战力计算,远征战力筛选
This commit is contained in:
@@ -212,6 +212,7 @@ export class NormalBattleHandler {
|
||||
let condition2 = await BattleRecordModel.getBattleRecordByIdAndStar(roleId, battleId, 3);
|
||||
if(!condition2) warReward.setCondition(1, true);
|
||||
}
|
||||
if(towerReward) warReward.setFixReward(towerReward);
|
||||
|
||||
await updateWarStar(roleId, battleId, warInfo.warType, star);
|
||||
}
|
||||
@@ -235,7 +236,7 @@ export class NormalBattleHandler {
|
||||
// towerStatus: false-本层未通过, true-本层已通过
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
battleCode, battleId, status, towerStatus,
|
||||
...reward, towerReward,
|
||||
...reward,
|
||||
apJson,
|
||||
dailyNum,
|
||||
heroes: curHeroes,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { ChatRemote } from '../remote/chatRemote';
|
||||
import {Application, BackendSession} from 'pinus';
|
||||
import { FrontendSession } from 'pinus';
|
||||
import { HeroModel } from '../../../db/Hero';
|
||||
import Actor from '../../../pubUtils/actor';
|
||||
import { updateCe } from '../../../pubUtils/util';
|
||||
|
||||
export default function(app: Application) {
|
||||
return new ChatHandler(app);
|
||||
@@ -10,8 +11,15 @@ export class ChatHandler {
|
||||
constructor(private app: Application) {
|
||||
}
|
||||
|
||||
async test(msg: {content: string , target: string}, session: BackendSession) {
|
||||
console.log('test')
|
||||
async test(msg: {}, session: BackendSession) {
|
||||
let roleId = session.get('roleId')
|
||||
let hero = await HeroModel.find().limit(1000);
|
||||
for(let h of hero) {
|
||||
let actor = new Actor(h);
|
||||
let ce = actor.calculateCE();
|
||||
await updateCe(roleId, h);
|
||||
}
|
||||
return 'success'
|
||||
}
|
||||
/**
|
||||
* Send messages to users
|
||||
|
||||
@@ -10,6 +10,7 @@ import { resResult } from '../../../pubUtils/util';
|
||||
import { startEvent } from '../../../services/eventSercive';
|
||||
import { EVENT_START_LV } from '../../../consts/consts';
|
||||
import { getAp } from '../../../services/actionPointService';
|
||||
import Actor from '../../../pubUtils/actor';
|
||||
|
||||
export default function (app: Application) {
|
||||
return new EntryHandler(app);
|
||||
@@ -64,6 +65,7 @@ export class EntryHandler {
|
||||
session.on('closed', this.onUserLeave.bind(this));
|
||||
|
||||
|
||||
|
||||
if(role.lv >= EVENT_START_LV && !role.eventStatus) {
|
||||
startEvent(self.app, session);
|
||||
}
|
||||
@@ -79,6 +81,12 @@ export class EntryHandler {
|
||||
// let users = await self.app.rpc.chat.chatRemote.add.route(session)(role.roleId, self.app.get('serverId'), rid, true);
|
||||
let heros = await HeroModel.findByRole(role.roleId);
|
||||
let equips = await EquipModel.findbyRole(role.roleId);
|
||||
|
||||
for(let hero of heros) {
|
||||
let actor = new Actor(hero);
|
||||
actor.calculateCE();
|
||||
}
|
||||
|
||||
role['heros'] = heros;
|
||||
role['equips'] = equips;
|
||||
let apJson = await getAp(Date.now(), role.roleId);
|
||||
|
||||
@@ -29,12 +29,14 @@ export class RoleHandler {
|
||||
async initHeros(roleId: string, roleName: string) {
|
||||
const seqId = await CounterModel.getNewCounter('hid');
|
||||
let ce = calculateCE({hid: 1, lv: 1});
|
||||
|
||||
const heroInfo = {
|
||||
roleId,
|
||||
roleName,
|
||||
hid: 1,
|
||||
hName: '曹操',
|
||||
seqId,
|
||||
star: 0,
|
||||
ce
|
||||
}
|
||||
await HeroModel.createHero(heroInfo);
|
||||
|
||||
@@ -77,10 +77,7 @@ export async function towerBattleEnd(channelService: ChannelService, sid: string
|
||||
|
||||
}
|
||||
const { reward } = getTowerDataByLv(towerLv);
|
||||
if (reward) {
|
||||
let result = await handleFixedReward(roleId, roleName, reward, 1);
|
||||
towerReward = result.goods;
|
||||
}
|
||||
if (reward) towerReward = reward;
|
||||
if (towerLv + 1 == HANG_UP_CONSTS.ENABLE_LV) {
|
||||
await startHangUp(roleId, roleName);
|
||||
channelService.pushMessageByUids('hangUpEnable', {code: 200, data: {enable: true}}, [{uid: roleId, sid}]);
|
||||
|
||||
@@ -17,6 +17,9 @@ export class WarReward {
|
||||
warInfo: any;
|
||||
isSuccess: boolean;
|
||||
rewards: Array<{type: number, gid: number, count: number, times: number}>;
|
||||
fixReward: string;
|
||||
conditionReward: string;
|
||||
randomReward: string;
|
||||
|
||||
constructor(roleId: string, roleName: string, battleId: number, isSuccess: boolean) {
|
||||
this.roleId = roleId;
|
||||
@@ -24,6 +27,12 @@ export class WarReward {
|
||||
this.battleId = battleId;
|
||||
this.condition = new Map();
|
||||
this.warInfo = getWarById(battleId);
|
||||
|
||||
let {fixReward = '', conditionReward = '', RandomReward = ''} = this.warInfo;
|
||||
this.fixReward = fixReward;
|
||||
this.conditionReward = conditionReward;
|
||||
this.randomReward = RandomReward;
|
||||
|
||||
this.isSuccess = isSuccess;
|
||||
}
|
||||
|
||||
@@ -31,9 +40,34 @@ export class WarReward {
|
||||
this.condition.set(id, isOk);
|
||||
}
|
||||
|
||||
private handleFixReward(num: number) {
|
||||
if(this.isSuccess) { // 成功了才给固定奖励
|
||||
let {fixReward = ''} = this.warInfo;
|
||||
public setFixReward(reward: string) {
|
||||
let last = this.fixReward.substr(this.fixReward.length - 1, 1);
|
||||
if(this.fixReward.length && last == '&') {
|
||||
this.fixReward += reward;
|
||||
} else {
|
||||
this.fixReward += '&' + reward;
|
||||
}
|
||||
}
|
||||
|
||||
public setConditionReward(reward: string) {
|
||||
let last = this.conditionReward.substr(this.fixReward.length - 1, 1);
|
||||
if(last == '&') {
|
||||
this.conditionReward += reward;
|
||||
} else {
|
||||
this.conditionReward += '&' + reward;
|
||||
}
|
||||
}
|
||||
|
||||
public setRandomReward(reward: string) {
|
||||
let last = this.randomReward.substr(this.fixReward.length - 1, 1);
|
||||
if(last == '&') {
|
||||
this.randomReward += reward;
|
||||
} else {
|
||||
this.randomReward += '&' + reward;
|
||||
}
|
||||
}
|
||||
|
||||
private handleFixReward(num: number, fixReward: string) {
|
||||
let reward = decodeStr('fixReward', fixReward);
|
||||
for(let i = 0; i < num; i++) {
|
||||
for(let obj of reward) {
|
||||
@@ -41,10 +75,7 @@ export class WarReward {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private handleConditionReward(num: number) {
|
||||
if(this.isSuccess) {
|
||||
let {conditionReward = ''} = this.warInfo;
|
||||
private handleConditionReward(num: number, conditionReward: string) {
|
||||
let reward = decodeStr('conditionReward', conditionReward);
|
||||
for(let i = 0; i < num; i++) {
|
||||
for(let obj of reward) {
|
||||
@@ -54,11 +85,8 @@ export class WarReward {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async handleRandomReward(num: number) {
|
||||
if(this.isSuccess) {
|
||||
let {RandomReward:randomReward = ''} = this.warInfo;
|
||||
private async handleRandomReward(num: number, randomReward: string) {
|
||||
|
||||
let reward = decodeStr('randomReward', randomReward);
|
||||
for(let obj of reward) {
|
||||
@@ -87,15 +115,16 @@ export class WarReward {
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async saveReward(num: number) {
|
||||
this.rewards = new Array();
|
||||
// let warType = this.warInfo.warType;
|
||||
|
||||
this.handleFixReward(num);
|
||||
this.handleConditionReward(num);
|
||||
await this.handleRandomReward(num);
|
||||
if(this.isSuccess) { // 成功了才给固定奖励
|
||||
if(this.fixReward) this.handleFixReward(num, this.fixReward);
|
||||
if(this.conditionReward) this.handleConditionReward(num, this.conditionReward);
|
||||
if(this.randomReward) await this.handleRandomReward(num, this.randomReward);
|
||||
}
|
||||
|
||||
let returnGoods = await handleReward(this.roleId, this.roleName, this.rewards);
|
||||
return returnGoods;
|
||||
|
||||
@@ -205,6 +205,7 @@ export default class GMUsers extends Service {
|
||||
hName: dicHero.name,
|
||||
seqId,
|
||||
lv: hlv,
|
||||
