pvp创建获取
This commit is contained in:
@@ -1,6 +1,13 @@
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import {Application, BackendSession} from 'pinus';
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const _ = require('underscore');
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import { gameData } from '../../../pubUtils/data';
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import { checkPvp } from '../../../pubUtils/pvpUtil';
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import { RoleModel } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { SystemConfigModel } from '../../../db/SystemConfig'
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import { PvpDefenseModel } from '../../../db/PvpDefense';
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export default function(app: Application) {
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return new PvpHandler(app);
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}
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@@ -9,5 +16,14 @@ export class PvpHandler {
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constructor(private app: Application) {
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}
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async getData (msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let result = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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let system = await SystemConfigModel.findSystemConfig();
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return resResult(STATUS.SUCCESS, { data: result });
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}
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}
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@@ -10,8 +10,8 @@ import { resResult, returnHeroCeRatio, reduceCe } from '../../../pubUtils/util';
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import { FUNC_OPT_TYPE } from '../../../consts';
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import { getAp } from '../../../services/actionPointService';
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import { ItemModel } from '../../../db/Item';
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import { switchOnFunc } from '../../../services/funcSwitchService';
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import { chackFunOpenWhenLogin } from '../../../services/funcSwitchService';
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import { eventOnPlayerLvUp } from '../../../services/playerEventService';
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export default function (app: Application) {
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return new EntryHandler(app);
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}
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@@ -78,7 +78,7 @@ export class EntryHandler {
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let equips = await EquipModel.findbyRole(role.roleId);
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let items = await ItemModel.findbyRole(role.roleId);
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await chackFunOpenWhenLogin(role, session.get('funcs'));
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role['heros'] = heros.map(cur => returnHeroCeRatio(cur));
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role['equips'] = equips;
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role['consumeGoods'] = items;
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@@ -86,7 +86,6 @@ export class EntryHandler {
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role['apJson'] = apJson;
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role['ce'] = reduceCe(role.ce);
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await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session);
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return resResult(STATUS.SUCCESS, { role });
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}
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@@ -2,32 +2,35 @@ import { BackendSession, FrontendSession, pinus } from "pinus";
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import { getGamedata } from "../pubUtils/gamedata";
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import { RoleModel } from "../db/Role";
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import { resResult } from "../pubUtils/util";
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import { STATUS } from "../consts";
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import { STATUS, FUNC_OPT_TYPE } from "../consts";
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import { eventOnPlayerLvUp } from '../services/playerEventService';
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// 开启功能
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export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
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const dataFuncs = session.get('funcs');
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const sid = session.get('sid');
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const dicFuncSwitch = getGamedata('dic_func_switch');
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let funcs = new Array<{id: number, desc: string, script: string}>(), addFuncs = new Array<number>();
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for(let obj of dicFuncSwitch) {
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if(obj.conditionType == type && !dataFuncs.includes(obj.id) && obj.param <= param) {
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funcs.push({id: obj.id, desc: obj.desc, script: obj.script});
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addFuncs.push(obj.id);
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}
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let addFuncs = new Array<number>();
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switch (type) {
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case FUNC_OPT_TYPE.LEVEL_UP:
