✨ feat(gvg): 动态
This commit is contained in:
@@ -1,5 +1,5 @@
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import { Application, BackendSession, ChannelService, HandlerService, pinus } from "pinus";
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import { GVG_ITEM, DATA_NAME, GVG_ACTIVE_TYPE, GVG_PERIOD, GVG_SERVER_TYPE, ITEM_CHANGE_REASON, LEAGUE_JOB, LEAGUE_MANAGE_TYPE, STATUS } from "../../../consts";
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import { GVG_ITEM, DATA_NAME, GVG_ACTIVE_TYPE, GVG_PERIOD, GVG_SERVER_TYPE, ITEM_CHANGE_REASON, LEAGUE_JOB, LEAGUE_MANAGE_TYPE, STATUS, GVG_REC_TYPE } from "../../../consts";
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import { GVGLeagueModel } from "../../../db/GVGLeague";
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import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
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import { GVGMainData, LeagueDistributeInfo, LeagueMemberDistributeInfo, LeagueMemberListInfo } from "../../../domain/gvgField/returnData";
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@@ -19,6 +19,7 @@ import { lockLeagueData } from "../../../services/redLockService";
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import { addGVGReward, handleGVGCost } from "../../../services/gvg/gvgItemService";
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import { RewardInter } from "../../../pubUtils/interface";
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import { getGVGCities } from "../../../services/gvg/gvgBattleService";
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import { GVGRecModel } from "../../../db/GVGRec";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -73,10 +74,15 @@ export class GVGHandler {
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return resResult(STATUS.SUCCESS, data)
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}
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// TODO 获取动态
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// 获取动态
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async getRec(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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return resResult(STATUS.SUCCESS, { recs: [] });
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const guildCode = session.get('guildCode');
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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const recs = await GVGRecModel.findByLeague(myLeague.leagueCode, GVG_REC_TYPE.PREPARE);
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return resResult(STATUS.SUCCESS, { recs });
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}
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// 选择职能
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@@ -17,6 +17,7 @@ import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
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import { createGroupMsg, pushGroupMsgToRoom } from "../../../services/chatService";
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import { sendMailToGuildByContent } from "../../../services/mailService";
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import { getGVGCities } from "../../../services/gvg/gvgBattleService";
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import { guildQuitLeagueRecord } from "../../../services/gvg/gvgRecService";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -408,7 +409,8 @@ export class GVGManageHandler {
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myLeague = await GVGLeagueModel.quitGuild(myLeague.leagueCode, guild);
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// 发送消息
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await sendMessageToGuildWithSuc(targetGuildCode, PUSH_ROUTE.LEAGUE_KICK, { leagueCode: myLeague.leagueCode })
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await sendMessageToGuildWithSuc(targetGuildCode, PUSH_ROUTE.LEAGUE_KICK, { leagueCode: myLeague.leagueCode });
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guildQuitLeagueRecord(myLeague.leagueCode, guild.name);
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// 返回
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return resResult(STATUS.SUCCESS, {
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@@ -447,7 +449,8 @@ export class GVGManageHandler {
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// 更新联军信息
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myLeague = await GVGLeagueModel.quitGuild(myLeague.leagueCode, guild);
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// 发送消息
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await sendMessageToGuildWithSuc(targetGuildCode, PUSH_ROUTE.LEAGUE_KICK, { leagueCode: myLeague.leagueCode })
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await sendMessageToGuildWithSuc(targetGuildCode, PUSH_ROUTE.LEAGUE_KICK, { leagueCode: myLeague.leagueCode });
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guildQuitLeagueRecord(myLeague.leagueCode, guild.name);
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// 返回
