✨ feat(gvg): 激战期挑战相关接口整理
This commit is contained in:
@@ -35,6 +35,7 @@ import { checkAndSetApiIsClose } from './app/services/chatService';
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import { initGuildActivityIndexInPinus, resetJoinWoodenHorse } from './app/services/guildActivity/guildActivityService';
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import { setGVGConfig, setGVGServerGroup } from './app/services/gvg/gvgService';
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import { isDevelopEnv } from './app/services/utilService';
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import { initTeamToMem } from './app/services/gvg/gvgBattleMemory';
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const filePath = (_pinus as any).FILEPATH;
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filePath.MASTER = '/config/master';
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@@ -204,9 +205,9 @@ async function treatStartLogic(app: _pinus.Application) {
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}
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if(app.getServerType() == 'guild'|| app.getServerType() == 'chat'|| app.getServerType() == 'connector') {
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setGVGServerGroup();
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if(app.getServerType() == 'guild') {
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setGVGConfig();
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}
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}
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if(app.getServerType() == 'guild') {
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setGVGConfig().then(initTeamToMem);
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}
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if(app.isMaster()) {
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@@ -1,16 +1,14 @@
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import { GVGCityType } from './../../../db/GVGCity';
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import { GVGRecModel } from '../../../db/GVGRec';
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import { GVGAreaInMap, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap, LeagueGood } from '../../../domain/gvgField/returnData';
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import { GVGTeamModel, GVGTeamType } from '../../../db/GVGTeam';
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import { GVGAreaInMap, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap, LeagueGood, MyTeamInfo } from '../../../domain/gvgField/returnData';
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import { GVGTeamModel, GVGTeamType, GVGTeamUpdate } from '../../../db/GVGTeam';
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import { GVGUserDataModel } from '../../../db/GVGUserData';
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import { GVGCityModel } from '../../../db/GVGCity';
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import { Application, BackendSession, ChannelService, HandlerService } from "pinus";
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import { DEBUG_MAGIC_WORD, GVG_PERIOD, STATUS } from "../../../consts";
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import { LineupHero } from "../../../domain/roleField/hero";
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import { resResult, genCode } from "../../../pubUtils/util";
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import { GVGLeagueModel } from '../../../db/GVGLeague';
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import { checkGVGPeriod, getGroupIdOfServer, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
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import { checkAreaIsInCity, checkMoveStatus, getBirthAreaOfCity, initRobots } from '../../../services/gvg/gvgBattleService';
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import { calBattleScoreByCe, calLeagueScore, checkAreaIsInCity, checkMoveStatus, getBirthAreaOfCity, initRobots, teamBreak } from '../../../services/gvg/gvgBattleService';
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import { getGVGBattleData } from '../../../services/gvg/gvgBattleMemory';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
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@@ -19,6 +17,9 @@ import { gameData } from '../../../pubUtils/data';
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import { getAllServerName } from '../../../services/redisService';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { pick } from 'underscore';
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import { SaveTeamParam, SaveTeamUpdateParam } from '../../../domain/gvgField/gvgDb';
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import { GVG_PERIOD, PUSH_ROUTE, STATUS } from '../../../consts';
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import { sendMessageToUserWithSuc } from '../../../services/pushService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -34,7 +35,10 @@ export class GVGBattleHandler {
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// 获取我的编队信息
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async getTeams(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const teams = await GVGTeamModel.findByRole(roleId, '-_id teamCode index head frame spine lineup')
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return resResult(STATUS.SUCCESS, { teams });
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}
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// 保存队伍
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@@ -43,23 +47,35 @@ export class GVGBattleHandler {
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// frame: 相框
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// spine: 形象
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// lineup: 阵容
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async saveTeam(msg: { index: number, head: number, frame: number, spine: number, lineup: [ LineupHero ] }, session: BackendSession) {