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await eventOnPlayerLvUp(roleId, param, addFuncs, dataFuncs);
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break;
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case FUNC_OPT_TYPE.BATTLE_END:
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//开启奇遇
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break;
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}
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if(funcs.length > 0) {
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pinus.app.get('channelService').pushMessageByUids('onFuncSwitchOn', resResult(STATUS.SUCCESS, {funcs}), [{
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if (addFuncs.length) {
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pinus.app.get('channelService').pushMessageByUids('onFuncSwitchOn', resResult(STATUS.SUCCESS, {addFuncs}), [{
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uid: roleId,
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sid: sid
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}]);
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const recs = await RoleModel.pushFuncs(roleId, addFuncs);
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session.set('funcs', recs.funcs||[]);
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session.push('funcs', () => {});
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return recs;
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}
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const recs = await RoleModel.pushFuncs(roleId, addFuncs);
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session.set('funcs', recs.funcs||[]);
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session.push('funcs', () => {});
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return recs
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}
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export async function chackFunOpenWhenLogin(role: any, dataFuncs:Array<number>) {
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await eventOnPlayerLvUp(role.roleId, role.lv, [], dataFuncs);
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}
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19
game-server/app/services/playerEventService.ts
Normal file
19
game-server/app/services/playerEventService.ts
Normal file
@@ -0,0 +1,19 @@
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/**
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* 体力系统
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*/
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import { fromCallback } from 'bluebird';
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import { checkPvp } from '../pubUtils/pvpUtil'
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import { getFuncsSwitch } from '../pubUtils/data';
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import { FUNCS_ID, FUNC_OPT_TYPE } from '../consts/constModules/sysConst';
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import { RoleModel } from '../db/Role'
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export async function eventOnPlayerLvUp(roleId: string, lv: number, addFuncs: Array<number>, dataFuncs: Array<number>) {
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if (!dataFuncs.includes(FUNCS_ID.PVP)) {//开启pvp
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let res = getFuncsSwitch(FUNCS_ID.PVP);
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if (!res || lv >= res.param) {
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let role = await RoleModel.findByRoleId(roleId);
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await checkPvp(role);
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addFuncs.push(FUNCS_ID.PVP);
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}
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}
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}
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13
game-server/app/services/timeTaskService.ts
Normal file
13
game-server/app/services/timeTaskService.ts
Normal file
@@ -0,0 +1,13 @@
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/**
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* 体力系统
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*/
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import { scheduleJob, cancelJob } from 'pinus-scheduler';
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export async function init() {
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scheduleJob("0 31 23 * * *", setPvpSeasonResult, {name:'setPvpSeasonResult'})
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}
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export async function setPvpSeasonResult() {
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}
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@@ -16,5 +16,8 @@ module.exports = [{
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}, {
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'type': 'role',
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'token': 'agarxhqb98rpajloaxn34ga8xrunpagkjwlaw3ruxnpaagl29w4rxn'
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}, {
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'type': 'systimer',
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'token': 'agarxhqb98rpajloaxn34ga8xrunpagkjwlaw3ruxnpaagl29w4rxn'
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}
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];
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@@ -12,16 +12,16 @@ module.exports = {
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}
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],
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'chat': [
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{'id': 'chat-server-1', 'host': '127.0.0.1', 'port': 6050}
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{'id': 'chat-server-1', 'host': '127.0.0.1', 'port': 6050, "args": " --inspect=9237"}