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return resResult(STATUS.SUCCESS, {
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@@ -135,6 +135,7 @@ export class GVGProduceHandler {
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// 小游戏界面
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async getMyFarm(msg: { farmId: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const guildCode = session.get('guildCode');
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const { farmId } = msg;
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@@ -145,7 +146,7 @@ export class GVGProduceHandler {
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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await lockField(myLeague.leagueCode, roleId, farmId);
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await lockField(myLeague.leagueCode, roleId, roleName, farmId);
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const myRank = await getmyDistributeRank(myLeague.leagueCode, myLeague.members, roleId);
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return resResult(STATUS.SUCCESS, {
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@@ -220,13 +221,13 @@ export class GVGProduceHandler {
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// 计算产量
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const { foodSum, rewardSum, leagueRewardSum, activeSum } = await sumOutputByResults(myResultFields);
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// 资源
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let resourceResult = await addResource(myLeague.leagueCode, roleId, GVG_RESOURCE_TYPE.FOOD, foodSum)||{};
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let resourceResult = await addResource(myLeague.leagueCode, roleId, roleName, GVG_RESOURCE_TYPE.FOOD, foodSum)||{};
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// 相关物品
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let leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueRewardSum, rewardSum, ITEM_CHANGE_REASON.HARVEST)
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// 活跃
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const active = await addGVGActive(myLeague.leagueCode, roleId, GVG_ACTIVE_TYPE.COST_PRODUCE_COIN, activeSum);
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// 收获后再次预锁定一批田
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await lockField(myLeague.leagueCode, roleId, farmId);
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await lockField(myLeague.leagueCode, roleId, roleName, farmId);
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await GVGLeagueFarmRecModel.updateRecs(myResultFields, roleId);
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return resResult(STATUS.SUCCESS, {
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@@ -276,7 +277,7 @@ export class GVGProduceHandler {
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// 计算产量
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const { foodSum, rewardSum, leagueRewardSum, activeSum } = await sumOutputByResults([resultField]);
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// 资源
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await addResource(myLeague.leagueCode, targetRoleId, GVG_RESOURCE_TYPE.FOOD, foodSum)||{};
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await addResource(myLeague.leagueCode, targetRoleId, resultField.lockRoleName, GVG_RESOURCE_TYPE.FOOD, foodSum)||{};
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await sendMailByContent(MAIL_TYPE.HELP_HARVEST, targetRoleId, { sendName: roleName, goods: rewardSum });
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// 相关物品
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await addGVGReward(targetRoleId, roleName, myLeague.leagueCode, targetOnlineInfo.sid, leagueRewardSum, [], ITEM_CHANGE_REASON.HARVEST)
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@@ -361,7 +362,7 @@ export class GVGProduceHandler {
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let { reward, leagueReward, leagueConsume } = dicGVGItem;
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let produceCoin = getProduceCoinCnt(leagueConsume);
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// 资源
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let resourceResult = await addResource(myLeague.leagueCode, roleId, GVG_RESOURCE_TYPE.MINERAL, output)||{};
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let resourceResult = await addResource(myLeague.leagueCode, roleId, roleName, GVG_RESOURCE_TYPE.MINERAL, output)||{};
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// 相关物品
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let leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueReward, reward, ITEM_CHANGE_REASON.HARVEST)
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// 活跃
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@@ -480,7 +481,7 @@ export class GVGProduceHandler {
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let { reward, leagueReward, leagueConsume } = dicGVGItem;
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let produceCoin = getProduceCoinCnt(leagueConsume);
