军团相关战力使用get方法
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
import { Application, BackendSession, pinus, ChannelService } from 'pinus';
|
||||
import { resResult, getRandEelm, reduceCe, getRefTime } from '../../../pubUtils/util';
|
||||
import { resResult, getRandEelm, getRefTime } from '../../../pubUtils/util';
|
||||
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, GUILD_DATA_NAME, CHAT_SERVER } from '../../../consts';
|
||||
import { UserGuildModel } from '../../../db/UserGuild';
|
||||
import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService';
|
||||
@@ -56,16 +56,14 @@ export class GuildHandler {
|
||||
// 创建公会
|
||||
const guild = await GuildModel.createGuild({ name, icon, notice }, role, serverId);
|
||||
if(!guild) return resResult(STATUS.GUILD_CREATE_ERROR);
|
||||
guild.guildCe = reduceCe(guild.guildCe);
|
||||
guild.leader = <RoleType>guild.leader;
|
||||
guild.leader.ce = reduceCe(guild.leader.ce);
|
||||
//创建科技树
|
||||
await openGuildRefine(guild.code);
|
||||
await unlockTrain(guild.code, 1);
|
||||
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true);
|
||||
if(!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR);
|
||||
|
||||
await RoleModel.joinGuild(roleId);
|
||||
await RoleModel.joinGuild(roleId, guild.code, guild.name);
|
||||
await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
|
||||
|
||||
// 加入排行
|
||||
@@ -118,6 +116,7 @@ export class GuildHandler {
|
||||
|
||||
const roleId = session.get('roleId');
|
||||
const { code, name, notice, introduce, ceLimit, isAuto } = msg;
|
||||
if(!name) return resResult(STATUS.WRONG_PARMS);
|
||||
|
||||
const checkResult = await checkAuth(GUILD_OPERATE.SET_INFO, roleId, code);
|
||||
if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
||||
@@ -257,9 +256,7 @@ export class GuildHandler {
|
||||
return resResult(STATUS.GUILD_NOT_FOUND);
|
||||
}
|
||||
|
||||
guild.guildCe = reduceCe(guild.guildCe);
|
||||
guild.leader = <RoleType>guild.leader;
|
||||
guild.leader.ce = reduceCe(guild.leader.ce);
|
||||
let leaderIsOnline = await isRoleOnline(guild.leader.roleId);
|
||||
|
||||
// 打开公会页面,加入channel
|
||||
@@ -296,8 +293,8 @@ export class GuildHandler {
|
||||
return resResult(STATUS.GUILD_MEMBER_MAX);
|
||||
}
|
||||
|
||||
const role = await RoleModel.findByRoleId(roleId);
|
||||
if(ceLimit > reduceCe(role.ce)) {
|
||||
const role = await RoleModel.findByRoleId(roleId, null, true);
|
||||
if(ceLimit > role.ce) {
|
||||
return resResult(STATUS.GUILD_NOT_REACH_CONDI);
|
||||
}
|
||||
// TODO 暂时关闭
|
||||
@@ -307,7 +304,7 @@ export class GuildHandler {
|
||||
|
||||
let hasGuild = false;
|
||||
if(isAuto) { // 自动加入
|
||||
const joinResult = await joinGuild(code, lv, roleId, serverId);
|
||||
const joinResult = await joinGuild(code, guild.name, lv, roleId, serverId);
|
||||
if(joinResult.status == 0) {
|
||||
return joinResult.resResult;
|
||||
}
|
||||
@@ -343,7 +340,7 @@ export class GuildHandler {
|
||||
let role = <RoleType>cur.role;
|
||||
delete cur.role;
|
||||
let isOnline = await isRoleOnline(role.roleId);
|
||||
list.push({ applyCode: cur.applyCode, ...role, ce: reduceCe(role.ce), isOnline });
|
||||
list.push({ applyCode: cur.applyCode, ...role, isOnline });
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS, { list });
|
||||
@@ -368,7 +365,7 @@ export class GuildHandler {
|
||||
if(isReceived) { // 同意申请,加入
|
||||
|
||||
for(let { roleId } of applyList) {
|
||||
const joinResult = await joinGuild(code, guild.lv, roleId, serverId);
|
||||
const joinResult = await joinGuild(code, guild.name, guild.lv, roleId, serverId);
|
||||
if(joinResult.status == 0) continue;
|
||||
|
||||
// 更新人数增加
|
||||
@@ -411,7 +408,7 @@ export class GuildHandler {
|
||||
let result = [];
|
||||
for(let cur of list) {
|
||||
let isOnline = await isRoleOnline(cur.roleId);
|
||||
result.push({...cur, ce: reduceCe(cur.ce), isOnline})
|
||||
result.push({...cur, isOnline})
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS, { quitTime, list: result });
|
||||
@@ -487,7 +484,7 @@ export class GuildHandler {
|
||||
const { guildCode } = invite;
|
||||
const guild = await GuildModel.findByCode(guildCode, serverId);
|
||||
|
||||
const joinResult = await joinGuild(guildCode, guild.lv, roleId, serverId);
|
||||
const joinResult = await joinGuild(guildCode, guild.name, guild.lv, roleId, serverId);
|
||||
if(joinResult.status == 0) {
|
||||
return joinResult.resResult;
|
||||
}
|
||||
@@ -528,7 +525,7 @@ export class GuildHandler {
|
||||
delete role._id;
|
||||
delete cur.role;
|
||||
let isOnline = await isRoleOnline(role.roleId)
|
||||
result.push({ ...cur, ...role, ce: reduceCe(role.ce), isOnline: !!isOnline });
|
||||
result.push({ ...cur, ...role, isOnline: !!isOnline });
|
||||
}
|
||||
let leader = result.shift();
|
||||
|
||||
@@ -698,7 +695,7 @@ export class GuildHandler {
|
||||
await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(topUser) } ]);
|
||||
|
||||
let isOnline = await isRoleOnline(topUser.roleId);
|
||||
const leader = { ...topUser, ce: reduceCe(topUser.ce), isOnline }
|
||||
const leader = { ...topUser, ce: topUser.ce, isOnline }
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
code, managerCnt: guild.managerCnt, leader
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user