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],
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'role': [
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{'id': 'role-server-1', 'host': '127.0.0.1', 'port': 6053}
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{'id': 'role-server-1', 'host': '127.0.0.1', 'port': 6053, "args": " --inspect=9229"}
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],
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'battle': [
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{'id': 'battle-server-1', 'host': '127.0.0.1', 'port': 6054}
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{'id': 'battle-server-1', 'host': '127.0.0.1', 'port': 6054, "args": " --inspect=9238"}
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],
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'gm': [
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{'id': 'gm-server-1', 'host': '127.0.0.1', 'port': 6055}
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{'id': 'gm-server-1', 'host': '127.0.0.1', 'port': 6055,"args": " --inspect=9234"}
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],
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'gate': [
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{
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@@ -29,14 +29,16 @@ module.exports = {
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'host': '127.0.0.1',
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'clientHost': '127.0.0.1',
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'clientPort': 3014,
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'frontend': true
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'frontend': true,
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"args": " --inspect=9235"
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},
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{
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'id': 'gate-server-2',
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'host': '127.0.0.1',
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'clientHost': '127.0.0.1',
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'clientPort': 3015,
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'frontend': true
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'frontend': true,
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"args": " --inspect=9236"
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}
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]
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},
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@@ -69,6 +71,9 @@ module.exports = {
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],
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'gm': [
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{'id': 'gm-server-1', 'host': '127.0.0.1', 'port': 6055}
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],
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'systimer': [
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{'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056}
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]
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},
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'alpha': {
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@@ -100,37 +105,44 @@ module.exports = {
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],
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'gm': [
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{'id': 'gm-server-1', 'host': '127.0.0.1', 'port': 6055}
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],
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'systimer': [
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{'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056}
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]
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},
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'dev': {
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'connector': [
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{'id': 'connector-server-1', 'port': 4050, 'clientHost': 'zyzdev.trgame.cn', 'host': '127.0.0.1', 'clientPort': 3050, 'frontend': true},
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{'id': 'connector-server-2', 'port': 4051, 'clientHost': 'zyzdev.trgame.cn', 'host': '127.0.0.1', 'clientPort': 3051, 'frontend': true},
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{'id': 'connector-server-3', 'port': 4052, 'clientHost': 'zyzdev.trgame.cn', 'host': '127.0.0.1', 'clientPort': 3052, 'frontend': true}
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{'id': 'connector-server-1', 'port': 4050, 'clientHost': 'zyzdev.trgame.cn', 'host': '127.0.0.1', 'clientPort': 3050, 'frontend': true, "args": " --inspect=9237"},
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{'id': 'connector-server-2', 'port': 4051, 'clientHost': 'zyzdev.trgame.cn', 'host': '127.0.0.1', 'clientPort': 3051, 'frontend': true, "args": " --inspect=9229"},
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{'id': 'connector-server-3', 'port': 4052, 'clientHost': 'zyzdev.trgame.cn', 'host': '127.0.0.1', 'clientPort': 3052, 'frontend': true, "args": " --inspect=9238"}
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],
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'chat': [
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{'id': 'chat-server-1', 'host': '127.0.0.1', 'port': 6050},
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{'id': 'chat-server-2', 'host': '127.0.0.1', 'port': 6051},
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{'id': 'chat-server-3', 'host': '127.0.0.1', 'port': 6052}
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{'id': 'chat-server-1', 'host': '127.0.0.1', 'port': 6050,"args": " --inspect=9234"},
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{'id': 'chat-server-2', 'host': '127.0.0.1', 'port': 6051,"args": " --inspect=9235"},
