诸侯混战添加检查cityId
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@@ -77,7 +77,7 @@ export class CityActivityHandler {
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let dicCity = gameData.cityActivity.get(cityId);
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let dicCity = gameData.cityActivity.get(cityId);
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if (!dicCity) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (!dicCity) return resResult(STATUS.CITY_NOT_FOUND);
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let obj = getCityActivityObj();
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let obj = getCityActivityObj();
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let {gateHp, maxHp} = await obj.getGateHpAndInc(serverId, cityId);
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let {gateHp, maxHp} = await obj.getGateHpAndInc(serverId, cityId);
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@@ -163,6 +163,7 @@ export class CityActivityHandler {
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let obj = getCityActivityObj();
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let obj = getCityActivityObj();
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const dicCity = gameData.cityActivity.get(cityId);
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const dicCity = gameData.cityActivity.get(cityId);
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if (!dicCity) return resResult(STATUS.CITY_NOT_FOUND);
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let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
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let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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@@ -261,6 +261,7 @@ export const STATUS = {
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CITY_IS_GUARD: { code: 21108, simStr: '活动已开启' },
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CITY_IS_GUARD: { code: 21108, simStr: '活动已开启' },
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CAN_NOT_DECLARE: { code: 21109, simStr: '该城池不可宣战' },
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CAN_NOT_DECLARE: { code: 21109, simStr: '该城池不可宣战' },
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CHALLENGE_TIME_NOT_NEED_RESET: { code: 21110, simStr: '不需要重置' },
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CHALLENGE_TIME_NOT_NEED_RESET: { code: 21110, simStr: '不需要重置' },
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CITY_NOT_FOUND: { code: 21111, simStr: '未找到该城池' },
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// 名将擂台
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// 名将擂台
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LADDER_NOT_OPEN: { code: 21200, simStr: '请先布置防守阵容' },
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LADDER_NOT_OPEN: { code: 21200, simStr: '请先布置防守阵容' },
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