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// if(checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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async saveTeam(msg: SaveTeamParam, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const roleName = session.get('roleName');
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const guildCode = session.get('guildCode');
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const { index, head, spine, frame, lineup } = msg;
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let { configId, period } = getGVGPeriodData();
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// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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const { index, head, frame, spine, lineup } = msg;
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let { leagueCode, name: leagueName } = myLeague;
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let durability = gameData.gvgTeamDurability.get(index)||0;
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let { isOK, heroes } = await checkBattleHeroesByHid(roleId, lineup.map(cur => cur.actorId));
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let lineupCe = heroes.reduce((pre, cur) => pre + cur.ce, 0);
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const team = await GVGTeamModel.saveTeam(roleId, roleName, serverId, myLeague.leagueCode, myLeague.name, index, head, frame, spine, durability, lineup, lineupCe);
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let updateParam: SaveTeamUpdateParam = { index, head, spine, frame, configId, groupId, serverType }
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if(lineup) {
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let { isOK, heroes } = await checkBattleHeroesByHid(roleId, lineup.map(cur => cur.actorId));
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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let lineupCe = heroes.reduce((pre, cur) => pre + cur.ce, 0);
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updateParam.lineup = lineup;
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updateParam.lineupCe = lineupCe;
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}
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const team = await GVGTeamModel.saveTeam(roleId, index, updateParam, { roleName, serverId, leagueCode, leagueName, durability, maxDurability: durability });
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if (!team) {
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return resResult(STATUS.GVG_SAVE_TEAM_FAILED);
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}
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@@ -87,6 +103,7 @@ export class GVGBattleHandler {
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return resResult(STATUS.SUCCESS, {
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cityId,
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guardLeague: { leagueCode, name, icon },
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guardStartTime: startFightTime - 3 * 60,// TODO 进系统参数表
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startTime: startFightTime,
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endTime: endFightTime,
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ourTeamCnt,
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@@ -96,29 +113,31 @@ export class GVGBattleHandler {
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// 进入城池之前的检查
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async checkMyTeam(msg: { cityId: number }, session: BackendSession) {
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if(!checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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const roleId = session.get('roleId');
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const { cityId } = msg;
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const resData = {};
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const teams = await GVGTeamModel.findByRole(roleId);
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let hasSettled = false, otherCityId = 0;
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const teams = await GVGTeamModel.findByRole(roleId, 'cityId');
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// 玩家队伍信息中城池id不一致,说明玩家已经进入了其他城池
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if (teams && teams.length > 0 && teams[0].cityId && teams[0].cityId !== cityId) {
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resData['hasSettled'] = true;
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resData['cityId'] = teams[0].cityId;
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for(let { cityId: teamCityId } of teams) {
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if(teamCityId > 0 && teamCityId != cityId) {
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hasSettled = true; otherCityId = teamCityId; break;
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}
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}
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return resResult(STATUS.SUCCESS, resData);
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return resResult(STATUS.SUCCESS, { hasSettled, cityId: otherCityId });
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}
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// 进入城池
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async enterCity(msg: { cityId: number }, session: BackendSession) {
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if(!checkGVGPeriod(GVG_PERIOD.BATTLE)) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const { cityId } = msg;
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let { configId } = getGVGPeriodData();
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let { configId, period } = getGVGPeriodData();
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// if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD); // TODO 测试临时注
