好友:玩家武将详细信息
This commit is contained in:
@@ -420,7 +420,7 @@ export class PvpHandler {
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let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, oppoRoleId);//去redis中获取排名
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result = new PlayerDetail({...role, ...pvpDefense, heroes, rank});
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result.setWarStar(role.warStar);
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}
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return resResult(STATUS.SUCCESS, result);
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@@ -1,6 +1,6 @@
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import { Application, BackendSession } from "pinus";
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import { resResult, getRandEelm, getResStr, shouldRefresh } from "../../../pubUtils/util";
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import { STATUS, ROLE, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID } from "../../../consts";
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT } from "../../../consts";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { getBeforeDaySeconds } from "../../../pubUtils/timeUtil";
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import { FriendApplyModel } from "../../../db/FriendApply";
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@@ -15,6 +15,9 @@ import { addItems, handleCost } from "../../../services/rewardService";
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import { getFriendPointObject } from "../../../pubUtils/itemUtils";
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import { RewardInter } from "../../../pubUtils/interface";
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import { FriendPresentLogModel } from '../../../db/FriendPresentLog';
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import { HeroModel } from "../../../db/Hero";
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import { EquipModel } from "../../../db/Equip";
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import { getPlayerMainAttribute } from "../../../services/pvpService";
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export default function (app: Application) {
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@@ -32,7 +35,7 @@ export class FriendHandler {
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const day = getBeforeDaySeconds(1);
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const { lv } = await RoleModel.findByRoleId(roleId, ROLE.GET_LV);
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const { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
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let allList = await RoleModel.getRecommedList(lv - 5, lv + 5, day);
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let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
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@@ -47,6 +50,7 @@ export class FriendHandler {
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}
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}
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// TODO 修改,本服在前,其他服在后
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let list = getRandEelm(paramAllList, 6);
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if(!list.length) list = paramAllList;
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@@ -78,7 +82,7 @@ export class FriendHandler {
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let roleId: string = session.get('roleId');
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let roleIds = msg.roleIds;
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const role = await RoleModel.findByRoleId(roleId, ROLE.GET_ROLE_ID);
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const role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_ROLE_ID);
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let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
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let str = '', resultRoleIds = new Array<string>();
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@@ -353,7 +357,7 @@ export class FriendHandler {
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}
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let canSendList = sortByBeSentHeart(roleId, arr);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE.GET_LV);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
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let dicFriendLv = gameData.roleFriend.get(lv);
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if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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@@ -410,7 +414,7 @@ export class FriendHandler {
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}
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let canReceiveList = sortByBeSentHeart(roleId, arr);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE.GET_LV);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
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let dicFriendLv = gameData.roleFriend.get(lv);
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if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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@@ -450,7 +454,6 @@ export class FriendHandler {
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})
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}
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// 赠送礼物
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public async sendPresent(msg: { roleId: string, items: RewardInter[] }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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@@ -489,6 +492,32 @@ export class FriendHandler {
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return resResult(STATUS.SUCCESS, {
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roleId: hisRoleId,
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...result
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})
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});
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}
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// 查看对象武将详细