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{'id': 'chat-server-3', 'host': '127.0.0.1', 'port': 6052,"args": " --inspect=9236"}
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],
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'role': [
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{'id': 'role-server-1', 'host': '127.0.0.1', 'port': 6053}
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{'id': 'role-server-1', 'host': '127.0.0.1', 'port': 6053,"args": " --inspect=9231"}
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],
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'battle': [
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{'id': 'battle-server-1', 'host': '127.0.0.1', 'port': 6054}
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{'id': 'battle-server-1', 'host': '127.0.0.1', 'port': 6054,"args": " --inspect=9230"}
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],
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'gate': [
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{'id': 'gate-server-1', 'host': '127.0.0.1', 'clientHost': 'zyzdev.trgame.cn', 'clientPort': 3014, 'frontend': true},
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{'id': 'gate-server-1', 'host': '127.0.0.1', 'clientHost': 'zyzdev.trgame.cn', 'clientPort': 3014, 'frontend': true,"args": " --inspect=9227"},
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{
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'id': 'gate-server-2',
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'host': '127.0.0.1',
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'clientHost': 'zyzdev.trgame.cn',
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'clientPort': 3015,
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'frontend': true
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'frontend': true,
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"args": " --inspect=9228"
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}
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],
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'gm': [
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{'id': 'gm-server-1', 'host': '127.0.0.1', 'port': 6055}
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{'id': 'gm-server-1', 'host': '127.0.0.1', 'port': 6055,"args": " --inspect=9232"}
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],
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'systimer': [
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{'id': 'systimer-server-1', 'host': '127.0.0.1', 'port': 6056, "args": " --inspect=9233"}
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]
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}
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};
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@@ -31,14 +31,14 @@ export enum ROLE_TERAPH {
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END = 4
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}
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export enum PVP_POS {
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export enum PVP_PLAYER_POS {
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START = 1,
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END = 3
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}
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export enum PVP_PLAYER_POS {
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export enum PVP_HERO_POS {
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START = 1,
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END = 9
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END = 5
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}
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export enum EQUIP_TYPE {
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@@ -223,12 +223,13 @@ export const REDIS_KEY = {
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}
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export const FUNC_OPT_TYPE = {
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LEVEL_UP: 1,
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BATTLE_END: 2
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LEVEL_UP: 1,
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BATTLE_END: 2
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}
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export const FUNCS_ID = {
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EVENT: 1
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EVENT: 1,
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PVP: 2
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}
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export const FRIEND_DROP_TYPE = {
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@@ -308,4 +309,4 @@ export const EQUIP_STRENGTHEN_TYPE = {
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SINGLE: 1, // 单件单级强化
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SINGLE_QUICK: 2, // 单件一键强化
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ALL_QUICK: 3 // 武将全部装备栏一键强化
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}
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}
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@@ -328,6 +328,7 @@ export const FUNC_OPT_TYPE = {
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BATTLE_END: 2
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}
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export const FUNCS_ID = {
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EVENT: 1
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}
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@@ -3,10 +3,9 @@ import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typ
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import Hero, { } from './Hero';
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import Role, { } from './Role';
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import PvpDef, { } from './PvpDefense';
