军团活动:诸侯混战自动宣战

This commit is contained in:
luying
2022-04-24 20:52:40 +08:00
parent e5f802c477
commit a89788415d
4 changed files with 41 additions and 38 deletions

View File

@@ -344,7 +344,7 @@ export class GmHandler {
// 清空旧数据
if (day <= 2) {
await GuildActivityCityModel.deleteMany({});
await GuildActivityCityModel.clearGuardAndStartNext();
}
if(aid != 0) await delGuildActivityRank(aid);
await GuildActivityRecordModel.updateTodayInfo({ status: 2 });

View File

@@ -36,12 +36,17 @@ export class CityActivityObject {
}
}
public hasSent(serverId: number, cityId: number) {
let key = this.getKey(serverId, cityId);
return this.sentCity.indexOf(key) != -1;
}
public getAllCities() {
let allCities = new Array<{ serverId: number, cityId: number, guildCodes: string[]}>();
let serverlists = new Array<number>();
for(let [key, guildCodes] of this.cities) {
if(this.sentCity.indexOf(key) == -1) {
let { serverId, cityId } = this.decodeKey(key);
let { serverId, cityId } = this.decodeKey(key);
if(!this.hasSent(serverId, cityId)) {
allCities.push({ serverId, cityId, guildCodes });
if(!serverlists.includes(serverId)) serverlists.push(serverId);
}

View File

@@ -444,6 +444,7 @@ async function updateUserRecAndSendHonour(honour: number, myScore: number, rank:
*/
export async function cityActivitySettleReward(cityId: number, serverId: number) {
let obj = getCityActivityObj();
if(obj.hasSent(serverId, cityId)) return;
let dicCity = gameData.cityActivity.get(cityId);
if (!dicCity) return;
@@ -455,9 +456,10 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
for (let { rank: guildRank, code: guildCode, name, num } of ranks) {
if (guildRank == 1) {
if (isSuccess) {
await GuildActivityCityModel.guard(serverId, cityId, guildCode, name); // 占领
console.log(dicCity)
await GuildActivityCityModel.guard(serverId, cityId, dicCity?.nextCity, guildCode, name); // 占领
} else {
await GuildActivityCityModel.guard(serverId, cityId, "", ""); // 无人能占领
await GuildActivityCityModel.guard(serverId, cityId, 0, "", ""); // 无人能占领
}
}
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, guildRank, cityId);
@@ -496,18 +498,10 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
* 清空完declareGuilds之后做下一次活动的自动宣战
*/
export async function autoDeclare(serverId: number) {
let allCities = await GuildActivityCityModel.getAllCities(serverId);
let guardList = new Array<{ cityId: number, guardGuildCode: string }>();
for (let { cityId, guardGuildCode } of allCities) {
guardList.push({ cityId, guardGuildCode });
await GuildActivityCityModel.clearGuard(serverId, cityId);
}
// console.log(JSON.stringify(guardList));
for (let { cityId, guardGuildCode } of guardList) {
let dicCity = gameData.cityActivity.get(cityId);
if (guardGuildCode && dicCity.nextCity) {
await GuildActivityCityModel.declare(serverId, dicCity.nextCity, guardGuildCode);
}
await GuildActivityCityModel.clearGuardAndStartNext(serverId);
for(let [ cityId ] of gameData.cityActivity) {
let msg = { cityId, declareGuildCode: "", declareCount: 0 };
await sendMessageToCityWithSuc(cityId, PUSH_ROUTE.GUILD_CITY_DECLARE, msg);
}
}

View File

@@ -27,61 +27,65 @@ export default class GuildActivityCity extends BaseModel {
@prop({ required: true })
guardTime: Date; // 占领日期
@prop({ required: true })
status: number; // 0-过去的 1-现在的 2-未来的
// 每天宣战一次
public static async getAllCities(serverId: number) {
let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, createdAt: { $gte: curWeek }}).lean();
let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, status: 1 }).lean();
return rec;
}
public static async getCity(serverId: number, cityId: number) {
let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOne({ serverId, cityId, createdAt: { $gte: curWeek }}).lean();
let rec: GuildActivityCityType = await GuildActivityCityModel.findOne({ serverId, cityId, status: 1}).lean();
return rec;
}
// 检查是否宣战过
public static async checkDeclartion(serverId: number, guildCode: string) {
let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOne(
{ serverId, createdAt: { $gte: curWeek }, declareGuilds: { $in: [guildCode]}}).lean();
{ serverId, status: 1, declareGuilds: { $in: [guildCode]}}).lean();
return rec;
}
// 宣言
public static async declare(serverId: number, cityId: number, guildCode: string) {
let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: curWeek } },
{ $setOnInsert: { serverId, cityId }, $push: { declareGuilds: guildCode }, $inc: {declareCount: 1 } },
{ serverId, cityId, status: 1 },
{ $push: { declareGuilds: guildCode }, $inc: {declareCount: 1 } },
{new: true, upsert: true}).lean();
return rec;
}
// 占领
public static async guard(serverId: number, cityId: number, guildCode: string, guildName: string) {
let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
public static async guard(serverId: number, cityId: number, nextCityId: number, guildCode: string, guildName: string) {
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: curWeek } },
{ serverId, cityId, status: 1 },
{ $set: { guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} },
{ new: true }).lean();
if(nextCityId) {
await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId: nextCityId, status: 2 },
{ $push: { declareGuilds: guildCode }, $inc: {declareCount: 1 } },
{new: true, upsert: true}).lean();
}
return rec;
}
// 活动结束后需要清空占领情况
public static async clearGuard(serverId: number, cityId: number) {
let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: curWeek } },
{ $set: { guardGuildCode: "", guardGuildName: "", declareCount: 0, declareGuilds: [] } },
{ new: true }).lean();
return rec;
public static async clearGuardAndStartNext(serverId?: number) {
if(serverId) {
await GuildActivityCityModel.updateMany({ serverId, status: 1 }, { $set: { status: 0 } });
await GuildActivityCityModel.updateMany({ serverId, status: 2 }, { $set: { status: 1 } });
} else {
await GuildActivityCityModel.updateMany({ status: 1 }, { $set: { status: 0 } });
await GuildActivityCityModel.updateMany({ status: 2 }, { $set: { status: 1 } });
}
}
}