装备替换
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@@ -422,7 +422,7 @@ export class EquipHandler {
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let obj = ITID.get(goodInfo.itid);
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let id = obj.type;
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let curEquips: Array<{ seqId: number, hid: number}> = [];
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let hero = await HeroModel.getHeroEquip(roleId, hid);
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let hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);
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if (!hero)
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return resResult(STATUS.HERO_NOT_FIND);
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if (type == 1) {
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@@ -42,7 +42,7 @@ export function checkMaterialEnough(consumes:Array<{id: number, count: number}>,
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export async function changeEquip(roleId: string, sid: string, equip: EquipType, hid: number, id: number, seqId: number) {
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let hero;
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if (!!hid) //需要卸下或者替换的武将
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hero = await HeroModel.findByHidAndRole(hid, roleId);
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hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);
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if (!!equip) {//需要卸下的装备
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if (!!hero) {//判断是否替换装备
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let goodInfo = getGoodById(equip.id);
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@@ -226,11 +226,6 @@ export default class Hero extends BaseModel {
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let result: HeroType = await HeroModel.findOneAndUpdate({roleId, hid}, {$set:heroUpdate}, {new: true}).select(select).lean(lean);
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return result;
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}
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public static async getHeroEquip(roleId: string, hid: number, lean = true) {
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let result: HeroType = await HeroModel.findOne({ roleId, hid }).populate('ePlace.equip').lean(lean);
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return result;
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}
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public static async unloadHeroAndEquip(roleId: string, hid: number, id: number, lean = true) {
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const hero: HeroType = await HeroModel.findOneAndUpdate(
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@@ -465,8 +465,10 @@ export function calEquipSeids(hero: HeroType) {
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for (let { equip } of ePlace) {
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if (equip) {
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let e = <EquipType>equip;
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for (let { seid, rand } of e.randSe) {
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seids.push(seid, rand);
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if (!!e.randSe) {
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for (let { seid, rand } of e.randSe) {
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seids.push(seid, rand);
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}
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}
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if (e.suitId > 0) {
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if (suits.has(e.suitId)) {
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