好友:玩家武将详细信息

This commit is contained in:
luying
2021-02-04 13:57:21 +08:00
parent 50a472d8a5
commit aaeaf87324
21 changed files with 411 additions and 303 deletions

View File

@@ -420,7 +420,7 @@ export class PvpHandler {
let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, oppoRoleId);//去redis中获取排名
result = new PlayerDetail({...role, ...pvpDefense, heroes, rank});
result.setWarStar(role.warStar);
}
return resResult(STATUS.SUCCESS, result);

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@@ -1,6 +1,6 @@
import { Application, BackendSession } from "pinus";
import { resResult, getRandEelm, getResStr, shouldRefresh } from "../../../pubUtils/util";
import { STATUS, ROLE, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID } from "../../../consts";
import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT } from "../../../consts";
import { RoleModel, RoleType } from "../../../db/Role";
import { getBeforeDaySeconds } from "../../../pubUtils/timeUtil";
import { FriendApplyModel } from "../../../db/FriendApply";
@@ -15,6 +15,9 @@ import { addItems, handleCost } from "../../../services/rewardService";
import { getFriendPointObject } from "../../../pubUtils/itemUtils";
import { RewardInter } from "../../../pubUtils/interface";
import { FriendPresentLogModel } from '../../../db/FriendPresentLog';
import { HeroModel } from "../../../db/Hero";
import { EquipModel } from "../../../db/Equip";
import { getPlayerMainAttribute } from "../../../services/pvpService";
export default function (app: Application) {
@@ -32,7 +35,7 @@ export class FriendHandler {
const day = getBeforeDaySeconds(1);
const { lv } = await RoleModel.findByRoleId(roleId, ROLE.GET_LV);
const { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
let allList = await RoleModel.getRecommedList(lv - 5, lv + 5, day);
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
@@ -47,6 +50,7 @@ export class FriendHandler {
}
}
// TODO 修改,本服在前,其他服在后
let list = getRandEelm(paramAllList, 6);
if(!list.length) list = paramAllList;
@@ -78,7 +82,7 @@ export class FriendHandler {
let roleId: string = session.get('roleId');
let roleIds = msg.roleIds;
const role = await RoleModel.findByRoleId(roleId, ROLE.GET_ROLE_ID);
const role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_ROLE_ID);
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
let str = '', resultRoleIds = new Array<string>();
@@ -353,7 +357,7 @@ export class FriendHandler {
}
let canSendList = sortByBeSentHeart(roleId, arr);
let {lv} = await RoleModel.findByRoleId(roleId, ROLE.GET_LV);
let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
let dicFriendLv = gameData.roleFriend.get(lv);
if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
@@ -410,7 +414,7 @@ export class FriendHandler {
}
let canReceiveList = sortByBeSentHeart(roleId, arr);
let {lv} = await RoleModel.findByRoleId(roleId, ROLE.GET_LV);
let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
let dicFriendLv = gameData.roleFriend.get(lv);
if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
@@ -450,7 +454,6 @@ export class FriendHandler {
})
}
// 赠送礼物
public async sendPresent(msg: { roleId: string, items: RewardInter[] }, session: BackendSession) {
let roleId: string = session.get('roleId');
@@ -489,6 +492,32 @@ export class FriendHandler {
return resResult(STATUS.SUCCESS, {
roleId: hisRoleId,
...result
})
});
}
// 查看对象武将详细
public async getHeroDetail(msg: { roleId: string, hid: number }, session: BackendSession) {
// let roleId: string = session.get('roleId');
// let sid: string = session.get('sid');
let { roleId: hisRoleId, hid } = msg;
let role = await RoleModel.findByRoleId(hisRoleId, ROLE_SELECT.ATTR);
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
let hero = await HeroModel.findByHidAndRole(hid, hisRoleId, HERO_SELECT.HERO_DETAIL, true);
if(!hero) return resResult(STATUS.HERO_NOT_FIND);
let { roleId, roleName, hName, ce, lv, star, colorStar, quality, job, skins } = hero;
let curSkin = skins.find(cur => cur.enable);
let equips = await EquipModel.findListByHidAndRole(hisRoleId, hid, EQUIP_SELECT.HERO_DETAIL);
let attributes = getPlayerMainAttribute(hero.ceAttr, role.globalCeAttr);
return {
roleId, roleName, hid, hName, ce, lv, star, colorStar, quality, job,
skin: curSkin?curSkin.id: 0, equips, attributes
}
}
}

