军团活动:诸侯混战自动宣战

This commit is contained in:
luying
2022-04-24 20:52:45 +08:00
parent e5f802c477
commit a89788415d
4 changed files with 41 additions and 38 deletions
+25 -21
View File
@@ -27,61 +27,65 @@ export default class GuildActivityCity extends BaseModel {
@prop({ required: true })
guardTime: Date; // 占领日期
@prop({ required: true })
status: number; // 0-过去的 1-现在的 2-未来的
// 每天宣战一次
public static async getAllCities(serverId: number) {
let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, createdAt: { $gte: curWeek }}).lean();
let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, status: 1 }).lean();
return rec;
}
public static async getCity(serverId: number, cityId: number) {
let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOne({ serverId, cityId, createdAt: { $gte: curWeek }}).lean();
let rec: GuildActivityCityType = await GuildActivityCityModel.findOne({ serverId, cityId, status: 1}).lean();
return rec;
}
// 检查是否宣战过
public static async checkDeclartion(serverId: number, guildCode: string) {
let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOne(
{ serverId, createdAt: { $gte: curWeek }, declareGuilds: { $in: [guildCode]}}).lean();
{ serverId, status: 1, declareGuilds: { $in: [guildCode]}}).lean();
return rec;
}
// 宣言
public static async declare(serverId: number, cityId: number, guildCode: string) {
let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: curWeek } },
{ $setOnInsert: { serverId, cityId }, $push: { declareGuilds: guildCode }, $inc: {declareCount: 1 } },
{ serverId, cityId, status: 1 },
{ $push: { declareGuilds: guildCode }, $inc: {declareCount: 1 } },
{new: true, upsert: true}).lean();
return rec;
}
// 占领
public static async guard(serverId: number, cityId: number, guildCode: string, guildName: string) {
let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
public static async guard(serverId: number, cityId: number, nextCityId: number, guildCode: string, guildName: string) {
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: curWeek } },
{ serverId, cityId, status: 1 },
{ $set: { guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} },
{ new: true }).lean();
if(nextCityId) {
await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId: nextCityId, status: 2 },
{ $push: { declareGuilds: guildCode }, $inc: {declareCount: 1 } },
{new: true, upsert: true}).lean();
}
return rec;
}
// 活动结束后需要清空占领情况
public static async clearGuard(serverId: number, cityId: number) {
let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
{ serverId, cityId, createdAt: { $gte: curWeek } },
{ $set: { guardGuildCode: "", guardGuildName: "", declareCount: 0, declareGuilds: [] } },
{ new: true }).lean();
return rec;
public static async clearGuardAndStartNext(serverId?: number) {
if(serverId) {
await GuildActivityCityModel.updateMany({ serverId, status: 1 }, { $set: { status: 0 } });
await GuildActivityCityModel.updateMany({ serverId, status: 2 }, { $set: { status: 1 } });
} else {
await GuildActivityCityModel.updateMany({ status: 1 }, { $set: { status: 0 } });
await GuildActivityCityModel.updateMany({ status: 2 }, { $set: { status: 1 } });
}
}
}