去除数组中的_id字段
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@@ -64,9 +64,9 @@ export default class Equip extends BaseModel {
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@prop({ required: true, default: 0 })
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randRange: number; // 固定属性随机值
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@prop({ required: false, type: RandSe, default: [] })
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@prop({ required: false, type: RandSe, default: [], _id: false })
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randSe: RandSe[]; // 强化随机属性
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@prop({ required: true, type: Holes, default: [] })
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@prop({ required: true, type: Holes, default: [], _id: false })
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holes: Holes[];
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public static async findbyRole(roleId: string, lean = true) {
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@@ -42,7 +42,7 @@ export default class EventRecord extends BaseModel {
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turn: number; // 随机的轮数,保证每个event_id都能随机到一次再进行下一轮
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@prop({ required: true })
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point: number; // 位置
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@prop({ required: true, type: Question, default: [] })
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@prop({ required: true, type: Question, default: [], _id: false })
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question: Array<Question>; // 题库id
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@@ -26,7 +26,7 @@ export default class ExpeditionRecord extends BaseModel {
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expeditionCode: string; // 远征的唯一标识
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@prop({ required: true, default: 0 })
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myCe: number; // 我方在重置时的战力
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@prop({ required: true, type: Heroes, default: [] })
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@prop({ required: true, type: Heroes, default: [], _id: false })
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heroes: Array<Heroes>; // 我方已出场武将
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@prop({ required: true, default: 1 })
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status: number; // 状态 1-显示 0-不显示
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@@ -71,9 +71,9 @@ export default class ExpeditionWarRecord extends BaseModel {
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enemyFrom: number; // 敌军数据来源:1-配表的敌军队,2-玩家
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@prop({ required: true, default: '' })
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enemyId: string; // 敌军队伍id或玩家id
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@prop({ required: true, type: Enemies, default: [] })
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@prop({ required: true, type: Enemies, default: [], _id: false })
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enemies: Array<Enemies>; // 敌军数据
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@prop({ required: true, type: EnemiesCurHPAP, default: [] })
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@prop({ required: true, type: EnemiesCurHPAP, default: [], _id: false })
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enemiesCurHpAp: Array<EnemiesCurHPAP>; // 敌军数据
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@prop({ required: true, default: 0 })
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ce: number; // 敌军战力
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@@ -44,7 +44,7 @@ export default class Game extends BaseModel {
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@prop({ required: true })
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des: string;
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@prop({ required: true, type: ServerInfo, default: [] })
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@prop({ required: true, type: ServerInfo, default: [], _id: false })
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serverList: Array<ServerInfo>;
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@prop({ required: true })
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@@ -32,7 +32,7 @@ export default class HangUpRecord extends BaseModel {
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@prop({ required: false })
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endTime: Date; // 结束挂机的时间
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@prop({ required: true, default: [], type: Goods })
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@prop({ required: true, default: [], type: Goods, _id: false })
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notReceivedGoods: Array<Goods>
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@prop({ required: true, default: false })
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@@ -12,7 +12,7 @@ class Goods {
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class NotReceivedGoods {
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@prop({ required: true })
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cnt: number; // 加速的次数
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@prop({ required: true, default: [], type: Goods })
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@prop({ required: true, default: [], type: Goods, _id: false })
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goods: Array<Goods>; // 这次挂机没来得及领取的
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}
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/**
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@@ -31,7 +31,7 @@ export default class HangUpSpdUpRec extends BaseModel {
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@prop({required: true, default: 1})
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lv: number; // 天梯层数
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@prop({ required: true, default: [], type: NotReceivedGoods })
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@prop({ required: true, default: [], type: NotReceivedGoods, _id: false })
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notReceivedGoodsList: Array<NotReceivedGoods>
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public static async getSpdUpRec(roleId, lv, lean = true ) {
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@@ -99,7 +99,7 @@ export default class Hero extends BaseModel {
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ce: number; // 武将战力
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@prop({ required: true, default: 0 })
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historyCe: number; // 武将历史最高战力
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@prop({required: true, default: new CeAttr() })
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@prop({required: true, default: new CeAttr(), _id: false })
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ceAttr: CeAttr; // 影响战力的属性
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@prop({ required: true, default: 1 })
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@@ -132,12 +132,12 @@ export default class Hero extends BaseModel {
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favour: number; // 好感度
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@prop({ required: true, default: 1 })
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favourLv: number; // 好感等级
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@prop({ required: true, type:Connect, default: [] })
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@prop({ required: true, type:Connect, default: [], _id: false })
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connections: Connect[]; // 羁绊
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@prop({ required: true, type: Skin, default: [] })
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@prop({ required: true, type: Skin, default: [], _id: false })
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skins: Skin[]; // 皮肤
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@prop({ required: true, type: EPlace, default: getInitialEplace() })
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@prop({ required: true, type: EPlace, default: getInitialEplace(), _id: false })
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ePlace: EPlace[]; // 武将装备引用数组
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public static async findByRole(roleId: string, lean = true) {
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@@ -29,7 +29,7 @@ export default class PvpDefense extends BaseModel {
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true, type: Heroes, default: []})
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@prop({ required: true, type: Heroes, default: [], _id: false})
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heroes: Array<Heroes>;
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@prop({ required: true, default: 0})
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ce: number;
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@@ -121,11 +121,11 @@ export default class Role extends BaseModel {
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lv: number; // 主公等级
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@prop({ required: true, default: 0 })
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ce: number; // 总战力