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public async getHeroDetail(msg: { roleId: string, hid: number }, session: BackendSession) {
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// let roleId: string = session.get('roleId');
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// let sid: string = session.get('sid');
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let { roleId: hisRoleId, hid } = msg;
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let role = await RoleModel.findByRoleId(hisRoleId, ROLE_SELECT.ATTR);
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if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
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let hero = await HeroModel.findByHidAndRole(hid, hisRoleId, HERO_SELECT.HERO_DETAIL, true);
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if(!hero) return resResult(STATUS.HERO_NOT_FIND);
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let { roleId, roleName, hName, ce, lv, star, colorStar, quality, job, skins } = hero;
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let curSkin = skins.find(cur => cur.enable);
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let equips = await EquipModel.findListByHidAndRole(hisRoleId, hid, EQUIP_SELECT.HERO_DETAIL);
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let attributes = getPlayerMainAttribute(hero.ceAttr, role.globalCeAttr);
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return {
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roleId, roleName, hid, hName, ce, lv, star, colorStar, quality, job,
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skin: curSkin?curSkin.id: 0, equips, attributes
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}
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}
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}
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@@ -1,7 +1,7 @@
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import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType, HeroScores, pvpUpdateInter } from '../db/PvpDefense';
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import { RoleType, RoleModel } from '../db/Role';
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import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY, PVP_CONST } from '../consts';
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import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY, PVP_CONST, HERO_CE_RATIO } from '../consts';
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import { setPvpDefResult } from '../services/timeTaskService';
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import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
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import { getRandomIndexByLen, genCode, getRandomByLen, shouldRefresh, reduceCe, getChineseName } from '../pubUtils/util';
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@@ -14,7 +14,8 @@ import { setRank, getMyRank, getFieldByRank } from './redisService';
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import { nowSeconds, checkTodayTime } from '../pubUtils/timeUtil';
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import { HeroesRecord } from '../db/PvpRecord';
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import { HeroModel, HeroType } from '../db/Hero';
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import { CeAttrNumber, CeAttr, CeAttrRole, PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../db/generalField';
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import { CeAttrNumber, CeAttr, CeAttrRole, MainAttrNumber } from '../domain/roleField/attribute';
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import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../domain/dbGeneral';
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import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
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import { findWhere, findIndex } from 'underscore';
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import { pinus } from 'pinus';
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@@ -509,7 +510,7 @@ export function getPlayerAttribute(ceAttr: CeAttr, globalCeAttr: CeAttrRole) {
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for(let attrName in newAttribute) {
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let { base, ratioUp, fixUp, equipUp } = ceAttr[attrName];
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let { ratioUp: ratioUp2, fixUp: fixUp2 } = globalCeAttr[attrName];
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let result = base * ( 100 + ratioUp + ratioUp2) + (fixUp + fixUp2 + equipUp) *100;
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let result = base * ( HERO_CE_RATIO + ratioUp + ratioUp2) + (fixUp + fixUp2 + equipUp) * HERO_CE_RATIO;
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newAttribute[attrName] += reduceCe(result);
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}
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newAttribute['speed'] = 0;
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@@ -518,6 +519,18 @@ export function getPlayerAttribute(ceAttr: CeAttr, globalCeAttr: CeAttrRole) {
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return newAttribute;
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}
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/**
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* @description 根据玩家数据获取到他的主属性
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* @param ceAttr
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* @param globalCeAttr
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*/
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export function getPlayerMainAttribute(ceAttr: CeAttr, globalCeAttr: CeAttrRole) {
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let attribute = getPlayerAttribute(ceAttr, globalCeAttr);
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let mainAttributes = new MainAttrNumber(attribute);
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return mainAttributes;
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}
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// 获取我方战报记录
