✨ feat(gvg): 动态
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@@ -135,6 +135,7 @@ export class GVGProduceHandler {
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// 小游戏界面
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async getMyFarm(msg: { farmId: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const guildCode = session.get('guildCode');
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const { farmId } = msg;
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@@ -145,7 +146,7 @@ export class GVGProduceHandler {
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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await lockField(myLeague.leagueCode, roleId, farmId);
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await lockField(myLeague.leagueCode, roleId, roleName, farmId);
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const myRank = await getmyDistributeRank(myLeague.leagueCode, myLeague.members, roleId);
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return resResult(STATUS.SUCCESS, {
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@@ -220,13 +221,13 @@ export class GVGProduceHandler {
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// 计算产量
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const { foodSum, rewardSum, leagueRewardSum, activeSum } = await sumOutputByResults(myResultFields);
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// 资源
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let resourceResult = await addResource(myLeague.leagueCode, roleId, GVG_RESOURCE_TYPE.FOOD, foodSum)||{};
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let resourceResult = await addResource(myLeague.leagueCode, roleId, roleName, GVG_RESOURCE_TYPE.FOOD, foodSum)||{};
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// 相关物品
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let leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueRewardSum, rewardSum, ITEM_CHANGE_REASON.HARVEST)
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// 活跃
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const active = await addGVGActive(myLeague.leagueCode, roleId, GVG_ACTIVE_TYPE.COST_PRODUCE_COIN, activeSum);
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// 收获后再次预锁定一批田
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await lockField(myLeague.leagueCode, roleId, farmId);
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await lockField(myLeague.leagueCode, roleId, roleName, farmId);
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await GVGLeagueFarmRecModel.updateRecs(myResultFields, roleId);
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return resResult(STATUS.SUCCESS, {
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@@ -276,7 +277,7 @@ export class GVGProduceHandler {
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// 计算产量
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const { foodSum, rewardSum, leagueRewardSum, activeSum } = await sumOutputByResults([resultField]);
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// 资源
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await addResource(myLeague.leagueCode, targetRoleId, GVG_RESOURCE_TYPE.FOOD, foodSum)||{};
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await addResource(myLeague.leagueCode, targetRoleId, resultField.lockRoleName, GVG_RESOURCE_TYPE.FOOD, foodSum)||{};
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await sendMailByContent(MAIL_TYPE.HELP_HARVEST, targetRoleId, { sendName: roleName, goods: rewardSum });
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// 相关物品
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await addGVGReward(targetRoleId, roleName, myLeague.leagueCode, targetOnlineInfo.sid, leagueRewardSum, [], ITEM_CHANGE_REASON.HARVEST)
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@@ -361,7 +362,7 @@ export class GVGProduceHandler {
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let { reward, leagueReward, leagueConsume } = dicGVGItem;
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let produceCoin = getProduceCoinCnt(leagueConsume);
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// 资源
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let resourceResult = await addResource(myLeague.leagueCode, roleId, GVG_RESOURCE_TYPE.MINERAL, output)||{};
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let resourceResult = await addResource(myLeague.leagueCode, roleId, roleName, GVG_RESOURCE_TYPE.MINERAL, output)||{};
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// 相关物品
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let leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueReward, reward, ITEM_CHANGE_REASON.HARVEST)
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// 活跃
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@@ -480,7 +481,7 @@ export class GVGProduceHandler {
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let { reward, leagueReward, leagueConsume } = dicGVGItem;
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let produceCoin = getProduceCoinCnt(leagueConsume);
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// 资源
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let resourceResult = await addResource(myLeague.leagueCode, roleId, GVG_RESOURCE_TYPE.WOOD, output)||{};
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let resourceResult = await addResource(myLeague.leagueCode, roleId, roleName, GVG_RESOURCE_TYPE.WOOD, output)||{};
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// 相关物品
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let leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueReward, reward, ITEM_CHANGE_REASON.HARVEST)
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// 活跃
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@@ -497,13 +498,14 @@ export class GVGProduceHandler {
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// 获取资源
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async debugAddResource(msg: { type: number, count: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const guildCode = session.get('guildCode');
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const { type, count } = msg;
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let resourceResult = await addResource(myLeague.leagueCode, roleId, type, count);
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let resourceResult = await addResource(myLeague.leagueCode, roleId, roleName, type, count);
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if(!resourceResult) return resResult(STATUS.WRONG_PARMS);
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return resResult(STATUS.SUCCESS, resourceResult);
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