军团相关战力使用get方法
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@@ -4,6 +4,7 @@ import Role, { RoleType } from './Role';
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import { genCode } from '../pubUtils/util';
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import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE } from '../consts';
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import { getCurWeekTime, nowSeconds } from '../pubUtils/timeUtil';
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import { reduceCe } from '../pubUtils/util';
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class Structure {
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@prop({ required: true })
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@@ -66,7 +67,7 @@ export default class Guild extends BaseModel {
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@prop({ required: true, default: new Date(), select: false })
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refTimeDaily: Date;
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 0, get: (val:number) => reduceCe(val), set: (val: number) => val })
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guildCe: number; // 总战力
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@prop({ required: true, type: String, default: [], select: false })
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@@ -98,7 +99,7 @@ export default class Guild extends BaseModel {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code }, update, { upsert: true, new: true })
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.select({ _id: 0, __v: 0, createdAt: 0, updatedAt: 0 })
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.populate('leader', { roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0 }, 'Role')
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.lean();
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.lean({ getters: true });
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return result;
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}
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@@ -146,14 +147,14 @@ export default class Guild extends BaseModel {
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const result: GuildType = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId })
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.select(select)
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.populate('leader', {roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
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.lean();
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.lean({ getter: false });
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return result;
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}
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public static async addGuild(code: string, roleId: string, maxMemberCnt: number, serverId: number, ce: number) {
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let result: GuildType = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1, guildCe: ce }, $push: { members: roleId } }, { new: true }).lean();
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let result: GuildType = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1, guildCe: ce }, $push: { members: roleId } }, { new: true }).lean({getters: true});
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if(result && result.memberCnt >= maxMemberCnt) {
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result = await GuildModel.findOneAndUpdate({ code }, { $set: { isMemberMax: true } }).lean();
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result = await GuildModel.findOneAndUpdate({ code }, { $set: { isMemberMax: true } }).lean({getters: true});
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}
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return result;
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}
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@@ -195,7 +196,7 @@ export default class Guild extends BaseModel {
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}
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public static async updateCe(roleId: string, inc: number ) {
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const result = await GuildModel.findOneAndUpdate({ members: { $elemMatch: { $eq: roleId } }, status: GUILD_STATUS.RUNNING}, {$inc: {guildCe: inc}}, {new: true}).lean();
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const result = await GuildModel.findOneAndUpdate({ members: { $elemMatch: { $eq: roleId } }, status: GUILD_STATUS.RUNNING}, {$inc: {guildCe: inc}}, {new: true}).lean({getters: true});
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return result;
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}
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