🐞 fix(gvg): 激战期战场时间,为客户端预留载入战场时间
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@@ -178,4 +178,7 @@ export enum GVG_ATTACK_TYPE {
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CATAPULT = 1, // 投石车
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KNIFE = 2, // 道具
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PLAYER = 3, // 玩家
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}
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}
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// gvg锁定,为客户端预留载入时间
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export const GVG_BATTLE_PRE_TIME = 5;
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@@ -7,7 +7,7 @@ import { EXTERIOR, GVG } from "../pubUtils/dicParam";
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import { DicGVGAreaPoint } from "../pubUtils/dictionary/DicGVGAreaPoint";
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import { InitTeamParam, SaveTeamUpdateParam } from "../domain/gvgField/gvgDb";
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import { GVGHeroInfo } from "../domain/dbGeneral";
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import { GVG_CATAPULT, GVG_ROBOT } from "../consts";
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import { GVG_BATTLE_PRE_TIME, GVG_CATAPULT, GVG_ROBOT } from "../consts";
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@index({ roleId: 1, index: 1 })
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@index({ teamCode: 1 })
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@@ -248,13 +248,13 @@ export default class GVGTeam extends BaseModel {
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// 攻击方攻击cd
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public static async battleStartLockAttack(teamCode: string) {
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD, lockTime: nowSeconds() + GVG.GVG_DEFAULT_BATTLE_CD, lockTeamCode: teamCode } }, { new: true }).lean();
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD, lockTime: nowSeconds() + GVG.GVG_DEFAULT_BATTLE_CD + GVG_BATTLE_PRE_TIME, lockTeamCode: teamCode } }, { new: true }).lean();
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return team;
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}
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// 防守方锁定cd
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public static async battleStartLockDefense(teamCode: string, lockTeamCode: string) {
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { lockTime: nowSeconds() + GVG.GVG_DEFAULT_BATTLE_CD, lockTeamCode } }, { new: true }).lean();
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const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { lockTime: nowSeconds() + GVG.GVG_DEFAULT_BATTLE_CD + GVG_BATTLE_PRE_TIME, lockTeamCode } }, { new: true }).lean();
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return team;
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}
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@@ -428,7 +428,7 @@ export const GVG = {
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GVG_REDPOINT_BATTLEFEAT: 0, // 千机阁战功红点大于多少可能出现红点
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GVG_REVIVE_GOLD: '1&100|2&100|3&100|4&100|5&100|6&100|7&100|8&100|9&100|10&100|11&200', // GVG激战期元宝购买复活的消耗,次数&元宝数
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GVG_VESTIGE_CHALLENGE_TIME: '5:00:00&22:00:00', // 征战中原遗迹可挑战时间
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GVG_DEFAULT_BATTLE_CD: 25, // 激战期战斗锁定时长,用于玩家退出时获取不到数据的情况
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GVG_DEFAULT_BATTLE_CD: 20, // 激战期战斗锁定时长,用于玩家退出时获取不到数据的情况
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};
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export const PLATFORM_CONFIG = {
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OPEN_ANIMATION: 1, // 0关,1开(开场动画视频)
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