star: dicHero.quality,
|
||||
ce
|
||||
}
|
||||
heroInfos.push(heroInfo);
|
||||
@@ -215,7 +216,6 @@ export default class GMUsers extends Service {
|
||||
}
|
||||
|
||||
try {
|
||||
console.log
|
||||
for(let heroInfo of heroInfos) {
|
||||
await HeroModel.createHero(heroInfo);
|
||||
}
|
||||
|
||||
54
shared/consts/abilityConst.ts
Normal file
54
shared/consts/abilityConst.ts
Normal file
@@ -0,0 +1,54 @@
|
||||
|
||||
|
||||
/**
|
||||
* 属性 id
|
||||
*/
|
||||
|
||||
export enum ABI_TYPE{
|
||||
/**生命 */
|
||||
ABI_HP = 1,
|
||||
/**物攻 */
|
||||
ABI_ATK = 2,
|
||||
/**策攻 */
|
||||
ABI_MATK = 3,
|
||||
/**物防 */
|
||||
ABI_DEF = 4,
|
||||
/**策防 */
|
||||
ABI_MDEF = 5,
|
||||
/**敏捷 */
|
||||
ABI_AGI = 6,
|
||||
/**幸运 */
|
||||
ABI_LUK = 7,
|
||||
/**移动 */
|
||||
ABI_SPEED = 8,
|
||||
//主属性 end
|
||||
/**命中 */
|
||||
ABI_HIT = 9,
|
||||
/**暴击等级 */
|
||||
ABI_CRI = 10,
|
||||
/**格挡等级 */
|
||||
ABI_FLEE = 11,
|
||||
/**抗暴等级 */
|
||||
ABI_ANT_CRI = 12,
|
||||
/**伤害加深等级 */
|
||||
ABI_DAMAGE_INCREASE = 13,
|
||||
/**伤害减免等级 */
|
||||
ABI_DAMAGE_DECREASE = 14,
|
||||
/**忽视防御等级 */
|
||||
ABI_DEF_IGNORE = 15,
|
||||
/**吸血等级 */
|
||||
ABI_BLOOD_SUCK = 16,
|
||||
/**怒气 */
|
||||
ABI_AP = 17,
|
||||
|
||||
ABI_MAX,
|
||||
}
|
||||
|
||||
|
||||
export enum SEID_TYPE{
|
||||
/**属性固定值加成(数值) */
|
||||
TYPE101 = 101,
|
||||
/**属性固定值加成(百分比) */
|
||||
TYPE102 = 102,
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, Ref, mongoose } from '@typegoose/typegoose';
|
||||
import Equip from './Equip';
|
||||
import { updateCe } from '../pubUtils/util';
|
||||
|
||||
/**
|
||||
* 英雄表
|
||||
@@ -24,12 +25,14 @@ export default class Hero extends BaseModel {
|
||||
exp: number; // 经验值
|
||||
@prop({ required: true, default: 1 })
|
||||
lv: number; // 武将等级
|
||||
@prop({ required: true, default: 100 })
|
||||
@prop({ required: true, default: 0 })
|
||||
ce: number; // 武将战力
|
||||
@prop({ required: true, default: 0 })
|
||||
historyCe: number; // 武将历史最高战力
|
||||
|
||||
@prop({ required: true })
|
||||
@prop({ required: true, default: 0 })
|
||||
star: number; // 星级
|
||||
@prop({ required: true })
|
||||
@prop({ required: true, default: 0 })
|
||||
fire: number; // 觉醒的火,在满星了之后会继续进行觉醒,显示类似6星1火
|
||||
@prop({ required: true, default: 1 })
|
||||
rank: number; // 阶数
|
||||
@@ -70,26 +73,28 @@ export default class Hero extends BaseModel {
|
||||
const hero = await HeroModel.findOneAndUpdate({ roleId, hid }, {$push: {equips: equipId}}, {new: true}).lean(lean);
|
||||
if (hero) {
|
||||
await Equip.putOn(hero.hid, equipId);
|
||||
await updateCe(roleId, hero )
|
||||
}
|
||||
return hero;
|
||||
}
|
||||
|
||||
public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, hName: string, seqId: number, lv?:number, ce: number}, lean = true) {
|
||||
public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, star: number, hName: string, seqId: number, lv?:number, ce: number}, lean = true) {
|
||||
const doc = new HeroModel();
|
||||
const update = Object.assign(doc.toJSON(), heroInfo);
|
||||
delete update._id;
|
||||
const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).lean(lean);
|
||||
await updateCe(heroInfo.roleId, hero);
|
||||
return hero;
|
||||
}
|
||||
|
||||
public static async sumTopHeroCe(roleId: string, num: number) {
|
||||
let ce = await HeroModel.aggregate([
|
||||
{ $match : { roleId } },
|
||||
{ $sort: {ce: -1} },
|
||||
{ $sort: {historyCe: -1} },
|
||||
{ $limit: num },
|
||||
{ $group: { _id: null, ce: { $sum: '$ce' } } }
|
||||
{ $group: { _id: null, historyCe: { $sum: '$historyCe' } } }
|
||||
]);
|
||||
return ce.length > 0?ce[0].ce:0;
|
||||
return ce.length > 0?ce[0].historyCe:0;
|
||||
}
|
||||
|
||||
public static async sumHeroCe(roleId: string) {
|
||||
@@ -100,6 +105,11 @@ export default class Hero extends BaseModel {
|
||||
return ce.length > 0?ce[0].ce:0;
|
||||
}
|
||||
|
||||
public static async getTopHero(roleId: string, num: number, lean = true) {
|
||||
const heroes = await HeroModel.find({roleId}).limit(num).sort({ce: -1}).lean(lean);
|
||||
return heroes;
|
||||
}
|
||||
|
||||
public static async deleteAccount(roleId: string, lean = true) {
|
||||
let result = await HeroModel.deleteMany({roleId}).lean(lean);
|
||||
return result||{};
|
||||
|
||||
@@ -4,6 +4,13 @@ import { index, getModelForClass, prop } from '@typegoose/typegoose';
|
||||
import User from './User';
|
||||
import { shouldRefresh } from '../pubUtils/util';
|
||||
|
||||
class TopHero {
|
||||
@prop({ required: true })
|
||||
hid: number; // 武将id
|
||||
@prop({ required: true })
|
||||
ce: number; // 战力
|
||||
}
|
||||
|
||||
/**
|
||||
* 角色字段接口
|
||||
*/
|
||||
@@ -37,6 +44,10 @@ export default class Role extends BaseModel {
|
||||
lv: number; // 主公等级
|
||||
@prop({ required: true, default: 0 })
|
||||
ce: number; // 总战力
|
||||
@prop({ required: true, default: 0 })
|
||||
topFiveCe: number; // 最强5人战力
|
||||
@prop({ required: true, type: TopHero, default: [] })
|
||||
topFive: Array<TopHero>; // 总战力
|
||||
@prop({ required: true, default: 100 })
|
||||
tili: number; // 体力值
|
||||
|
||||
|
||||
440
shared/pubUtils/actor.ts
Normal file
440
shared/pubUtils/actor.ts
Normal file
@@ -0,0 +1,440 @@
|
||||
import { getHeroInfoById, getStarRatio, getHeroSkillById, getSeidById, getOlySeidByType, getGoodById } from "./gamedata";
|
||||
import { ABI_TYPE, SEID_TYPE } from "../consts/abilityConst";
|
||||
|
||||
export default class Actor {
|
||||
private hid: number = 0;
|
||||
private lv: number = 0;
|
||||
private oldCe: number = 0;
|
||||
private star: number = 0;
|
||||
private fire: number = 0;
|
||||
private equips: Array<any> = [];
|
||||
private conections: Array<{id: number;name: string;valid: boolean;}> = [];
|
||||
/**被动技能 */
|
||||
private seidList:Array<any> = new Array<any>(3);
|
||||
private effectList:Map<number,Array<any> > = new Map<number,Array<any> >();
|
||||
|
||||
constructor(hero: any) { // 从数据库拿到的hero
|
||||
this.hid = hero.hid;
|
||||
this.lv = hero.lv;
|
||||
this.oldCe = hero.ce;
|
||||
this.star = hero.star;
|
||||
this.fire = hero.fire;
|
||||
this.equips = hero.equips;
|
||||
console.log(this.hid, this.lv, this.oldCe, this.star, this.fire, this.conections);
|
||||
this.updateActorEffect();
|
||||
}
|
||||
|
||||
updateActorEffect(){
|
||||
|
||||
//添加装备属性和效果
|
||||
|
||||
//添加技能
|
||||
this.updateSkillInfo();
|
||||
//添加被动效果1.0
|
||||
for(let i = 0;i < this.seidList.length;i++){
|
||||
if(this.seidList[i] && this.seidList[i].id > 0){
|
||||
this.addSeidEffect(this.seidList[i].id,this.seidList[i].gainValueArr);
|
||||
}
|
||||
}
|
||||
//添加被动效果 2.0
|
||||
// for(let i = 0;i < this.seidList.length;i++){
|
||||
// if(this.seidList[i]._id > 0){
|
||||
// this.addSeidEffectNew(this.seidList[i]);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
/**更新武将的被动技能 */
|
||||
updateSkillInfo(){
|
||||
let dicHero = getHeroInfoById(this.hid);
|
||||
// console.log('updateSkillInfo', dicHero.skill, getHeroSkillById(dicHero.skill))
|
||||
//被动技能
|
||||
if(dicHero.skill){
|
||||
let {seidLvUpArr} = getHeroSkillById(dicHero.skill);
|
||||
for(let ii = 0;ii < seidLvUpArr.length;ii+=2){
|
||||
if(this.lv >= seidLvUpArr[ii + 1]){
|
||||
let dicSeid = getSeidById(seidLvUpArr[ii]);
|
||||
// console.log('updateSkillInfo*', seidLvUpArr[ii], dicSeid)
|
||||
if(dicSeid){
|
||||
this.seidList[Math.floor(ii/2)] = dicSeid;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
addSeidEffect(seidId:number, seidValue?:Array<number>){
|
||||
// console.log('addSeidEffect', seidId, seidValue)
|
||||
let curSeid = getSeidById(seidId);
|
||||
if(!curSeid) {console.log("seidId not found:"+seidId);return;}
|
||||
if(!seidValue) seidValue = curSeid.gainValueArr;
|
||||
if(!seidValue) seidValue = [];
|
||||
|
||||
if(curSeid.type === 999){
|
||||
for(let i = 0;i < seidValue.length;i++){
|
||||