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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@@ -126,45 +145,48 @@ export class GVGBattleHandler {
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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await initRobots(groupId, serverType, cityId);
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// 初始化本城池的守擂机器人
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await initRobots(configId, groupId, serverType, cityId);
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let city: GVGCityType = await GVGCityModel.findByCityId(configId, groupId, serverType, cityId);
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let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
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if (!gvgUserData) {
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return resResult(STATUS.GVG_USER_NOT_FOUND);
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let teams = await GVGTeamModel.findByRole(roleId, '-_id');
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// 每赛季初自己的几支队伍恢复耐久、城市、顺便更新一下自己的玩家名、联军
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let updateArr: GVGTeamUpdate[] = [], originCityId = 0;
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for(let team of teams) {
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if(team.configId != configId) {
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let { teamCode, maxDurability } = team;
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updateArr.push({ teamCode, durability: maxDurability, cityId: 0, areaId: 0, pointId: 0, roleName, guildCode, leagueCode: myLeague.leagueCode, leagueName: myLeague.name, groupId, serverType });
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}
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if(team.cityId) originCityId = team.cityId;
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}
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if(updateArr.length > 0) teams = await GVGTeamModel.refreshByConfig(roleId, updateArr);
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let teamObj = getGVGBattleData(groupId, serverType);
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let teams: GVGTeamType[] = [];
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// 检测是否已经在城池中,玩家不在这个城池中时进行处理
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if (!await GVGTeamModel.checkCity(roleId, cityId, groupId, serverType)) {
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if(gvgUserData.cityId > 0) { // 如果leaveCity没有退出成功,玩家还遗留在上一座城中,做一下处理
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if (originCityId != cityId) {
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let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
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if(gvgUserData?.cityId > 0) { // 如果leaveCity没有退出成功,玩家还遗留在上一座城中,做一下处理
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await GVGCityModel.decreasePlayer(configId, groupId, serverType, gvgUserData.cityId, roleId);
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}
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const roleTeamCnt = await GVGTeamModel.getTeamCntByRole(roleId);
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city = await GVGCityModel.increasePlayer(configId, groupId, serverType, cityId, roleId, myLeague.leagueCode, roleTeamCnt);
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let city = await GVGCityModel.increasePlayer(configId, groupId, serverType, cityId, roleId, myLeague.leagueCode, roleTeamCnt);
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if(!city) return resResult(STATUS.GVG_BATTLE_CITY_FULL);
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gvgUserData = await GVGUserDataModel.changeCity(configId, myLeague.leagueCode, roleId, cityId);
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// 更新内存队伍信息
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let areaId = getBirthAreaOfCity(city, myLeague.leagueCode);
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await GVGTeamModel.enterCity(roleId, cityId, areaId, groupId, serverType);
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teams = await GVGTeamModel.findByRole(roleId);
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teams = await GVGTeamModel.findByRole(roleId, '-_id');
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// 更新内存队伍信息
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let teamObj = getGVGBattleData(groupId, serverType);
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teamObj.enterCity(teams);
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}
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if (!teams || teams.length === 0) {
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teams = await GVGTeamModel.findByRole(roleId);
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}
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const recs = await GVGRecModel.findByCity(cityId, configId);
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const teamResult = teams.map(team => new MyTeamInfo(team));
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return resResult(STATUS.SUCCESS, {
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cityId,
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ranks: [], // ! redis 中积分排行榜
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recs,
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teams,
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teams: teamResult,
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});
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}
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@@ -176,7 +198,7 @@ export class GVGBattleHandler {
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const serverId = session.get('serverId');
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const { cityId } = msg;
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let { configId, period } = getGVGPeriodData();
