feat(gvg): 动态

This commit is contained in:
luying
2023-02-17 10:58:06 +08:00
parent 72a25640aa
commit aab08f7ed5
14 changed files with 191 additions and 41 deletions
+19
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@@ -95,4 +95,23 @@ export enum GVG_TECH_TYPE {
BATTLE_REVIVE_GAP = 4, // 激战期复活间隔减少
BATTLE_ITEM_CATAPULT = 5, // 成员获得投石车(箭塔)
BATTLE_ITEM_KNIFE = 6, // 成员活动匕首(攻城车)
}
// 动态类型
export enum GVG_REC_TYPE {
PREPARE = 1, // 备战期战报
BATTLE_BY_ROLE = 2, // 个人战报
BATTLE_BY_CITY = 3, // 城池战报
BATTLE_BY_LEAGUE = 4, // 联军战报
}
// 动态具体id
export enum GVG_REC_ID {
ADD_RESOURCE = 1, // 成员贡献粮食、铁矿、木材
SETTLE_POINT = 2, // 成员成功占领驻扎点
POINT_BE_GRAB = 3, // 成员占领的驻扎点被其他联军抢占
SEND_ITEM = 4, // 战备道具发放
VESTIGE_RANK = 5, // 联军每日的征战排名
LEAGUE_JOIN_GUILD = 6, // 军团加入联军
LEAGUE_QUIT_GUILD = 7, // 军团退出联军
}
+8 -5
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@@ -32,6 +32,9 @@ export default class GVGLeagueFarm extends BaseModel {
@prop({ required: true })
lockRoleId: string; // 锁定的人
@prop({ required: true })
lockRoleName: string;
@prop({ required: true })
harvestTime: number; // 收获时间,农庄:种植下去后将时间更新,收获之后设为0,林场&矿场:小游戏结束时更新
@@ -85,13 +88,13 @@ export default class GVGLeagueFarm extends BaseModel {
* @param lands [{fieldId: number, time: number, addType: number}] fieldId:田地id time: 锁定时间 addType: 种子加成
* @returns
*/
public static async lockFields(configId: number, leagueCode: string, farmId: number, roleId: string, lands: { fieldId: number, addType: number }[]) {
public static async lockFields(configId: number, leagueCode: string, farmId: number, roleId: string, roleName: string, lands: { fieldId: number, addType: number }[]) {
// 先创建
await GVGLeagueFarmModel.bulkWrite(lands.map(({ fieldId }) => {
return { updateOne: { filter: { configId, leagueCode, farmId, fieldId }, update: { $setOnInsert: { unlockTime: 0, harvestTime: 0, seedType: 0, addType: 0 } }, upsert: true} }
}));
const result = await GVGLeagueFarmModel.bulkWrite(lands.map(({ fieldId, addType }) => {
return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, $or:[{ unlockTime: { $lt: nowSeconds() }}, {lockRoleId: roleId} ] }, update: { $set: { addType, unlockTime: nowSeconds() + GVG.GVG_FARM_LOCK_TIME, lockRoleId: roleId } } } }
return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, $or:[{ unlockTime: { $lt: nowSeconds() }}, {lockRoleId: roleId, lockRoleName: roleName} ] }, update: { $set: { addType, unlockTime: nowSeconds() + GVG.GVG_FARM_LOCK_TIME, lockRoleId: roleId } } } }
}));
return result;
}
@@ -114,7 +117,7 @@ export default class GVGLeagueFarm extends BaseModel {
public static async harvest(configId: number, leagueCode: string, farmId: number, fieldIds: number[], roleId: string) {
const batchCode = genCode(10);
const result = await GVGLeagueFarmModel.bulkWrite(fieldIds.map(fieldId => {
return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, lockRoleId: roleId, harvestTime: { $lt: nowSeconds() } }, update: { $set: { unlockTime: 0, harvestTime: 0, lockRoleId: '', batchCode }} } }
return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, lockRoleId: roleId, harvestTime: { $lt: nowSeconds() } }, update: { $set: { unlockTime: 0, harvestTime: 0, lockRoleId: '', lockRoleName: '', batchCode }} } }
}));
if(result.modifiedCount == 0) return [];
const fieldResult: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ batchCode }).sort({ fieldId: 1 }).select('-_id -createdAt -updatedAt -__v -configId -leagueCode').lean();
@@ -124,12 +127,12 @@ export default class GVGLeagueFarm extends BaseModel {
public static async helpHarvest(configId: number, leagueCode: string, farmId: number, fieldId: number) {
const result: GVGLeagueFarmType = await GVGLeagueFarmModel.findOneAndUpdate(
{ configId, leagueCode, farmId, fieldId, harvestTime: { $lt: nowSeconds() }, unlockTime: { $gt: nowSeconds() } },