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// 资源
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let resourceResult = await addResource(myLeague.leagueCode, roleId, GVG_RESOURCE_TYPE.WOOD, output)||{};
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let resourceResult = await addResource(myLeague.leagueCode, roleId, roleName, GVG_RESOURCE_TYPE.WOOD, output)||{};
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// 相关物品
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let leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueReward, reward, ITEM_CHANGE_REASON.HARVEST)
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// 活跃
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@@ -497,13 +498,14 @@ export class GVGProduceHandler {
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// 获取资源
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async debugAddResource(msg: { type: number, count: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const guildCode = session.get('guildCode');
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const { type, count } = msg;
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let resourceResult = await addResource(myLeague.leagueCode, roleId, type, count);
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let resourceResult = await addResource(myLeague.leagueCode, roleId, roleName, type, count);
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if(!resourceResult) return resResult(STATUS.WRONG_PARMS);
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return resResult(STATUS.SUCCESS, resourceResult);
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@@ -15,6 +15,7 @@ import { addGVGReward } from "./gvgItemService";
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import { getGVGConfig } from "./gvgService";
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import { getProduceCoinCnt } from "./gvgItemService";
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import { GVGLeagueFarmRecModel } from "../../db/GVGLeagueFarmRec";
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import { addResourceRecord } from "./gvgRecService";
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export function checkPreTech(techId: number, activeQueue: number[], techQueue: Tech[]) {
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const dicTech = gameData.gvgTech.get(techId);
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@@ -106,7 +107,7 @@ export function getMyDistribute(userDailyData: GVGUserDailyDataType) {
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* @param count 数量
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* @returns
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*/
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export async function addResource(leagueCode: string, roleId: string, resourceType: GVG_RESOURCE_TYPE, count: number) {
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export async function addResource(leagueCode: string, roleId: string, roleName: string, resourceType: GVG_RESOURCE_TYPE, count: number) {
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let { configId } = getGVGConfig();
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let resources = getResourceCnt(resourceType, count);
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if(!resources) return false;
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@@ -123,6 +124,7 @@ export async function addResource(leagueCode: string, roleId: string, resourceTy
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let userDailyData = await GVGUserDailyDataModel.addResource(configId, leagueCode, roleId, food, mineral, wood);
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let myDistribute = getMyDistribute(userDailyData);
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addResourceRecord(roleId, roleName, leagueCode, resourceType, count);
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return { resource: league.resources, lv: league.lv, myDistribute }
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}
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@@ -138,7 +140,7 @@ function getResourceCnt(resourceType: GVG_RESOURCE_TYPE, count: number) {
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}
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}
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export async function lockField(leagueCode: string, roleId: string, farmId: number) {
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export async function lockField(leagueCode: string, roleId: string, roleName: string, farmId: number) {
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let { configId } = getGVGConfig();
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const produceCoinCnt = await getLockFieldCnt(leagueCode, roleId);
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if(produceCoinCnt == 0) return
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@@ -162,7 +164,7 @@ export async function lockField(leagueCode: string, roleId: string, farmId: numb
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lands.push({ fieldId, addType });