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export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: number, role: RoleType, isSuccess: boolean, pos: number, myHeroes: pvpEndParamInter[]) {
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@@ -26,7 +26,7 @@ import { ItemModel } from '@db/Item';
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import { gameData, getHeroExpByLv } from '@pubUtils/data';
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import { calPlayerCeAndSave, calculateTopFive, calEquipSeids } from '@pubUtils/playerCe';
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import { SchoolModel } from '@db/School';
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import { CeAttrNumber } from '@db/generalField';
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import { CeAttrNumber } from '@domain/roleField/attribute';
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import { smsModel } from '@db/Sms';
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import { isString } from 'underscore';
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import { FriendShipModel } from '@db/FriendShip';
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@@ -24,6 +24,7 @@
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"importHelpers": true,
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"baseUrl": ".",
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"paths": {
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"@domain/*": ["app/domain/*"],
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"@db/*": ["app/db/*"],
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"@consts": ["app/consts"],
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"@pubUtils/*": ["app/pubUtils/*"]
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@@ -1,14 +1,23 @@
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export enum ROLE {
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export enum ROLE_SELECT {
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// 玩家列表显示基础数据
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SHOW_SIMPLE = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName',
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SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName friendCnt recFrdApplyCnt',
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HANDLE_APPLY = 'roleId friendCnt lv',
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ATTR = 'globalCeAttr',
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GET_LV = 'lv',
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GET_ROLE_ID = 'roleId'
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};
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export enum HERO_SELECT {
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HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins ceAttr'
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}
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export enum EQUIP_SELECT {
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HERO_DETAIL = 'id name ePlaceId quality'
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}
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export enum FRIEND {
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SEND_PRESENT = 'friendValue friendLv'
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}
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@@ -228,7 +228,7 @@ export const REDIS_KEY = {
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// 各排行榜对应hash的key
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export const REDIS_RANK_TO_INFO = new Map([
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[REDIS_KEY.TOWER_RANK, REDIS_KEY.USER_INFO],
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[REDIS_KEY.PVP_RANK, REDIS_KEY.PVP_RANK],
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[REDIS_KEY.PVP_RANK, REDIS_KEY.USER_INFO],
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[REDIS_KEY.GUILD_ACTIVE_RANK, REDIS_KEY.GUILD_INFO]
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]);
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@@ -141,7 +141,7 @@ export default class Equip extends BaseModel {
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}
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public static async findByField(field: string, value?: number|string, lean = true) {
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public static async findByField(field: string, value?: number|string, select?: string) {
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let searchObj = {};
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if(field != 'all') {
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if(field == 'roleName') {
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@@ -151,10 +151,15 @@ export default class Equip extends BaseModel {
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}
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}
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//.select('uid tel username')
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const user: EquipType[] = await EquipModel.find(searchObj).lean(lean);
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const user: EquipType[] = await EquipModel.find(searchObj).select(select).lean();
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return user;
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}
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public static async findListByHidAndRole(roleId: string, hid: number, select?: string) {
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let result: EquipType[] = await EquipModel.find({ roleId, hid }).select(select).lean();
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return result;
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}
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public static async getEquipsByIds(roleId: string, ids: Array<number>) {
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let result = await EquipModel.find({ roleId, id: { $in: ids } });
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return result;
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@@ -1,7 +1,7 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { EXPEDITION_WAR_RECORD_STATUS } from '../consts';
