寻宝:战斗过程中占用的藏宝图要先扣

This commit is contained in:
luying
2021-08-09 17:41:16 +08:00
parent 207695bf17
commit aa61449310
2 changed files with 22 additions and 11 deletions

View File

@@ -53,7 +53,7 @@ export class ComBattleHandler {
console.log('createTeam msg: ', msg);
// 检查藏宝图Id是否合法
if (!blueprtIdValid(blueprtId)) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID);
const enoughBlueprt = await hasEnoughBlueprt(roleId, blueprtId);
const enoughBlueprt = await hasEnoughBlueprt(roleId, sid, blueprtId);
if (!enoughBlueprt) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
const roleInfo = await RoleModel.findByRoleId(roleId, null, true);
@@ -395,6 +395,7 @@ export class ComBattleHandler {
*/
async startBattle(msg: {teamCode: string}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let { teamCode } = msg;
let teamStatus = this.teamMap.get(teamCode);
@@ -423,6 +424,8 @@ export class ComBattleHandler {
let channel = channelService.getChannel(teamCode, false);
let team = await ComBattleTeamModel.syncTeamData({teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr}, true);
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
// 将藏宝图加回去
await addItems(roleId, roleName, sid, [{ id: team.blueprtId, count: 1 }])
teamStatus.timeout = true;
channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result: false, timeout: true}));
thiz.teamMap.delete(teamCode);

View File

@@ -14,7 +14,7 @@ import { getRandRobot, transBossHpArr } from "./battleService";
import { difference, omit } from 'underscore';
import { Channel, ChannelService } from 'pinus';
import { TREASURE, EXTERIOR } from '../pubUtils/dicParam';
import { decreaseItems } from './rewardService';
import { addItems, decreaseItems, handleCost } from './rewardService';
import { getFriendLvAdd } from './friendService';
import { getRoleIds } from '../pubUtils/friendUtil';
import { getTeamSearchByQuality, rmRoleFromQueue } from './redisService';
@@ -254,12 +254,18 @@ export async function handleComBtlProgress(teamStatus: MemComBtlTeam, robotHurtT
let team = await ComBattleTeamModel.syncTeamData({ teamCode, status: battleSt, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr });
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
// 战斗胜利队长扣减藏宝图
if (result && teamStatus.capId != 'robot') {
// // 战斗胜利队长扣减藏宝图
// if (result && teamStatus.capId != 'robot') {
// const { sid } = channel.getMember(teamStatus.capId);
// let res = await decreaseItems(teamStatus.capId, sid, [{ id: teamStatus.blueprtId, count: 1 }]);
// if (res === true) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
// }
// 为了背包显示,队长藏宝图在创建队伍的时候就扣掉了,如果输了,返还藏宝图
if (!result && teamStatus.capId != 'robot') {
const { sid } = channel.getMember(teamStatus.capId);
let res = await decreaseItems(teamStatus.capId, sid, [{ id: teamStatus.blueprtId, count: 1 }]);
if (res === true) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
await addItems(teamStatus.capId, teamStatus.capId, sid, [{ id: teamStatus.blueprtId, count: 1 }]);
}
clearRobotHurtTimer(teamStatus, robotHurtTimer);
channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, { teamCode, result }));
@@ -565,13 +571,15 @@ export function createComTeamData(teamCode: string, pub: boolean, blueprtId: num
* @param {number} blueprtId
* @returns
*/
export async function hasEnoughBlueprt(roleId: string, blueprtId: number) {
export async function hasEnoughBlueprt(roleId: string, sid: string, blueprtId: number) {
let blueprt = await ItemModel.findbyRoleAndGidAndCount(roleId, blueprtId, 1);
if (!blueprt) return false;
if (!blueprt || blueprt.count <= 0) return false;
// 检查是否有已创建未结束的寻宝,预先占用一张藏宝图
let teams = await ComBattleTeamModel.getBlueprtInUse(roleId, COM_TEAM_STATUS.FIGHTING, blueprtId);
if (teams && blueprt.count <= teams.length) return false;
return true;
// 背包中占用的藏宝图不显示,所以这里就扣掉,结束再加回去
let result = await handleCost(roleId, sid, [{ id: blueprtId, count: 1 }]);
// let teams = await ComBattleTeamModel.(roleId, COM_TEAM_STATUS.FIGHTING, blueprtId);
// if (teams && blueprt.count <= teams.length) return false;
return result;
}
/**