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if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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@@ -245,8 +267,10 @@ export class GVGBattleHandler {
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let teams = await GVGTeamModel.findByAreaId(groupId, serverType, cityId, myTeam.areaId);
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let points: GVGTeamInListOnPoint[] = [], players: GVGTeamInList[] = [];
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let pointIds = gameData.gvgPointByAreaId.get(myTeam.areaId)||[];
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console.log('#### teams', teams, teams.length);
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for(let pointId of pointIds) {
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let team = teams.find(cur => cur.pointId == pointId);
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console.log('#### point', pointId, team);
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let obj = new GVGTeamInListOnPoint(pointId, !!team, team);
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points.push(obj);
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}
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@@ -337,12 +361,14 @@ export class GVGBattleHandler {
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let { attackTeam, defenseTeam } = await GVGTeamModel.findBattleTeams(teamCode, oppoTeamCode);
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if(!attackTeam || !defenseTeam) return resResult(STATUS.GVG_BATTLE_TEAM_INVALID);
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if(attackTeam.attackTime > nowSeconds()) return resResult(STATUS.GVG_TEAM_ATTACKING);
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if(defenseTeam.defenseTime > nowSeconds()) return resResult(STATUS.GVG_TEAM_DEFENSEING);
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if(defenseTeam.defenseTime > nowSeconds() || defenseTeam.lockTime > nowSeconds()) return resResult(STATUS.GVG_TEAM_DEFENSEING);
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if(attackTeam.durability <= 0) return resResult(STATUS.GVG_ATTACK_TEAM_BROKEN);
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if(defenseTeam.durability <= 0) return resResult(STATUS.GVG_DEFENSE_TEAM_BROKEN);
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const battleRecord = await GVGBattleRecModel.createRec(attackTeam, defenseTeam);
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attackTeam = await GVGTeamModel.lockAttack(teamCode, groupId, serverType);
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defenseTeam = await GVGTeamModel.lockDefense(oppoTeamCode, groupId, serverType);
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attackTeam = await GVGTeamModel.battleStartLockAttack(teamCode);
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defenseTeam = await GVGTeamModel.battleStartLockDefense(oppoTeamCode, teamCode);
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// 内存处理
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let teamObj = getGVGBattleData(groupId, serverType);
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teamObj.setTime(teamCode, attackTeam);
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@@ -353,23 +379,37 @@ export class GVGBattleHandler {
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// 队伍停止攻击
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async battleEnd(msg: { cityId: number, battleCode: string, isSuccess: boolean }, session: BackendSession) {
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const { battleCode, isSuccess } = msg;
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const serverId = session.get('serverId');
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const { cityId, battleCode, isSuccess } = msg;
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let { configId, period } = getGVGPeriodData();
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const record = await GVGBattleRecModel.findByBattleCode(battleCode);
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if(!record) return resResult(STATUS.GVG_BATTLEREC_NOT_FOUND);
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const myTeam = await GVGTeamModel.findByTeamCode(record.attackTeam.roleId, record.attackTeam.teamCode);
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const leagueGoods: LeagueGood[] = null;
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// ! 计算并更新两支队伍耐久
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const curTeam = await GVGTeamModel.findOneAndUpdate({ teamCode: myTeam.teamCode }, {}).lean();
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let { attackTeam, defenseTeam } = await GVGTeamModel.findBattleTeams(record.attackTeam.teamCode, record.defenseTeam.teamCode);
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if(defenseTeam.attackTeam != attackTeam.teamCode) return resResult(STATUS.GVG_LOCK_TIME_OUT)
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let groupId = await getGroupIdOfServer(serverId);
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let serverType = await getGVGServerType(serverId);
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let city = await GVGCityModel.findByCityId(configId, groupId, serverType, cityId);
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if (!city) return resResult(STATUS.GVG_CITY_NOT_FOUND);
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// 计算并更新两支队伍耐久
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let { win, fail } = gameData.gvgBattleDurabilityMinus;
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attackTeam = await GVGTeamModel.battleEndAttack(attackTeam.teamCode, isSuccess? -win: -fail, calBattleScoreByCe(isSuccess, attackTeam.lineupCe), calLeagueScore(defenseTeam));
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defenseTeam = await GVGTeamModel.battleEndDefense(defenseTeam.teamCode, isSuccess? -fail: -win, calBattleScoreByCe(isSuccess, defenseTeam.lineupCe));
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if(attackTeam.durability <= 0) attackTeam = await teamBreak(city, attackTeam);
