演武台:修复boss被打死之后第一次进入的bug

This commit is contained in:
luying
2021-10-18 19:00:55 +08:00
parent 24510562fa
commit ac6e55e337
2 changed files with 6 additions and 4 deletions

View File

@@ -13,6 +13,7 @@ import { GUILD_BOSS_STATUS } from '../consts/constModules/guildConst';
import { genAuction } from './auctionService';
import { GuildModel, GuildType } from '../db/Guild';
import { UserGuildModel, UserGuildType } from '../db/UserGuild';
import { nowSeconds } from '../pubUtils/timeUtil';
/**
* 获得boss界面
@@ -89,9 +90,10 @@ export async function getLastBossInstance(bossInstance: BossInstanceType, guildC
if(lastBossInstance) {
if(lastBossInstance.roleIdRecords.indexOf(roleId) == -1) {
await BossInstanceModel.recordRoleIdWhenCheck(lastBossInstance.code, roleId);
return { status: GUILD_BOSS_STATUS.CLEAR, showParam: { winWarId: lastBossInstance.warId, winBossLv: lastBossInstance.bossLv } }
let { warId } = lastBossInstance;
return { status: GUILD_BOSS_STATUS.CLEAR, showParam: { winWarId: lastBossInstance.warId, winBossLv: lastBossInstance.bossLv }, warId }
} else {
return { status: GUILD_BOSS_STATUS.CLEAR }
return { status: GUILD_BOSS_STATUS.WAIT_OPEN }
}
} else {
return { status: GUILD_BOSS_STATUS.WAIT_OPEN }
@@ -126,7 +128,7 @@ export async function checkBossResult(bossCode: string, guildCode: string, serve
res.releaseCallback();//解锁
return true;
}
await BossInstanceModel.updateBossInstance(bossCode, { bossHp: 0, status: GUILD_BOSS_STATUS.CLEAR, ranks, roleIdRecords:[roleId]}, );
await BossInstanceModel.updateBossInstance(bossCode, { bossHp: 0, status: GUILD_BOSS_STATUS.CLEAR, ranks, roleIdRecords:[roleId], killTime: nowSeconds()}, );
await pushBossHpMessage(guildCode, serverId, 0, true);
res.releaseCallback();//数据修改解锁
// 击杀奖励&伤害奖励

View File

@@ -177,7 +177,7 @@ export const STATUS = {
NOT_WISH_THE_QUALITY_GOODS: { code: 20931, simStr: '不能够许愿该品质的物品' },
GUILD_PAY_CONDITION: { code: 20932, simStr: '充值金额不足' },
GUILD_SCRIPT_IS_OPENED_TODAY: { code: 20950, simStr: '今日演武场已开启' },
GUILD_SCRIPT_IS_OPENED_TODAY: { code: 20950, simStr: '今日已开启过演武场' },
GUILD_SCRIPT_NOT_OPENED: { code: 20951, simStr: '演武场未开启' },
GUILD_SCRIPT_IS_BATTLED: { code: 20952, simStr: '今日已挑战过演武场' },
GUILD_SCRIPT_IS_COMPLETE: { code: 20953, simStr: '演武场已挑战完成' },