this.addSeidEffect(seidValue[i]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
let olySeid = getOlySeidByType(curSeid.type);
|
||||
if(!olySeid) {console.log("olySeidType not found:"+curSeid.type);return;}
|
||||
|
||||
if(olySeid.isSeid){ // 是被动
|
||||
let el = this.effectList.get(curSeid.type);
|
||||
if(!el || !el.length){
|
||||
if(!el){
|
||||
this.effectList.set(curSeid.type, [Object.assign({}, curSeid)]);
|
||||
} else {
|
||||
el.push(Object.assign({}, curSeid));
|
||||
}
|
||||
}
|
||||
else{
|
||||
let buffArr = this.effectList.get(curSeid.type)||[];
|
||||
if(olySeid.olyType == 101){
|
||||
let identical:boolean = true;
|
||||
buffArr.forEach((value)=>{
|
||||
if(value.type != curSeid.type||value.gainValueArr.length != seidValue?.length){
|
||||
identical = false;
|
||||
return;
|
||||
}
|
||||
value.gainValueArr.forEach((val,key)=>{
|
||||
if(!seidValue) seidValue = [];
|
||||
if(val!= seidValue[key]){
|
||||
identical = false;
|
||||
return;
|
||||
}
|
||||
})
|
||||
|
||||
});
|
||||
if(!identical){
|
||||
let el = this.effectList.get(curSeid.type);
|
||||
if(!el){
|
||||
this.effectList.set(curSeid.type, [Object.assign({}, curSeid)]);
|
||||
} else {
|
||||
el.push(Object.assign({}, curSeid));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
let tBuff,startIndex:number = 0;
|
||||
if(olySeid.olyType >= 103){
|
||||
startIndex = 1;
|
||||
let addSeid:boolean = true;
|
||||
for(let k = 0;k < buffArr.length;k++){
|
||||
tBuff = buffArr[k];
|
||||
if(tBuff && tBuff.gainValueArr && tBuff.gainValueArr[0] == seidValue[0]){
|
||||
addSeid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(addSeid){
|
||||
tBuff = null;
|
||||
let el = this.effectList.get(curSeid.type);
|
||||
if(!el){
|
||||
this.effectList.set(curSeid.type, [Object.assign({}, curSeid)]);
|
||||
} else {
|
||||
el.push(Object.assign({}, curSeid));
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
tBuff = buffArr[0];
|
||||
}
|
||||
|
||||
if(tBuff){
|
||||
for(let j = startIndex;j < seidValue.length;j++){
|
||||
switch(olySeid.olyType){
|
||||
case 100:
|
||||
tBuff.gainValueArr[j] += seidValue[j];
|
||||
break;
|
||||
case 102:
|
||||
tBuff.gainValueArr[j] = seidValue[j];
|
||||
break;
|
||||
case 103:
|
||||
if(tBuff.gainValueArr[j] < seidValue[j]){
|
||||
tBuff.gainValueArr[j] = seidValue[j];
|
||||
}
|
||||
break;
|
||||
case 104:
|
||||
if(tBuff.gainValueArr[j] > seidValue[j]){
|
||||
tBuff.gainValueArr[j] = seidValue[j];
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// switch(olySeid._olyType){
|
||||
// case 1://对比
|
||||
|
||||
// break;
|
||||
// case 2://
|
||||
// default:
|
||||
// console.log("not found _olyType:"+olySeid._olyType);
|
||||
// break;
|
||||
// }
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
getGrowUp(abilityType:number):number{
|
||||
const dicHero = getHeroInfoById(this.hid);
|
||||
const dicStarRatio = getStarRatio(this.star)||0;
|
||||
return dicHero.baseAbilityUpArr[abilityType] * dicStarRatio;
|
||||
}
|
||||
|
||||
getBaseAbility(abilityType:number):number{
|
||||
const dicHero = getHeroInfoById(this.hid);
|
||||
// console.log('getBaseAbility', dicHero.baseAbilityArr[abilityType]);
|
||||
// console.log('getBaseAbility', this.lv);
|
||||
// console.log('getBaseAbility', this.getGrowUp(abilityType));
|
||||
return dicHero.baseAbilityArr[abilityType] + (this.lv - 1)*this.getGrowUp(abilityType);
|
||||
}
|
||||
|
||||
|
||||
isHadSeid(type:number):boolean{
|
||||
let el = this.effectList.get(type);
|
||||
if(this.effectList.has(type) && el && el.length){
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取武将效果
|
||||
* @type 特技type
|
||||
* returns Array<Array<Buff> > 0:特技 1:buff 2:光环
|
||||
* */
|
||||
getSeidEffect(type:number):Array<Array<any> >{
|
||||
let retArr:Array<Array<any> > = new Array<Array<any> >();
|
||||
let el = this.effectList.get(type);
|
||||
if(this.effectList.has(type) && el && el.length){
|
||||
retArr.push(el);
|
||||
}
|
||||
return retArr;
|
||||
}
|
||||
|
||||
/**获取seid 数值效果 */
|
||||
getSeidAddAbilityNumByAbility(type:number,ability:number){ // type: 101/102等,ability:1-17代表hp,atk等
|
||||
let ret:number = 0;
|
||||
if(this.isHadSeid(type)){ // effectList, buffList
|
||||
let buff = this.getSeidEffect(type);
|
||||
for(let i = 0;i < buff.length;i++){
|
||||
for(let j = 0;j < buff[i].length;j++){
|
||||
// console.log(ability, buff[i][j].gainValueArr[0], buff[i][j].gainValueArr[1])
|
||||
if(ability == buff[i][j].gainValueArr[0]){
|
||||
ret += buff[i][j].gainValueArr[1];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// console.log('getSeidAddAbilityNumByAbility', type, ret)
|
||||
return ret;
|
||||
}
|
||||
|
||||
getRealAbility(abilityType: number) {
|
||||
|
||||
let baseAbility:number = 0;
|
||||
|
||||
if(abilityType <= ABI_TYPE.ABI_SPEED){
|
||||
// console.log('getRealAbility', this.getBaseAbility(abilityType));
|
||||
// console.log('getRealAbility', this.getSeidAddAbilityNumByAbility(SEID_TYPE.TYPE102,abilityType));
|
||||
// console.log('getRealAbility', this.getSeidAddAbilityNumByAbility(SEID_TYPE.TYPE101,abilityType));
|
||||
baseAbility = this.getBaseAbility(abilityType)*(100+this.getSeidAddAbilityNumByAbility(SEID_TYPE.TYPE102,abilityType))/100 + this.getSeidAddAbilityNumByAbility(SEID_TYPE.TYPE101,abilityType);
|
||||
}
|
||||
else{
|
||||
baseAbility = this.getSeidAddAbilityNumByAbility(SEID_TYPE.TYPE101,abilityType);
|
||||
}
|
||||
return baseAbility
|
||||
}
|
||||
|
||||
calculateCE() {
|
||||
// 武将
|
||||
const ceGongshi = '1*hp+2*atk+2*matk+2*def+2*mdef+2*agi+2*luk+1*hit+1*cri+1*flee+1*antCri+1.75*damageIncrease+1.75*damageDecrease+3.5*defIngnore+3.5*bloodSuck'
|
||||
let hp = this.getRealAbility(ABI_TYPE.ABI_HP); console.log(this.hid, 'hp', hp);
|
||||
let atk = this.getRealAbility(ABI_TYPE.ABI_ATK); console.log(this.hid, 'atk', atk);
|
||||
let matk = this.getRealAbility(ABI_TYPE.ABI_MATK); console.log(this.hid, 'matk', matk);
|
||||
let def = this.getRealAbility(ABI_TYPE.ABI_DEF); console.log(this.hid, 'def', def);
|
||||
let mdef = this.getRealAbility(ABI_TYPE.ABI_MDEF); console.log(this.hid, 'mdef', mdef);
|
||||
let agi = this.getRealAbility(ABI_TYPE.ABI_AGI); console.log(this.hid, 'agi', agi);
|
||||
let speed = this.getRealAbility(ABI_TYPE.ABI_SPEED); console.log(this.hid, 'speed', speed);
|
||||
let luk = this.getRealAbility(ABI_TYPE.ABI_LUK); console.log(this.hid, 'luk', luk);
|
||||
let hit = this.getRealAbility(ABI_TYPE.ABI_HIT); console.log(this.hid, 'hit', hit);
|
||||
let cri = this.getRealAbility(ABI_TYPE.ABI_CRI); console.log(this.hid, 'cri', cri);
|
||||
let flee = this.getRealAbility(ABI_TYPE.ABI_FLEE); console.log(this.hid, 'flee', flee);
|
||||
let antCri = this.getRealAbility(ABI_TYPE.ABI_ANT_CRI); console.log(this.hid, 'antCri', antCri);
|
||||
let damageIncrease = this.getRealAbility(ABI_TYPE.ABI_DAMAGE_INCREASE); console.log(this.hid, 'damageIncrease', damageIncrease);
|
||||
let damageDecrease = this.getRealAbility(ABI_TYPE.ABI_DAMAGE_DECREASE); console.log(this.hid, 'damageDecrease', damageDecrease);
|
||||
let defIngnore = this.getRealAbility(ABI_TYPE.ABI_DEF_IGNORE); console.log(this.hid, 'defIngnore', defIngnore);
|
||||
let bloodSuck = this.getRealAbility(ABI_TYPE.ABI_BLOOD_SUCK); console.log(this.hid, 'bloodSuck', bloodSuck);
|
||||
let ce = eval(ceGongshi); console.log(this.hid, 'ce', ce);
|
||||
|
||||
// 装备
|
||||
for(let equip of this.equips) {
|
||||
let good = new HistoryGoods();
|
||||
good.loadDataByJson(equip);
|
||||
for(let i = ABI_TYPE.ABI_HP;i < ABI_TYPE.ABI_MAX;i++){
|
||||
ce += good.getGoodsAddAbility(i);
|
||||
}
|
||||
|
||||
}
|
||||
console.log('ce2', ce)
|
||||
return Math.floor(ce);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
class HistoryGoods{
|
||||
private _goodsId:number = 0;
|
||||
private _serverGId:number = 0;
|
||||
private _itid:number = 0;
