pvp刷新对手
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@@ -99,7 +99,7 @@ export class PvpHandler {
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let flag = false;
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if (!!pvpSeasonResult) {
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var { oldSeasonData, show, heroGoods, rankGoods} = pvpSeasonResult;
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if ( oldSeasonData.seasonEndTime > nowSeconds()) {
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if ( oldSeasonData.seasonEndTime > nowSeconds()) {//结算中锁定玩家信息
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seasonEndTime = oldSeasonData.seasonEndTime;
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heroScores = oldSeasonData.heroScores;
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score = oldSeasonData.score;
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@@ -119,7 +119,7 @@ export class PvpHandler {
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let {actorId, dataId, order} = cur;
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return { actorId, dataId, order }
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}), score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, isDefaultHero }
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// if (show) {
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// if (show) {//是否弹出结算奖励
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data.resultRecord = { oldSeasonData, heroGoods, rankGoods }
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// }
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return resResult(STATUS.SUCCESS, data);
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@@ -418,7 +418,7 @@ export function getRefOppCnt(refOppCnt: number, refOppTime: Date) {
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export async function findPvpDefAllByRoleId(roleId: string) {
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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let { warId, seasonNum, seasonEndTime } = await SystemConfigModel.findSystemConfig();
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if (pvpDefense.seasonNum !== seasonNum) {
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if (pvpDefense.seasonNum != seasonNum) {
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let { score, pLv, winStreakNum, heroScores, challengeCnt, challengeRefTime } = await pinus.app.rpc.systimer.systimerRemote.setPvpDefResult.toServer('systimer-server-1', pvpDefense, seasonNum, seasonEndTime);
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pvpDefense.score = score;
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pvpDefense.pLv = pLv;
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@@ -426,9 +426,9 @@ export async function findPvpDefAllByRoleId(roleId: string) {
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pvpDefense.heroScores = heroScores;
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pvpDefense.challengeCnt = challengeCnt;
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pvpDefense.challengeRefTime = challengeRefTime;
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pvpDefense.seasonNum = seasonNum;
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pvpDefense.seasonEndTime = seasonEndTime;
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}
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pvpDefense.seasonNum = seasonNum;
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pvpDefense.seasonEndTime = seasonEndTime;
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let {challengeCnt, challengeRefTime} = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, pvpDefense.seasonEndTime);
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let { refOppCnt, refOppTime, shouldRefOpp } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
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if (challengeCnt != pvpDefense.challengeCnt || refOppCnt != pvpDefense.refOppCnt || shouldRefOpp) {
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@@ -70,7 +70,7 @@ export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNu
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return;
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}
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let { score, pLv, heroScores, winStreakNum, challengeCnt, challengeRefTime, goods } = await checkResult(pvpDefense, seasonNum, seasonEndTime);
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pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score, pLv, heroScores, winStreakNum, seasonNum, challengeCnt, challengeRefTime, seasonEndTime, oldSeasonEndTime: pvpDefense.oldSeasonEndTime});
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pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score, pLv, heroScores, winStreakNum, seasonNum, challengeCnt, challengeRefTime, seasonEndTime});
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let { roleName, lv, vLv, headHid, sHid, title } = role;
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let params = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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setRank(REDIS_KEY.PVP_RANK, 0, pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
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@@ -131,7 +131,7 @@ export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: num
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return;
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}
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let {score, pLv, heroScores, winStreakNum, challengeCnt, challengeRefTime, goods } = await checkResult(pvpDefense, seasonNum, seasonEndTime);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, {score, pLv, heroScores, winStreakNum, seasonNum, challengeCnt, challengeRefTime, seasonEndTime, oldSeasonEndTime: pvpDefense.oldSeasonEndTime});
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pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score, pLv, heroScores, winStreakNum, seasonNum, challengeCnt, challengeRefTime, seasonEndTime});
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let { roleName, lv, vLv, headHid, sHid, title , roleId } = role;
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let params = new RankParam(roleName, lv, vLv, headHid, sHid, title);
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setRank(REDIS_KEY.PVP_RANK, 0, pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
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@@ -196,8 +196,8 @@ export async function resetPvpSeasonTime(hour: number) {
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systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
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} else {
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seasonEndTime = hour * 60 * 60 + getTodayZeroPoint();
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seasonNum = systemConfig.seasonNum + 1;
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await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: seasonNum});
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seasonNum = systemConfig.seasonNum;
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await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum});
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}
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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console.log('settleTime = ' + settleTime)
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@@ -24,7 +24,6 @@ export interface pvpUpdateInter {
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receivedBox?: Array<number>;
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seasonEndTime?:number;
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isDefaultHero?:boolean;
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oldSeasonEndTime?:number;
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}
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export class Heroes {
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@@ -148,8 +147,6 @@ export default class PvpDefense extends BaseModel {
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seasonEndTime: number;
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@prop({ required: true, default: true })
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isFirstEntry: boolean;
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@prop({ required: true, default: 0 })
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oldSeasonEndTime:number;
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public static async findByRoleId(roleId: string, lean = true) {
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const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId }).lean(lean);
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return result;
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