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@prop({ required: true, default: new CeAttrRole() })
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@prop({ required: true, default: new CeAttrRole(), _id: false })
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globalCeAttr: CeAttrRole; // 总战力
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@prop({ required: true, default: 0 })
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topFiveCe: number; // 最强5人战力
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@prop({ required: true, type: TopHero, default: [] })
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@prop({ required: true, type: TopHero, default: [], _id: false })
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topFive: Array<TopHero>; // 总战力
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@prop({ required: true, default: 100 })
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tili: number; // 体力值
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@@ -152,7 +152,7 @@ export default class Role extends BaseModel {
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@prop({ required: true, default: 0 })
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frdCnt: number; // 情谊点
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@prop({ required: true, type: WarStar, default: [] })
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@prop({ required: true, type: WarStar, default: [], _id: false })
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warStar: WarStar[]; // 关卡星级
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@prop({ required: true, default: 1 })
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@@ -162,7 +162,7 @@ export default class Role extends BaseModel {
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@prop({ required: true })
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loginTime: Date; // 更新 / 登录时间
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@prop({ required: true, type: Number, default: [] })
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@prop({ required: true, type: Number, default: [], _id: false })
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funcs: Array<number>; // 开启了的功能
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// 天梯相关
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@@ -202,14 +202,14 @@ export default class Role extends BaseModel {
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dungeonBuyCnt: number; // 秘境购买次数
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@prop({ required: true, default: new Date() })
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dungeonRefTime: Date; // 秘境刷新时间
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@prop({ required: true, type: DungeonHero, default: [] })
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@prop({ required: true, type: DungeonHero, default: [], _id: false })
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dungeonHeroes: Array<DungeonHero>; // 秘境首通使用的武将
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// 全局养成
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@prop({ required: true, default: 1 })
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title: number; //爵位
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//神像
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@prop({ required: true, type: Teraph, default: getInitialTeraph() })
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@prop({ required: true, type: Teraph, default: getInitialTeraph(), _id: false })
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teraphs:Array<Teraph>;
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public static async findByUid(uid: number, serverId: number, lean = true) {
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@@ -24,7 +24,7 @@ export default class SearchRecord extends BaseModel {
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roleId: string; // 角色 id
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@prop({ required: true })
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batchCode: string; // 本批派遣任务唯一标识
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@prop({ required: true, default: [] })
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@prop({ required: true, default: [], _id: false })
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tasks: Array<SearchTask>;
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@@ -22,7 +22,7 @@ export default class TowerRecord extends BaseModel {
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lv: number; // 天梯层数
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@prop({ required: true, default: [] })
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heroes: Array<number>; // 本层已使用武将
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@prop({ required: true, type: WarStatus, default: [] })
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@prop({ required: true, type: WarStatus, default: [], _id: false })
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warStatus: Array<WarStatus>;
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@prop({ required: true, default: 0 })
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speedUpCnt: number; // 加速总次数
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@@ -12,35 +12,35 @@ export class CeAttrData {
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}
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export class CeAttr {
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@prop({ required: false })
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@prop({ required: false, _id: false })
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hp?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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atk?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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matk?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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def?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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mdef?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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agi?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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luk?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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hit?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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cri?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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flee?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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antCri?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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damageIncrease?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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damageDecrease?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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defIngnore?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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bloodSuck?: CeAttrData = new CeAttrData();
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}
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@@ -53,35 +53,35 @@ export class CeAttrDataRole {
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}
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export class CeAttrRole {
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@prop({ required: false })
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@prop({ required: false, _id: false })
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hp?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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atk?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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matk?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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def?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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mdef?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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agi?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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luk?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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hit?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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cri?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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flee?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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antCri?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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damageIncrease?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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damageDecrease?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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defIngnore?: CeAttrDataRole = new CeAttrDataRole();
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@prop({ required: false })
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@prop({ required: false, _id: false })
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bloodSuck?: CeAttrDataRole = new CeAttrDataRole();
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}
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