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import { Enemies } from './generalField'
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import { Enemies } from '../domain/dbGeneral';
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class EnemiesCurHPAP {
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@@ -2,7 +2,7 @@ import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, mongoose, Ref } from '@typegoose/typegoose';
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import Role, { RoleType } from './Role';
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import { genCode } from '../pubUtils/util';
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import { ROLE } from '../consts';
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import { ROLE_SELECT } from '../consts';
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/**
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* 好友系统关系表
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@@ -37,7 +37,7 @@ export default class FriendApply extends BaseModel {
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public static async getApplyList(roleId: string) {
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const list: FriendApplyType[] = await FriendApplyModel.find({ roleId }, { _id: 0 })
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// .select(select)
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.populate('friend', ROLE.SHOW_FRIEND_APPLY_LIST, 'Role')
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.populate('friend', ROLE_SELECT.SHOW_FRIEND_APPLY_LIST, 'Role')
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.lean({ getters: true });
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return list;
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}
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@@ -46,7 +46,7 @@ export default class FriendApply extends BaseModel {
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public static async getApplyListByCode(applyCodeList: string[]) {
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const list: FriendApplyType[] = await FriendApplyModel.find({ applyCode: { $in: applyCodeList } }, { _id: 0 })
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// .select(select)
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.populate('friend', ROLE.SHOW_FRIEND_APPLY_LIST, 'Role')
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.populate('friend', ROLE_SELECT.SHOW_FRIEND_APPLY_LIST, 'Role')
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.lean({ getters: true });
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return list;
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}
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@@ -1,6 +1,6 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { ItemReward } from './generalField';
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import { ItemReward } from '../domain/dbGeneral';
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/**
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* GM用户组接口
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@@ -2,7 +2,7 @@ import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, mongoose, Ref } from '@typegoose/typegoose';
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import Role, { RoleType } from './Role';
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import FriendShip, { FriendShipType } from './FriendShip';
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import { ROLE, POPULATE_TYPE } from '../consts';
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import { ROLE_SELECT, POPULATE_TYPE } from '../consts';
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export class Relation {
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@prop({ required: true, default: '' })
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@@ -47,11 +47,11 @@ export default class FriendRelation extends BaseModel {
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if (populateType == POPULATE_TYPE.FRIEND) {
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document
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.populate('friends.role', ROLE.SHOW_SIMPLE, 'Role')
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.populate('friends.role', ROLE_SELECT.SHOW_SIMPLE, 'Role')
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.populate('friends.friendShip', null, 'FriendShip');
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} else if (populateType == POPULATE_TYPE.BLACKLIST) {
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document
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.populate('blacklist.role', ROLE.SHOW_SIMPLE, 'Role')
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.populate('blacklist.role', ROLE_SELECT.SHOW_SIMPLE, 'Role')
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} else if (populateType == POPULATE_TYPE.FRIENDSHIP) {
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document.populate('friends.friendShip', null, 'FriendShip');
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}
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@@ -1,9 +1,10 @@
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import BaseModel from './BaseModel';
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import { CeAttr } from './generalField';
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import { CeAttr } from '../domain/roleField/attribute';
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import { index, getModelForClass, prop, Ref, mongoose, DocumentType } from '@typegoose/typegoose';
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import Equip, { } from './Equip';
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import { CounterModel } from './Counter';
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import { COUNTER, EQUIP_TYPE } from '../consts';
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import { reduceCe } from '../pubUtils/util';
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/**
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@@ -97,7 +98,7 @@ export default class Hero extends BaseModel {
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exp: number; // 经验值
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@prop({ required: true, default: 1 })