|
||||
private _quality:number = 0;
|
||||
private _lv:number = 0;
|
||||
/**物攻策攻数值浮动上下限变化率 */
|
||||
private _randRange:number = 0;
|
||||
/**装备的武将dataID */
|
||||
private _equipActorDataId:number = 0;
|
||||
/**装备属性 */
|
||||
private _goodsAbility:Array<number> = new Array<number>();
|
||||
/**装备属性 随机的百分比 */
|
||||
private _goodsAbilityPre:Array<number> = new Array<number>();
|
||||
|
||||
resetAllData(){
|
||||
this.setGoodsId(0);
|
||||
this.setItid(0);
|
||||
this.setEquipActorDataId(0);
|
||||
|
||||
for(let i = ABI_TYPE.ABI_HP;i < ABI_TYPE.ABI_MAX;i++){
|
||||
this._goodsAbility[i] = 0;
|
||||
this._goodsAbilityPre[i] = 0;
|
||||
}
|
||||
}
|
||||
//加载
|
||||
loadDataByJson(json){
|
||||
// "_id": "5f841c27eb94a70b385beea4",
|
||||
// "seqId": 8,
|
||||
// "__v": 0,
|
||||
// "createdAt": "2020-10-12T09:04:39.087Z",
|
||||
// "eName": "青铜短剑",
|
||||
// "eid": 1,
|
||||
// "holes": [],
|
||||
// "initHoleCnt": 0,
|
||||
// "lv": 1,
|
||||
// "randRange": 0,
|
||||
// "randSe": [],
|
||||
// "roleId": "1Emy2SnEaw",
|
||||
// "roleName": "大蝈蝈",
|
||||
// "type": 1,
|
||||
// "updatedAt": "2020-10-12T09:04:39.087Z"
|
||||
if(json.seqId){
|
||||
this.setServerGId(json.seqId);
|
||||
this.setGoodsId(json.eid);
|
||||
this.setEquipActorDataId(json.hid);
|
||||
//this.setQuality(json.quality);
|
||||
this.setLevel(json.lv);
|
||||
this.setRandRange(json.randRange);
|
||||
|
||||
let dicGoods = getGoodById(this.getGoodsId());
|
||||
if(dicGoods){
|
||||
this.setItid(dicGoods.itid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//属性的获取方法///////////////
|
||||
getGoodsId(){
|
||||
return this._goodsId;
|
||||
}
|
||||
setGoodsId(goodsId:number){
|
||||
this._goodsId = goodsId;
|
||||
}
|
||||
|
||||
getServerGId(){
|
||||
return this._serverGId;
|
||||
}
|
||||
|
||||
setServerGId(serverGId:number){
|
||||
this._serverGId = serverGId;
|
||||
}
|
||||
|
||||
getItid(){
|
||||
return this._itid;
|
||||
}
|
||||
setItid(itid:number){
|
||||
this._itid = itid;
|
||||
}
|
||||
|
||||
getQuality(){
|
||||
return this._quality;
|
||||
}
|
||||
setQuality(quality:number){
|
||||
this._quality = quality;
|
||||
}
|
||||
|
||||
getLevel(){
|
||||
return this._lv;
|
||||
}
|
||||
setLevel(lv:number){
|
||||
this._lv = lv;
|
||||
}
|
||||
|
||||
getRandRange(){
|
||||
return this._randRange;
|
||||
}
|
||||
setRandRange(val:number){
|
||||
this._randRange = val;
|
||||
}
|
||||
|
||||
getEquipActorDataId(){
|
||||
return this._equipActorDataId;
|
||||
}
|
||||
setEquipActorDataId(dataId:number){
|
||||
this._equipActorDataId = dataId;
|
||||
}
|
||||
|
||||
//属性的获取方法 end ////////////
|
||||
|
||||
constructor(){
|
||||
for(let i = ABI_TYPE.ABI_HP;i < ABI_TYPE.ABI_MAX;i++){
|
||||
this._goodsAbility[i] = 0;
|
||||
this._goodsAbilityPre[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**是否物品 */
|
||||
isGoods(){
|
||||
if(this.getGoodsId() > 0){
|
||||
return true;
|
||||
}
|
||||
else{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**是否装备 */
|
||||
isEquipment(){
|
||||
|
||||
}
|
||||
|
||||
/**是否宝物 */
|
||||
isTreasure(){
|
||||
|
||||
}
|
||||
|
||||
/**是否道具 */
|
||||
isItem(){
|
||||
|
||||
}
|
||||
|
||||
getGoodsAddAbility(ability:number){
|
||||
return Math.floor(this._goodsAbility[ability] * this._goodsAbilityPre[ability] / 100);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
import fs = require('fs');
|
||||
import path = require('path');
|
||||
import { ABI_TYPE } from '../consts/abilityConst';
|
||||
|
||||
let gamedata = {};
|
||||
const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event', 'dic_zyz_gk_tower', 'dic_zyz_gk_expedition']; // 关卡相关的表
|
||||
@@ -9,6 +10,10 @@ const towerTaskInfos = new Map<number, any>();
|
||||
const heroInfos = new Map<number, any>();
|
||||
const jobInfos = new Map<number, any>();
|
||||
const levelInfos = new Map<number, {sum: number, cur: number}>();
|
||||
const starRatioInfo = new Map<number, number>();
|
||||
const heroSkillInfo = new Map<number, any>()
|
||||
const seidInfo = new Map<number, any>();
|
||||
const olySeidInfo = new Map<number, any>();
|
||||
|
||||
function parseWarData() {
|
||||
let result = null;
|
||||
@@ -48,6 +53,28 @@ function parseHeroData() {
|
||||
const heroesData = gamedata['jsons'][heroFile] || [];
|
||||
heroesData.forEach(elem => {
|
||||
if (elem && elem.heroId) {
|
||||
elem.baseAbilityArr = new Array<number>();
|
||||
elem.baseAbilityUpArr = new Array<number>();
|
||||
|
||||
|
||||
elem.baseAbilityArr[ABI_TYPE.ABI_HP] = elem.hp||0;
|
||||
elem.baseAbilityArr[ABI_TYPE.ABI_ATK] = elem.atk||0;
|
||||
elem.baseAbilityArr[ABI_TYPE.ABI_MATK] = elem.matk||0;
|
||||
elem.baseAbilityArr[ABI_TYPE.ABI_DEF] = elem.def||0;
|
||||
elem.baseAbilityArr[ABI_TYPE.ABI_MDEF] = elem.mdef||0;
|
||||
elem.baseAbilityArr[ABI_TYPE.ABI_AGI] = elem.agi||0;
|
||||
elem.baseAbilityArr[ABI_TYPE.ABI_LUK] = elem.luk||0;
|
||||
elem.baseAbilityArr[ABI_TYPE.ABI_SPEED] = elem.speed||0;
|
||||
|
||||
elem.baseAbilityUpArr[ABI_TYPE.ABI_HP] = elem.hp_up||0;
|
||||
elem.baseAbilityUpArr[ABI_TYPE.ABI_ATK] = elem.atk_up||0;
|
||||
elem.baseAbilityUpArr[ABI_TYPE.ABI_MATK] = elem.matk_up||0;
|
||||
elem.baseAbilityUpArr[ABI_TYPE.ABI_DEF] = elem.def_up||0;
|
||||
elem.baseAbilityUpArr[ABI_TYPE.ABI_MDEF] = elem.mdef_up||0;
|
||||
elem.baseAbilityUpArr[ABI_TYPE.ABI_AGI] = elem.agi_up||0;
|
||||
elem.baseAbilityUpArr[ABI_TYPE.ABI_LUK] = elem.luk_up||0;
|
||||
elem.baseAbilityUpArr[ABI_TYPE.ABI_SPEED] = elem.speed_up||0;
|
||||
|
||||
heroInfos.set(elem.heroId, elem);
|
||||
}
|
||||
});
|
||||
@@ -76,6 +103,68 @@ function parseLevelInfo() {
|
||||
});
|
||||
}
|
||||
|
||||
function parseStarRatio() {
|
||||
const file = 'dic_star_ratio';
|
||||
const data = gamedata['jsons'][file] || [];
|
||||
data.forEach(elem => {
|
||||
if (elem && elem.star) {
|
||||
starRatioInfo.set(elem.star, elem.ratio);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function parseHeroSkill() {
|
||||
const file = 'dic_zyz_heroskill';
|
||||
const data = gamedata['jsons'][file] || [];
|
||||
data.forEach(elem => {
|
||||
if (elem && elem.skillid) {
|
||||
const seidLvUpArr = new Array<number>();
|
||||
let skillArr = (elem.seid as string).split('&');
|
||||
let lvUpArr = (elem.selv_up as string).split('&');
|
||||
|
||||
for(let i = 0;i < skillArr.length;i++){
|
||||
if(skillArr[i]==="") continue;
|
||||
seidLvUpArr.push(parseInt(skillArr[i]));
|
||||
if(lvUpArr[i]){
|
||||
seidLvUpArr.push(parseInt(lvUpArr[i]));
|
||||
}
|
||||
else{
|
||||
seidLvUpArr.push(1000);
|
||||
}
|
||||
}
|
||||
heroSkillInfo.set(elem.skillid, {seidLvUpArr});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function parseSeidList() {
|
||||
const file = 'dic_zyz_se';
|
||||
const data = gamedata['jsons'][file] || [];
|
||||
data.forEach(elem => {
|
||||
if (elem && elem.id) {
|
||||
let {gainvalue} = elem;
|
||||
let gainValueArr = (gainvalue as string).split('&');
|
||||
elem.gainValueArr = new Array();
|
||||
for(let g of gainValueArr) {
|
||||
if(g === "") continue;
|
||||
elem.gainValueArr.push(parseInt(g));
|
||||
}
|
||||
seidInfo.set(elem.id, elem);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function parseOlySeidList() {
|
||||
const file = 'dic_zyz_se_add';
|
||||
const data = gamedata['jsons'][file] || [];
|
||||
data.forEach(elem => {
|
||||
if (elem && elem.type) {
|
||||
olySeidInfo.set(elem.type, elem);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
function initData (folder: string) {
|
||||
if(!gamedata.hasOwnProperty(folder)) {
|
||||
gamedata[folder] = {};
|
||||
@@ -107,6 +196,10 @@ function parseData() {
|
||||
parseHeroData();
|
||||
parseJobData();
|
||||
parseLevelInfo();
|
||||
parseStarRatio();
|
||||
parseHeroSkill();
|
||||
parseSeidList();
|
||||
parseOlySeidList();
|
||||
}
|
||||
|
||||
initData('jsons'); // 加载一般json
|
||||