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@@ -1,7 +1,7 @@
import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType, HeroScores, pvpUpdateInter } from '../db/PvpDefense';
import { RoleType, RoleModel } from '../db/Role';
import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY, PVP_CONST } from '../consts';
import { PVP_HERO_POS, ROBOT_NAME, REDIS_KEY, PVP_CONST, HERO_CE_RATIO } from '../consts';
import { setPvpDefResult } from '../services/timeTaskService';
import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
import { getRandomIndexByLen, genCode, getRandomByLen, shouldRefresh, reduceCe, getChineseName } from '../pubUtils/util';
@@ -14,7 +14,8 @@ import { setRank, getMyRank, getFieldByRank } from './redisService';
import { nowSeconds, checkTodayTime } from '../pubUtils/timeUtil';
import { HeroesRecord } from '../db/PvpRecord';
import { HeroModel, HeroType } from '../db/Hero';
import { CeAttrNumber, CeAttr, CeAttrRole, PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../db/generalField';
import { CeAttrNumber, CeAttr, CeAttrRole, MainAttrNumber } from '../domain/roleField/attribute';
import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../domain/dbGeneral';
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
import { findWhere, findIndex } from 'underscore';
import { pinus } from 'pinus';
@@ -509,7 +510,7 @@ export function getPlayerAttribute(ceAttr: CeAttr, globalCeAttr: CeAttrRole) {
for(let attrName in newAttribute) {
let { base, ratioUp, fixUp, equipUp } = ceAttr[attrName];
let { ratioUp: ratioUp2, fixUp: fixUp2 } = globalCeAttr[attrName];
let result = base * ( 100 + ratioUp + ratioUp2) + (fixUp + fixUp2 + equipUp) *100;
let result = base * ( HERO_CE_RATIO + ratioUp + ratioUp2) + (fixUp + fixUp2 + equipUp) * HERO_CE_RATIO;
newAttribute[attrName] += reduceCe(result);
}
newAttribute['speed'] = 0;
@@ -518,6 +519,18 @@ export function getPlayerAttribute(ceAttr: CeAttr, globalCeAttr: CeAttrRole) {
return newAttribute;
}
/**
* @description 根据玩家数据获取到他的主属性
* @param ceAttr
* @param globalCeAttr
*/
export function getPlayerMainAttribute(ceAttr: CeAttr, globalCeAttr: CeAttrRole) {
let attribute = getPlayerAttribute(ceAttr, globalCeAttr);
let mainAttributes = new MainAttrNumber(attribute);
return mainAttributes;
}
// 获取我方战报记录
export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: number, role: RoleType, isSuccess: boolean, pos: number, myHeroes: pvpEndParamInter[]) {

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@@ -26,7 +26,7 @@ import { ItemModel } from '@db/Item';
import { gameData, getHeroExpByLv } from '@pubUtils/data';
import { calPlayerCeAndSave, calculateTopFive, calEquipSeids } from '@pubUtils/playerCe';
import { SchoolModel } from '@db/School';
import { CeAttrNumber } from '@db/generalField';
import { CeAttrNumber } from '@domain/roleField/attribute';
import { smsModel } from '@db/Sms';
import { isString } from 'underscore';
import { FriendShipModel } from '@db/FriendShip';

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@@ -24,6 +24,7 @@
"importHelpers": true,
"baseUrl": ".",
"paths": {
"@domain/*": ["app/domain/*"],
"@db/*": ["app/db/*"],
"@consts": ["app/consts"],
"@pubUtils/*": ["app/pubUtils/*"]