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}
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// 更新田
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await GVGLeagueFarmModel.lockFields(configId, leagueCode, farmId, roleId, lands);
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await GVGLeagueFarmModel.lockFields(configId, leagueCode, farmId, roleId, roleName, lands);
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return await GVGLeagueFarmModel.findByFarmIdAndRoleId(configId, leagueCode, farmId, roleId);
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}
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@@ -321,7 +323,7 @@ export function calFarmOutput(seedType: number, addType: number, farmId: number,
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let { value: foodBase } = dicGVGItem;
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let addRatio = seedType == addType? GVG.GVG_SP_FIELD_ADD: 0;
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let farmRatio = dicFarm.fieldAdd;
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let cityRatio = getCitiesAdd(cities);
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let cityRatio = getCitiesAdd(cities, GVG_RESOURCE_TYPE.FOOD);
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let techRatio = getTechAdd(activeTech);
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return {
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@@ -371,7 +373,7 @@ export function calMineOutput(farmId: number, result: [{ type: number, count: nu
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output += dic.output * count;
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addStrArr.push(`${dic.output}*${count}`);
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}
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let cityRatio = getCitiesAdd(cities);
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let cityRatio = getCitiesAdd(cities, GVG_RESOURCE_TYPE.MINERAL);
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let techRatio = getTechAdd(activeTech);
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return {
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output: Math.floor(output * (1 + (cityRatio + techRatio)/100)),
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@@ -392,7 +394,7 @@ export function calForestryOutput(farmId: number, result: number, cities: number
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let dicForestry = gameData.gvgResource.get(farmId);
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if(!dicForestry) return { output: 0, outputStr: '' };
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let base = dicForestry.woodOutput;
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let cityRatio = getCitiesAdd(cities);
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let cityRatio = getCitiesAdd(cities, GVG_RESOURCE_TYPE.WOOD);
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let techRatio = getTechAdd(activeTech);
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return {
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output: Math.floor( base * (1 + (cityRatio + techRatio)/100) * result),
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@@ -401,9 +403,22 @@ export function calForestryOutput(farmId: number, result: number, cities: number
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}
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// TODO 城池加成,多城池取最大加成
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function getCitiesAdd(cities: number[]) {
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return 0
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// 城池加成,多城池取最大加成
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function getCitiesAdd(cities: number[], resourceType: number) {
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let outputAdds: number[] = [0];
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for(let cityId of cities) {
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let dicCity = gameData.gvgCity.get(cityId);
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let dicCityAdd = gameData.gvgCityAdd.get(dicCity?.cityType);
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if(!dicCity || !dicCityAdd) continue;
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if(resourceType == GVG_RESOURCE_TYPE.FOOD) {
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outputAdds.push(dicCityAdd.foodAdd);
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} else if (resourceType == GVG_RESOURCE_TYPE.MINERAL) {
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outputAdds.push(dicCityAdd.mineralAdd);
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} else if (resourceType == GVG_RESOURCE_TYPE.WOOD) {
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outputAdds.push(dicCityAdd.woodAdd);
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}
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}
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return Math.max(...outputAdds);
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}
