feat(gvg): 激战期挑战相关接口整理

This commit is contained in:
luying
2023-02-17 10:59:38 +08:00
parent c0cc85ae0a
commit a838aba8e5
12 changed files with 316 additions and 129 deletions
+2 -2
View File
@@ -13,7 +13,7 @@ class TeamInfo {
teamCode: string; // 玩家队伍唯一标识
@prop({ required: true })
teamId: number; // 队伍id,1-3,玩家的第几个队伍
index: number; // 队伍id,1-3,玩家的第几个队伍
@prop({ required: true })
leagueCode: string; // 联军
@@ -62,7 +62,7 @@ export default class GVGBattleRec extends BaseModel {
public static async createRec(attackTeam: GVGTeamType, defenseTeam: GVGTeamType) {
const battleCode = genCode(8);
const result: GVGBattleRecType = await GVGBattleRecModel.findOneAndUpdate({ battleCode }, { $set: { attackTeam, defenseTeam, isSuccess: false } }).lean();
const result: GVGBattleRecType = await GVGBattleRecModel.findOneAndUpdate({ battleCode }, { $set: { attackTeam, defenseTeam, isSuccess: false } }, { new: true, upsert: true }).lean();
return result;
}
+90 -57
View File
@@ -6,12 +6,16 @@ import { LineupHero } from './../domain/roleField/hero';
import { nowSeconds } from "../pubUtils/timeUtil";
import { GVG } from "../pubUtils/dicParam";
import { DicGVGAreaPoint } from "../pubUtils/dictionary/DicGVGAreaPoint";
import { InitTeamParam, SaveTeamUpdateParam } from "../domain/gvgField/gvgDb";
@index({ roleId: 1, teamId: 1 })
@index({ roleId: 1, index: 1 })
@index({ teamCode: 1 })
@index({ cityId: 1, leagueId: 1 })
export default class GVGTeam extends BaseModel {
@prop({ required: true })
configId: number; // 赛季,每赛季在enterCity的时候检测,如果不一样就更新durability那些东西
@prop({ required: true })
roleId: string; // 玩家id
@@ -25,7 +29,7 @@ export default class GVGTeam extends BaseModel {
teamCode: string; // 玩家队伍唯一标识
@prop({ required: true })
teamId: number; // 队伍id,1-3,玩家的第几个队伍
index: number; // 队伍id,1-3,玩家的第几个队伍
@prop({ required: true })
leagueCode: string; // 联军
@@ -66,6 +70,12 @@ export default class GVGTeam extends BaseModel {
@prop({ required: true, default: 0 })
attackTime: number; // 进攻冷却时间
@prop({ required: true, default: 0 })
lockTime: number; // 正在被进攻中
@prop({ required: true, default: 0 })
attackTeam: string; // 正在被这支队伍进攻中
@prop({ required: true, default: 0 })
fromAreaId: number; // 从那个区域移动
@@ -79,7 +89,10 @@ export default class GVGTeam extends BaseModel {
defenseTime: number; // 防守保护时间
@prop({ required: true, default: 0 })
point: number; // 积分
playerScore: number; // 积分
@prop({ required: true, default: 0 })
leagueScore: number; // 积分
@prop({ required: true, type: () => LineupHero, _id: false })
lineup: LineupHero[];
@@ -96,57 +109,34 @@ export default class GVGTeam extends BaseModel {
@prop({ required: true, default: false })
isRobot: boolean; // 是否是机器人
@prop({ required: true, default: false })
isCatapult: boolean; // 是否是投石车
@prop({ required: true, default: false })
isBroken: boolean; // 机器人是否被击破,如果没有被击破,那么这个位置上就还是机器人,如果被击破了,这个位置就空出给玩家
// 创建队伍
public static async createTeam(roleId: string, roleName: string, serverId: number, leagueCode: string, leagueName: string, teamId: number, head: number, spine: number, frame: number, durability: number, lineup: [LineupHero], lineupCe: number) {
public static async saveTeam(roleId: string, index: number, updateParam: SaveTeamUpdateParam, initParam: InitTeamParam) {
const doc = new GVGTeamModel();
const teamCode = genCode(8);
const update = Object.assign(doc.toJSON(), { roleId, roleName, serverId, leagueCode, leagueName, teamId, teamCode, head, spine, frame, lineup, durability, maxDurability: durability, lineupCe });
const team: GVGTeamType | null = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
const insert = Object.assign(doc.toJSON(), { ...initParam, teamCode });
delete insert.lineup;
const team: GVGTeamType | null = await GVGTeamModel.findOneAndUpdate({ roleId, index }, { $setOnInsert: insert, $set: updateParam }, { upsert: true, new: true }).lean();
return team;
}
// 保存队伍
public static async saveTeam(roleId: string, roleName: string, serverId: number, leagueCode: string, leagueName: string, teamId: number, head: number, spine: number, frame: number, durability: number, lineup: [LineupHero], lineupCe: number) {
let team: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamId }).lean();
if (!team) {
team = await this.createTeam(roleId, roleName, serverId, leagueCode, leagueName, teamId, head, spine, frame, durability, lineup, lineupCe);
return team;
}
const update = { head, spine, frame };
if (lineup && lineup.length > 0) {
update['lineup'] = lineup;
}
team = await GVGTeamModel.findOneAndUpdate({ roleId, teamId }, { update }, { new: true }).lean();
return team;
}
// 查找角色队伍数
public static async getTeamCntByRole(roleId: string) {
const teams: GVGTeamType[] = await GVGTeamModel.find({ roleId }).select('teamCode').lean();
return teams.length;
}
// 通过城池ID获取队伍数
public static async getTeamCntByCity(cityId: number, leagueCode?: string) {
const query = { cityId };
if (leagueCode) {
query['leagueCode'] = leagueCode;
}
const teams: GVGTeamType[] = await GVGTeamModel.find(query).select('').lean();
return teams.length;
}
public static async checkCity(roleId: string, cityId: number, groupId: number, serverType: number) {
return await GVGTeamModel.exists({ roleId, cityId, groupId, serverType });
}
// 玩家切换城池更新队伍信息
public static async enterCity(roleId: string, cityId: number, areaId: number, groupId: number, serverType: number) {
