feat(活动): 辜月集会 fa97e8d45

This commit is contained in:
luying
2023-09-20 13:37:55 +08:00
parent 6a70896648
commit afbc135f6f
10 changed files with 392 additions and 1 deletions

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@@ -77,6 +77,7 @@ export enum ACTIVITY_TYPE {
GROWTH_FUND_AUTHOR = 62, //列传普通密卷
GROWTH_FUND_AUTHOR_VIP = 63, //列传高级密卷
CHONGYANG = 64, //重阳集会
NOVEMBER = 65, // 辜月集会
}
/**

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@@ -1279,8 +1279,10 @@ export enum ITEM_CHANGE_REASON {
RECEIVE_COLLECT_REWARD = 202, // 领取图鉴奖励
RECEIVE_ROUGE_SCORE_REWARD = 203, // 领取积分奖励
REBORN_COST = 204, // 重生优化,传承
CHONGYANG_REWARD = 205, // 重阳集会
CHONGYANG_REWARD = 205, // 重阳集会奖励
CHONGYANG_COST = 206, // 重阳集会购买消耗
NOVEMBER_REWARD = 207, // 辜月集会奖励
NOVEMBER_COST = 208, // 辜月集会购买消耗
}
export enum TA_EVENT {

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@@ -713,6 +713,12 @@ export const STATUS = {
ACTIVITY_CHONGYANG_BUY_COUNT_OVER: { code: 50087, simStr: '购买次数不足' },
ACTIVITY_CHONGYANG_GAMECODE_USE: { code: 50088, simStr: '游戏已经结算过' },
ACTIVITY_CHONGYANG_GAMESWEEP_LOCK: { code: 50088, simStr: '纯净召唤未开启' },
ACTIVITY_NOVEMBER_NO_NUM: { code: 50089, simStr: '游戏次数不足' },
ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND: { code: 50090, simStr: '未找到该id' },
ACTIVITY_NOVEMBER_GAMECODE_USE: { code: 50091, simStr: '游戏已经结算过' },
ACTIVITY_NOVEMBER_BUY_COUNT_OVER: { code: 50092, simStr: '购买次数不足' },
ACTIVITY_NOVEMBER_GAMESWEEP_LOCK: { code: 50093, simStr: '纯净召唤未开启' },
ACTIVITY_NOVEMBER_MENU_LOCK: { code: 50094, simStr: '菜谱未解锁' },

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@@ -0,0 +1,79 @@
import { getModelForClass, index, prop, DocumentType } from "@typegoose/typegoose";
import BaseModel from "./BaseModel";
@index({ roleId: 1, activityId: 1, serverId: 1, roundIndex: 1 })
export class NovemberRecord {
@prop({ required: true })
todayIndex: number; // 今天index
@prop({ required: true })
gameCode: string; // 唯一挑战id
@prop({ required: true })
time: Date; // 时间
@prop({ required: true })
rewards: string; // 奖励
@prop({ required: true })
isSuccess: boolean; // 是否制作成功
@prop({ required: true })
isSkip: boolean // 是否纯净召唤
@prop({ required: true })
menuId: number //菜单id
@prop({ required: true })
isPass: boolean // gameEnd后置为true
}
export class NovemberBuyRec {
@prop({ required: true })
menuId: number //菜单id
@prop({ required: true })
buyCnt: number //购买次数
}
export default class Activity_November_Rec extends BaseModel {
@prop({ required: true })
serverId: number; // 服Id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roundIndex: number; // 第几轮
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true, type: NovemberBuyRec, default: [], _id: false })
buyRec: NovemberBuyRec[] // 购买
@prop({ required: true, type: NovemberRecord, _id: false })
records: NovemberRecord[]; // 记录
public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) {
let result: ActivityNovemberRecModelType = await ActivityNovemberRecModel.findOne({ serverId, roleId, activityId, roundIndex }).lean();
return result;
}
public static async records(serverId: number, activityId: number, roundIndex: number, roleId: string, records: NovemberRecord[]) {
let result: ActivityNovemberRecModelType = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { records: { $each: records } }, $setOnInsert: { buyRec: [] } }, { new: true, upsert: true }).lean();
return result;
}
public static async gameEnd(serverId: number, activityId: number, roundIndex: number, roleId: string, gameCode: string, isSuccess: boolean, time: Date, rewards: string, isPass: boolean) {
let result: ActivityNovemberRecModelType = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'records.gameCode': gameCode },
{ $set: { 'records.$.time': time, 'records.$.isSuccess': isSuccess, 'records.$.rewards': rewards, 'records.$.isPass': isPass } }, { new: true }).lean();
return result;
}
public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, buyRec: NovemberBuyRec, isPushBuyRec: boolean) {
let result: ActivityNovemberRecModelType;
if (isPushBuyRec) result = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { buyRec } }, { new: true, upsert: true }).lean();
else result = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'buyRec.menuId': buyRec.menuId }, { $inc: { 'buyRec.buyCnt': buyRec.buyCnt }, $setOnInsert: { records: [] } }, { new: true, upsert: true }).lean();
return result;
}
}
export const ActivityNovemberRecModel = getModelForClass(Activity_November_Rec);
export interface ActivityNovemberRecModelType extends Pick<DocumentType<Activity_November_Rec>, keyof Activity_November_Rec> { }
export type ActivityNovemberRecModelTypeParam = Partial<ActivityNovemberRecModelType>; // 将所有字段变成可选项