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import { PVP_PLAYER_POS, PVP_POS } from '../consts';
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import SystemConfig, { } from './SystemConfig';
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import { PVP_PLAYER_POS, PVP_HERO_POS } from '../consts';
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class Heroes {
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export class Heroes {
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@prop({ required: true })
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actorId: number; // 武将id
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@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
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@@ -32,13 +31,14 @@ function getInitialOppPlayers() {
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// 初始化
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function getInitialOppHeros() {
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let players = new Array<OppPlayers>();
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for(let i = PVP_POS.START; i <= PVP_POS.END; i++) {
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let p = new OppPlayers();
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let heros = new Array<Heroes>();
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for(let i = PVP_HERO_POS.START; i <= PVP_HERO_POS.END; i++) {
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let p = new Heroes();
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p.pos = i;
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players.push(p);
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p.order = i;
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heros.push(p);
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}
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return players;
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return heros;
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}
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class Robot {
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@@ -54,7 +54,7 @@ class Robot {
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topFiveCe: number;
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}
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class OppPlayers {
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export class OppPlayers {
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@prop({ ref: 'PvpDefense', type: mongoose.Schema.Types.ObjectId })
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oppDef: Ref<PvpDef>;
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@prop({ required: true })
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@@ -65,7 +65,7 @@ class OppPlayers {
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robot: Robot
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}
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class HidScores {
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class HeroScores {
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@prop({ required: true })
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hid: number;
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@prop({ required: true })
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@@ -92,21 +92,21 @@ export default class PvpDefense extends BaseModel {
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defCe: number; //防守ce
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@prop({ required: true, type: OppPlayers, default: getInitialOppPlayers(), _id: false })
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oppPlayers: Array<OppPlayers>;
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@prop({ ref: 'SystemConfig', type: mongoose.Schema.Types.ObjectId })
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map: Ref<SystemConfig>;
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@prop({ required: true, type: HidScores, default: [] })
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hidScores: Array<HidScores>;
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@prop({ required: true, type: HeroScores, default: [] })
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heroScores: Array<HeroScores>;
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@prop({ required: true, default: true })
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isDefaultHero: boolean;
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public static async findByRoleId(roleId: string, lean = true) {
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const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId }).lean(lean);
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return result;
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}
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public static async findByScale(roleId: string, min: number, max: number, lean = true) {
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const result: PvpDefenseType[] = await PvpDefenseModel.find({ roleId: { $ne: roleId }, defCe: { $lte: max, $gte: min } }).sort({ updatedAt: -1 }).limit(100).lean(lean);
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return result;
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}
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public static async createPvpDefense(params: { roleId: string, roleName: string, heroes: Array<any>, defCe: number }, lean = true) {
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public static async createPvpDefense(params: { roleId: string, roleName: string, heroes: Array<Heroes>, oppPlayers: Array<OppPlayers>, defCe: number }, lean = true) {
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const doc = new PvpDefenseModel();
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const update = Object.assign(doc.toJSON(), params);
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const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: params.roleId }, update, { upsert: true, new: true }).lean(lean);
