任务:强化装备至多少级
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@@ -253,7 +253,7 @@ export class ExpeditionBattleHandler {
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await RoleModel.updateRoleInfo(roleId, { warStar: newWarStars });
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}
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}
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await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star);
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await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star, isSuccess);
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return resResult(STATUS.SUCCESS, {
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expeditionCode, expeditionId,
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@@ -380,6 +380,10 @@ async function updateRank(roleId: string, serverId: number, topLineupCe: number,
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if(guild) {
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await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
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}
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// 武将数量
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let r6 = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
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await r6.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
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}
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export async function getSumCe(roleId: string, num: number) {
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@@ -11,9 +11,10 @@ import { transPiece } from "./util";
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import { addItems, unlockFigure, } from "./rewardService";
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import { CounterModel } from "../../db/Counter";
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import { calculateCes } from "../playerCeService";
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import { RoleUpdate } from "../../db/Role";
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import { RoleModel, RoleType, RoleUpdate } from "../../db/Role";
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import { sendMessageToUser, sendMessageToUserWithSuc } from "../pushService";
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import { checkTaskInCreateHero } from "../task/taskService";
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import { Rank } from "../rankService";
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/**
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* 创建多个武将
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@@ -87,7 +88,6 @@ export async function createHero(roleId: string, roleName: string, sid: string,
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return result;
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}
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function getSkinPushMsg(resultHeroes: HeroType[], skins: SkinUpdate[]) {
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let skinPushMessages: {heros: {skins: HeroSkin[], hid: number}[], skins: {id: number, hid: number, inc: number, reason: number }[]} = { heros: [], skins:[] }; // 皮肤推送信息
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for(let { hid, skins } of resultHeroes) {
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@@ -144,7 +144,12 @@ export function addConsumeToHero(oldConsume: Reward[] = [], consumes: ItemInter[
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if(!oldConsume) oldConsume = [];
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let consumeMap = new Map<number, number>();
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for(let { id, count = 1 } of consumes) {
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consumeMap.set(id, count);
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if(!consumeMap.has(id)) {
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consumeMap.set(id, count);
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} else {
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consumeMap.set(id, consumeMap.get(id) + count);
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}
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}
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let newConsume: Reward[] = [];
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for(let {id, count} of oldConsume) {
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@@ -951,10 +951,9 @@ export class CheckSingleTask {
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let addCount = 0;
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for(let eplaceId of ePlaceIds) {
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let { oldEquip, newEquip } = getEquipById(oldEplace, newEplace, eplaceId);
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if(oldEquip.lv < param[1] && newEquip.lv >= param[1]) {
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console.log('##### oldEquip', oldEquip.lv, newEquip.lv, dicTaskParam[1])
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if(oldEquip.lv < dicTaskParam[1] && newEquip.lv >= dicTaskParam[1]) {
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addCount += 1;
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} else if (oldEquip.lv >= param[1] && newEquip.lv < param[1]) {
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addCount -= 1;
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}
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}
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if(addCount != 0) {
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@@ -981,9 +980,9 @@ export class CheckSingleTask {
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let oldStoneCnt = oldEquip.stones.filter(cur => cur.stone != 0).length;
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let newStoneCnt = newEquip.stones.filter(cur => cur.stone != 0).length;
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if(oldStoneCnt < param[1] && newStoneCnt >= param[1]) {
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if(oldStoneCnt < dicTaskParam[1] && newStoneCnt >= dicTaskParam[1]) {
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result = { inc: 1 };
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} else if (oldStoneCnt >= param[1] && newStoneCnt < param[1]) {
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} else if (oldStoneCnt >= dicTaskParam[1] && newStoneCnt < dicTaskParam[1]) {
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result = { inc: -1 };
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}
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break;
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@@ -993,7 +992,7 @@ export class CheckSingleTask {
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let { oldEquip, newEquip } = param;
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let oldStar = oldEquip?.star||0;
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let star = newEquip?.star||0
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if(oldStar < param[1] && star >= param[1]) {
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if(oldStar < dicTaskParam[1] && star >= dicTaskParam[1]) {
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result = { inc: 1 };
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};
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break;
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@@ -1042,7 +1041,7 @@ export class CheckSingleTask {
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if(oldStar >= star) oldCount++;
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if(newStar >= star) count++;
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}
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if(oldCount < param[1] && count >= param[1]) {
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if(oldCount < dicTaskParam[1] && count >= dicTaskParam[1]) {
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result = { inc: 1 };
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}
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break;
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@@ -1066,7 +1065,7 @@ export class CheckSingleTask {
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let { oldEquip, newEquip } = param;
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let oldQuality = oldEquip?.quality||0;
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let quality = newEquip?.quality||0;
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if(oldQuality < param[1] && quality >= param[1]) {
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if(oldQuality < dicTaskParam[1] && quality >= dicTaskParam[1]) {
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result = { inc: 1 };
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}
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break;
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@@ -1132,11 +1131,11 @@ export class CheckSingleTask {
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let dicStone = gameData.stone.get(cur.stone);
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return dicStone?dicStone.lv: 0;
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});
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let oldCount = oldStoneLvs.filter(lv => lv >= param[2]).length;
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let newCount = newStoneLvs.filter(lv => lv >= param[2]).length;
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if(oldCount < param[1] && newCount >= param[1]) {
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let oldCount = oldStoneLvs.filter(lv => lv >= dicTaskParam[2]).length;
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let newCount = newStoneLvs.filter(lv => lv >= dicTaskParam[2]).length;
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if(oldCount < dicTaskParam[1] && newCount >= dicTaskParam[1]) {
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result = { inc: 1 };
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} else if (oldCount >= param[1] && newCount < param[1]) {
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} else if (oldCount >= dicTaskParam[1] && newCount < dicTaskParam[1]) {
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result = { inc: -1 }
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}
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break;
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@@ -1156,9 +1155,9 @@ export class CheckSingleTask {
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return isRandSeUnLock(newJewel.id, se.id, newEquip.stones);
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}).length;
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if(oldUnlockSeCnt < param[1] && newUnlockSeCnt >= param[1]) {
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if(oldUnlockSeCnt < dicTaskParam[1] && newUnlockSeCnt >= dicTaskParam[1]) {
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result = { inc: -1 };
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} else if (oldUnlockSeCnt >= param[1] && newUnlockSeCnt < param[1]) {
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} else if (oldUnlockSeCnt >= dicTaskParam[1] && newUnlockSeCnt < dicTaskParam[1]) {
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result = { inc: 1 };
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}
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break;
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