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@@ -1,14 +1,23 @@
export enum ROLE {
export enum ROLE_SELECT {
// 玩家列表显示基础数据
SHOW_SIMPLE = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName',
SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName friendCnt recFrdApplyCnt',
HANDLE_APPLY = 'roleId friendCnt lv',
ATTR = 'globalCeAttr',
GET_LV = 'lv',
GET_ROLE_ID = 'roleId'
};
export enum HERO_SELECT {
HERO_DETAIL = 'roleId roleName hid hName ce lv star colorStar quality job skins ceAttr'
}
export enum EQUIP_SELECT {
HERO_DETAIL = 'id name ePlaceId quality'
}
export enum FRIEND {
SEND_PRESENT = 'friendValue friendLv'
}

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@@ -228,7 +228,7 @@ export const REDIS_KEY = {
// 各排行榜对应hash的key
export const REDIS_RANK_TO_INFO = new Map([
[REDIS_KEY.TOWER_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.PVP_RANK, REDIS_KEY.PVP_RANK],
[REDIS_KEY.PVP_RANK, REDIS_KEY.USER_INFO],
[REDIS_KEY.GUILD_ACTIVE_RANK, REDIS_KEY.GUILD_INFO]
]);

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@@ -141,7 +141,7 @@ export default class Equip extends BaseModel {
}
public static async findByField(field: string, value?: number|string, lean = true) {
public static async findByField(field: string, value?: number|string, select?: string) {
let searchObj = {};
if(field != 'all') {
if(field == 'roleName') {
@@ -151,10 +151,15 @@ export default class Equip extends BaseModel {
}
}
//.select('uid tel username')
const user: EquipType[] = await EquipModel.find(searchObj).lean(lean);
const user: EquipType[] = await EquipModel.find(searchObj).select(select).lean();
return user;
}
public static async findListByHidAndRole(roleId: string, hid: number, select?: string) {
let result: EquipType[] = await EquipModel.find({ roleId, hid }).select(select).lean();
return result;
}
public static async getEquipsByIds(roleId: string, ids: Array<number>) {
let result = await EquipModel.find({ roleId, id: { $in: ids } });
return result;

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@@ -1,7 +1,7 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { EXPEDITION_WAR_RECORD_STATUS } from '../consts';
import { Enemies } from './generalField'
import { Enemies } from '../domain/dbGeneral';
class EnemiesCurHPAP {

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@@ -2,7 +2,7 @@ import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, mongoose, Ref } from '@typegoose/typegoose';
import Role, { RoleType } from './Role';
import { genCode } from '../pubUtils/util';
import { ROLE } from '../consts';
import { ROLE_SELECT } from '../consts';
/**
* 好友系统关系表
@@ -37,7 +37,7 @@ export default class FriendApply extends BaseModel {
public static async getApplyList(roleId: string) {
const list: FriendApplyType[] = await FriendApplyModel.find({ roleId }, { _id: 0 })
// .select(select)
.populate('friend', ROLE.SHOW_FRIEND_APPLY_LIST, 'Role')
.populate('friend', ROLE_SELECT.SHOW_FRIEND_APPLY_LIST, 'Role')
.lean({ getters: true });
return list;
}
@@ -46,7 +46,7 @@ export default class FriendApply extends BaseModel {
public static async getApplyListByCode(applyCodeList: string[]) {
const list: FriendApplyType[] = await FriendApplyModel.find({ applyCode: { $in: applyCodeList } }, { _id: 0 })
// .select(select)
.populate('friend', ROLE.SHOW_FRIEND_APPLY_LIST, 'Role')
.populate('friend', ROLE_SELECT.SHOW_FRIEND_APPLY_LIST, 'Role')
.lean({ getters: true });
return list;
}

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@@ -1,6 +1,6 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { ItemReward } from './generalField';
import { ItemReward } from '../domain/dbGeneral';
/**
* GM用户组接口

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@@ -2,7 +2,7 @@ import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, mongoose, Ref } from '@typegoose/typegoose';
import Role, { RoleType } from './Role';
import FriendShip, { FriendShipType } from './FriendShip';
import { ROLE, POPULATE_TYPE } from '../consts';
import { ROLE_SELECT, POPULATE_TYPE } from '../consts';
export class Relation {
@prop({ required: true, default: '' })
@@ -47,11 +47,11 @@ export default class FriendRelation extends BaseModel {
if (populateType == POPULATE_TYPE.FRIEND) {
document
.populate('friends.role', ROLE.SHOW_SIMPLE, 'Role')
.populate('friends.role', ROLE_SELECT.SHOW_SIMPLE, 'Role')
.populate('friends.friendShip', null, 'FriendShip');
} else if (populateType == POPULATE_TYPE.BLACKLIST) {
document
.populate('blacklist.role', ROLE.SHOW_SIMPLE, 'Role')
.populate('blacklist.role', ROLE_SELECT.SHOW_SIMPLE, 'Role')
} else if (populateType == POPULATE_TYPE.FRIENDSHIP) {
document.populate('friends.friendShip', null, 'FriendShip');
}

