红点:修改推送方式
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@@ -5,6 +5,7 @@ import { resResult, calculateNum, shouldRefresh } from '../../../pubUtils/util';
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import { RoleModel } from '../../../db/Role';
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import { handleCost } from '../../../services/rewardService';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { getDungeonData } from '../../../services/dungeonService';
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export default function(app: Application) {
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return new DungeonBattleHandler(app);
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@@ -17,19 +18,9 @@ export class DungeonBattleHandler {
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// 获取关卡列表
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async getData(msg: { }, session: BackendSession) {
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let roleId = session.get('roleId');
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let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime, dungeonHeroes=[] } = await RoleModel.findByRoleId(roleId);
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let curTime = new Date();
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if(shouldRefresh(dungeonRefTime, curTime)) {
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dungeonCnt = 0; dungeonBuyCnt = 0;
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}
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let nextCostGold = calculateNum(GOLD_COST_RATIO.DUNGRON_BUY_NUM, {num: dungeonBuyCnt + 1 }, 50);
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return resResult(STATUS.SUCCESS, {
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nextCostGold,
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dungeonHeroes,
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battleCount: DUNGEON_CONST.MAX_CNT + dungeonBuyCnt - dungeonCnt,
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buyCount: DUNGEON_CONST.MAX_BUY_CNT - dungeonBuyCnt
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});
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let role = await RoleModel.findByRoleId(roleId);
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let res = await getDungeonData(role);
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return resResult(STATUS.SUCCESS, res);
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}
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// 购买每日次数
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