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if(defenseTeam.durability <= 0) defenseTeam = await teamBreak(city, defenseTeam);
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// ! 推送战斗结果给对手队伍
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// const channel = this.channelService.getChannel(teamCode, false);
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// if (!!channel) {
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// channel.pushMessage('onBattleResult', { isSuccess });
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// }
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// ! 结算奖励
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if (isSuccess) {
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// ! 更新 leagueGoods
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if(!defenseTeam.isRobot) {
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sendMessageToUserWithSuc(defenseTeam.roleId, PUSH_ROUTE.GVG_TEAM_ATTACKED, { cityId, areaId: defenseTeam.areaId, teams: [defenseTeam] });
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}
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return resResult(STATUS.SUCCESS, { curTeam, leagueGoods });
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return resResult(STATUS.SUCCESS, { curTeam: new MyTeamInfo(attackTeam) });
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}
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// 使用道具
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@@ -1,7 +1,11 @@
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// 存在激战期的内存数据
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import { GVGTeamType } from "../../db/GVGTeam";
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import { pinus } from "pinus";
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import { GVG_PERIOD } from "../../consts";
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import { GVGTeamModel, GVGTeamType } from "../../db/GVGTeam";
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import { GVGTeamMem } from "../../domain/battleField/gvgBattle";
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import { dispatch } from "../../pubUtils/dispatcher";
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import { getGVGPeriodData } from "./gvgService";
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// 积分点占领情况,groupId_serverType_cityId -> GVGBattleData
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const gvgBattleMap: Map<string, GVGBattleData> = new Map();
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@@ -44,7 +48,6 @@ class GVGBattleData {
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for(let team of teams) {
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let fromAreaId = this.teams.get(team.teamCode)?.areaId||0;
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console.log('#### team', team.teamCode)
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if(!this.teams.has(team.teamCode)) {
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this.teams.set(team.teamCode, new GVGTeamMem(team))
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}
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@@ -107,4 +110,18 @@ export function getGVGBattleData(groupId: number, serverType: number) {
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gvgBattleMap.set(key, new GVGBattleData(groupId, serverType));
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}
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return gvgBattleMap.get(key);
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}
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export async function initTeamToMem() {
|
||||
let sid = pinus.app.getServerId();
|
||||
let servers = pinus.app.getServersByType('guild');
|
||||
let { configId, period } = getGVGPeriodData();
|
||||
if(period != GVG_PERIOD.BATTLE) return;
|
||||
let teams = await GVGTeamModel.findByConfigId(configId);
|
||||
for(let team of teams) {
|
||||
if(dispatch(team.cityId.toString(), servers)?.id == sid) {
|
||||
let teamObj = getGVGBattleData(team.groupId, team.serverType);
|
||||
teamObj.enterCity([team]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
import { GVGTeamMem } from "../../domain/battleField/gvgBattle";
|
||||
import { GVGLeagueType } from "../../db/GVGLeague";
|
||||
import { GVGTeamModel, GVGTeamType } from "../../db/GVGTeam";
|
||||
import { GVGTeamModel, GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam";
|
||||
import { GVGCityModel, GVGCityType } from "../../db/GVGCity";
|
||||
import { gameData } from "../../pubUtils/data";
|
||||
import { STATUS } from "../../consts";
|
||||
@@ -8,6 +8,8 @@ import { nowSeconds } from "../../pubUtils/timeUtil";
|
||||
import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
|
||||
import { getGVGBattleData } from "./gvgBattleMemory";
|
||||
import { GVGCityMapInfo } from "../../domain/gvgField/returnData";
|
||||
import { pick } from "underscore";
|
||||
import { GVG } from "../../pubUtils/dicParam";
|
||||
|
||||
|
||||
/**
|
||||
@@ -71,17 +73,24 @@ export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: numbe
|
||||
return STATUS.SUCCESS;
|
||||
}
|
||||
|
||||
export async function initRobots(groupId: number, serverType: number, cityId: number) {
|
||||
let teamObj = getGVGBattleData(groupId, serverType);
|
||||
if(!teamObj.checkHasRobot(cityId)) {
|
||||
let dicPoints: DicGVGAreaPoint[] = [];
|
||||
let { areaIds = []} = gameData.gvgCity.get(cityId);
|
||||
for(let [_, point] of gameData.gvgAreaPoint) {
|
||||
if(areaIds.indexOf(point.areaId) != -1) dicPoints.push(point);
|
||||
export async function initRobots(confidId: number, groupId: number, serverType: number, cityId: number) {
|
||||
let robotTeams = await GVGTeamModel.findRobotTeams(groupId, serverType, cityId);
|
||||
let updateDicPoints: DicGVGAreaPoint[] = [];
|
||||
let { areaIds = []} = gameData.gvgCity.get(cityId);
|
||||
for(let [_, point] of gameData.gvgAreaPoint) {
|
||||
if(areaIds.indexOf(point.areaId) == -1) continue;