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// 科技树加成 叠加
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37
game-server/app/services/gvg/gvgRecService.ts
Normal file
37
game-server/app/services/gvg/gvgRecService.ts
Normal file
@@ -0,0 +1,37 @@
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// 动态
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import { GVG_REC_ID, GVG_REC_TYPE, GVG_RESOURCE_TYPE } from "../../consts";
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import { GVGRecModel } from "../../db/GVGRec";
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import { nowSeconds } from "../../pubUtils/timeUtil";
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import { getGVGConfig } from "./gvgService";
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// 加入军团
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export async function guildJoinLeagueRecord(leagueCode: string, guildName: string) {
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await leagueJoinOrQuitGuild(leagueCode, guildName, GVG_REC_ID.LEAGUE_JOIN_GUILD);
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}
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// 退出军团
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export async function guildQuitLeagueRecord(leagueCode: string, guildName: string) {
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await leagueJoinOrQuitGuild(leagueCode, guildName, GVG_REC_ID.LEAGUE_QUIT_GUILD);
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}
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async function leagueJoinOrQuitGuild(leagueCode: string, guildName: string, recId: GVG_REC_ID.LEAGUE_JOIN_GUILD|GVG_REC_ID.LEAGUE_QUIT_GUILD) {
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let { configId } = getGVGConfig();
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let params = [guildName];
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await GVGRecModel.addRec({ leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId, createTime: nowSeconds(), params })
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}
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// 获得资源
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export async function addResourceRecord(roleId: string, roleName: string, leagueCode: string, resourceType: GVG_RESOURCE_TYPE, output: number) {
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let { configId } = getGVGConfig();
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let params = [roleName, getResourceNameByType(resourceType), `${output}`];
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await GVGRecModel.addRec({ roleId, leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.ADD_RESOURCE, createTime: nowSeconds(), params })
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}
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function getResourceNameByType(resourceType: GVG_RESOURCE_TYPE) {
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switch(resourceType) {
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case GVG_RESOURCE_TYPE.FOOD: return '粮食';
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case GVG_RESOURCE_TYPE.MINERAL: return '矿物';
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case GVG_RESOURCE_TYPE.WOOD: return '木堆';
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}
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}
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@@ -196,4 +196,4 @@ export async function calLeagueCe(league: GVGLeagueType) {
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const guildCodes = league?.guildCodes||[];
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const guilds = await GuildModel.findByCodes(guildCodes);
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return guilds.reduce((pre, guild) => pre + guild.guildCe, 0);
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}
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}
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@@ -12,6 +12,7 @@ import { GVG } from "../../pubUtils/dicParam";
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import { getZeroPointD } from "../../pubUtils/timeUtil";
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import { resResult } from "../../pubUtils/util";
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import { sendMessageToUserWithSuc } from "../pushService";
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import { guildJoinLeagueRecord } from "./gvgRecService";
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import { calLeagueCe, getCurPeriod, getGVGConfig, getGVGPeriodData, getGVGServerType } from "./gvgService";
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/**
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@@ -136,6 +137,7 @@ export async function joinGuildToLeague(league: GVGLeagueType, targetGuildCode:
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league = await GVGLeagueModel.joinGuild(league.leagueCode, targetGuild);
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await GuildModel.joinLeague(targetGuildCode, league.leagueCode);