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lv: number; // 武将等级
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 0, set: (val: number) => val, get: (val: number) => reduceCe(val) })
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ce: number; // 武将战力
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@prop({ required: true, default: 0 })
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historyCe: number; // 武将历史最高战力
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@@ -167,8 +168,8 @@ export default class Hero extends BaseModel {
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const hero: HeroType = await HeroModel.findOne({ seqId, roleId }).lean(lean);
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return hero;
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}
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public static async findByHidAndRole(hid: number, roleId: string, select?: string, lean = true) {
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const hero: HeroType = await HeroModel.findOne({ hid, roleId }).select(select).lean(lean);
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public static async findByHidAndRole(hid: number, roleId: string, select?: string, getters = false) {
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const hero: HeroType = await HeroModel.findOne({ hid, roleId }).select(select).lean({ getters });
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return hero;
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}
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@@ -1,7 +1,7 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { PvpEnemies, PvpOtherHeroes } from './generalField';
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import { PvpEnemies, PvpOtherHeroes } from '../domain/dbGeneral';
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export class HeroScores {
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@prop({ required: true })
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@@ -2,7 +2,7 @@ import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { getBeforeDayDate } from '../pubUtils/timeUtil';
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import { genCode } from '../pubUtils/util';
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import { PvpHeroInfo } from './generalField';
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import { PvpHeroInfo } from '../domain/dbGeneral';
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export class HeroesRecord {
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@prop({ required: true, default: 0 })
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@@ -1,6 +1,6 @@
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import { HANG_UP_CONSTS, ROLE_TERAPH, ROLE } from './../consts';
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import { HANG_UP_CONSTS, ROLE_TERAPH, ROLE_SELECT } from './../consts';
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import BaseModel from './BaseModel';
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import { CeAttrRole } from './generalField';
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import { CeAttrRole } from '../domain/roleField/attribute';
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import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
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import User from './User';
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import { shouldRefresh, reduceCe } from '../pubUtils/util';
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@@ -32,7 +32,7 @@ class PayRecord {
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cnt: number; // 购买次数
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}
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class WarStar {
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export class WarStar {
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@prop({ required: true })
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id: number; // 关卡 id
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@prop({ required: true })
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@@ -450,7 +450,7 @@ export default class Role extends BaseModel {
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// 获取好友推荐列表
|
||||
public static async getRecommedList(minLv: number, maxLv: number, time: number) {
|
||||
const result = await RoleModel.find({ loginTime: { $gt: time }, lv: { $gte: minLv, $lte: maxLv } }, { _id: 0 })
|
||||
.select(ROLE.SHOW_FRIEND_APPLY_LIST)
|
||||
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
|
||||
.sort({quitTime: -1, lv: -1, ce: -1})
|
||||
.limit(200).lean({ getters: true });
|
||||
return result;
|
||||
@@ -464,7 +464,7 @@ export default class Role extends BaseModel {
|
||||
{ roleId: value }
|
||||
]
|
||||
}, { _id: 0 })
|
||||
.select(ROLE.SHOW_FRIEND_APPLY_LIST)
|
||||
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
|
||||
.sort({quitTime: -1, lv: -1, ce: -1})
|
||||
.limit(200).lean({ getters: true });
|
||||
return result;
|
||||
|
||||
@@ -1,265 +0,0 @@
|
||||
import { prop } from '@typegoose/typegoose';
|
||||
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
|
||||
import { HeroType } from './Hero';
|
||||
|
||||
export class CeAttrData {
|
||||
@prop({ required: true })
|
||||
base: number = 0;
|
||||
@prop({ required: true })
|
||||
ratioUp: number = 0;
|
||||
@prop({ required: true })
|
||||
fixUp: number = 0;
|
||||
@prop({ required: true })
|
||||
equipUp: number = 0;
|
||||
}
|
||||
|
||||
export class CeAttr {
|
||||
@prop({ required: false, _id: false })
|
||||
hp?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
atk?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
matk?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
def?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
mdef?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
agi?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
luk?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
hit?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
cri?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
flee?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
antCri?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
