军团活动:诸侯混战自动宣战

This commit is contained in:
luying
2022-04-24 20:52:40 +08:00
parent e5f802c477
commit a89788415d
4 changed files with 41 additions and 38 deletions

View File

@@ -444,6 +444,7 @@ async function updateUserRecAndSendHonour(honour: number, myScore: number, rank:
*/
export async function cityActivitySettleReward(cityId: number, serverId: number) {
let obj = getCityActivityObj();
if(obj.hasSent(serverId, cityId)) return;
let dicCity = gameData.cityActivity.get(cityId);
if (!dicCity) return;
@@ -455,9 +456,10 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
for (let { rank: guildRank, code: guildCode, name, num } of ranks) {
if (guildRank == 1) {
if (isSuccess) {
await GuildActivityCityModel.guard(serverId, cityId, guildCode, name); // 占领
console.log(dicCity)
await GuildActivityCityModel.guard(serverId, cityId, dicCity?.nextCity, guildCode, name); // 占领
} else {
await GuildActivityCityModel.guard(serverId, cityId, "", ""); // 无人能占领
await GuildActivityCityModel.guard(serverId, cityId, 0, "", ""); // 无人能占领
}
}
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY, guildRank, cityId);
@@ -496,18 +498,10 @@ export async function cityActivitySettleReward(cityId: number, serverId: number)
* 清空完declareGuilds之后做下一次活动的自动宣战
*/
export async function autoDeclare(serverId: number) {
let allCities = await GuildActivityCityModel.getAllCities(serverId);
let guardList = new Array<{ cityId: number, guardGuildCode: string }>();
for (let { cityId, guardGuildCode } of allCities) {
guardList.push({ cityId, guardGuildCode });
await GuildActivityCityModel.clearGuard(serverId, cityId);
}
// console.log(JSON.stringify(guardList));
for (let { cityId, guardGuildCode } of guardList) {
let dicCity = gameData.cityActivity.get(cityId);
if (guardGuildCode && dicCity.nextCity) {
await GuildActivityCityModel.declare(serverId, dicCity.nextCity, guardGuildCode);
}
await GuildActivityCityModel.clearGuardAndStartNext(serverId);
for(let [ cityId ] of gameData.cityActivity) {
let msg = { cityId, declareGuildCode: "", declareCount: 0 };
await sendMessageToCityWithSuc(cityId, PUSH_ROUTE.GUILD_CITY_DECLARE, msg);
}
}