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@@ -1,9 +1,10 @@
import BaseModel from './BaseModel';
import { CeAttr } from './generalField';
import { CeAttr } from '../domain/roleField/attribute';
import { index, getModelForClass, prop, Ref, mongoose, DocumentType } from '@typegoose/typegoose';
import Equip, { } from './Equip';
import { CounterModel } from './Counter';
import { COUNTER, EQUIP_TYPE } from '../consts';
import { reduceCe } from '../pubUtils/util';
/**
@@ -97,7 +98,7 @@ export default class Hero extends BaseModel {
exp: number; // 经验值
@prop({ required: true, default: 1 })
lv: number; // 武将等级
@prop({ required: true, default: 0 })
@prop({ required: true, default: 0, set: (val: number) => val, get: (val: number) => reduceCe(val) })
ce: number; // 武将战力
@prop({ required: true, default: 0 })
historyCe: number; // 武将历史最高战力
@@ -167,8 +168,8 @@ export default class Hero extends BaseModel {
const hero: HeroType = await HeroModel.findOne({ seqId, roleId }).lean(lean);
return hero;
}
public static async findByHidAndRole(hid: number, roleId: string, select?: string, lean = true) {
const hero: HeroType = await HeroModel.findOne({ hid, roleId }).select(select).lean(lean);
public static async findByHidAndRole(hid: number, roleId: string, select?: string, getters = false) {
const hero: HeroType = await HeroModel.findOne({ hid, roleId }).select(select).lean({ getters });
return hero;
}

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@@ -1,7 +1,7 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { PvpEnemies, PvpOtherHeroes } from './generalField';
import { PvpEnemies, PvpOtherHeroes } from '../domain/dbGeneral';
export class HeroScores {
@prop({ required: true })

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@@ -2,7 +2,7 @@ import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { getBeforeDayDate } from '../pubUtils/timeUtil';
import { genCode } from '../pubUtils/util';
import { PvpHeroInfo } from './generalField';
import { PvpHeroInfo } from '../domain/dbGeneral';
export class HeroesRecord {
@prop({ required: true, default: 0 })

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@@ -1,6 +1,6 @@
import { HANG_UP_CONSTS, ROLE_TERAPH, ROLE } from './../consts';
import { HANG_UP_CONSTS, ROLE_TERAPH, ROLE_SELECT } from './../consts';
import BaseModel from './BaseModel';
import { CeAttrRole } from './generalField';
import { CeAttrRole } from '../domain/roleField/attribute';
import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
import User from './User';
import { shouldRefresh, reduceCe } from '../pubUtils/util';
@@ -32,7 +32,7 @@ class PayRecord {
cnt: number; // 购买次数
}
class WarStar {
export class WarStar {
@prop({ required: true })
id: number; // 关卡 id
@prop({ required: true })
@@ -450,7 +450,7 @@ export default class Role extends BaseModel {
// 获取好友推荐列表
public static async getRecommedList(minLv: number, maxLv: number, time: number) {
const result = await RoleModel.find({ loginTime: { $gt: time }, lv: { $gte: minLv, $lte: maxLv } }, { _id: 0 })
.select(ROLE.SHOW_FRIEND_APPLY_LIST)
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
.sort({quitTime: -1, lv: -1, ce: -1})
.limit(200).lean({ getters: true });
return result;
@@ -464,7 +464,7 @@ export default class Role extends BaseModel {
{ roleId: value }
]
}, { _id: 0 })
.select(ROLE.SHOW_FRIEND_APPLY_LIST)
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
.sort({quitTime: -1, lv: -1, ce: -1})
.limit(200).lean({ getters: true });
return result;

