寻宝:战斗过程中占用的藏宝图要先扣
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@@ -53,7 +53,7 @@ export class ComBattleHandler {
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console.log('createTeam msg: ', msg);
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// 检查藏宝图Id是否合法
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if (!blueprtIdValid(blueprtId)) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID);
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const enoughBlueprt = await hasEnoughBlueprt(roleId, blueprtId);
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const enoughBlueprt = await hasEnoughBlueprt(roleId, sid, blueprtId);
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if (!enoughBlueprt) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
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const roleInfo = await RoleModel.findByRoleId(roleId, null, true);
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@@ -395,6 +395,7 @@ export class ComBattleHandler {
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*/
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async startBattle(msg: {teamCode: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let { teamCode } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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@@ -423,6 +424,8 @@ export class ComBattleHandler {
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let channel = channelService.getChannel(teamCode, false);
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let team = await ComBattleTeamModel.syncTeamData({teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr}, true);
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if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
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// 将藏宝图加回去
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await addItems(roleId, roleName, sid, [{ id: team.blueprtId, count: 1 }])
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teamStatus.timeout = true;
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channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, {teamCode, result: false, timeout: true}));
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thiz.teamMap.delete(teamCode);
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@@ -14,7 +14,7 @@ import { getRandRobot, transBossHpArr } from "./battleService";
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import { difference, omit } from 'underscore';
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import { Channel, ChannelService } from 'pinus';
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import { TREASURE, EXTERIOR } from '../pubUtils/dicParam';
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import { decreaseItems } from './rewardService';
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import { addItems, decreaseItems, handleCost } from './rewardService';
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import { getFriendLvAdd } from './friendService';
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import { getRoleIds } from '../pubUtils/friendUtil';
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import { getTeamSearchByQuality, rmRoleFromQueue } from './redisService';
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@@ -254,12 +254,18 @@ export async function handleComBtlProgress(teamStatus: MemComBtlTeam, robotHurtT
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let team = await ComBattleTeamModel.syncTeamData({ teamCode, status: battleSt, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr });
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if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
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// 战斗胜利队长扣减藏宝图
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if (result && teamStatus.capId != 'robot') {
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// // 战斗胜利队长扣减藏宝图
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// if (result && teamStatus.capId != 'robot') {
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// const { sid } = channel.getMember(teamStatus.capId);
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// let res = await decreaseItems(teamStatus.capId, sid, [{ id: teamStatus.blueprtId, count: 1 }]);
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// if (res === true) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
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// }
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// 为了背包显示,队长藏宝图在创建队伍的时候就扣掉了,如果输了,返还藏宝图
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if (!result && teamStatus.capId != 'robot') {
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const { sid } = channel.getMember(teamStatus.capId);
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let res = await decreaseItems(teamStatus.capId, sid, [{ id: teamStatus.blueprtId, count: 1 }]);
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if (res === true) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
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await addItems(teamStatus.capId, teamStatus.capId, sid, [{ id: teamStatus.blueprtId, count: 1 }]);
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}
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clearRobotHurtTimer(teamStatus, robotHurtTimer);
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channel.pushMessage('onTeamComplete', resResult(STATUS.SUCCESS, { teamCode, result }));
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@@ -565,13 +571,15 @@ export function createComTeamData(teamCode: string, pub: boolean, blueprtId: num
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* @param {number} blueprtId
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* @returns
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*/
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export async function hasEnoughBlueprt(roleId: string, blueprtId: number) {
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export async function hasEnoughBlueprt(roleId: string, sid: string, blueprtId: number) {
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let blueprt = await ItemModel.findbyRoleAndGidAndCount(roleId, blueprtId, 1);
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if (!blueprt) return false;
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if (!blueprt || blueprt.count <= 0) return false;
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// 检查是否有已创建未结束的寻宝,预先占用一张藏宝图
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let teams = await ComBattleTeamModel.getBlueprtInUse(roleId, COM_TEAM_STATUS.FIGHTING, blueprtId);
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if (teams && blueprt.count <= teams.length) return false;
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return true;
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// 背包中占用的藏宝图不显示,所以这里就扣掉,结束再加回去
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let result = await handleCost(roleId, sid, [{ id: blueprtId, count: 1 }]);
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// let teams = await ComBattleTeamModel.(roleId, COM_TEAM_STATUS.FIGHTING, blueprtId);
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// if (teams && blueprt.count <= teams.length) return false;
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return result;
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}
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/**
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