|
||||
let robotTeam = robotTeams.find(team => team.pointId == point.pointId);
|
||||
if(!robotTeam || (!robotTeam.isBroken && robotTeam.configId != confidId) ) {
|
||||
updateDicPoints.push(point);
|
||||
}
|
||||
let teams = await GVGTeamModel.initRobots(groupId, serverType, cityId, dicPoints);
|
||||
teamObj.enterCity(teams);
|
||||
}
|
||||
if(updateDicPoints.length > 0) {
|
||||
robotTeams = await GVGTeamModel.initRobots(confidId, groupId, serverType, cityId, updateDicPoints);
|
||||
// 存入内存
|
||||
let teamObj = getGVGBattleData(groupId, serverType);
|
||||
teamObj.enterCity(robotTeams);
|
||||
}
|
||||
return robotTeams;
|
||||
}
|
||||
|
||||
export function checkAreaIsInCity(cityId: number, areaIds: number[]) {
|
||||
@@ -91,4 +100,22 @@ export function checkAreaIsInCity(cityId: number, areaIds: number[]) {
|
||||
if(dicCity.areaIds.indexOf(areaId) == -1) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
export function calBattleScoreByCe(isSuccess: boolean, lineupCe: number) {
|
||||
let winScore = Math.floor(lineupCe/GVG.GVG_BATTLE_SCORE);
|
||||
if(winScore <= 0) winScore = 1;
|
||||
return isSuccess? winScore: 0;
|
||||
}
|
||||
|
||||
// 计算打投石车/守卫的得分
|
||||
export function calLeagueScore(team: GVGTeamType) {
|
||||
return 0
|
||||
}
|
||||
|
||||
export async function teamBreak(city: GVGCityType, team: GVGTeamType) {
|
||||
if(team.durability > 0) return team
|
||||
let areaId = getBirthAreaOfCity(city, team.leagueCode);
|
||||
team = await GVGTeamModel.teamBreak(team.teamCode, team.isRobot, team.maxDurability, areaId);
|
||||
return team;
|
||||
}
|
||||
@@ -180,4 +180,5 @@ export const PUSH_ROUTE = {
|
||||
LEAGUE_ABDICATE: 'onLeagueAbdicate', // 当被转让盟主
|
||||
LEAGUE_ITEM_UPDATE: 'onLeagueItemUpdate',
|
||||
GVG_TASK_UPDATE: 'onGVGTaskUpdate', // GVG任务更新
|
||||
GVG_TEAM_ATTACKED: 'onTeamAttacked', // 当队伍受到攻击
|
||||
}
|
||||
@@ -369,6 +369,9 @@ export const STATUS = {
|
||||
GVG_BATTLEREC_NOT_FOUND: { code: 21407, simStr: '未找到该记录' },
|
||||
GVG_AREA_NOT_IN_CITY: { code: 21408, simStr: '选择区域不在这座城池中' },
|
||||
GVG_TEAM_NOT_FOUND: { code: 21409, simStr: '未找到这个队伍' },
|
||||
GVG_LOCK_TIME_OUT: { code: 21410, simStr: '挑战超时' },
|
||||
GVG_ATTACK_TEAM_BROKEN: { code: 21411, simStr: '挑战队伍已被击破' },
|
||||
GVG_DEFENSE_TEAM_BROKEN: { code: 21411, simStr: '对方队伍已被击破' },
|
||||
|
||||
// 通用 30000 - 30099
|
||||
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
|
||||
|
||||
@@ -13,7 +13,7 @@ class TeamInfo {
|
||||
teamCode: string; // 玩家队伍唯一标识
|
||||
|
||||
@prop({ required: true })
|
||||
teamId: number; // 队伍id,1-3,玩家的第几个队伍
|
||||
index: number; // 队伍id,1-3,玩家的第几个队伍
|
||||
|
||||
@prop({ required: true })
|
||||
leagueCode: string; // 联军
|
||||
@@ -62,7 +62,7 @@ export default class GVGBattleRec extends BaseModel {
|
||||
|
||||
public static async createRec(attackTeam: GVGTeamType, defenseTeam: GVGTeamType) {
|
||||
const battleCode = genCode(8);
|
||||
const result: GVGBattleRecType = await GVGBattleRecModel.findOneAndUpdate({ battleCode }, { $set: { attackTeam, defenseTeam, isSuccess: false } }).lean();
|
||||
const result: GVGBattleRecType = await GVGBattleRecModel.findOneAndUpdate({ battleCode }, { $set: { attackTeam, defenseTeam, isSuccess: false } }, { new: true, upsert: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,12 +6,16 @@ import { LineupHero } from './../domain/roleField/hero';
|
||||
import { nowSeconds } from "../pubUtils/timeUtil";
|
||||
import { GVG } from "../pubUtils/dicParam";
|
||||
import { DicGVGAreaPoint } from "../pubUtils/dictionary/DicGVGAreaPoint";
|
||||
import { InitTeamParam, SaveTeamUpdateParam } from "../domain/gvgField/gvgDb";
|
||||
|
||||
@index({ roleId: 1, teamId: 1 })
|
||||
@index({ roleId: 1, index: 1 })
|
||||
@index({ teamCode: 1 })
|
||||
@index({ cityId: 1, leagueId: 1 })
|
||||
export default class GVGTeam extends BaseModel {
|
||||
|
||||
@prop({ required: true })
|
||||
configId: number; // 赛季,每赛季在enterCity的时候检测,如果不一样就更新durability那些东西
|
||||
|
||||
@prop({ required: true })
|
||||
roleId: string; // 玩家id
|
||||
|
||||
@@ -25,7 +29,7 @@ export default class GVGTeam extends BaseModel {
|
||||
teamCode: string; // 玩家队伍唯一标识
|
||||
|
||||
@prop({ required: true })
|
||||
teamId: number; // 队伍id,1-3,玩家的第几个队伍
|
||||
index: number; // 队伍id,1-3,玩家的第几个队伍
|
||||
|
||||
@prop({ required: true })
|
||||
leagueCode: string; // 联军
|
||||
@@ -66,6 +70,12 @@ export default class GVGTeam extends BaseModel {
|
||||
@prop({ required: true, default: 0 })
|
||||
attackTime: number; // 进攻冷却时间
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
lockTime: number; // 正在被进攻中
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
attackTeam: string; // 正在被这支队伍进攻中
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
fromAreaId: number; // 从那个区域移动
|
||||
|
||||
@@ -79,7 +89,10 @@ export default class GVGTeam extends BaseModel {
|
||||
defenseTime: number; // 防守保护时间
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
point: number; // 积分
|
||||
playerScore: number; // 积分
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
leagueScore: number; // 积分
|
||||
|
||||
@prop({ required: true, type: () => LineupHero, _id: false })
|
||||
lineup: LineupHero[];
|
||||
@@ -96,57 +109,34 @@ export default class GVGTeam extends BaseModel {
|
||||
@prop({ required: true, default: false })
|
||||
isRobot: boolean; // 是否是机器人
|
||||
|
||||
@prop({ required: true, default: false })
|
||||
isCatapult: boolean; // 是否是投石车
|
||||
|
||||
@prop({ required: true, default: false })
|
||||
isBroken: boolean; // 机器人是否被击破,如果没有被击破,那么这个位置上就还是机器人,如果被击破了,这个位置就空出给玩家
|
||||
|
||||
// 创建队伍
|
||||
public static async createTeam(roleId: string, roleName: string, serverId: number, leagueCode: string, leagueName: string, teamId: number, head: number, spine: number, frame: number, durability: number, lineup: [LineupHero], lineupCe: number) {
|
||||
public static async saveTeam(roleId: string, index: number, updateParam: SaveTeamUpdateParam, initParam: InitTeamParam) {
|
||||
const doc = new GVGTeamModel();
|
||||
const teamCode = genCode(8);
|
||||