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@@ -1,265 +0,0 @@
import { prop } from '@typegoose/typegoose';
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
import { HeroType } from './Hero';
export class CeAttrData {
@prop({ required: true })
base: number = 0;
@prop({ required: true })
ratioUp: number = 0;
@prop({ required: true })
fixUp: number = 0;
@prop({ required: true })
equipUp: number = 0;
}
export class CeAttr {
@prop({ required: false, _id: false })
hp?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
atk?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
matk?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
def?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
mdef?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
agi?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
luk?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
hit?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
cri?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
flee?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
antCri?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
damageIncrease?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
damageDecrease?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
defIngnore?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
bloodSuck?: CeAttrData = new CeAttrData();
}
export class CeAttrDataRole {
@prop({ required: true })
ratioUp: number = 0;
@prop({ required: true })
fixUp: number = 0;
}
export class CeAttrRole {
@prop({ required: false, _id: false })
hp?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
atk?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
matk?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
def?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
mdef?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
agi?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
luk?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
hit?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
cri?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
flee?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
antCri?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
damageIncrease?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
damageDecrease?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
defIngnore?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
bloodSuck?: CeAttrDataRole = new CeAttrDataRole();
}
export class CeAttrNumber {
@prop({ required: false })
hp?: number = 0;
@prop({ required: false })
atk?: number = 0;
@prop({ required: false })
matk?: number = 0;
@prop({ required: false })
def?: number = 0;
@prop({ required: false })
mdef?: number = 0;
@prop({ required: false })
agi?: number = 0;
@prop({ required: false })
luk?: number = 0;
@prop({ required: false })
hit?: number = 0;
@prop({ required: false })
cri?: number = 0;
@prop({ required: false })
flee?: number = 0;
@prop({ required: false })
antCri?: number = 0;
@prop({ required: false })
damageIncrease?: number = 0;
@prop({ required: false })
damageDecrease?: number = 0;
@prop({ required: false })
defIngnore?: number = 0;
@prop({ required: false })
bloodSuck?: number = 0;
}
// 从玩家数据中覆盖warjson的部分字段
export class PvpHeroInfo {
@prop({ required: true })
actorId?: number = 0; // 敌人id
@prop({ required: false })
actorName?: string = ""; // 敌人名
@prop({ required: false })
outIndex?: number = 0; // 程序将信息存入数组顺序
@prop({ required: false })
star?: number = 0; // 角色星级
@prop({ required: false })
lv?: number = 0; // 角色等级
@prop({ required: false })
skill?: string = "0"; // 技能
@prop({ required: false })
seid?: string = "&"; // 技能
@prop({ required: false })
spine?: string = "0"; // S动画
@prop({ required: false })
colorStar?: number = 0; // 觉醒
@prop({ required: false })
quality?: number = 0; // 品质
@prop({ required: true, _id: false })
attribute?: CeAttrNumber; // 属性
setHeroInfo(hero: HeroType) {
this.actorId = hero.hid;
this.actorName = hero.hName;
this.star = hero.star;
this.lv = hero.lv;
this.colorStar = hero.colorStar;
this.quality = hero.quality;
}
setRobotInfo(warjson: DicWarJson, lv: number, initialStar: number, quality: number) {
this.actorId = warjson.actorId;
this.actorName = warjson.actorName;
this.star = initialStar;
this.lv = lv;
this.quality = quality;
}
setAttribute(attribute: CeAttrNumber) {
this.attribute = attribute;
}
setOutIndex(order: number) {
this.outIndex = order;
}
}
// 远征敌军
export class Enemies extends PvpHeroInfo {
@prop({ required: true })
actorId: number; // 敌人id
@prop({ required: false })
actorName: string; // 敌人名
@prop({ required: false })
dataId: number; // 战场中唯一指向武将的代码
@prop({ required: false })
relation: number; // 角色属于我方还是地方
@prop({ required: false })
x: number; // 战场x坐标
@prop({ required: false })
y: number; // 战场y坐标
@prop({ required: false })
direction: number; // 朝向
@prop({ required: false })
var: number; // 变量
@prop({ required: false })
hide: number; // 是否隐藏
@prop({ required: false })
initial_ai: number; // AI类型
// warjson 出兵表
// heroInfo 覆盖掉出兵表的相应参数
constructor(warjson: DicWarJson, heroInfo: PvpHeroInfo) {
super();
this.actorId = heroInfo.actorId != undefined? heroInfo.actorId: warjson.actorId;
this.actorName = heroInfo.actorName != undefined? heroInfo.actorName: warjson.actorName;
this.dataId = warjson.dataId;
this.relation = warjson.relation;
this.outIndex = heroInfo.outIndex != undefined? heroInfo.outIndex: warjson.outIndex;
this.x = warjson.x;
this.y = warjson.y;
this.direction = warjson.direction;
this.var = warjson.var;
this.lv = heroInfo.lv != undefined? heroInfo.lv: warjson.lv;
this.hide = warjson.hide;
this.initial_ai = warjson.initial_ai;
this.attribute = heroInfo.attribute;
this.skill = heroInfo.skill != undefined? heroInfo.skill: warjson.skill;
this.seid = heroInfo.seid != undefined? heroInfo.seid: warjson.seid;
this.star = heroInfo.star != undefined? heroInfo.star: warjson.star;
this.spine = heroInfo.spine!= undefined? heroInfo.spine: warjson.spine;
}
}
export class PvpEnemies extends Enemies {
@prop({ required: true })
star: number;
@prop({ required: true })
colorStar: number;
@prop({ required: true })
quality: number;
@prop({ required: true })
lv: number;
@prop({ required: true })
score: number;
// score: 这个武将的军功
constructor(warjson: DicWarJson, heroInfo: PvpHeroInfo, score: number) {
super(warjson, heroInfo);
this.star = heroInfo.star;
this.colorStar = heroInfo.colorStar;
this.quality = heroInfo.quality;
this.lv = heroInfo.lv;
this.score = score;
}
}
// 未显示在阵容中的其他武将
export class PvpOtherHeroes extends PvpHeroInfo {
@prop({ required: true })
score: number;
// score: 这个武将的军功
constructor(score: number) {
super();
this.score = score;
}
}
export class ItemReward {
@prop({ required: true })
id: number;
@prop({ required: true })
count: number;
}