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guildJoinLeagueRecord(league.leagueCode, targetGuild.name);
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return resResult(STATUS.SUCCESS, league);
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}
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@@ -95,4 +95,23 @@ export enum GVG_TECH_TYPE {
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BATTLE_REVIVE_GAP = 4, // 激战期复活间隔减少
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BATTLE_ITEM_CATAPULT = 5, // 成员获得投石车(箭塔)
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BATTLE_ITEM_KNIFE = 6, // 成员活动匕首(攻城车)
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}
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// 动态类型
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export enum GVG_REC_TYPE {
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PREPARE = 1, // 备战期战报
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BATTLE_BY_ROLE = 2, // 个人战报
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BATTLE_BY_CITY = 3, // 城池战报
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BATTLE_BY_LEAGUE = 4, // 联军战报
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}
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// 动态具体id
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export enum GVG_REC_ID {
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ADD_RESOURCE = 1, // 成员贡献粮食、铁矿、木材
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SETTLE_POINT = 2, // 成员成功占领驻扎点
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POINT_BE_GRAB = 3, // 成员占领的驻扎点被其他联军抢占
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SEND_ITEM = 4, // 战备道具发放
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VESTIGE_RANK = 5, // 联军每日的征战排名
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LEAGUE_JOIN_GUILD = 6, // 军团加入联军
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LEAGUE_QUIT_GUILD = 7, // 军团退出联军
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}
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@@ -32,6 +32,9 @@ export default class GVGLeagueFarm extends BaseModel {
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@prop({ required: true })
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lockRoleId: string; // 锁定的人
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@prop({ required: true })
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lockRoleName: string;
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@prop({ required: true })
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harvestTime: number; // 收获时间,农庄:种植下去后将时间更新,收获之后设为0,林场&矿场:小游戏结束时更新
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@@ -85,13 +88,13 @@ export default class GVGLeagueFarm extends BaseModel {
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* @param lands [{fieldId: number, time: number, addType: number}] fieldId:田地id, time: 锁定时间 addType: 种子加成
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* @returns
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||||
*/
|
||||
public static async lockFields(configId: number, leagueCode: string, farmId: number, roleId: string, lands: { fieldId: number, addType: number }[]) {
|
||||
public static async lockFields(configId: number, leagueCode: string, farmId: number, roleId: string, roleName: string, lands: { fieldId: number, addType: number }[]) {
|
||||
// 先创建
|
||||
await GVGLeagueFarmModel.bulkWrite(lands.map(({ fieldId }) => {
|
||||
return { updateOne: { filter: { configId, leagueCode, farmId, fieldId }, update: { $setOnInsert: { unlockTime: 0, harvestTime: 0, seedType: 0, addType: 0 } }, upsert: true} }
|
||||
}));
|
||||
const result = await GVGLeagueFarmModel.bulkWrite(lands.map(({ fieldId, addType }) => {
|
||||
return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, $or:[{ unlockTime: { $lt: nowSeconds() }}, {lockRoleId: roleId} ] }, update: { $set: { addType, unlockTime: nowSeconds() + GVG.GVG_FARM_LOCK_TIME, lockRoleId: roleId } } } }
|
||||
return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, $or:[{ unlockTime: { $lt: nowSeconds() }}, {lockRoleId: roleId, lockRoleName: roleName} ] }, update: { $set: { addType, unlockTime: nowSeconds() + GVG.GVG_FARM_LOCK_TIME, lockRoleId: roleId } } } }
|
||||
}));
|
||||
return result;
|
||||
}
|
||||
@@ -114,7 +117,7 @@ export default class GVGLeagueFarm extends BaseModel {
|
||||
public static async harvest(configId: number, leagueCode: string, farmId: number, fieldIds: number[], roleId: string) {
|
||||
const batchCode = genCode(10);
|
||||
const result = await GVGLeagueFarmModel.bulkWrite(fieldIds.map(fieldId => {
|
||||
return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, lockRoleId: roleId, harvestTime: { $lt: nowSeconds() } }, update: { $set: { unlockTime: 0, harvestTime: 0, lockRoleId: '', batchCode }} } }
|
||||
return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, lockRoleId: roleId, harvestTime: { $lt: nowSeconds() } }, update: { $set: { unlockTime: 0, harvestTime: 0, lockRoleId: '', lockRoleName: '', batchCode }} } }
|
||||
}));
|
||||
if(result.modifiedCount == 0) return [];
|
||||
