName: string, heroes: Array<any>, defCe: number }, lean = true) {
public static async createPvpDefense(params: { roleId: string, roleName: string, heroes: Array<Heroes>, oppPlayers: Array<OppPlayers>, defCe: number }, lean = true) {
const doc = new PvpDefenseModel();
const update = Object.assign(doc.toJSON(), params);
const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: params.roleId }, update, { upsert: true, new: true }).lean(lean);
@@ -141,6 +141,11 @@ export default class PvpDefense extends BaseModel {
let result = await PvpDefenseModel.deleteMany({ roleId });
return result;
}
public static async findByRoleIdIncludeAll(roleId: string, lean = true) {
const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId }).populate('role', 'Heroes.hero', 'OppPlayers.oppDef').lean(lean);
return result;
}
}
export const PvpDefenseModel = getModelForClass(PvpDefense);
+6 -2
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@@ -1,10 +1,11 @@
import { HANG_UP_CONSTS, ROLE_TERAPH } from './../consts';
import BaseModel from './BaseModel';
import { CeAttrRole } from './generalField';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
import User from './User';
import { shouldRefresh } from '../pubUtils/util';
import { initRoleAtrr } from '../pubUtils/playerCe';
import Hero,{} from '../db/Hero';
interface roleUpdate {
ce?: number;
_id?:number;
@@ -24,6 +25,8 @@ class TopHero {
hid: number; // 武将id
@prop({ required: true })
ce: number; // 战力
@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
hero: Ref<Hero>;
}
@@ -54,7 +57,7 @@ class Teraph{
@prop({ required: true, default: 1 })
id: number; // 神像的id
@prop({ required: true, default: 1 })
grade: number; // 等级
grade: number; // 等级
@prop({ required: true, default: 0 })
hp: number;
@prop({ required: true, default: 0 })
@@ -231,6 +234,7 @@ export default class Role extends BaseModel {
const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId });
initRoleAtrr(update);
const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean);
return role;
}
+4 -2
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@@ -6,9 +6,11 @@ export default class SystemConfig extends BaseModel {
@prop({ required: true, default: 1})
id: number;
@prop({ required: true })
map: number; // 地图
@prop({ required: true })
warId: number; // 地图
@prop({ required: true, default: 1 })
seasonNum: number; // 赛季
@prop({ required: true })
seasonEndTime: number; //赛季结束的时间
public static async findSystemConfig(lean = true) {
const result: SystemConfigType = await SystemConfigModel.findOne({ id: 1 }).lean(lean);
return result;
+5
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@@ -247,3 +247,8 @@ export function getSuit(id: number) {
const suitInfo = gameData.suit.get(id);
return suitInfo;
}
export function getFuncsSwitch(id:number) {
const funcInfo = gameData.funcsSwitch.get(id);
return funcInfo;
}
+2 -2
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@@ -19,7 +19,7 @@ export interface DicFuncSwitch {
const str = readJsonFile(FILENAME.DIC_FUNC_SWITCH);
let arr = JSON.parse(str);
export const dicFuncSwitch = new Array<DicFuncSwitch>();
export const dicFuncSwitch = new Map<number, DicFuncSwitch>();
arr.forEach(o => {
dicFuncSwitch.push(o);
dicFuncSwitch.set(o.id, o);
});
+4 -4
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@@ -106,7 +106,7 @@ export async function calPlayerCeAndSave(roleId: string, heros: Array<HeroType>,
let incHeroCe = calPlayerCe(role.globalCeAttr, hero, type, args);
incPlayerCe += incHeroCe;
await calculateTopFive(role, hero.hid, hero.ce); // 计算更新最强五人战力
await calculateTopFive(role, hero.hid, hero.ce, hero._id); // 计算更新最强五人战力
await HeroModel.updateHeroInfo(roleId, hero.hid, hero);
await PvpDefenseModel.updateCe(roleId, hero.hid, hero.ce); // 更新pvp防守阵最强五人战力
pushHeros.push({
@@ -121,18 +121,18 @@ export async function calPlayerCeAndSave(roleId: string, heros: Array<HeroType>,
return { pushHeros, role, topFiveCe }
}
async function calculateTopFive(role: RoleType, hid: number, ce: number) {
async function calculateTopFive(role: RoleType, hid: number, ce: number, heroId: string) {
let topFive = role?.topFive || new Array();
topFive.sort((a, b) => { return b.ce - a.ce }); // 0-5,最大-最小
let index = topFive.findIndex(cur => cur.hid == hid);
if (index == -1) { // 不在最强列表
if (topFive.length < 5) { // 不满5人
topFive.push({ hid, ce });
topFive.push({ hid, ce, hero: heroId });
} else if (topFive.length == 5) {
if (ce > topFive[topFive.length - 1].ce) { // 跻身最强5人
topFive.pop();
topFive.push({ hid, ce });
topFive.push({ hid, ce, hero: heroId });
}
} else {
topFive.splice(5, topFive.length - 5);
+35
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@@ -0,0 +1,35 @@
/**
* 体力系统
*/
import { PvpDefenseModel, Heroes, OppPlayers } from '../db/pvpDefense';
import { RoleType } from '../db/Role';
export async function initPvpInfo(role: RoleType) {
let heroes: Array<Heroes> = [];
//初始化最强5人阵容
for (let i = 1; i <= role.topFive.length; i++) {
let item = role.topFive[i - 1];
if (item.hid) {
heroes.push({
actorId: item.hid,
hero: item.hero,
ce: item.ce,
pos: i,
order: i,
});
}
}
//初始化对手人阵容TODO
let oppPlayers: Array<OppPlayers> = [];
let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, heroes, oppPlayers, defCe: role.topFiveCe });
//加入排行榜 TODO
return result;
}
export async function checkPvp(role: RoleType) {
let result = await PvpDefenseModel.findByRoleId(role.roleId);
if (!!result)
return result;
result = await initPvpInfo(role);
return result;
}