✨ feat(gvg): 激战期挑战相关接口整理
This commit is contained in:
@@ -29,7 +29,7 @@ export class GVGTeamMem extends GVGTeam {
|
||||
this.roleName = team.roleName;
|
||||
this.serverId = team.serverId;
|
||||
this.teamCode = team.teamCode;
|
||||
this.teamId = team.teamId;
|
||||
this.index = team.index;
|
||||
this.leagueCode = team.leagueCode;
|
||||
this.guildCode = team.guildCode;
|
||||
this.areaId = team.areaId;
|
||||
@@ -45,7 +45,7 @@ export class GVGTeamMem extends GVGTeam {
|
||||
this.defenseTime = team.defenseTime;
|
||||
this.startMoveTime = team.startMoveTime;
|
||||
this.stopMoveTime = team.stopMoveTime;
|
||||
this.point = team.point;
|
||||
this.playerScore = team.playerScore;
|
||||
}
|
||||
|
||||
public setCity(cityId: number, areaId = 0, pointId = 0) {
|
||||
|
||||
@@ -8,6 +8,7 @@ import { gameData } from "../../pubUtils/data";
|
||||
import { EXTERIOR, GVG } from "../../pubUtils/dicParam";
|
||||
import { DicGVGVestige } from "../../pubUtils/dictionary/DicGVGVestige";
|
||||
import { DicWarJson } from "../../pubUtils/dictionary/DicWarJson";
|
||||
import { LineupHero } from "../roleField/hero";
|
||||
|
||||
export class OppPlayerHeroInfo {
|
||||
@prop({ required: true })
|
||||
@@ -246,4 +247,28 @@ export class OppDetailData{
|
||||
let hero = this.heroes.find(cur => cur.actorId == hid);
|
||||
if(hero) hero.setAttribute(attribute);
|
||||
}
|
||||
}
|
||||
|
||||
export interface SaveTeamParam {
|
||||
index: number;
|
||||
head: number;
|
||||
frame: number;
|
||||
spine: number;
|
||||
lineup?: LineupHero[];
|
||||
}
|
||||
|
||||
export interface SaveTeamUpdateParam extends SaveTeamParam {
|
||||
lineupCe?: number;
|
||||
configId: number;
|
||||
groupId: number;
|
||||
serverType: number;
|
||||
}
|
||||
|
||||
export interface InitTeamParam {
|
||||
roleName: string;
|
||||
serverId: number;
|
||||
leagueCode: string;
|
||||
leagueName: string;
|
||||
durability: number;
|
||||
maxDurability: number;
|
||||
}
|
||||
@@ -678,4 +678,42 @@ export class GVGTeamInListOnPoint extends GVGTeamInList {
|
||||
this.hasTeam = hasTeam;
|
||||
if(team) this.isRobot = team.isRobot;
|
||||
}
|
||||
}
|
||||
|
||||
// 更新自己队伍时候的比较详细点的数据
|
||||
export class MyTeamInfo {
|
||||
teamCode: string; // 队伍唯一id
|
||||
index: number; // 队伍位置
|
||||
head: number; // 保存头像
|
||||
frame: number; // 保存相框
|
||||
spine: number; // 保存形象
|
||||
lineup: {
|
||||
actorId: number; // 武将
|
||||
dataId: number; // 出兵表上的位置
|
||||
order: number; // 行动
|
||||
}[];
|
||||
durability: number; // 耐久
|
||||
maxDurability: number; // 最大耐久
|
||||
restartTime: number; // 修整期结束时间
|
||||
attackTime: number; // 进攻冷却结束时间
|
||||
stopMoveTime: number; // 移动冷却结束时间
|
||||
defenseTime: number; // 防守保护时间
|
||||
areaId: number; // 出生在的区域
|
||||
pointId: number;
|
||||
|
||||
constructor(team: GVGTeamType) {
|
||||
this.teamCode = team.teamCode;
|
||||
this.index = team.index;
|
||||
this.head = team.head;
|
||||
this.frame = team.spine;
|
||||
this.lineup = team.lineup;
|
||||
this.durability = team.durability;
|
||||
this.maxDurability = team.maxDurability;
|
||||
this.restartTime = team.restartTime;
|
||||
this.attackTime = team.attackTime;
|
||||
this.stopMoveTime = team.stopMoveTime;
|
||||
this.defenseTime = team.defenseTime;
|
||||
this.areaId = team.areaId;
|
||||
this.pointId = team.pointId;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user