View File

@@ -1,7 +1,8 @@
import { PvpEnemies, PvpOtherHeroes } from "../../db/generalField";
import { PvpEnemies, PvpOtherHeroes } from "../../domain/dbGeneral";
import { reduceCe } from "../../pubUtils/util";
import { GuildType } from "../../db/Guild";
import { RoleType } from "../../db/Role";
import { RoleType, WarStar } from "../../db/Role";
import { WAR_TYPE } from "../../consts/consts";
export class PlayerDetailHero {
actorId: number;
@@ -21,6 +22,24 @@ export class PlayerDetailHero {
}
}
class PlayerDetailBattle {
main: number = 0;
tower: number = 0;
dungeon: number = 0;
constructor(warStar: WarStar[]) {
for(let { id, warType } of warStar) {
if(warType == WAR_TYPE.NORMAL) {
if(id > this.main) this.main = id;
} else if (warType == WAR_TYPE.TOWER) {
if(id > this.tower) this.tower = id;
} else if (warType == WAR_TYPE.MYSTERY) {
if(id > this.dungeon) this.dungeon = id;
}
}
}
}
export class PlayerDetail {
roleId: string;
roleName: string;
@@ -35,6 +54,9 @@ export class PlayerDetail {
heroes: PlayerDetailHero[];
rank?:number = 0;
battle?: PlayerDetailBattle = new PlayerDetailBattle([]);
constructor(detail: PlayerDetail) {
if(detail.roleId) this.roleId = detail.roleId;
if(detail.roleName) this.roleName = detail.roleName;
@@ -48,6 +70,10 @@ export class PlayerDetail {
if(detail.heroes) this.heroes = detail.heroes;
if(detail.rank) this.rank = detail.rank;
}
setWarStar?(warStar: WarStar[]) {
this.battle = new PlayerDetailBattle(warStar);
}
}
// 军团返回