damageIncrease?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
damageDecrease?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
defIngnore?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
bloodSuck?: CeAttrData = new CeAttrData();
|
||||
}
|
||||
|
||||
|
||||
export class CeAttrDataRole {
|
||||
@prop({ required: true })
|
||||
ratioUp: number = 0;
|
||||
@prop({ required: true })
|
||||
fixUp: number = 0;
|
||||
}
|
||||
|
||||
export class CeAttrRole {
|
||||
@prop({ required: false, _id: false })
|
||||
hp?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
atk?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
matk?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
def?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
mdef?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
agi?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
luk?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
hit?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
cri?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
flee?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
antCri?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
damageIncrease?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
damageDecrease?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
defIngnore?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
bloodSuck?: CeAttrDataRole = new CeAttrDataRole();
|
||||
}
|
||||
|
||||
|
||||
|
||||
export class CeAttrNumber {
|
||||
@prop({ required: false })
|
||||
hp?: number = 0;
|
||||
@prop({ required: false })
|
||||
atk?: number = 0;
|
||||
@prop({ required: false })
|
||||
matk?: number = 0;
|
||||
@prop({ required: false })
|
||||
def?: number = 0;
|
||||
@prop({ required: false })
|
||||
mdef?: number = 0;
|
||||
@prop({ required: false })
|
||||
agi?: number = 0;
|
||||
@prop({ required: false })
|
||||
luk?: number = 0;
|
||||
@prop({ required: false })
|
||||
hit?: number = 0;
|
||||
@prop({ required: false })
|
||||
cri?: number = 0;
|
||||
@prop({ required: false })
|
||||
flee?: number = 0;
|
||||
@prop({ required: false })
|
||||
antCri?: number = 0;
|
||||
@prop({ required: false })
|
||||
damageIncrease?: number = 0;
|
||||
@prop({ required: false })
|
||||
damageDecrease?: number = 0;
|
||||
@prop({ required: false })
|
||||
defIngnore?: number = 0;
|
||||
@prop({ required: false })
|
||||
bloodSuck?: number = 0;
|
||||
}
|
||||
|
||||
// 从玩家数据中覆盖warjson的部分字段
|
||||
export class PvpHeroInfo {
|
||||
@prop({ required: true })
|
||||
actorId?: number = 0; // 敌人id
|
||||
@prop({ required: false })
|
||||
actorName?: string = ""; // 敌人名
|
||||
@prop({ required: false })
|
||||
outIndex?: number = 0; // 程序将信息存入数组顺序
|
||||
@prop({ required: false })
|
||||
star?: number = 0; // 角色星级
|
||||
@prop({ required: false })
|
||||
lv?: number = 0; // 角色等级
|
||||
@prop({ required: false })
|
||||
skill?: string = "0"; // 技能
|
||||
@prop({ required: false })
|
||||
seid?: string = "&"; // 技能
|
||||
@prop({ required: false })
|
||||
spine?: string = "0"; // S动画
|
||||
@prop({ required: false })
|
||||
colorStar?: number = 0; // 觉醒
|
||||
@prop({ required: false })
|
||||
quality?: number = 0; // 品质
|
||||
|
||||
@prop({ required: true, _id: false })
|
||||
attribute?: CeAttrNumber; // 属性
|
||||
|
||||
setHeroInfo(hero: HeroType) {
|
||||
this.actorId = hero.hid;
|
||||
this.actorName = hero.hName;
|
||||
this.star = hero.star;
|
||||
this.lv = hero.lv;
|
||||
this.colorStar = hero.colorStar;
|
||||
this.quality = hero.quality;
|
||||
}
|
||||
|
||||
setRobotInfo(warjson: DicWarJson, lv: number, initialStar: number, quality: number) {
|
||||
this.actorId = warjson.actorId;
|
||||
this.actorName = warjson.actorName;
|
||||
this.star = initialStar;
|
||||
this.lv = lv;
|
||||
this.quality = quality;
|
||||
}
|
||||
|
||||
setAttribute(attribute: CeAttrNumber) {
|
||||
this.attribute = attribute;
|
||||
}
|
||||
|
||||
setOutIndex(order: number) {
|
||||
this.outIndex = order;
|
||||
}
|
||||
}
|
||||
|
||||
// 远征敌军
|
||||
export class Enemies extends PvpHeroInfo {
|
||||
@prop({ required: true })
|
||||
actorId: number; // 敌人id
|
||||
@prop({ required: false })
|
||||
actorName: string; // 敌人名
|
||||
@prop({ required: false })
|
||||
dataId: number; // 战场中唯一指向武将的代码
|
||||
@prop({ required: false })
|
||||
relation: number; // 角色属于我方还是地方
|
||||
@prop({ required: false })
|
||||
x: number; // 战场x坐标
|
||||
@prop({ required: false })
|
||||
y: number; // 战场y坐标
|
||||
@prop({ required: false })
|
||||
direction: number; // 朝向
|
||||
@prop({ required: false })
|
||||
var: number; // 变量
|
||||
@prop({ required: false })
|
||||
hide: number; // 是否隐藏
|
||||
@prop({ required: false })
|
||||
initial_ai: number; // AI类型
|
||||
|
||||
// warjson 出兵表
|
||||
// heroInfo 覆盖掉出兵表的相应参数
|
||||
constructor(warjson: DicWarJson, heroInfo: PvpHeroInfo) {
|
||||
super();
|
||||
this.actorId = heroInfo.actorId != undefined? heroInfo.actorId: warjson.actorId;
|
||||
this.actorName = heroInfo.actorName != undefined? heroInfo.actorName: warjson.actorName;
|
||||
this.dataId = warjson.dataId;
|
||||
this.relation = warjson.relation;
|
||||
this.outIndex = heroInfo.outIndex != undefined? heroInfo.outIndex: warjson.outIndex;
|
||||
this.x = warjson.x;
|
||||
this.y = warjson.y;
|
||||
this.direction = warjson.direction;
|
||||
this.var = warjson.var;
|
||||
this.lv = heroInfo.lv != undefined? heroInfo.lv: warjson.lv;
|
||||
this.hide = warjson.hide;
|
||||
this.initial_ai = warjson.initial_ai;
|
||||
this.attribute = heroInfo.attribute;
|
||||
this.skill = heroInfo.skill != undefined? heroInfo.skill: warjson.skill;
|
||||
this.seid = heroInfo.seid != undefined? heroInfo.seid: warjson.seid;
|
||||
this.star = heroInfo.star != undefined? heroInfo.star: warjson.star;
|
||||
this.spine = heroInfo.spine!= undefined? heroInfo.spine: warjson.spine;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export class PvpEnemies extends Enemies {
|
||||
@prop({ required: true })
|
||||
star: number;
|
||||
@prop({ required: true })
|
||||
colorStar: number;
|
||||
@prop({ required: true })
|
||||
quality: number;
|
||||
@prop({ required: true })
|
||||
lv: number;
|
||||
@prop({ required: true })
|
||||
score: number;
|
||||
|
||||
// score: 这个武将的军功
|
||||
constructor(warjson: DicWarJson, heroInfo: PvpHeroInfo, score: number) {
|
||||