const fieldResult: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ batchCode }).sort({ fieldId: 1 }).select('-_id -createdAt -updatedAt -__v -configId -leagueCode').lean();
|
||||
@@ -124,12 +127,12 @@ export default class GVGLeagueFarm extends BaseModel {
|
||||
public static async helpHarvest(configId: number, leagueCode: string, farmId: number, fieldId: number) {
|
||||
const result: GVGLeagueFarmType = await GVGLeagueFarmModel.findOneAndUpdate(
|
||||
{ configId, leagueCode, farmId, fieldId, harvestTime: { $lt: nowSeconds() }, unlockTime: { $gt: nowSeconds() } },
|
||||
{ $set: { unlockTime: 0, harvestTime: 0, lockRoleId: '' }}, { new: true }).lean();
|
||||
{ $set: { unlockTime: 0, harvestTime: 0, lockRoleId: '', lockRoleName: '' }}, { new: true }).lean();
|
||||
return result
|
||||
}
|
||||
|
||||
public static async releaseLock(configId: number, leagueCode: string, farmId: number, roleId: string) {
|
||||
await GVGLeagueFarmModel.updateMany({ configId, leagueCode, farmId, lockRoleId: roleId }, { $set: { unlockTime: 0, lockRoleId: '' } });
|
||||
await GVGLeagueFarmModel.updateMany({ configId, leagueCode, farmId, lockRoleId: roleId }, { $set: { unlockTime: 0, lockRoleId: '', lockRoleName: '' } });
|
||||
}
|
||||
|
||||
public static async lockMineOrForestry(configId: number, leagueCode: string, farmId: number, type: number, roleId: string, fieldId: number, itemId: number) {
|
||||
|
||||
52
shared/db/GVGRec.ts
Normal file
52
shared/db/GVGRec.ts
Normal file
@@ -0,0 +1,52 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType, } from '@typegoose/typegoose';
|
||||
import { GVG_REC_TYPE } from '../consts';
|
||||
|
||||
@index({ leagueCode: 1, guildCode: 1, configId: 1 })
|
||||
@index({ createTime: -1 })
|
||||
export default class GVGRec extends BaseModel {
|
||||
|
||||
@prop({ required: true, default: '' })
|
||||
leagueCode: string; // 联军id
|
||||
|
||||
@prop({ required: false, default: '' })
|
||||
roleId: string; // 玩家id
|
||||
|
||||
@prop({ required: false, default: '' })
|
||||
cityId: number; // 所处城池
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
configId: number; // 赛期
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
type: number; // 1-备战期联军动态 2-激战期我的战报 3-激战期城池战报 4-激战期军团战报
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
recId: number; // 配在动态策划表中的id
|
||||
|
||||
@prop({ required: true, default: [], type: String })
|
||||
params: string[]; // 显示的参数问题,替代%d的
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
createTime: number; // 时间
|
||||
|
||||
public static async addRec(param: GVGRecUpdate) {
|
||||
await GVGRecModel.insertMany([param]);
|
||||
}
|
||||
|
||||
public static async addRecs(params: GVGRecUpdate[]) {
|
||||
await GVGRecModel.insertMany(params);
|
||||
}
|
||||
|
||||
public static async findByLeague(leagueCode: string, type: GVG_REC_TYPE) {
|
||||
const result: GVGRecType[] = await GVGRecModel.find({ leagueCode, type }, { _id: 0, recId: 1, params: 1, createTime: 1 }).sort({ createTime: -1 }).limit(50).lean();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const GVGRecModel = getModelForClass(GVGRec);
|
||||
|
||||
export interface GVGRecType extends Pick<DocumentType<GVGRec>, keyof GVGRec> {
|
||||
id: number;
|
||||
};
|
||||
export type GVGRecUpdate = Partial<GVGRecType>; // 将所有字段变成可选项
|
||||
@@ -1122,7 +1122,6 @@ export function getGVGResourceBaseByTypeAndLv(type: number, lv: number) {
|
||||
return gameData.gvgResource.get(id);
|
||||
}
|
||||
|
||||
|
||||
// 获取农庄小游戏最多能有多少特殊加成田
|
||||
export function getFieldMaxAddType(farmId: number) {
|
||||
let add = new Map<number, number>();
|
||||
|
||||
@@ -5,21 +5,21 @@ import { readFileAndParse } from '../util'
|
||||
export interface DicGVGCityAdd {
|
||||
// 城池类型 1-大城 2-中城 3-小城
|
||||
cityType: number;
|
||||
// dic_zyz_GVGResourceBase的type
|
||||
resourceType: number;
|
||||
// 联盟币的加成
|
||||
coinAdd: number;
|
||||
// 产量加成
|
||||
outputAdd: number;
|
||||
// 粮食加成
|
||||
foodAdd: number;
|
||||
// 矿物加成
|
||||
mineralAdd: number;
|
||||
// 木头加成
|
||||
woodAdd: number;
|
||||
}
|
||||
|
||||
export const dicGVGCityAdd = new Map<string, DicGVGCityAdd>();
|
||||
export const dicGVGCityAdd = new Map<number, DicGVGCityAdd>();
|
||||
export function loadGVGCityAdd() {
|
||||
dicGVGCityAdd.clear();
|
||||
|
||||
let arr = readFileAndParse(FILENAME.DIC_GVG_CITY_ADD);
|
||||
arr.forEach(o => {
|
||||
dicGVGCityAdd.set(`${o.cityType}_${o.resourceType}`, o);
|
||||
dicGVGCityAdd.set(o.cityType, o);
|
||||
});
|
||||
arr = undefined;
|
||||
}
|
||||
@@ -1,8 +1,20 @@
|
||||
[
|
||||
{
|
||||
"cityType": 1,
|
||||
"resourceType": 1,
|
||||
"coinAdd": 0.1,
|
||||
"outputAdd": 0.1
|
||||
"foodAdd": 0.1,
|
||||
"mineralAdd": 0.1,
|
||||
"woodAdd": 0.1
|
||||
},
|
||||
{
|
||||
"cityType": 2,
|
||||
"foodAdd": 0.3,
|
||||
"mineralAdd": 0.3,
|
||||
"woodAdd": 0.3
|
||||
},
|
||||
{
|
||||
"cityType": 3,
|
||||
"foodAdd": 0.5,
|
||||
"mineralAdd": 0.5,
|
||||
"woodAdd": 0.5
|
||||
}
|
||||
]
|
||||
@@ -33,6 +33,6 @@
|
||||
"DEBUG_TIME": 1,
|
||||
"CHECK_WORD": 1,
|
||||
"CAN_PAY": 1,
|
||||
"SKIP_ENCODE": 1,
|
||||
"SKIP_ENCODE": 0,
|
||||
"NEED_REBATE": 0
|
||||
}
|
||||
Reference in New Issue
Block a user