146
shared/domain/dbGeneral.ts Normal file
View File

@@ -0,0 +1,146 @@
import { prop } from '@typegoose/typegoose';
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
import { HeroType } from '../db/Hero';
import { CeAttrNumber } from './roleField/attribute';
// 从玩家数据中覆盖warjson的部分字段
export class PvpHeroInfo {
@prop({ required: true })
actorId?: number = 0; // 敌人id
@prop({ required: false })
actorName?: string = ""; // 敌人名
@prop({ required: false })
outIndex?: number = 0; // 程序将信息存入数组顺序
@prop({ required: false })
star?: number = 0; // 角色星级
@prop({ required: false })
lv?: number = 0; // 角色等级
@prop({ required: false })
skill?: string = "0"; // 技能
@prop({ required: false })
seid?: string = "&"; // 技能
@prop({ required: false })
spine?: string = "0"; // S动画
@prop({ required: false })
colorStar?: number = 0; // 觉醒
@prop({ required: false })
quality?: number = 0; // 品质
@prop({ required: true, _id: false })
attribute?: CeAttrNumber; // 属性
setHeroInfo(hero: HeroType) {
this.actorId = hero.hid;
this.actorName = hero.hName;
this.star = hero.star;
this.lv = hero.lv;
this.colorStar = hero.colorStar;
this.quality = hero.quality;
}
setRobotInfo(warjson: DicWarJson, lv: number, initialStar: number, quality: number) {
this.actorId = warjson.actorId;
this.actorName = warjson.actorName;
this.star = initialStar;
this.lv = lv;
this.quality = quality;
}
setAttribute(attribute: CeAttrNumber) {
this.attribute = attribute;
}
setOutIndex(order: number) {
this.outIndex = order;
}
}
// 远征敌军
export class Enemies extends PvpHeroInfo {
@prop({ required: true })
actorId: number; // 敌人id
@prop({ required: false })
actorName: string; // 敌人名
@prop({ required: false })
dataId: number; // 战场中唯一指向武将的代码
@prop({ required: false })
relation: number; // 角色属于我方还是地方
@prop({ required: false })
x: number; // 战场x坐标
@prop({ required: false })
y: number; // 战场y坐标
@prop({ required: false })
direction: number; // 朝向
@prop({ required: false })
var: number; // 变量
@prop({ required: false })
hide: number; // 是否隐藏
@prop({ required: false })
initial_ai: number; // AI类型
// warjson 出兵表
// heroInfo 覆盖掉出兵表的相应参数
constructor(warjson: DicWarJson, heroInfo: PvpHeroInfo) {
super();
this.actorId = heroInfo.actorId != undefined ? heroInfo.actorId : warjson.actorId;
this.actorName = heroInfo.actorName != undefined ? heroInfo.actorName : warjson.actorName;
this.dataId = warjson.dataId;
this.relation = warjson.relation;
this.outIndex = heroInfo.outIndex != undefined ? heroInfo.outIndex : warjson.outIndex;
this.x = warjson.x;
this.y = warjson.y;
this.direction = warjson.direction;
this.var = warjson.var;
this.lv = heroInfo.lv != undefined ? heroInfo.lv : warjson.lv;
this.hide = warjson.hide;
this.initial_ai = warjson.initial_ai;
this.attribute = heroInfo.attribute;
this.skill = heroInfo.skill != undefined ? heroInfo.skill : warjson.skill;
this.seid = heroInfo.seid != undefined ? heroInfo.seid : warjson.seid;
this.star = heroInfo.star != undefined ? heroInfo.star : warjson.star;
this.spine = heroInfo.spine != undefined ? heroInfo.spine : warjson.spine;
}
}
export class PvpEnemies extends Enemies {
@prop({ required: true })
star: number;
@prop({ required: true })
colorStar: number;
@prop({ required: true })
quality: number;
@prop({ required: true })
lv: number;
@prop({ required: true })
score: number;
// score: 这个武将的军功
constructor(warjson: DicWarJson, heroInfo: PvpHeroInfo, score: number) {
super(warjson, heroInfo);
this.star = heroInfo.star;
this.colorStar = heroInfo.colorStar;
this.quality = heroInfo.quality;
this.lv = heroInfo.lv;
this.score = score;
}
}
// 未显示在阵容中的其他武将
export class PvpOtherHeroes extends PvpHeroInfo {
@prop({ required: true })
score: number;
// score: 这个武将的军功
constructor(score: number) {
super();
this.score = score;
}
}
export class ItemReward {
@prop({ required: true })
id: number;
@prop({ required: true })
count: number;
}