@@ -174,3 +267,19 @@ export function getLvByExp(exp: number) {
|
||||
export function getExpByLv(lv: number) {
|
||||
return levelInfos.get(lv);
|
||||
}
|
||||
|
||||
export function getStarRatio(star: number) {
|
||||
return starRatioInfo.get(star);
|
||||
}
|
||||
|
||||
export function getHeroSkillById(skillId: number) {
|
||||
return heroSkillInfo.get(skillId);
|
||||
}
|
||||
|
||||
export function getSeidById(id: number) {
|
||||
return seidInfo.get(id);
|
||||
}
|
||||
|
||||
export function getOlySeidByType(type: number) {
|
||||
return olySeidInfo.get(type);
|
||||
}
|
||||
@@ -2,6 +2,9 @@ import { STATUS } from './../consts/statusCode';
|
||||
|
||||
import { getGamedata } from './gamedata';
|
||||
import { HeroModel } from '../db/Hero';
|
||||
import { RoleModel } from '../db/Role';
|
||||
import { PvpDefenseModel } from '../db/PvpDefense';
|
||||
import Actor from './actor';
|
||||
|
||||
const moment = require('moment');
|
||||
|
||||
@@ -26,6 +29,8 @@ const moment = require('moment');
|
||||
}
|
||||
|
||||
export function decodeStrSingle(type, str) { //单层,返回对象而不是数组
|
||||
let last = str.substr(str.length-1, 1);
|
||||
if(last == '&') str = str.substr(0, str.length - 1);
|
||||
if(str == '&'|| !str) {
|
||||
return {}
|
||||
} else {
|
||||
@@ -321,3 +326,45 @@ export function setLocalHours(hour: number, curTime = new Date()) {
|
||||
localTime.setUTCHours(hour, 0, 0, 0); // 中国的几点
|
||||
return localTime.getTime() - offset * 60 * 1000 - 8 * 60 * 60 * 1000; // 回到格林威治时间
|
||||
}
|
||||
|
||||
export async function updateCe(roleId: string, hero: any ) {
|
||||
let {hid, ce: oldCe, historyCe} = hero;
|
||||
let actor = new Actor(hero);
|
||||
let ce = actor.calculateCE();
|
||||
if(ce != oldCe) {
|
||||
// 更新总战力&最强五人战力
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let distance = ce - oldCe;
|
||||
let historyDistance = ce > historyCe ?ce - historyCe: 0;
|
||||
let topFive = role?.topFive||new Array();
|
||||
topFive.sort((a, b) => {return b.ce - a.ce}); // 0-5,最大-最小
|
||||
let index = topFive.findIndex(cur => cur.hid == hid);
|
||||
if(index == -1) { // 不在最强列表
|
||||
if(topFive.length < 5) { // 不满5人
|
||||
topFive.push({hid, ce});
|
||||
} else if(topFive.length == 5){
|
||||
if(ce > topFive[topFive.length - 1].ce) { // 跻身最强6人
|
||||
topFive.pop();
|
||||
topFive.push({hid, ce});
|
||||
} else {
|
||||
topFive[index].ce = ce;
|
||||
}
|
||||
} else {
|
||||
topFive.splice(5, topFive.length - 5);
|
||||
}
|
||||
} else { // 原来就是最强5人
|
||||
if(ce < topFive[topFive.length - 1].ce) { // 滑出最强
|
||||
let heroes = await HeroModel.getTopHero(roleId, 5);
|
||||
topFive = heroes.map(cur => {return {hid: cur.hid, ce: cur.ce}});
|
||||
} else {
|
||||
topFive[index].ce = ce;
|
||||
}
|
||||
}
|
||||
let topFiveCe = topFive.reduce((pre, cur) => {
|
||||
return pre + cur.ce
|
||||
}, 0);
|
||||
await RoleModel.findOneAndUpdate({roleId}, { topFive, topFiveCe, $inc: {ce: distance} });
|
||||
await PvpDefenseModel.findOneAndUpdate({roleId, 'heroes.actorId': hid}, {$inc: {ce: distance}});
|
||||
await HeroModel.findOneAndUpdate({roleId, hid}, {$inc:{ce: distance, historyCe: historyDistance}})
|
||||
}
|
||||
}
|
||||
3026
shared/resource/jsons/dic_war_conditions.json
Normal file
3026
shared/resource/jsons/dic_war_conditions.json
Normal file
File diff suppressed because it is too large
Load Diff
@@ -93,5 +93,10 @@
|
||||
"id": 19,
|
||||
"titleName": "排行界面",
|
||||
"content": "各种排行榜的集合"
|
||||
},
|
||||
{
|
||||
"id": 20,
|
||||
"titleName": "演武界面",
|
||||
"content": "游戏的PVP功能,采用多队伍积分赛制。每个角色都有自己的积分和rank, 奖励也分为角色奖励和队伍奖励,角色奖励换角色的积分发放,队伍奖励按玩家5个最高积分的人物的rank排名发放"
|
||||
}
|
||||
]
|
||||
@@ -5,7 +5,7 @@
|
||||
"midCharId": 0,
|
||||
"rightCharId": 53,
|
||||
"bgId": 0,
|
||||
"content": "&19\\n这地方真是不错,山清水秀的,说不定还有什么天材地宝呢。"
|
||||
"content": "&19\n这地方真是不错,山清水秀的,说不定还有什么天材地宝呢。"
|
||||
},
|
||||
{
|
||||
"dialogueId": 2,
|
||||
@@ -13,7 +13,7 @@
|
||||
"midCharId": 0,
|
||||
"rightCharId": 1008,
|
||||
"bgId": 0,
|
||||
"content": "&53\\n又是黄巾贼!受死!"
|
||||
"content": "&53\n又是黄巾贼!受死!"
|
||||
},
|
||||
{
|
||||
"dialogueId": 3,
|
||||
@@ -21,7 +21,7 @@
|
||||
"midCharId": 1008,
|
||||
"rightCharId": 0,
|
||||
"bgId": 0,
|
||||
"content": "&1008\\n女侠,饶命啊!\\n我愿意将所得财宝全部献给你,从此回家安心务农。\\n还请女侠放我一马。"
|
||||
"content": "&1008\n女侠,饶命啊!\n前日里被你们教训过后我已经知错了,我愿将劫掠所得全部献给女侠,从此回家安心务农。\n还请女侠放我一马。"
|
||||
},
|
||||
{
|
||||
"dialogueId": 4,
|
||||
@@ -29,7 +29,7 @@
|
||||
"midCharId": 1050,
|
||||
"rightCharId": 0,
|
||||
"bgId": 0,
|
||||
"content": "&1050\\n少侠,老夫看你骨骼惊奇,相貌堂堂,现有一场富贵送你。\\n收下吧。"
|
||||
"content": "&1050\n后生仔,今天有缘遇上了老夫。\n老夫看你骨骼惊奇,相貌堂堂,现有一场机缘送你。\n收下吧。"
|
||||
},
|
||||
{
|
||||
"dialogueId": 5,
|
||||
@@ -37,7 +37,7 @@
|
||||
"midCharId": 1008,
|
||||
"rightCharId": 0,
|
||||
"bgId": 0,
|
||||
"content": "&1008\\n太平军在此!\\n尔等凡夫俗子快快将财宝献上,饶你们一命!\\n否则,送你们去见黄天!"
|
||||
"content": "&1008\n太平军在此!\n尔等凡夫俗子快快将财宝献上,饶你们一命!\n否则,送你们去见黄天!"
|
||||
},
|
||||
{
|
||||
"dialogueId": 6,
|
||||
@@ -45,7 +45,7 @@
|
||||
"midCharId": 19,
|
||||
"rightCharId": 0,
|
||||
"bgId": 0,
|
||||
"content": "&19\\n黄巾小贼,劫掠百姓,受死吧!"
|
||||
"content": "&19\n黄巾小贼,劫掠百姓,受死吧!"
|
||||
},
|
||||
{
|
||||
"dialogueId": 7,
|
||||
@@ -53,7 +53,7 @@
|
||||
"midCharId": 1008,
|
||||
"rightCharId": 0,
|
||||
"bgId": 0,
|
||||
"content": "&1008\\n呸!\\n看了几本传奇侠客就敢出来打抱不平。\\n还是回家喝奶去吧!哈哈哈哈!"
|
||||
"content": "&1008\n呸!\n看了几本传奇侠客就敢出来打抱不平。\n还是回家喝奶去吧!哈哈哈哈!"
|
||||
},
|
||||
{
|
||||
"dialogueId": 8,
|
||||
@@ -61,7 +61,7 @@
|
||||
"midCharId": 0,
|
||||
"rightCharId": 1008,
|
||||
"bgId": 0,
|
||||
"content": "&1048\\n救命啊!有人劫色啊!"
|
||||
"content": "&1048\n救命啊!有人劫色啊!"
|
||||
},
|
||||
{
|
||||
"dialogueId": 9,
|
||||
@@ -69,7 +69,7 @@
|
||||
"midCharId": 0,
|
||||
"rightCharId": 53,
|
||||
"bgId": 0,
|
||||
"content": "&19\\n有人呼救!我们赶紧去看看发生了什么!"
|
||||
"content": "&19\n有人呼救!我们赶紧去看看发生了什么!"
|
||||
},
|
||||
{
|
||||
"dialogueId": 10,
|
||||
@@ -77,7 +77,7 @@
|
||||
"midCharId": 0,
|
||||
"rightCharId": 1008,
|
||||
"bgId": 0,
|
||||
"content": "&1008\\n嘿嘿嘿,小娘子~\\n安心和大爷一起去快活吧~"
|
||||
"content": "&1008\n嘿嘿嘿,小娘子~\n安心和大爷一起去快活吧~"
|
||||
},
|
||||
{
|
||||
"dialogueId": 11,
|
||||
@@ -85,7 +85,7 @@
|
||||
"midCharId": 19,
|
||||
"rightCharId": 0,
|
||||
"bgId": 0,
|
||||
"content": "&19\\n大胆色徒!"
|
||||
"content": "&19\n大胆色徒!"
|
||||
},
|
||||
{
|
||||
"dialogueId": 12,
|
||||
@@ -93,7 +93,7 @@
|
||||
"midCharId": 1048,
|
||||
"rightCharId": 0,
|
||||
"bgId": 0,
|
||||
"content": "&1048\\n多谢公子相救,不然妾身清白……呜呜呜"
|
||||
"content": "&1048\n多谢公子相救,不然妾身清白……呜呜呜"
|
||||
},
|
||||
{
|
||||
"dialogueId": 13,
|
||||
@@ -101,54 +101,174 @@
|
||||
"midCharId": 1048,
|
||||
"rightCharId": 0,
|
||||
"bgId": 0,
|
||||
"content": "&1048\\n妾身无以为报,只能……以这些钱财报答少侠救命之恩,还请不要推辞。"
|
||||
"content": "&1048\n妾身无以为报,只能……以这些钱财报答少侠救命之恩,还请不要推辞。"
|
||||
},
|
||||
{
|
||||
"dialogueId": 14,
|
||||
"leftCharId": 0,
|
||||
"midCharId": 1008,
|
||||
"rightCharId": 0,
|
||||
"bgId": 2,
|
||||
"content": "&1008\\n哪来的小鬼敢坏大爷好事!"
|
||||
"bgId": 0,
|
||||
"content": "&1008\n哪来的小鬼敢坏大爷好事!"
|
||||
},
|
||||
{
|
||||
"dialogueId": 15,
|
||||
"leftCharId": 0,
|
||||
"midCharId": 1008,
|
||||
"rightCharId": 0,
|
||||
"bgId": 6,
|
||||
"content": "&1008\\n可恶!那小娘子居然趁乱跑了……"
|
||||
"bgId": 0,
|
||||
"content": "&1008\n可恶!那小娘子居然趁乱跑了……"
|
||||
},
|
||||
{
|
||||
"dialogueId": 16,
|
||||
"leftCharId": 0,
|
||||
"midCharId": 14,
|
||||
"rightCharId": 0,
|
||||
"bgId": 7,
|
||||
"content": "&14\\n行行重行行……\\n下一句该是什么呢…"
|
||||
"bgId": 0,
|
||||
"content": "&14\n这些问题……\n该如何回答呢…"
|
||||
},
|
||||
{
|
||||
"dialogueId": 17,
|
||||
"leftCharId": 19,
|
||||
"midCharId": 0,
|
||||
"rightCharId": 14,
|
||||
"bgId": 6,
|
||||
"content": "&14\\n啊,这位兄台,不好意思打搅了。\\n观兄台相貌堂堂,一表人才,在下有些诗句尚未摸透\\n能否请兄台帮在下解答一二?"
|
||||
"bgId": 0,
|
||||
"content": "&14\n这位兄台,不好意思在下打扰了。\n前日里在下获得一本奇书,内容十分高深玄妙,于书中有些疑惑尚未解开。碰巧遇到了兄台。\n观兄台相貌堂堂,一表人才,能否请兄台帮在下解答一二?"
