红点:修改推送方式
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@@ -3,13 +3,56 @@ import { ExpeditionPointModel } from '../db/ExpeditionPoint';
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import Role, { RoleModel, RoleType } from '../db/Role';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { shouldRefresh } from '../pubUtils/util';
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import { EXPEDITION_CONST } from '../consts';
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import { shouldRefresh, calculateSumCE } from '../pubUtils/util';
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import { EXPEDITION_CONST, LINEUP_NUM, EXPEDITION_WAR_RECORD_STATUS } from '../consts';
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import { ExpeditionWarRecordModel } from '../db/ExpeditionWarRecord';
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import { HeroType } from '../db/Hero';
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import { gameData } from '../pubUtils/data';
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import { getPlayerAttribute, getRobotAttribute } from './pvpService';
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import { getTimeFunD } from '../pubUtils/timeUtil';
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import { ExpeditionRecordModel } from '../db/ExpeditionRecord';
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/**
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* 获取远征关卡列表
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* @param roleId
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* @param roleName
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*/
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export async function getExpeditionStatus(roleId: string, roleName: string) {
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// 获取远征关卡状态
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let expeditionRecord = await ExpeditionRecordModel.getCurRecord(roleId);
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if (!expeditionRecord) { // 首次新建一条记录
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// 我方战力
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let myCe = await calculateSumCE(roleId, 1, { num: LINEUP_NUM });
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expeditionRecord = await ExpeditionRecordModel.createRecord({
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roleId, roleName, heroes: [], myCe
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});
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await findOrCreateEnemies(roleId, myCe, expeditionRecord.expeditionCode, 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
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}
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// 每一关的挑战状态
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let { expeditionCode, heroes } = expeditionRecord;
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let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode);
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let curLv = 0;
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if (expeditionWarRecord.length > 0) {
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curLv = expeditionWarRecord[expeditionWarRecord.length - 1].expeditionId;
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}
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// 重置次数
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let role = await RoleModel.findByRoleId(roleId);
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let curTime = new Date();
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let { resetCnt } = await getResetRemainCnt(curTime, roleId, role);
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// 点数,和宝箱领取状态
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let pointRewards = await getPointRewardStatus(roleId, role);
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return {
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expeditionCode,
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curLv,
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expeditionWarRecord,
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pointRewards,
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heroes: heroes.map(cur => { return { "dataId": cur.seqId, "hp": cur.hp, "ap": cur.ap } }),
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resetCnt
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}
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}
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/**
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* 根据存下的战力获取当前远征关卡的对手
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