✨ feat(活动): 辜月集会 fa97e8d45
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150
game-server/app/servers/activity/handler/novemberHandler.ts
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150
game-server/app/servers/activity/handler/novemberHandler.ts
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { getPlayerNovemberData, getPlayerNovemberDataShow } from '../../../services/activity/novemberServices';
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import { genCode, resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { ActivityNovemberRecModel, NovemberRecord } from '../../../db/ActivityNovemberRec';
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import { RewardInter } from '../../../pubUtils/interface';
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import { addItems, handleCost } from '../../../services/role/rewardService';
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import { stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getZeroPoint } from '../../../pubUtils/timeUtil';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new NovemberHandler(app);
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}
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export class NovemberHandler {
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constructor(private app: Application) {
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}
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async getData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerNovemberDataShow(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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async gameStart(msg: { activityId: number, menuId: number }, session: BackendSession) {
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const { activityId, menuId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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if (!playerData || !playerData.menuMap) return resResult(STATUS.ACTIVITY_MISSING);
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let menu = playerData.menuMap.get(menuId);
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if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
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// 检测挑战次数
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if (menu.playCnt >= menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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const gameCode = genCode(10);
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await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, [{
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todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, isSkip: false, menuId, isPass: false
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}]);
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return resResult(STATUS.SUCCESS, { activityId, gameCode });
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}
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async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean }, session: BackendSession) {
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const { activityId, gameCode, isSuccess } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if (!playerData.records || playerData.records.length == 0) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
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let record = playerData.records.find(cur => cur.gameCode == gameCode);
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if (!record) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
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if (record.isPass) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_USE);
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let menuId = record.menuId;
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let menu = playerData.menuMap.get(menuId);
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if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
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if (menu.playCnt >= menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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let rewards: string = menu.successRewards;
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if (!isSuccess) rewards = menu.failRewards;
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let playerRecord = await ActivityNovemberRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards, true);
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if (!playerRecord) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
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playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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menu = playerData.menuMap.get(menuId);
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let goods: RewardInter[] = await addItems(roleId, roleName, sid, stringToRewardParam(rewards), ITEM_CHANGE_REASON.NOVEMBER_REWARD);
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return resResult(STATUS.SUCCESS, { activityId, menuId, playCnt: menu.playCnt, maxPlayCnt: menu.maxPlayCnt, goods });
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}
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async buyCnt(msg: { activityId: number, count: number, menuId: number }, session: BackendSession) {
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const { activityId, count, menuId } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let menu = playerData.menuMap.get(menuId);
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if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
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if (menu.buyCnt + count > menu.maxBuyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_BUY_COUNT_OVER);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(menu.buyCost), ITEM_CHANGE_REASON.NOVEMBER_COST);
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if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let buyResult = await ActivityNovemberRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, { menuId, buyCnt: count }, menu.isPushBuyRec);
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if (!buyResult) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
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playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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menu = playerData.menuMap.get(menuId);
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return resResult(STATUS.SUCCESS, { activityId, menuId, buyCnt: menu.buyCnt, maxBuyCnt: menu.maxBuyCnt });
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}
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async gameSweep(msg: { activityId: number, count: number, menuId: number }, session: BackendSession) {
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const { activityId, count, menuId } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let menu = playerData.menuMap.get(menuId);
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if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
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if (menu.playCnt + count > menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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let isHasSuccess = playerData.records.find(cur => cur.isSuccess && !cur.isSkip && (getZeroPoint() * 1000 <= cur.time.getTime()));
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if (!isHasSuccess) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMESWEEP_LOCK);
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let rewards: RewardInter[] = [];
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let records: NovemberRecord[] = [];
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for (let i = 0; i < count; i++) {
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records.push({ todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: menu.successRewards, isSuccess: true, isSkip: true, menuId, isPass: true })
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rewards.push(...stringToRewardParam(menu.successRewards));
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}
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await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, records);
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let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.NOVEMBER_REWARD)
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playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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menu = playerData.menuMap.get(menuId);
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return resResult(STATUS.SUCCESS, { activityId, menuId, playCnt: menu.playCnt, maxPlayCnt: menu.maxPlayCnt, goods });
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}
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}
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@@ -53,6 +53,7 @@ import { getPlayerQixiDataShow } from './qixiService';
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import { getPlayerMidAutumnDataShow } from './midAutumnService';
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import { getPlayerAuthorGachaDataShow } from './authorGachaService';
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import { getPlayerChongYangDataShow } from './chongyangService';
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import { getPlayerNovemberDataShow } from './novemberServices';
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/**
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* 获取活动数据
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@@ -308,6 +309,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
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activityData = await getPlayerChongYangDataShow(activityId, serverId, roleId);
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break;
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}
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case ACTIVITY_TYPE.NOVEMBER:
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{
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activityData = await getPlayerNovemberDataShow(activityId, serverId, roleId);
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break;
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}
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default: {
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console.log('未知活动类型.........', activityType)
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break;
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23
game-server/app/services/activity/novemberServices.ts
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23
game-server/app/services/activity/novemberServices.ts
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@@ -0,0 +1,23 @@
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import { ActivityNovemberRecModel } from "../../db/ActivityNovemberRec";
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import { NovemberData } from "../../domain/activityField/novemberField";
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import { getRoleCreateTime, getServerCreateTime } from "../redisService";
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import { getActivityById } from "./activityService";
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export async function getPlayerNovemberData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new NovemberData(activityData, createTime, serverTime);
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let playerRecord = await ActivityNovemberRecModel.findData(serverId, activityId, playerData.roundIndex, roleId);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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export async function getPlayerNovemberDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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if (playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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@@ -2328,6 +2328,33 @@ export function checkRouteParam(route: string, msg: any) {
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if (!checkNaturalNumbers(msg.activityId, msg.dayIndex, msg.count)) return false;
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break;
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}
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case 'activity.novemberHandler.getData':
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{
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if (!checkNaturalNumbers(msg.activityId)) return false;
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break;
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}
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case 'activity.novemberHandler.gameStart':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.menuId)) return false;
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break;
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}
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case 'activity.novemberHandler.gameEnd':
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{
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if (!checkNaturalNumbers(msg.activityId)) return false;
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if (!checkNaturalStrings(msg.gameCode)) return false;
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if (!checkBoolean(msg.isSuccess)) return false;
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break;
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}
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case 'activity.novemberHandler.buyCnt':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.count, msg.menuId)) return false;
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break;
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}
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case 'activity.novemberHandler.gameSweep':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.count, msg.menuId)) return false;
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break;
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}
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case 'activity.activityHandler.debugActivityMemory':
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case 'activity.popUpShopHandler.debugPushPopUpShop':
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case 'activity.popUpShopHandler.debugPushPopUpInterval':
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