|
||||
},
|
||||
{
|
||||
"dialogueId": 18,
|
||||
"leftCharId": 0,
|
||||
"midCharId": 14,
|
||||
"rightCharId": 0,
|
||||
"bgId": 6,
|
||||
"content": "&14\\n兄台好文采!\\n在下收获颇多,真是多谢兄台了。\\n区区心意敢接兄台点播,希望兄台能够接受。"
|
||||
"bgId": 0,
|
||||
"content": "&14\n兄台真是好文采!\n在下收获颇多,多谢兄台了。\n在下有些薄礼相赠,感谢兄台,还望兄台能够接受。"
|
||||
},
|
||||
{
|
||||
"dialogueId": 19,
|
||||
"leftCharId": 0,
|
||||
"midCharId": 14,
|
||||
"rightCharId": 0,
|
||||
"bgId": 6,
|
||||
"content": "&14\\n哈哈,兄台思路清奇,不落窠臼,让在下有所心得。\\n区区薄礼以作打扰兄台之赔偿,还请兄台收下。\\n在下先行离开了。"
|
||||
"bgId": 0,
|
||||
"content": "&14\n啊这……呵呵,兄台思路清奇,回答不落窠臼,真是让在下长见识了。\n区区薄礼以作打扰兄台之赔偿,还请兄台收下。\n在下先行离开了,告辞。"
|
||||
},
|
||||
{
|
||||
"dialogueId": 20,
|
||||
"leftCharId": 0,
|
||||
"midCharId": 12,
|
||||
"rightCharId": 0,
|
||||
"bgId": 0,
|
||||
"content": "&12\n主公提的这些问题都好难啊,我该怎么回答……\n好伤脑筋啊……"
|
||||
},
|
||||
{
|
||||
"dialogueId": 21,
|
||||
"leftCharId": 0,
|
||||
"midCharId": 19,
|
||||
"rightCharId": 0,
|
||||
"bgId": 0,
|
||||
"content": "&19\n啊!是谁撞到我了?"
|
||||
},
|
||||
{
|
||||
"dialogueId": 22,
|
||||
"leftCharId": 19,
|
||||
"midCharId": 0,
|
||||
"rightCharId": 12,
|
||||
"bgId": 0,
|
||||
"content": "&12\n啊,不好意思,少侠,刚刚我在思考问题没有在意有人,撞到了少侠,还请少侠谅解。\n对了!不知道少侠能不能帮我回答些问题,我家主公出了些题目让我们回答,可是我平日里没有什么积累,希望少侠能够帮帮我。"
|
||||
},
|
||||
{
|
||||
"dialogueId": 23,
|
||||
"leftCharId": 19,
|
||||
"midCharId": 0,
|
||||
"rightCharId": 12,
|
||||
"bgId": 0,
|
||||
"content": "&19\n我?我吗?可是我……"
|
||||
},
|
||||
{
|
||||
"dialogueId": 24,
|
||||
"leftCharId": 19,
|
||||
"midCharId": 0,
|
||||
"rightCharId": 12,
|
||||
"bgId": 0,
|
||||
"content": "&12\n少侠不必多担心,我也是死马当活马医了,还希望少侠能够帮帮我才好。"
|
||||
},
|
||||
{
|
||||
"dialogueId": 25,
|
||||
"leftCharId": 0,
|
||||
"midCharId": 12,
|
||||
"rightCharId": 0,
|
||||
"bgId": 0,
|
||||
"content": "&12\n少侠的文采见识真是非凡!比子建公子还厉害。\n有了少侠的帮助,主公的考验一定不在话下。\n乘还记得答案我先回去了。\n这里有些东西是我在路途上获得的,送给少侠,就当做给少侠的谢礼了。"
|
||||
},
|
||||
{
|
||||
"dialogueId": 26,
|
||||
"leftCharId": 0,
|
||||
"midCharId": 12,
|
||||
"rightCharId": 0,
|
||||
"bgId": 0,
|
||||
"content": "&12\n这些答案……好像和主公所说的不一样啊。\n算了,不去管这些,谢谢少侠相助了。\n在下先行一步,告辞了。"
|
||||
},
|
||||
{
|
||||
"dialogueId": 27,
|
||||
"leftCharId": 1050,
|
||||
"midCharId": 0,
|
||||
"rightCharId": 1041,
|
||||
"bgId": 0,
|
||||
"content": "&1002\n老匹夫!给我走快点!要是因为你一个人耽误了徭役,老子给你们好看!"
|
||||
},
|
||||
{
|
||||
"dialogueId": 28,
|
||||
"leftCharId": 1050,
|
||||
"midCharId": 0,
|
||||
"rightCharId": 1041,
|
||||
"bgId": 0,
|
||||
"content": "&1050\n军爷,老朽,老朽身体实在……"
|
||||
},
|
||||
{
|
||||
"dialogueId": 29,
|
||||
"leftCharId": 1049,
|
||||
"midCharId": 0,
|
||||
"rightCharId": 1041,
|
||||
"bgId": 0,
|
||||
"content": "&1049\n军爷,我父亲再不休息就要撑不住了,就让我们在这里歇一会儿吧。\n只要让我们缓一缓,等休息好了,我们一定加倍赶路。"
|
||||
},
|
||||
{
|
||||
"dialogueId": 30,
|
||||
"leftCharId": 1049,
|
||||
"midCharId": 0,
|
||||
"rightCharId": 1041,
|
||||
"bgId": 0,
|
||||
"content": "&1041\n给你们时间?那谁给我们时间?\n耽误了太师的郿坞徭役,你有几条命赔?\n这老废物要是走不动了,那老子这就砍了他,我看你们谁还敢再慢下来!"
|
||||
},
|
||||
{
|
||||
"dialogueId": 31,
|
||||
"leftCharId": 0,
|
||||
"midCharId": 19,
|
||||
"rightCharId": 0,
|
||||
"bgId": 0,
|
||||
"content": "&19\n住手!\n你们这些人,竟然连老人家都不放过。\n看我收拾你们!"
|
||||
},
|
||||
{
|
||||
"dialogueId": 32,
|
||||
"leftCharId": 1049,
|
||||
"midCharId": 0,
|
||||
"rightCharId": 19,
|
||||
"bgId": 0,
|
||||
"content": "&19\n好了,现在已经没人再逼迫你们去服役了,你赶紧带着父亲和乡亲们回去吧。"
|
||||
},
|
||||
{
|
||||
"dialogueId": 33,
|
||||
"leftCharId": 1049,
|
||||
"midCharId": 0,
|
||||
"rightCharId": 19,
|
||||
"bgId": 0,
|
||||
"content": "&1049\n多谢少侠,多谢少侠救了我父亲一命。\n我这就带乡亲们回去。"
|
||||
},
|
||||
{
|
||||
"dialogueId": 34,
|
||||
"leftCharId": 19,
|
||||
"midCharId": 0,
|
||||
"rightCharId": 1041,
|
||||
"bgId": 0,
|
||||
"content": "&1041\n啊呸,哪来的小毛孩敢挡大爷们的路,不自量力。"
|
||||
}
|
||||
]
|
||||
@@ -3,8 +3,9 @@
|
||||
"eventID": 1,
|
||||
"eventType": 1,
|
||||
"quality": 1,
|
||||
"name": "天降宝箱*铜币",
|
||||
"name": "天降宝箱",
|
||||
"sSpineInUI": "gongbing",
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "1&20",
|
||||
@@ -13,22 +14,15 @@
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&4",
|
||||
"winDialogue": "&",
|
||||
"loseDialogue": "&",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "&"
|
||||
},
|
||||
{
|
||||
"eventID": 2,
|
||||
"eventType": 1,
|
||||
"quality": 1,
|
||||
"name": "天降宝箱*元宝",
|
||||
"sSpineInUI": "gongbing",
|
||||
"name": "逃兵献财",
|
||||
"sSpineInUI": "huangjindao",
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "31002&60",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "1&20",
|
||||
@@ -37,22 +31,15 @@
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "2&3",
|
||||
"winDialogue": "&",
|
||||
"loseDialogue": "&",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "&"
|
||||
},
|
||||
{
|
||||
"eventID": 3,
|
||||
"eventType": 1,
|
||||
"quality": 1,
|
||||
"name": "天降宝箱*材料",
|
||||
"name": "老人奇遇",
|
||||
"sSpineInUI": "gongbing",
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "31001&500",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "1&20",
|
||||
@@ -61,22 +48,15 @@
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&4",
|
||||
"winDialogue": "&",
|
||||
"loseDialogue": "&",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "&"
|
||||
},
|
||||
{
|
||||
"eventID": 4,
|
||||
"eventType": 2,
|
||||
"quality": 1,
|
||||
"name": "答题*体力",
|
||||
"name": "给贾诩解惑",
|
||||
"sSpineInUI": "jiaxu",
|
||||
"actorIDForQuestion": 14,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "1&20",
|
||||
@@ -85,71 +65,50 @@
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "16&17",
|
||||
"winDialogue": "18&",
|
||||
"loseDialogue": "19&",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "19&"
|
||||
},
|
||||
{
|
||||
"eventID": 5,
|
||||
"eventType": 2,
|
||||
"quality": 1,
|
||||
"name": "答题*将魂",
|
||||
"name": "回答贾诩的考验",
|
||||
"sSpineInUI": "jiaxu",
|
||||
"actorIDForQuestion": 14,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "1&20",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "16&18",
|
||||
"winDialogue": "19&",
|
||||
"loseDialogue": "20&",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"startDialogue": "16&17",
|
||||
"winDialogue": "18&",
|
||||
"loseDialogue": "19&"
|
||||
},
|
||||
{
|
||||
"eventID": 6,
|
||||
"eventType": 2,
|
||||
"quality": 1,
|
||||
"name": "答题*经验书",
|
||||
"sSpineInUI": "jiaxu",
|
||||
"name": "帮助李典做题",
|
||||
"sSpineInUI": "lidian",
|
||||
"actorIDForQuestion": 12,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "1&20",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "16&19",
|
||||
"winDialogue": "20&",
|
||||
"loseDialogue": "21&",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"startDialogue": "20&21&22&23&24",
|
||||
"winDialogue": "25&",
|
||||
"loseDialogue": "26&"
|
||||
},
|
||||
{
|
||||
"eventID": 7,
|
||||
"eventType": 3,
|
||||
"quality": 1,
|
||||
"name": "山贼拦路*待定",
|
||||
"name": "黄巾劫匪",
|
||||
"sSpineInUI": "huangjindao",
|
||||
"winReward": "31002&50",
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "31002&50|5&1|16004&1",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "1&20",
|
||||
"warId": 2001,
|
||||
@@ -157,46 +116,32 @@
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "5&6",
|
||||
"winDialogue": "3&",
|
||||
"loseDialogue": "7&",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "7&"
|
||||
},
|
||||
{
|
||||
"eventID": 8,
|
||||
"eventType": 3,
|
||||
"quality": 1,
|
||||
"name": "救援村落*待定",
|
||||
"sSpineInUI": "huangjingong",
|
||||
"winReward": "31002&60",
|
||||
"name": "解救百姓",
|
||||
"sSpineInUI": "qiangbing",
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "31002&100|5&1|16004&1",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "1&20",
|
||||
"warId": 2002,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "8&9&10&11",
|
||||
"winDialogue": "12&13",
|
||||
"loseDialogue": "14&15",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"startDialogue": "27&28&29&30&31",
|
||||
"winDialogue": "32&33",
|
||||
"loseDialogue": "34&"
|
||||
},
|
||||
{
|
||||
"eventID": 9,
|
||||
"eventType": 3,
|
||||
"quality": 1,
|
||||
"name": "比武切磋*待定",
|
||||
"sSpineInUI": "bubing",
|
||||
"name": "黄巾色将",
|
||||
"sSpineInUI": "SL_huangjindao",
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "31001&500",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "1&20",
|
||||
@@ -205,15 +150,7 @@
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "8&9&10&11",
|
||||
"winDialogue": "12&13",
|
||||
"loseDialogue": "14&15",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "14&15"
|
||||
},
|
||||
{
|
||||
"eventID": 10,
|
||||
@@ -221,6 +158,7 @@
|
||||
"quality": 1,
|
||||
"name": "天降宝箱*铜币2",
|
||||