View File

@@ -0,0 +1,143 @@
import { prop } from '@typegoose/typegoose';
// hero表内属性基础格式
export class CeAttrData {
@prop({ required: true })
base: number = 0;
@prop({ required: true })
ratioUp: number = 0;
@prop({ required: true })
fixUp: number = 0;
@prop({ required: true })
equipUp: number = 0;
}
// hero表全属性
export class CeAttr {
@prop({ required: false, _id: false })
hp?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
atk?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
matk?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
def?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
mdef?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
agi?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
luk?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
hit?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
cri?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
flee?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
antCri?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
damageIncrease?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
damageDecrease?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
defIngnore?: CeAttrData = new CeAttrData();
@prop({ required: false, _id: false })
bloodSuck?: CeAttrData = new CeAttrData();
}
// role表属性格式
export class CeAttrDataRole {
@prop({ required: true })
ratioUp: number = 0;
@prop({ required: true })
fixUp: number = 0;
}
// role表全属性
export class CeAttrRole {
@prop({ required: false, _id: false })
hp?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
atk?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
matk?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
def?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
mdef?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
agi?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
luk?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
hit?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
cri?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
flee?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
antCri?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
damageIncrease?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
damageDecrease?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
defIngnore?: CeAttrDataRole = new CeAttrDataRole();
@prop({ required: false, _id: false })
bloodSuck?: CeAttrDataRole = new CeAttrDataRole();
}
// 所有属性使用数字格式
export class CeAttrNumber {
@prop({ required: false })
hp?: number = 0;
@prop({ required: false })
atk?: number = 0;
@prop({ required: false })
matk?: number = 0;
@prop({ required: false })
def?: number = 0;
@prop({ required: false })
mdef?: number = 0;
@prop({ required: false })
agi?: number = 0;
@prop({ required: false })
luk?: number = 0;
@prop({ required: false })
hit?: number = 0;
@prop({ required: false })
cri?: number = 0;
@prop({ required: false })
flee?: number = 0;
@prop({ required: false })
antCri?: number = 0;
@prop({ required: false })
damageIncrease?: number = 0;
@prop({ required: false })
damageDecrease?: number = 0;
@prop({ required: false })
defIngnore?: number = 0;
@prop({ required: false })
bloodSuck?: number = 0;
}
// 主属性
export class MainAttrNumber {
hp: number = 0;
atk: number = 0;
matk: number = 0;
def: number = 0;
mdef: number = 0;
agi: number = 0;
luk: number = 0;
constructor(attr: CeAttrNumber) {
if(attr.hp) this.hp = attr.hp;
if(attr.atk) this.atk = attr.atk;
if(attr.def) this.def = attr.def;
if(attr.mdef) this.mdef = attr.mdef;
if(attr.agi) this.agi = attr.agi;
if(attr.luk) this.luk = attr.luk;
}
}

View File

@@ -7,7 +7,7 @@ import { HERO_SYSTEM_TYPE, ABI_TYPE, JEWEL_ATTR } from '../consts';
import { deepCopy, getAllAttrStage, reduceCe } from './util';
import { HeroModel, HeroType } from '../db/Hero';
import { RoleModel, RoleType } from '../db/Role';
import { CeAttrData, CeAttr, CeAttrRole, CeAttrNumber, CeAttrDataRole } from '../db/generalField';
import { CeAttrData, CeAttr, CeAttrRole, CeAttrNumber, CeAttrDataRole } from '../domain/roleField/attribute';
import { getAttrNameByJobStage, getAttrCeRatio, getAtrrNameById, ABI_STAGE, SEID_TYPE } from '../consts';
import { gameData, getJobByGradeAndClass, getHeroWakeByQuality, getHeroStarByQuality, getFriendShipById, getSchoolRateByStar, getScollByStar, getFieldByStage } from './data';
import { DicSe } from './dictionary/DicSe';