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@@ -0,0 +1,91 @@
// 节日活动 - 重阳集会
import { ActivityModelType } from '../../db/Activity';
import { ActivityNovemberRecModelType, NovemberRecord, } from '../../db/ActivityNovemberRec';
import { ActivityBase } from './activityField';
// 后台格式
interface NovemberDataInDb {
dayIndex: number; // 天数
menuId: number; // 菜谱id
buyCost: string; // 对应菜谱购买一次次数的消耗type&id&count
dailyBuyCnt: number; // 对应菜谱每天可以购买的次数
dailyFreeCnt: number; // 对应菜谱每天可以免费的次数
successRewards: string;// 对应菜谱每局的成功奖励 type&id&count
failRewards: string; // 对应菜谱每局的失败安慰奖励 type&id&count
};
interface NovemberDataReturn {
dayIndex: number; // 第几天
menuId: number; // 菜谱id
buyCost: string; // 对应菜谱购买一次的消耗type&id&count
buyCnt: number; // 对应菜谱累积到现在已经购买了的次数
maxBuyCnt: number; // 对应菜谱累积到现在可购买的次数buyCnt<maxBuyCnt的时候才能购买
playCnt: number; // 对应菜谱累计到现在游戏的次数
maxPlayCnt: number; // 对应菜谱累计到现在可游戏的最大次数(免费+购买 playCnt<maxPlayCnt可游戏)
successRewards: string; // 对应菜谱每局的成功奖励 type&id&count
failRewards: string; // 对应菜谱每局的失败安慰奖励 type&id&count
isPushBuyRec?: boolean; //
}
export class NovemberData extends ActivityBase {
records: NovemberRecord[] = [];
menuMap = new Map<number, NovemberDataReturn>();
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime)
this.initData(activityData.data)
}
public initData(data: string): void {
let novemberData: NovemberDataInDb[] = JSON.parse(data);
if (!novemberData || novemberData.length == 0) return;
for (const obj of novemberData) {
let buyCost = obj?.buyCost || '&';
let buyCnt = 0;
let maxBuyCnt = this.todayIndex * (obj?.dailyBuyCnt || 0);
let playCnt = 0;
let maxPlayCnt = this.todayIndex * (obj?.dailyFreeCnt || 0);
let successRewards = obj?.successRewards || '&';
let failRewards = obj?.failRewards || '&'
this.menuMap.set(obj.menuId, { dayIndex: obj.dayIndex, menuId: obj.menuId, buyCost, buyCnt, maxBuyCnt, playCnt, maxPlayCnt, successRewards, failRewards, isPushBuyRec: true })
}
}
public setPlayerRecords(playerData: ActivityNovemberRecModelType) {
this.updatePlayerRecord(playerData);
}
public updatePlayerRecord(playerData: ActivityNovemberRecModelType) {
if (!playerData) return;
if (playerData.records) {
this.records = playerData.records;
for (const { menuId, isPass } of playerData.records) {
if (!isPass) continue;
let menu = this.menuMap.get(menuId);
menu.playCnt += 1;
this.menuMap.set(menuId, menu);
}
}
if (playerData.buyRec) {
for (const { menuId, buyCnt } of playerData.buyRec) {
let menu = this.menuMap.get(menuId);
menu.buyCnt += buyCnt;
menu.maxPlayCnt += buyCnt;
menu.isPushBuyRec = false;
this.menuMap.set(menuId, menu);
}
}
}
public getShowResult() {
return {
...this.getBaseKeys(),
menus: [...this.menuMap.values()]
}
}
}

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@@ -358,5 +358,11 @@
"activityType": 64,
"name": "MID_AUTUMN",
"string": "重阳集会活动"
},
{
"id": 65,
"activityType": 65,
"name": "MID_AUTUMN",
"string": "辜月集会活动"
}
]