好友:玩家武将详细信息
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@@ -1,6 +1,6 @@
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import { Application, BackendSession } from "pinus";
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import { resResult, getRandEelm, getResStr, shouldRefresh } from "../../../pubUtils/util";
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import { STATUS, ROLE, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID } from "../../../consts";
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT } from "../../../consts";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { getBeforeDaySeconds } from "../../../pubUtils/timeUtil";
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import { FriendApplyModel } from "../../../db/FriendApply";
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@@ -15,6 +15,9 @@ import { addItems, handleCost } from "../../../services/rewardService";
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import { getFriendPointObject } from "../../../pubUtils/itemUtils";
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import { RewardInter } from "../../../pubUtils/interface";
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import { FriendPresentLogModel } from '../../../db/FriendPresentLog';
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import { HeroModel } from "../../../db/Hero";
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import { EquipModel } from "../../../db/Equip";
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import { getPlayerMainAttribute } from "../../../services/pvpService";
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export default function (app: Application) {
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@@ -32,7 +35,7 @@ export class FriendHandler {
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const day = getBeforeDaySeconds(1);
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const { lv } = await RoleModel.findByRoleId(roleId, ROLE.GET_LV);
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const { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
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let allList = await RoleModel.getRecommedList(lv - 5, lv + 5, day);
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let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
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@@ -47,6 +50,7 @@ export class FriendHandler {
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}
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}
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// TODO 修改,本服在前,其他服在后
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let list = getRandEelm(paramAllList, 6);
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if(!list.length) list = paramAllList;
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@@ -78,7 +82,7 @@ export class FriendHandler {
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let roleId: string = session.get('roleId');
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let roleIds = msg.roleIds;
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const role = await RoleModel.findByRoleId(roleId, ROLE.GET_ROLE_ID);
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const role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_ROLE_ID);
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let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
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let str = '', resultRoleIds = new Array<string>();
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@@ -353,7 +357,7 @@ export class FriendHandler {
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}
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let canSendList = sortByBeSentHeart(roleId, arr);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE.GET_LV);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
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let dicFriendLv = gameData.roleFriend.get(lv);
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if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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@@ -410,7 +414,7 @@ export class FriendHandler {
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}
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let canReceiveList = sortByBeSentHeart(roleId, arr);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE.GET_LV);
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let {lv} = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
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let dicFriendLv = gameData.roleFriend.get(lv);
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if(!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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@@ -450,7 +454,6 @@ export class FriendHandler {
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})
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}
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// 赠送礼物
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public async sendPresent(msg: { roleId: string, items: RewardInter[] }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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@@ -489,6 +492,32 @@ export class FriendHandler {
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return resResult(STATUS.SUCCESS, {
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roleId: hisRoleId,
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...result
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})
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});
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}
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// 查看对象武将详细
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public async getHeroDetail(msg: { roleId: string, hid: number }, session: BackendSession) {
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// let roleId: string = session.get('roleId');
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// let sid: string = session.get('sid');
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let { roleId: hisRoleId, hid } = msg;
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let role = await RoleModel.findByRoleId(hisRoleId, ROLE_SELECT.ATTR);
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if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
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let hero = await HeroModel.findByHidAndRole(hid, hisRoleId, HERO_SELECT.HERO_DETAIL, true);
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if(!hero) return resResult(STATUS.HERO_NOT_FIND);
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let { roleId, roleName, hName, ce, lv, star, colorStar, quality, job, skins } = hero;
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let curSkin = skins.find(cur => cur.enable);
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let equips = await EquipModel.findListByHidAndRole(hisRoleId, hid, EQUIP_SELECT.HERO_DETAIL);
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let attributes = getPlayerMainAttribute(hero.ceAttr, role.globalCeAttr);
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return {
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roleId, roleName, hid, hName, ce, lv, star, colorStar, quality, job,
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skin: curSkin?curSkin.id: 0, equips, attributes
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}
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}
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}
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