const update = Object.assign(doc.toJSON(), { roleId, roleName, serverId, leagueCode, leagueName, teamId, teamCode, head, spine, frame, lineup, durability, maxDurability: durability, lineupCe });
|
||||
const team: GVGTeamType | null = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
|
||||
const insert = Object.assign(doc.toJSON(), { ...initParam, teamCode });
|
||||
delete insert.lineup;
|
||||
const team: GVGTeamType | null = await GVGTeamModel.findOneAndUpdate({ roleId, index }, { $setOnInsert: insert, $set: updateParam }, { upsert: true, new: true }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
// 保存队伍
|
||||
public static async saveTeam(roleId: string, roleName: string, serverId: number, leagueCode: string, leagueName: string, teamId: number, head: number, spine: number, frame: number, durability: number, lineup: [LineupHero], lineupCe: number) {
|
||||
let team: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamId }).lean();
|
||||
if (!team) {
|
||||
team = await this.createTeam(roleId, roleName, serverId, leagueCode, leagueName, teamId, head, spine, frame, durability, lineup, lineupCe);
|
||||
return team;
|
||||
}
|
||||
|
||||
const update = { head, spine, frame };
|
||||
if (lineup && lineup.length > 0) {
|
||||
update['lineup'] = lineup;
|
||||
}
|
||||
team = await GVGTeamModel.findOneAndUpdate({ roleId, teamId }, { update }, { new: true }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
// 查找角色队伍数
|
||||
public static async getTeamCntByRole(roleId: string) {
|
||||
const teams: GVGTeamType[] = await GVGTeamModel.find({ roleId }).select('teamCode').lean();
|
||||
return teams.length;
|
||||
}
|
||||
|
||||
// 通过城池ID获取队伍数
|
||||
public static async getTeamCntByCity(cityId: number, leagueCode?: string) {
|
||||
const query = { cityId };
|
||||
if (leagueCode) {
|
||||
query['leagueCode'] = leagueCode;
|
||||
}
|
||||
const teams: GVGTeamType[] = await GVGTeamModel.find(query).select('').lean();
|
||||
return teams.length;
|
||||
}
|
||||
|
||||
public static async checkCity(roleId: string, cityId: number, groupId: number, serverType: number) {
|
||||
return await GVGTeamModel.exists({ roleId, cityId, groupId, serverType });
|
||||
}
|
||||
|
||||
// 玩家切换城池更新队伍信息
|
||||
public static async enterCity(roleId: string, cityId: number, areaId: number, groupId: number, serverType: number) {
|
||||
const res = await GVGTeamModel.updateMany({ roleId }, { cityId, areaId, pointId: 0, groupId, serverType }).lean();
|
||||
return !!res['ok'];
|
||||
}
|
||||
|
||||
// 查找角色队伍数
|
||||
public static async getTeamCntByRole(roleId: string) {
|
||||
const teams: GVGTeamType[] = await GVGTeamModel.find({ roleId }).select('teamCode').lean();
|
||||
return teams.length;
|
||||
}
|
||||
|
||||
// 获取我的编队
|
||||
public static async findByRole(roleId: string, select = '') {
|
||||
const teams: GVGTeamType[] = await GVGTeamModel.find({ roleId }).select(select).lean();
|
||||
@@ -161,12 +151,12 @@ export default class GVGTeam extends BaseModel {
|
||||
|
||||
// 移动
|
||||
public static async startMove(teamCode: string, areaId: number, fromAreaId: number) {
|
||||
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }).lean();
|
||||
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }, { new: true }).lean();
|
||||
return res;
|
||||
}
|
||||
|
||||
public static async stopMove(teamCode: string, areaId: number) {
|
||||
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId: 0, stopMoveTime: nowSeconds() } }).lean();
|
||||
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId: 0, stopMoveTime: nowSeconds() } }, { new: true }).lean();
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -180,40 +170,83 @@ export default class GVGTeam extends BaseModel {
|
||||
}
|
||||
return { attackTeam, defenseTeam }
|
||||
}
|
||||
|
||||
public static async checkRobot(groupId: number, serverType: number, cityId: number) {
|
||||
return await GVGTeamModel.exists({ groupId, serverType, cityId, isRobot: true });
|
||||
}
|
||||
|
||||
public static async initRobots(groupId: number, serverType: number, cityId: number, dicPoints: DicGVGAreaPoint[]) {
|
||||
await GVGTeamModel.bulkWrite(dicPoints.map(dic => {
|
||||
// 每赛季初刷新自己的耐久等东西
|
||||
public static async refreshByConfig(roleId: string, updateArr: GVGTeamUpdate[]) {
|
||||
await GVGTeamModel.bulkWrite(updateArr.map(obj => {
|
||||
return {
|
||||
updateOne: {
|
||||
filter: { groupId, serverType, cityId, pointId: dic.pointId },
|
||||
update: { $setOnInsert: { teamCode: `robot${dic.pointId}`, ...dic, roleName: dic.name, isRobot: true } }, upsert: true
|
||||
filter: { roleId, teamCode: obj.teamCode },
|
||||
update: { $set: obj }
|
||||
}
|
||||
}
|
||||
}));
|
||||
return await GVGTeamModel.findByRole(roleId, '-_id');
|
||||
}
|
||||
|
||||
public static async findRobotTeams(groupId: number, serverType: number, cityId: number) {
|
||||
const team: GVGTeamType[] = await GVGTeamModel.find({ groupId, serverType, cityId, isRobot: true }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
// 每赛季初刷新机器人
|
||||
public static async initRobots(configId: number, groupId: number, serverType: number, cityId: number, dicPoints: DicGVGAreaPoint[]) {
|
||||
await GVGTeamModel.bulkWrite(dicPoints.map(({ pointId, areaId, name, head, spine, ce, durability }) => {
|
||||
return {
|
||||
updateOne: {
|
||||
filter: { groupId, serverType, cityId, areaId, pointId },
|
||||
update: { $setOnInsert: { teamCode: genCode(8), maxDurability: durability, roleName: name, head, spine, lineupCe: ce, isRobot: true, isBroken: false, startMoveTime: 0, stopMoveTime: 0 }, $set: { configId, durability } },
|
||||
upsert: true
|
||||
}
|
||||
}
|
||||
}));
|
||||
return await this.findRobotTeams(groupId, serverType, cityId);
|
||||
}
|
||||
|
||||
// 攻击方攻击cd
|
||||
public static async lockAttack(teamCode: string, groupId: number, serverType: number) {
|
||||
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD, groupId, serverType } }, { new: true }).lean();
|
||||
public static async battleStartLockAttack(teamCode: string) {
|
||||