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@@ -141,6 +141,11 @@ export default class PvpDefense extends BaseModel {
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let result = await PvpDefenseModel.deleteMany({ roleId });
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return result;
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}
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public static async findByRoleIdIncludeAll(roleId: string, lean = true) {
|
||||
const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId }).populate('role', 'Heroes.hero', 'OppPlayers.oppDef').lean(lean);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const PvpDefenseModel = getModelForClass(PvpDefense);
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
import { HANG_UP_CONSTS, ROLE_TERAPH } from './../consts';
|
||||
import BaseModel from './BaseModel';
|
||||
import { CeAttrRole } from './generalField';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
|
||||
import User from './User';
|
||||
import { shouldRefresh } from '../pubUtils/util';
|
||||
import { initRoleAtrr } from '../pubUtils/playerCe';
|
||||
import Hero,{} from '../db/Hero';
|
||||
interface roleUpdate {
|
||||
ce?: number;
|
||||
_id?:number;
|
||||
@@ -24,6 +25,8 @@ class TopHero {
|
||||
hid: number; // 武将id
|
||||
@prop({ required: true })
|
||||
ce: number; // 战力
|
||||
@prop({ ref: Hero, type: mongoose.Schema.Types.ObjectId })
|
||||
hero: Ref<Hero>;
|
||||
}
|
||||
|
||||
|
||||
@@ -54,7 +57,7 @@ class Teraph{
|
||||
@prop({ required: true, default: 1 })
|
||||
id: number; // 神像的id
|
||||
@prop({ required: true, default: 1 })
|
||||
grade: number; // 等级
|
||||
grade: number; // 等级
|
||||
@prop({ required: true, default: 0 })
|
||||
hp: number;
|
||||
@prop({ required: true, default: 0 })
|
||||
@@ -231,6 +234,7 @@ export default class Role extends BaseModel {
|
||||
const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId });
|
||||
initRoleAtrr(update);
|
||||
const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean);
|
||||
|
||||
return role;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,9 +6,11 @@ export default class SystemConfig extends BaseModel {
|
||||
@prop({ required: true, default: 1})
|
||||
id: number;
|
||||
@prop({ required: true })
|
||||
map: number; // 地图
|
||||
@prop({ required: true })
|
||||
warId: number; // 地图
|
||||
@prop({ required: true, default: 1 })
|
||||
seasonNum: number; // 赛季
|
||||
@prop({ required: true })
|
||||
seasonEndTime: number; //赛季结束的时间
|
||||
public static async findSystemConfig(lean = true) {
|
||||
const result: SystemConfigType = await SystemConfigModel.findOne({ id: 1 }).lean(lean);
|
||||
return result;
|
||||
|
||||
@@ -247,3 +247,8 @@ export function getSuit(id: number) {
|
||||
const suitInfo = gameData.suit.get(id);
|
||||
return suitInfo;
|
||||
}
|
||||
|
||||
export function getFuncsSwitch(id:number) {
|
||||
const funcInfo = gameData.funcsSwitch.get(id);
|
||||
return funcInfo;
|
||||
}
|
||||
@@ -19,7 +19,7 @@ export interface DicFuncSwitch {
|
||||
const str = readJsonFile(FILENAME.DIC_FUNC_SWITCH);
|
||||
let arr = JSON.parse(str);
|
||||
|
||||
export const dicFuncSwitch = new Array<DicFuncSwitch>();
|
||||
export const dicFuncSwitch = new Map<number, DicFuncSwitch>();
|
||||
arr.forEach(o => {
|
||||
dicFuncSwitch.push(o);
|
||||
dicFuncSwitch.set(o.id, o);
|
||||
});
|
||||
|
||||
@@ -106,7 +106,7 @@ export async function calPlayerCeAndSave(roleId: string, heros: Array<HeroType>,
|
||||
let incHeroCe = calPlayerCe(role.globalCeAttr, hero, type, args);
|
||||
|
||||
incPlayerCe += incHeroCe;
|
||||
await calculateTopFive(role, hero.hid, hero.ce); // 计算更新最强五人战力
|
||||
await calculateTopFive(role, hero.hid, hero.ce, hero._id); // 计算更新最强五人战力
|
||||
await HeroModel.updateHeroInfo(roleId, hero.hid, hero);
|
||||
await PvpDefenseModel.updateCe(roleId, hero.hid, hero.ce); // 更新pvp防守阵最强五人战力
|
||||
pushHeros.push({
|
||||
@@ -121,18 +121,18 @@ export async function calPlayerCeAndSave(roleId: string, heros: Array<HeroType>,
|
||||
return { pushHeros, role, topFiveCe }
|
||||
}
|
||||
|
||||
async function calculateTopFive(role: RoleType, hid: number, ce: number) {
|
||||
async function calculateTopFive(role: RoleType, hid: number, ce: number, heroId: string) {
|
||||
let topFive = role?.topFive || new Array();
|
||||
|
||||
topFive.sort((a, b) => { return b.ce - a.ce }); // 0-5,最大-最小
|
||||
let index = topFive.findIndex(cur => cur.hid == hid);
|
||||
if (index == -1) { // 不在最强列表
|
||||
if (topFive.length < 5) { // 不满5人
|
||||
topFive.push({ hid, ce });
|
||||
topFive.push({ hid, ce, hero: heroId });
|
||||
} else if (topFive.length == 5) {
|
||||
if (ce > topFive[topFive.length - 1].ce) { // 跻身最强5人
|
||||
topFive.pop();
|
||||
topFive.push({ hid, ce });
|
||||
topFive.push({ hid, ce, hero: heroId });
|
||||
}
|
||||
} else {
|
||||
topFive.splice(5, topFive.length - 5);
|
||||
|
||||
35
shared/pubUtils/pvpUtil.ts
Normal file
35
shared/pubUtils/pvpUtil.ts
Normal file
@@ -0,0 +1,35 @@
|
||||
/**
|
||||
* 体力系统
|
||||
*/
|
||||
import { PvpDefenseModel, Heroes, OppPlayers } from '../db/pvpDefense';
|
||||
import { RoleType } from '../db/Role';
|
||||
export async function initPvpInfo(role: RoleType) {
|
||||
let heroes: Array<Heroes> = [];
|
||||
//初始化最强5人阵容
|
||||
for (let i = 1; i <= role.topFive.length; i++) {
|
||||
let item = role.topFive[i - 1];
|
||||
if (item.hid) {
|
||||
heroes.push({
|
||||
actorId: item.hid,
|
||||
hero: item.hero,
|
||||
ce: item.ce,
|
||||
pos: i,
|
||||
order: i,
|
||||
});
|
||||
}
|
||||
}
|
||||
//初始化对手人阵容TODO
|
||||
let oppPlayers: Array<OppPlayers> = [];
|
||||
|
||||
let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, heroes, oppPlayers, defCe: role.topFiveCe });
|
||||
//加入排行榜 TODO
|
||||
return result;
|
||||
}
|
||||
|
||||
export async function checkPvp(role: RoleType) {
|
||||
let result = await PvpDefenseModel.findByRoleId(role.roleId);
|
||||
if (!!result)
|
||||
return result;
|
||||
result = await initPvpInfo(role);
|
||||
return result;
|
||||
}
|
||||
Reference in New Issue
Block a user