super(warjson, heroInfo);
|
||||
this.star = heroInfo.star;
|
||||
this.colorStar = heroInfo.colorStar;
|
||||
this.quality = heroInfo.quality;
|
||||
this.lv = heroInfo.lv;
|
||||
this.score = score;
|
||||
}
|
||||
}
|
||||
|
||||
// 未显示在阵容中的其他武将
|
||||
export class PvpOtherHeroes extends PvpHeroInfo {
|
||||
@prop({ required: true })
|
||||
score: number;
|
||||
|
||||
// score: 这个武将的军功
|
||||
constructor(score: number) {
|
||||
super();
|
||||
this.score = score;
|
||||
}
|
||||
}
|
||||
|
||||
export class ItemReward {
|
||||
@prop({ required: true })
|
||||
id: number;
|
||||
@prop({ required: true })
|
||||
count: number;
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
import { PvpEnemies, PvpOtherHeroes } from "../../db/generalField";
|
||||
import { PvpEnemies, PvpOtherHeroes } from "../../domain/dbGeneral";
|
||||
import { reduceCe } from "../../pubUtils/util";
|
||||
import { GuildType } from "../../db/Guild";
|
||||
import { RoleType } from "../../db/Role";
|
||||
import { RoleType, WarStar } from "../../db/Role";
|
||||
import { WAR_TYPE } from "../../consts/consts";
|
||||
|
||||
export class PlayerDetailHero {
|
||||
actorId: number;
|
||||
@@ -21,6 +22,24 @@ export class PlayerDetailHero {
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerDetailBattle {
|
||||
main: number = 0;
|
||||
tower: number = 0;
|
||||
dungeon: number = 0;
|
||||
|
||||
constructor(warStar: WarStar[]) {
|
||||
for(let { id, warType } of warStar) {
|
||||
if(warType == WAR_TYPE.NORMAL) {
|
||||
if(id > this.main) this.main = id;
|
||||
} else if (warType == WAR_TYPE.TOWER) {
|
||||
if(id > this.tower) this.tower = id;
|
||||
} else if (warType == WAR_TYPE.MYSTERY) {
|
||||
if(id > this.dungeon) this.dungeon = id;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class PlayerDetail {
|
||||
roleId: string;
|
||||
roleName: string;
|
||||
@@ -35,6 +54,9 @@ export class PlayerDetail {
|
||||
|
||||
heroes: PlayerDetailHero[];
|
||||
rank?:number = 0;
|
||||
|
||||
battle?: PlayerDetailBattle = new PlayerDetailBattle([]);
|
||||
|
||||
constructor(detail: PlayerDetail) {
|
||||
if(detail.roleId) this.roleId = detail.roleId;
|
||||
if(detail.roleName) this.roleName = detail.roleName;
|
||||
@@ -48,6 +70,10 @@ export class PlayerDetail {
|
||||
if(detail.heroes) this.heroes = detail.heroes;
|
||||
if(detail.rank) this.rank = detail.rank;
|
||||
}
|
||||
|
||||
setWarStar?(warStar: WarStar[]) {
|
||||
this.battle = new PlayerDetailBattle(warStar);
|
||||
}
|
||||
}
|
||||
|
||||
// 军团返回
|
||||
|
||||
146
shared/domain/dbGeneral.ts
Normal file
146
shared/domain/dbGeneral.ts
Normal file
@@ -0,0 +1,146 @@
|
||||
import { prop } from '@typegoose/typegoose';
|
||||
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
|
||||
import { HeroType } from '../db/Hero';
|
||||
import { CeAttrNumber } from './roleField/attribute';
|
||||
|
||||
// 从玩家数据中覆盖warjson的部分字段
|
||||
export class PvpHeroInfo {
|
||||
@prop({ required: true })
|
||||
actorId?: number = 0; // 敌人id
|
||||
@prop({ required: false })
|
||||
actorName?: string = ""; // 敌人名
|
||||
@prop({ required: false })
|
||||
outIndex?: number = 0; // 程序将信息存入数组顺序
|
||||
@prop({ required: false })
|
||||
star?: number = 0; // 角色星级
|
||||
@prop({ required: false })
|
||||
lv?: number = 0; // 角色等级
|
||||
@prop({ required: false })
|
||||
skill?: string = "0"; // 技能
|
||||
@prop({ required: false })
|
||||
seid?: string = "&"; // 技能
|
||||
@prop({ required: false })
|
||||
spine?: string = "0"; // S动画
|
||||
@prop({ required: false })
|
||||
colorStar?: number = 0; // 觉醒
|
||||
@prop({ required: false })
|
||||
quality?: number = 0; // 品质
|
||||
|
||||
@prop({ required: true, _id: false })
|
||||
attribute?: CeAttrNumber; // 属性
|
||||
|
||||
setHeroInfo(hero: HeroType) {
|
||||
this.actorId = hero.hid;
|
||||
this.actorName = hero.hName;
|
||||
this.star = hero.star;
|
||||
this.lv = hero.lv;
|
||||
this.colorStar = hero.colorStar;
|
||||
this.quality = hero.quality;
|
||||
}
|
||||
|
||||
setRobotInfo(warjson: DicWarJson, lv: number, initialStar: number, quality: number) {
|
||||
this.actorId = warjson.actorId;
|
||||
this.actorName = warjson.actorName;
|
||||
this.star = initialStar;
|
||||
this.lv = lv;
|
||||
this.quality = quality;
|
||||
}
|
||||
|
||||
setAttribute(attribute: CeAttrNumber) {
|
||||
this.attribute = attribute;
|
||||
}
|
||||
|
||||
setOutIndex(order: number) {
|
||||
this.outIndex = order;
|
||||
}
|
||||
}
|
||||
|
||||
// 远征敌军
|
||||
export class Enemies extends PvpHeroInfo {
|
||||
@prop({ required: true })
|
||||
actorId: number; // 敌人id
|
||||
@prop({ required: false })
|
||||
actorName: string; // 敌人名
|
||||
@prop({ required: false })
|
||||
dataId: number; // 战场中唯一指向武将的代码
|
||||
@prop({ required: false })
|
||||
relation: number; // 角色属于我方还是地方
|
||||
@prop({ required: false })
|
||||
x: number; // 战场x坐标
|
||||
@prop({ required: false })
|
||||
y: number; // 战场y坐标
|
||||
@prop({ required: false })
|
||||
direction: number; // 朝向
|
||||
@prop({ required: false })
|
||||
var: number; // 变量
|
||||
@prop({ required: false })
|
||||
hide: number; // 是否隐藏
|
||||
@prop({ required: false })
|
||||
initial_ai: number; // AI类型
|
||||
|
||||
// warjson 出兵表
|
||||
// heroInfo 覆盖掉出兵表的相应参数
|
||||
constructor(warjson: DicWarJson, heroInfo: PvpHeroInfo) {
|
||||
super();
|
||||
this.actorId = heroInfo.actorId != undefined ? heroInfo.actorId : warjson.actorId;
|
||||
this.actorName = heroInfo.actorName != undefined ? heroInfo.actorName : warjson.actorName;
|
||||
this.dataId = warjson.dataId;
|
||||
this.relation = warjson.relation;
|
||||
this.outIndex = heroInfo.outIndex != undefined ? heroInfo.outIndex : warjson.outIndex;
|
||||
this.x = warjson.x;
|
||||
this.y = warjson.y;
|
||||
this.direction = warjson.direction;
|
||||
this.var = warjson.var;
|
||||
this.lv = heroInfo.lv != undefined ? heroInfo.lv : warjson.lv;
|
||||
this.hide = warjson.hide;
|
||||
this.initial_ai = warjson.initial_ai;
|
||||
this.attribute = heroInfo.attribute;
|
||||
this.skill = heroInfo.skill != undefined ? heroInfo.skill : warjson.skill;
|
||||
this.seid = heroInfo.seid != undefined ? heroInfo.seid : warjson.seid;
|
||||
this.star = heroInfo.star != undefined ? heroInfo.star : warjson.star;
|
||||
this.spine = heroInfo.spine != undefined ? heroInfo.spine : warjson.spine;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export class PvpEnemies extends Enemies {