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD } }, { new: true }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
// 防守方防守cd
|
||||
public static async lockDefense(teamCode: string, groupId: number, serverType: number) {
|
||||
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, groupId, serverType } }, { new: true }).lean();
|
||||
// 防守方锁定cd
|
||||
public static async battleStartLockDefense(teamCode: string, attackTeam: string) {
|
||||
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { lockTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD, attackTeam } }, { new: true }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
// 结算挑战方
|
||||
public static async battleEndAttack(teamCode: string, hpInc: number, playerScoreInc: number, leagueScoreInc: number) {
|
||||
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $inc: { durability: hpInc, playerScore: playerScoreInc, leagueScore: leagueScoreInc } }, { new: true }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
// 结算防守方
|
||||
public static async battleEndDefense(teamCode: string, hpInc: number, playerScoreInc: number) {
|
||||
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { defenseTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD }, $inc: { durability: hpInc, playerScore: playerScoreInc } }, { new: true }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
// 队伍进入修整器
|
||||
public static async teamBreak(teamCode: string, isRobot: boolean, maxDurability: number, areaId: number) {
|
||||
if(!isRobot) {
|
||||
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { restartTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, stopMoveTime: nowSeconds(), areaId, durability: maxDurability } }, { new: true }).lean();
|
||||
return team;
|
||||
} else {
|
||||
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { durability: 0, isBroken: true } }, { new: true }).lean();
|
||||
return team;
|
||||
}
|
||||
}
|
||||
|
||||
public static async findByAreaId(groupId: number, serverType: number, cityId: number, areaId: number) {
|
||||
const team: GVGTeamType[] = await GVGTeamModel.find({ groupId, serverType, cityId, areaId, stopMoveTime: { $lte: nowSeconds() } }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
public static async findByConfigId(configId: number) {
|
||||
const team: GVGTeamType[] = await GVGTeamModel.find({ configId, cityId: { $gt: 0 } }).lean();
|
||||
return team;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ export class GVGTeamMem extends GVGTeam {
|
||||
this.roleName = team.roleName;
|
||||
this.serverId = team.serverId;
|
||||
this.teamCode = team.teamCode;
|
||||
this.teamId = team.teamId;
|
||||
this.index = team.index;
|
||||
this.leagueCode = team.leagueCode;
|
||||
this.guildCode = team.guildCode;
|
||||
this.areaId = team.areaId;
|
||||
@@ -45,7 +45,7 @@ export class GVGTeamMem extends GVGTeam {
|
||||
this.defenseTime = team.defenseTime;
|
||||
this.startMoveTime = team.startMoveTime;
|
||||
this.stopMoveTime = team.stopMoveTime;
|
||||
this.point = team.point;
|
||||
this.playerScore = team.playerScore;
|
||||
}
|
||||
|
||||
public setCity(cityId: number, areaId = 0, pointId = 0) {
|
||||
|
||||
@@ -8,6 +8,7 @@ import { gameData } from "../../pubUtils/data";
|
||||
import { EXTERIOR, GVG } from "../../pubUtils/dicParam";
|
||||
import { DicGVGVestige } from "../../pubUtils/dictionary/DicGVGVestige";
|
||||
import { DicWarJson } from "../../pubUtils/dictionary/DicWarJson";
|
||||
import { LineupHero } from "../roleField/hero";
|
||||
|
||||
export class OppPlayerHeroInfo {
|
||||
@prop({ required: true })
|
||||
@@ -246,4 +247,28 @@ export class OppDetailData{
|
||||
let hero = this.heroes.find(cur => cur.actorId == hid);
|
||||
if(hero) hero.setAttribute(attribute);
|
||||
}
|
||||
}
|
||||
|
||||
export interface SaveTeamParam {
|
||||
index: number;
|
||||
head: number;
|
||||
frame: number;
|
||||
spine: number;
|
||||
lineup?: LineupHero[];
|
||||
}
|
||||
|
||||
export interface SaveTeamUpdateParam extends SaveTeamParam {
|
||||
lineupCe?: number;
|
||||
configId: number;
|
||||
groupId: number;
|
||||
serverType: number;
|
||||
}
|
||||
|
||||
export interface InitTeamParam {
|
||||
roleName: string;
|
||||
serverId: number;
|
||||
leagueCode: string;
|
||||
leagueName: string;
|
||||
durability: number;
|
||||
maxDurability: number;
|
||||
}
|
||||
@@ -678,4 +678,42 @@ export class GVGTeamInListOnPoint extends GVGTeamInList {
|
||||
this.hasTeam = hasTeam;
|
||||
if(team) this.isRobot = team.isRobot;
|
||||
}
|
||||
}
|
||||
|
||||
// 更新自己队伍时候的比较详细点的数据
|
||||
export class MyTeamInfo {
|
||||
teamCode: string; // 队伍唯一id
|
||||
index: number; // 队伍位置
|
||||
head: number; // 保存头像
|
||||
frame: number; // 保存相框
|
||||
spine: number; // 保存形象
|
||||
lineup: {
|
||||
actorId: number; // 武将
|
||||
dataId: number; // 出兵表上的位置
|
||||
order: number; // 行动
|
||||
}[];
|
||||
durability: number; // 耐久
|
||||
maxDurability: number; // 最大耐久
|
||||
restartTime: number; // 修整期结束时间
|
||||
attackTime: number; // 进攻冷却结束时间
|
||||
stopMoveTime: number; // 移动冷却结束时间
|
||||
defenseTime: number; // 防守保护时间
|
||||
areaId: number; // 出生在的区域
|
||||
pointId: number;
|
||||
|
||||
constructor(team: GVGTeamType) {
|
||||
this.teamCode = team.teamCode;
|
||||
this.index = team.index;
|
||||
this.head = team.head;
|
||||
this.frame = team.spine;
|
||||
this.lineup = team.lineup;
|
||||
this.durability = team.durability;
|
||||
this.maxDurability = team.maxDurability;
|
||||
this.restartTime = team.restartTime;
|
||||
this.attackTime = team.attackTime;
|
||||
this.stopMoveTime = team.stopMoveTime;
|
||||
this.defenseTime = team.defenseTime;
|
||||
this.areaId = team.areaId;
|
||||
this.pointId = team.pointId;
|
||||
}
|
||||
}
|
||||
@@ -406,4 +406,6 @@ export const GVG = {
|
||||
GVG_DEFAULT_ATTACK_CD: 5, // GVG激战期默认的攻击CD
|
||||
GVG_DEFAULT_DEFENSE_CD: 2, // GVG激战期默认的防御CD
|
||||
GVG_DEFAULT_DURABILITY_MINUS: '5&100', // GVG激战期默认的队伍耐扣除规则,胜&败:num&num
|
||||
GVG_PRODUCE_GAME_RATIO: '1&0.5|2&0.1|3&0.2', // 云台外政中贡献分3种产量分值换算 1:粮食*系数 2:铁矿*系数 3:木材*系数
|
||||
GVG_BATTLE_SCORE: 1000000, // 战力换算积分的除数
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user