const res = await GVGTeamModel.updateMany({ roleId }, { cityId, areaId, pointId: 0, groupId, serverType }).lean();
return !!res['ok'];
}
// 查找角色队伍数
public static async getTeamCntByRole(roleId: string) {
const teams: GVGTeamType[] = await GVGTeamModel.find({ roleId }).select('teamCode').lean();
return teams.length;
}
// 获取我的编队
public static async findByRole(roleId: string, select = '') {
const teams: GVGTeamType[] = await GVGTeamModel.find({ roleId }).select(select).lean();
@@ -161,12 +151,12 @@ export default class GVGTeam extends BaseModel {
// 移动
public static async startMove(teamCode: string, areaId: number, fromAreaId: number) {
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }).lean();
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }, { new: true }).lean();
return res;
}
public static async stopMove(teamCode: string, areaId: number) {
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId: 0, stopMoveTime: nowSeconds() } }).lean();
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, fromAreaId: 0, stopMoveTime: nowSeconds() } }, { new: true }).lean();
return res;
}
@@ -180,40 +170,83 @@ export default class GVGTeam extends BaseModel {
}
return { attackTeam, defenseTeam }
}
public static async checkRobot(groupId: number, serverType: number, cityId: number) {
return await GVGTeamModel.exists({ groupId, serverType, cityId, isRobot: true });
}
public static async initRobots(groupId: number, serverType: number, cityId: number, dicPoints: DicGVGAreaPoint[]) {
await GVGTeamModel.bulkWrite(dicPoints.map(dic => {
// 每赛季初刷新自己的耐久等东西
public static async refreshByConfig(roleId: string, updateArr: GVGTeamUpdate[]) {
await GVGTeamModel.bulkWrite(updateArr.map(obj => {
return {
updateOne: {
filter: { groupId, serverType, cityId, pointId: dic.pointId },
update: { $setOnInsert: { teamCode: `robot${dic.pointId}`, ...dic, roleName: dic.name, isRobot: true } }, upsert: true
filter: { roleId, teamCode: obj.teamCode },
update: { $set: obj }
}
}
}));
return await GVGTeamModel.findByRole(roleId, '-_id');
}
public static async findRobotTeams(groupId: number, serverType: number, cityId: number) {
const team: GVGTeamType[] = await GVGTeamModel.find({ groupId, serverType, cityId, isRobot: true }).lean();
return team;
}
// 每赛季初刷新机器人
public static async initRobots(configId: number, groupId: number, serverType: number, cityId: number, dicPoints: DicGVGAreaPoint[]) {
await GVGTeamModel.bulkWrite(dicPoints.map(({ pointId, areaId, name, head, spine, ce, durability }) => {
return {
updateOne: {
filter: { groupId, serverType, cityId, areaId, pointId },
update: { $setOnInsert: { teamCode: genCode(8), maxDurability: durability, roleName: name, head, spine, lineupCe: ce, isRobot: true, isBroken: false, startMoveTime: 0, stopMoveTime: 0 }, $set: { configId, durability } },
upsert: true
}
}
}));
return await this.findRobotTeams(groupId, serverType, cityId);
}
// 攻击方攻击cd
public static async lockAttack(teamCode: string, groupId: number, serverType: number) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD, groupId, serverType } }, { new: true }).lean();
public static async battleStartLockAttack(teamCode: string) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD } }, { new: true }).lean();
return team;
}
// 防守方防守cd
public static async lockDefense(teamCode: string, groupId: number, serverType: number) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, groupId, serverType } }, { new: true }).lean();
// 防守方锁定cd
public static async battleStartLockDefense(teamCode: string, attackTeam: string) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { lockTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD, attackTeam } }, { new: true }).lean();
return team;
}
// 结算挑战方
public static async battleEndAttack(teamCode: string, hpInc: number, playerScoreInc: number, leagueScoreInc: number) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $inc: { durability: hpInc, playerScore: playerScoreInc, leagueScore: leagueScoreInc } }, { new: true }).lean();
return team;
}
// 结算防守方
public static async battleEndDefense(teamCode: string, hpInc: number, playerScoreInc: number) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { defenseTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD }, $inc: { durability: hpInc, playerScore: playerScoreInc } }, { new: true }).lean();
return team;
}
// 队伍进入修整器
public static async teamBreak(teamCode: string, isRobot: boolean, maxDurability: number, areaId: number) {
if(!isRobot) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { restartTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, stopMoveTime: nowSeconds(), areaId, durability: maxDurability } }, { new: true }).lean();
return team;
} else {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { durability: 0, isBroken: true } }, { new: true }).lean();
return team;
}
}
public static async findByAreaId(groupId: number, serverType: number, cityId: number, areaId: number) {
const team: GVGTeamType[] = await GVGTeamModel.find({ groupId, serverType, cityId, areaId, stopMoveTime: { $lte: nowSeconds() } }).lean();
return team;
}
public static async findByConfigId(configId: number) {
const team: GVGTeamType[] = await GVGTeamModel.find({ configId, cityId: { $gt: 0 } }).lean();
return team;
}
}