"sSpineInUI": "gongbing",
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "21&40",
|
||||
@@ -229,15 +167,7 @@
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "8&9&10&11",
|
||||
"winDialogue": "12&13",
|
||||
"loseDialogue": "14&15",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "14&15"
|
||||
},
|
||||
{
|
||||
"eventID": 11,
|
||||
@@ -245,6 +175,7 @@
|
||||
"quality": 2,
|
||||
"name": "天降宝箱*元宝2",
|
||||
"sSpineInUI": "gongbing",
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "21&40",
|
||||
@@ -253,15 +184,7 @@
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 12,
|
||||
@@ -269,6 +192,7 @@
|
||||
"quality": 2,
|
||||
"name": "天降宝箱*材料2",
|
||||
"sSpineInUI": "gongbing",
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "21&40",
|
||||
@@ -277,15 +201,7 @@
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 13,
|
||||
@@ -293,23 +209,16 @@
|
||||
"quality": 2,
|
||||
"name": "答题*体力2",
|
||||
"sSpineInUI": "jiaxu",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 14,
|
||||
"winReward": "31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "21&40",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 14,
|
||||
@@ -317,23 +226,16 @@
|
||||
"quality": 2,
|
||||
"name": "答题*将魂2",
|
||||
"sSpineInUI": "jiaxu",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 14,
|
||||
"winReward": "31002&60",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "21&40",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 15,
|
||||
@@ -341,23 +243,16 @@
|
||||
"quality": 2,
|
||||
"name": "答题*经验书2",
|
||||
"sSpineInUI": "jiaxu",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 14,
|
||||
"winReward": "31001&500",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "21&40",
|
||||
"warId": 0,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 16,
|
||||
@@ -365,23 +260,16 @@
|
||||
"quality": 2,
|
||||
"name": "山贼拦路*待定2",
|
||||
"sSpineInUI": "daobing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "21&40",
|
||||
"warId": 2001,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 17,
|
||||
@@ -389,23 +277,16 @@
|
||||
"quality": 2,
|
||||
"name": "救援村落*待定2",
|
||||
"sSpineInUI": "daobing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "21&40",
|
||||
"warId": 2002,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 18,
|
||||
@@ -413,23 +294,16 @@
|
||||
"quality": 2,
|
||||
"name": "比武切磋*待定2",
|
||||
"sSpineInUI": "daobing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "21&40",
|
||||
"warId": 2003,
|
||||
"weight": 1,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 19,
|
||||
@@ -437,23 +311,16 @@
|
||||
"quality": 3,
|
||||
"name": "天降宝箱*铜币3",
|
||||
"sSpineInUI": "gongbing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "31002&50|5&1|16004&1",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "41&100",
|
||||
"warId": 0,
|
||||
"weight": 2,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 20,
|
||||
@@ -461,23 +328,16 @@
|
||||
"quality": 3,
|
||||
"name": "天降宝箱*元宝3",
|
||||
"sSpineInUI": "gongbing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "31002&100|5&1|16004&1",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "41&100",
|
||||
"warId": 0,
|
||||
"weight": 2,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 21,
|
||||
@@ -485,23 +345,16 @@
|
||||
"quality": 3,
|
||||
"name": "天降宝箱*材料3",
|
||||
"sSpineInUI": "gongbing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "31001&500",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "41&100",
|
||||
"warId": 0,
|
||||
"weight": 2,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 22,
|
||||
@@ -509,23 +362,16 @@
|
||||
"quality": 3,
|
||||
"name": "答题*体力3",
|
||||
"sSpineInUI": "jiaxu",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 14,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "41&100",
|
||||
"warId": 0,
|
||||
"weight": 2,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 23,
|
||||
@@ -533,23 +379,16 @@
|
||||
"quality": 3,
|
||||
"name": "答题*将魂3",
|
||||
"sSpineInUI": "jiaxu",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 14,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "41&100",
|
||||
"warId": 0,
|
||||
"weight": 2,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 24,
|
||||
@@ -557,23 +396,16 @@
|
||||
"quality": 3,
|
||||
"name": "答题*经验书3",
|
||||
"sSpineInUI": "jiaxu",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 14,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "41&100",
|
||||
"warId": 0,
|
||||
"weight": 2,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 25,
|
||||
@@ -581,23 +413,16 @@
|
||||
"quality": 3,
|
||||
"name": "山贼拦路*待定3",
|
||||
"sSpineInUI": "daobing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "41&100",
|
||||
"warId": 2001,
|
||||
"weight": 2,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 26,
|
||||
@@ -605,23 +430,16 @@
|
||||
"quality": 3,
|
||||
"name": "救援村落*待定3",
|
||||
"sSpineInUI": "daobing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "31002&60",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "41&100",
|
||||
"warId": 2002,
|
||||
"weight": 2,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 27,
|
||||
@@ -629,23 +447,16 @@
|
||||
"quality": 3,
|
||||
"name": "比武切磋*待定3",
|
||||
"sSpineInUI": "daobing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "31001&500",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "41&100",
|
||||
"warId": 2003,
|
||||
"weight": 2,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 28,
|
||||
@@ -653,23 +464,16 @@
|
||||
"quality": 4,
|
||||
"name": "天降宝箱*铜币4",
|
||||
"sSpineInUI": "gongbing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "61&100",
|
||||
"warId": 0,
|
||||
"weight": 4,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 29,
|
||||
@@ -677,23 +481,16 @@
|
||||
"quality": 4,
|
||||
"name": "天降宝箱*元宝4",
|
||||
"sSpineInUI": "gongbing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "61&100",
|
||||
"warId": 0,
|
||||
"weight": 4,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 30,
|
||||
@@ -701,23 +498,16 @@
|
||||
"quality": 4,
|
||||
"name": "天降宝箱*材料4",
|
||||
"sSpineInUI": "gongbing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "61&100",
|
||||
"warId": 0,
|
||||
"weight": 4,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 31,
|
||||
@@ -725,23 +515,16 @@
|
||||
"quality": 4,
|
||||
"name": "答题*体力4",
|
||||
"sSpineInUI": "jiaxu",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 14,
|
||||
"winReward": "31002&50|5&1|16004&1",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "61&100",
|
||||
"warId": 0,
|
||||
"weight": 4,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 32,
|
||||
@@ -749,23 +532,16 @@
|
||||
"quality": 4,
|
||||
"name": "答题*将魂4",
|
||||
"sSpineInUI": "jiaxu",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 14,
|
||||
"winReward": "31002&100|5&1|16004&1",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "61&100",
|
||||
"warId": 0,
|
||||
"weight": 4,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 33,
|
||||
@@ -773,23 +549,16 @@
|
||||
"quality": 4,
|
||||
"name": "答题*经验书4",
|
||||
"sSpineInUI": "jiaxu",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 14,
|
||||
"winReward": "31001&500",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "61&100",
|
||||
"warId": 0,
|
||||
"weight": 4,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 34,
|
||||
@@ -797,23 +566,16 @@
|
||||
"quality": 4,
|
||||
"name": "山贼拦路*待定4",
|
||||
"sSpineInUI": "daobing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "61&100",
|
||||
"warId": 2001,
|
||||
"weight": 4,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 35,
|
||||
@@ -821,23 +583,16 @@
|
||||
"quality": 4,
|
||||
"name": "救援村落*待定4",
|
||||
"sSpineInUI": "daobing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "61&100",
|
||||
"warId": 2002,
|
||||
"weight": 4,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
},
|
||||
{
|
||||
"eventID": 36,
|
||||
@@ -845,22 +600,15 @@
|
||||
"quality": 4,
|
||||
"name": "比武切磋*待定4",
|
||||
"sSpineInUI": "daobing",
|
||||
"winReward": 0,
|
||||
"loseReward": 0,
|
||||
"actorIDForQuestion": 0,
|
||||
"winReward": "1&1|31002&50",
|
||||
"loseReward": "31001&10",
|
||||
"suitLevel": "61&100",
|
||||
"warId": 2003,
|
||||
"weight": 4,
|
||||
"movePointArray": "26&27&28&29",
|
||||
"startDialogue": "1&2",
|
||||
"winDialogue": "1&2",
|
||||
"loseDialogue": "1&2",
|
||||
"__EMPTY": 0,
|
||||
"fobiddenCharactor": 0,
|
||||
"victoryInfoInUI": 0,
|
||||
"loseInfoInUI": 0,
|
||||
"starInfoInUI": 0,
|
||||
"cost": 0,
|
||||
"recommendedPower": 0,
|
||||
"previousGk": 0
|