|
||||
@prop({ required: true })
|
||||
star: number;
|
||||
@prop({ required: true })
|
||||
colorStar: number;
|
||||
@prop({ required: true })
|
||||
quality: number;
|
||||
@prop({ required: true })
|
||||
lv: number;
|
||||
@prop({ required: true })
|
||||
score: number;
|
||||
|
||||
// score: 这个武将的军功
|
||||
constructor(warjson: DicWarJson, heroInfo: PvpHeroInfo, score: number) {
|
||||
super(warjson, heroInfo);
|
||||
this.star = heroInfo.star;
|
||||
this.colorStar = heroInfo.colorStar;
|
||||
this.quality = heroInfo.quality;
|
||||
this.lv = heroInfo.lv;
|
||||
this.score = score;
|
||||
}
|
||||
}
|
||||
|
||||
// 未显示在阵容中的其他武将
|
||||
export class PvpOtherHeroes extends PvpHeroInfo {
|
||||
@prop({ required: true })
|
||||
score: number;
|
||||
|
||||
// score: 这个武将的军功
|
||||
constructor(score: number) {
|
||||
super();
|
||||
this.score = score;
|
||||
}
|
||||
}
|
||||
|
||||
export class ItemReward {
|
||||
@prop({ required: true })
|
||||
id: number;
|
||||
@prop({ required: true })
|
||||
count: number;
|
||||
}
|
||||
143
shared/domain/roleField/attribute.ts
Normal file
143
shared/domain/roleField/attribute.ts
Normal file
@@ -0,0 +1,143 @@
|
||||
import { prop } from '@typegoose/typegoose';
|
||||
|
||||
// hero表内属性基础格式
|
||||
export class CeAttrData {
|
||||
@prop({ required: true })
|
||||
base: number = 0;
|
||||
@prop({ required: true })
|
||||
ratioUp: number = 0;
|
||||
@prop({ required: true })
|
||||
fixUp: number = 0;
|
||||
@prop({ required: true })
|
||||
equipUp: number = 0;
|
||||
}
|
||||
|
||||
// hero表全属性
|
||||
export class CeAttr {
|
||||
@prop({ required: false, _id: false })
|
||||
hp?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
atk?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
matk?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
def?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
mdef?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
agi?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
luk?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
hit?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
cri?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
flee?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
antCri?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
damageIncrease?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
damageDecrease?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
defIngnore?: CeAttrData = new CeAttrData();
|
||||
@prop({ required: false, _id: false })
|
||||
bloodSuck?: CeAttrData = new CeAttrData();
|
||||
}
|
||||
|
||||
// role表属性格式
|
||||
export class CeAttrDataRole {
|
||||
@prop({ required: true })
|
||||
ratioUp: number = 0;
|
||||
@prop({ required: true })
|
||||
fixUp: number = 0;
|
||||
}
|
||||
|
||||
// role表全属性
|
||||
export class CeAttrRole {
|
||||
@prop({ required: false, _id: false })
|
||||
hp?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
atk?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
matk?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
def?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
mdef?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
agi?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
luk?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
hit?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
cri?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
flee?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
antCri?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
damageIncrease?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
damageDecrease?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
defIngnore?: CeAttrDataRole = new CeAttrDataRole();
|
||||
@prop({ required: false, _id: false })
|
||||
bloodSuck?: CeAttrDataRole = new CeAttrDataRole();
|
||||
}
|
||||
|
||||
// 所有属性使用数字格式
|
||||
export class CeAttrNumber {
|
||||
@prop({ required: false })
|
||||
hp?: number = 0;
|
||||
@prop({ required: false })
|
||||
atk?: number = 0;
|
||||
@prop({ required: false })
|
||||
matk?: number = 0;
|
||||
@prop({ required: false })
|
||||
def?: number = 0;
|
||||
@prop({ required: false })
|
||||
mdef?: number = 0;
|
||||
@prop({ required: false })
|
||||
agi?: number = 0;
|
||||
@prop({ required: false })
|
||||
luk?: number = 0;
|
||||
@prop({ required: false })
|
||||
hit?: number = 0;
|
||||
@prop({ required: false })
|
||||
cri?: number = 0;
|
||||
@prop({ required: false })
|
||||
flee?: number = 0;
|
||||
@prop({ required: false })
|
||||
antCri?: number = 0;
|
||||
@prop({ required: false })
|
||||
damageIncrease?: number = 0;
|
||||
@prop({ required: false })
|
||||
damageDecrease?: number = 0;
|
||||
@prop({ required: false })
|
||||
defIngnore?: number = 0;
|
||||
@prop({ required: false })
|
||||
bloodSuck?: number = 0;
|
||||
}
|
||||
|
||||
// 主属性
|
||||
export class MainAttrNumber {
|
||||
hp: number = 0;
|
||||
atk: number = 0;
|
||||
matk: number = 0;
|
||||
def: number = 0;
|
||||
mdef: number = 0;
|
||||
agi: number = 0;
|
||||
luk: number = 0;
|
||||
|
||||
constructor(attr: CeAttrNumber) {
|
||||
if(attr.hp) this.hp = attr.hp;
|
||||
if(attr.atk) this.atk = attr.atk;
|
||||
if(attr.def) this.def = attr.def;
|
||||
if(attr.mdef) this.mdef = attr.mdef;
|
||||
if(attr.agi) this.agi = attr.agi;
|
||||
if(attr.luk) this.luk = attr.luk;
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,7 @@ import { HERO_SYSTEM_TYPE, ABI_TYPE, JEWEL_ATTR } from '../consts';
|
||||
import { deepCopy, getAllAttrStage, reduceCe } from './util';
|
||||
import { HeroModel, HeroType } from '../db/Hero';
|
||||
import { RoleModel, RoleType } from '../db/Role';
|
||||
import { CeAttrData, CeAttr, CeAttrRole, CeAttrNumber, CeAttrDataRole } from '../db/generalField';
|
||||
import { CeAttrData, CeAttr, CeAttrRole, CeAttrNumber, CeAttrDataRole } from '../domain/roleField/attribute';
|
||||
import { getAttrNameByJobStage, getAttrCeRatio, getAtrrNameById, ABI_STAGE, SEID_TYPE } from '../consts';
|
||||
import { gameData, getJobByGradeAndClass, getHeroWakeByQuality, getHeroStarByQuality, getFriendShipById, getSchoolRateByStar, getScollByStar, getFieldByStage } from './data';
|
||||
import { DicSe } from './dictionary/DicSe';
|
||||
|
||||
Reference in New Issue
Block a user