{ $set: { unlockTime: 0, harvestTime: 0, lockRoleId: '' }}, { new: true }).lean();
{ $set: { unlockTime: 0, harvestTime: 0, lockRoleId: '', lockRoleName: '' }}, { new: true }).lean();
return result
}
public static async releaseLock(configId: number, leagueCode: string, farmId: number, roleId: string) {
await GVGLeagueFarmModel.updateMany({ configId, leagueCode, farmId, lockRoleId: roleId }, { $set: { unlockTime: 0, lockRoleId: '' } });
await GVGLeagueFarmModel.updateMany({ configId, leagueCode, farmId, lockRoleId: roleId }, { $set: { unlockTime: 0, lockRoleId: '', lockRoleName: '' } });
}
public static async lockMineOrForestry(configId: number, leagueCode: string, farmId: number, type: number, roleId: string, fieldId: number, itemId: number) {
+52
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@@ -0,0 +1,52 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, } from '@typegoose/typegoose';
import { GVG_REC_TYPE } from '../consts';
@index({ leagueCode: 1, guildCode: 1, configId: 1 })
@index({ createTime: -1 })
export default class GVGRec extends BaseModel {
@prop({ required: true, default: '' })
leagueCode: string; // 联军id
@prop({ required: false, default: '' })
roleId: string; // 玩家id
@prop({ required: false, default: '' })
cityId: number; // 所处城池
@prop({ required: true, default: 0 })
configId: number; // 赛期
@prop({ required: true, default: 0 })
type: number; // 1-备战期联军动态 2-激战期我的战报 3-激战期城池战报 4-激战期军团战报
@prop({ required: true, default: 0 })
recId: number; // 配在动态策划表中的id
@prop({ required: true, default: [], type: String })
params: string[]; // 显示的参数问题,替代%d的
@prop({ required: true, default: 0 })
createTime: number; // 时间
public static async addRec(param: GVGRecUpdate) {
await GVGRecModel.insertMany([param]);
}
public static async addRecs(params: GVGRecUpdate[]) {
await GVGRecModel.insertMany(params);
}
public static async findByLeague(leagueCode: string, type: GVG_REC_TYPE) {
const result: GVGRecType[] = await GVGRecModel.find({ leagueCode, type }, { _id: 0, recId: 1, params: 1, createTime: 1 }).sort({ createTime: -1 }).limit(50).lean();
return result;
}
}
export const GVGRecModel = getModelForClass(GVGRec);
export interface GVGRecType extends Pick<DocumentType<GVGRec>, keyof GVGRec> {
id: number;
};
export type GVGRecUpdate = Partial<GVGRecType>; // 将所有字段变成可选项
-1
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@@ -1122,7 +1122,6 @@ export function getGVGResourceBaseByTypeAndLv(type: number, lv: number) {
return gameData.gvgResource.get(id);
}
// 获取农庄小游戏最多能有多少特殊加成田
export function getFieldMaxAddType(farmId: number) {
let add = new Map<number, number>();
+8 -8
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@@ -5,21 +5,21 @@ import { readFileAndParse } from '../util'
export interface DicGVGCityAdd {
// 城池类型 1-大城 2-中城 3-小城
cityType: number;
// dic_zyz_GVGResourceBase的type
resourceType: number;
// 联盟币的加成
coinAdd: number;
// 产量加成
outputAdd: number;
// 粮食加成
foodAdd: number;
// 矿物加成
mineralAdd: number;
// 木头加成
woodAdd: number;
}
export const dicGVGCityAdd = new Map<string, DicGVGCityAdd>();
export const dicGVGCityAdd = new Map<number, DicGVGCityAdd>();
export function loadGVGCityAdd() {
dicGVGCityAdd.clear();
let arr = readFileAndParse(FILENAME.DIC_GVG_CITY_ADD);
arr.forEach(o => {
dicGVGCityAdd.set(`${o.cityType}_${o.resourceType}`, o);
dicGVGCityAdd.set(o.cityType, o);
});
arr = undefined;
}
+15 -3
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@@ -1,8 +1,20 @@
[
{
"cityType": 1,
"resourceType": 1,
"coinAdd": 0.1,
"outputAdd": 0.1
"foodAdd": 0.1,
"mineralAdd": 0.1,
"woodAdd": 0.1
},
{
"cityType": 2,
"foodAdd": 0.3,
"mineralAdd": 0.3,
"woodAdd": 0.3
},
{
"cityType": 3,
"foodAdd": 0.5,
"mineralAdd": 0.5,
"woodAdd": 0.5
}
]
+1 -1
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@@ -33,6 +33,6 @@
"DEBUG_TIME": 1,
"CHECK_WORD": 1,
"CAN_PAY": 1,
"SKIP_ENCODE": 1,
"SKIP_ENCODE": 0,
"NEED_REBATE": 0
}