||||
"loseDialogue": "1&2"
|
||||
}
|
||||
]
|
||||
File diff suppressed because one or more lines are too long
@@ -234,7 +234,7 @@
|
||||
"dispatchJsonId": 3011,
|
||||
"bg_img_id": 501,
|
||||
"script_id": 0,
|
||||
"fixReward": "10201&1|1&10|2&2|3&3",
|
||||
"fixReward": "10205&1|1&10|2&2|3&3",
|
||||
"warType": 4,
|
||||
"gk_name": "每日&城池守卫",
|
||||
"kingExp": 100,
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
|
||||
"starInfoInUI": "1.我方无人撤退;\n2.在3回合内获得胜利",
|
||||
"cost": 2,
|
||||
"iconInMap": "city&4",
|
||||
"iconName": "真 定",
|
||||
@@ -132,7 +132,7 @@
|
||||
"cost": 2,
|
||||
"iconInMap": "spine&huangjindao",
|
||||
"iconName": "&",
|
||||
"heroInUI": "1&1008|1&1045|1&1036",
|
||||
"heroInUI": "1&1008|1&1045|1&1055",
|
||||
"detailUIBg": "1_2",
|
||||
"recommendedPower": 10010,
|
||||
"previousGk": 107,
|
||||
@@ -212,7 +212,7 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
|
||||
"starInfoInUI": "1.我方撤退人数不超过1人;\n2.在5回合内获得胜利",
|
||||
"cost": 2,
|
||||
"iconInMap": "city&2",
|
||||
"iconName": "巨 鹿",
|
||||
@@ -242,9 +242,9 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 2,
|
||||
"iconInMap": "spine&yinbing",
|
||||
"iconInMap": "spine&yinbingdao",
|
||||
"iconName": "&",
|
||||
"heroInUI": "1&1013|1&1001",
|
||||
"heroInUI": "1&1013",
|
||||
"detailUIBg": "1_3",
|
||||
"recommendedPower": 10014,
|
||||
"previousGk": 111,
|
||||
@@ -270,9 +270,9 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 2,
|
||||
"iconInMap": "spine&qiangbing",
|
||||
"iconInMap": "spine&huangjindao",
|
||||
"iconName": "&",
|
||||
"heroInUI": "1&1026|1&1045|1008",
|
||||
"heroInUI": "1&1013|1&1045|1&1008",
|
||||
"detailUIBg": "1_3",
|
||||
"recommendedPower": 10015,
|
||||
"previousGk": 112,
|
||||
@@ -298,9 +298,9 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 2,
|
||||
"iconInMap": "spine&qiangbing",
|
||||
"iconInMap": "spine&gongbing",
|
||||
"iconName": "&",
|
||||
"heroInUI": "1&1001|1&1004",
|
||||
"heroInUI": "1&1001|1&1002|1&1004",
|
||||
"detailUIBg": "1_3",
|
||||
"recommendedPower": 10016,
|
||||
"previousGk": 113,
|
||||
@@ -324,11 +324,11 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
|
||||
"starInfoInUI": "1.我方撤退人数不超过1人;\n2.在7回合内获得胜利",
|
||||
"cost": 2,
|
||||
"iconInMap": "city&3",
|
||||
"iconName": "河 间 ",
|
||||
"heroInUI": "1&1001|1&1002|1&1004|1&1041",
|
||||
"heroInUI": "1&1002|1&1004|1&1039",
|
||||
"detailUIBg": "1_4",
|
||||
"recommendedPower": 10017,
|
||||
"previousGk": 114,
|
||||
@@ -354,9 +354,9 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 2,
|
||||
"iconInMap": "spine&caoren",
|
||||
"iconInMap": "spine&SL_qiangbing",
|
||||
"iconName": "&",
|
||||
"heroInUI": "1&1001|1&1004|1&1002|1&1041",
|
||||
"heroInUI": "1&1001|1&1004|1&1041",
|
||||
"detailUIBg": "1_4",
|
||||
"recommendedPower": 10018,
|
||||
"previousGk": 115,
|
||||
@@ -382,9 +382,9 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 2,
|
||||
"iconInMap": "spine&caoren",
|
||||
"iconInMap": "spine&SL_daobing",
|
||||
"iconName": "&",
|
||||
"heroInUI": "1&1001|1&1002|1&1004|1&1039",
|
||||
"heroInUI": "1&1002|1&1004|1&1039",
|
||||
"detailUIBg": "1_4",
|
||||
"recommendedPower": 10019,
|
||||
"previousGk": 116,
|
||||
@@ -410,9 +410,9 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 2,
|
||||
"iconInMap": "spine&caoren",
|
||||
"iconInMap": "spine&SL_qibing",
|
||||
"iconName": "&",
|
||||
"heroInUI": "1&1001|1&1003|1&1002|1&1003",
|
||||
"heroInUI": "1&1001|1&1002|1&1037",
|
||||
"detailUIBg": "1_4",
|
||||
"recommendedPower": 10020,
|
||||
"previousGk": 117,
|
||||
@@ -436,11 +436,11 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
|
||||
"starInfoInUI": "1.我方撤退人数不超过2人;\n2.在5回合内获得胜利",
|
||||
"cost": 2,
|
||||
"iconInMap": "city&1",
|
||||
"iconName": "渤 海",
|
||||
"heroInUI": "1&1003|2&1037",
|
||||
"heroInUI": "1&1003|1&1011",
|
||||
"detailUIBg": "1_5",
|
||||
"recommendedPower": 10021,
|
||||
"previousGk": 118,
|
||||
@@ -466,9 +466,9 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 2,
|
||||
"iconInMap": "spine&lidian",
|
||||
"iconInMap": "spine&SL_gongbing",
|
||||
"iconName": "&",
|
||||
"heroInUI": "1&1001|1&1003|1&1002|1&1056",
|
||||
"heroInUI": "1&1003|1&1002|1&1056",
|
||||
"detailUIBg": "1_5",
|
||||
"recommendedPower": 10022,
|
||||
"previousGk": 119,
|
||||
@@ -494,9 +494,9 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 2,
|
||||
"iconInMap": "spine&lidian",
|
||||
"iconInMap": "spine&SL_qiangbing",
|
||||
"iconName": "&",
|
||||
"heroInUI": "1&1001|1&1004|1&1003|1&1041",
|
||||
"heroInUI": "1&1004|1&1003|1&1041",
|
||||
"detailUIBg": "1_5",
|
||||
"recommendedPower": 10023,
|
||||
"previousGk": 120,
|
||||
@@ -522,9 +522,9 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 2,
|
||||
"iconInMap": "spine&lidian",
|
||||
"iconInMap": "spine&SL_qibing",
|
||||
"iconName": "&",
|
||||
"heroInUI": "1&1001|1&1004|1&1002|1&1037",
|
||||
"heroInUI": "1&1004|1&1002|1&1037",
|
||||
"detailUIBg": "1_5",
|
||||
"recommendedPower": 10024,
|
||||
"previousGk": 121,
|
||||
@@ -548,11 +548,11 @@
|
||||
"fobiddenCharactor": "&",
|
||||
"victoryInfoInUI": "消灭所有敌军",
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
|
||||
"starInfoInUI": "1.我军出战人数不超过4人;\n2.在10回合内获得胜利",
|
||||
"cost": 2,
|
||||
"iconInMap": "city&5",
|
||||
"iconName": "界 桥",
|
||||
"heroInUI": "1&1001|1&1004||1&1056|1&354",
|
||||
"heroInUI": "1&1001|1&1056|1&354",
|
||||
"detailUIBg": "1_7",
|
||||
"recommendedPower": 10025,
|
||||
"previousGk": 122,
|
||||
@@ -580,7 +580,7 @@
|
||||
"cost": 2,
|
||||
"iconInMap": "spine&wenchou",
|
||||
"iconName": "&",
|
||||
"heroInUI": "1&1001|1&1004|1&354",
|
||||
"heroInUI": "1&1041|1&1056|1&354",
|
||||
"detailUIBg": "1_7",
|
||||
"recommendedPower": 10026,
|
||||
"previousGk": 123,
|
||||
@@ -606,9 +606,9 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 2,
|
||||
"iconInMap": "spine&lidian",
|
||||
"iconInMap": "spine&SL_qiangbing",
|
||||
"iconName": "&",
|
||||
"heroInUI": "1&1001|1&1004|1&1041",
|
||||
"heroInUI": "1&1039|1&1041|1&1056",
|
||||
"detailUIBg": "1_7",
|
||||
"recommendedPower": 10027,
|
||||
"previousGk": 124,
|
||||
@@ -634,9 +634,9 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "无",
|
||||
"cost": 2,
|
||||
"iconInMap": "spine&qibing",
|
||||
"iconInMap": "spine&SL_qibing",
|
||||
"iconName": "&",
|
||||
"heroInUI": "1&1001|1&1004|1&1037",
|
||||
"heroInUI": "1&1002|1&1056|1&1037",
|
||||
"detailUIBg": "1_7",
|
||||
"recommendedPower": 10028,
|
||||
"previousGk": 125,
|
||||
@@ -664,7 +664,7 @@
|
||||
"cost": 2,
|
||||
"iconInMap": "city&1",
|
||||
"iconName": "邺 城",
|
||||
"heroInUI": "1&1001|1&1004|1&312",
|
||||
"heroInUI": "1&1039|1&355|1&1054",
|
||||
"detailUIBg": "1_8",
|
||||
"recommendedPower": 10029,
|
||||
"previousGk": 126,
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
|
||||
"cost": 3,
|
||||
"heroInUI": "1&1001|1&1004|2&312",
|
||||
"heroInUI": "1&1001|1&1004|1&1036",
|
||||
"detailUIBg": "1_2",
|
||||
"recommendedPower": 20000,
|
||||
"previousGk": 107,
|
||||
@@ -33,7 +33,7 @@
|
||||
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
|
||||
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
|
||||
"warType": 12,
|
||||
"gk_name": "第一章&真定之战(精英)",
|
||||
"gk_name": "第一章&巨鹿之战(精英)",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 3,
|
||||
"turnLimted": 30,
|
||||
@@ -43,7 +43,7 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
|
||||
"cost": 3,
|
||||
"heroInUI": "1&1001|1&1004|2&312",
|
||||
"heroInUI": "1&1013|1&1008|1&1036",
|
||||
"detailUIBg": "1_3",
|
||||
"recommendedPower": 20000,
|
||||
"previousGk": 111,
|
||||
@@ -58,7 +58,7 @@
|
||||
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
|
||||
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
|
||||
"warType": 12,
|
||||
"gk_name": "第一章&真定之战(精英)",
|
||||
"gk_name": "第一章&河间之战(精英)",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 3,
|
||||
"turnLimted": 30,
|
||||
@@ -68,7 +68,7 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
|
||||
"cost": 3,
|
||||
"heroInUI": "1&1001|1&1004|2&312",
|
||||
"heroInUI": "1&1004|1&1041|1&1039",
|
||||
"detailUIBg": "1_4",
|
||||
"recommendedPower": 20000,
|
||||
"previousGk": 115,
|
||||
@@ -83,7 +83,7 @@
|
||||
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
|
||||
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
|
||||
"warType": 12,
|
||||
"gk_name": "第一章&真定之战(精英)",
|
||||
"gk_name": "第一章&渤海之战(精英)",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 3,
|
||||
"turnLimted": 30,
|
||||
@@ -93,7 +93,7 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
|
||||
"cost": 3,
|
||||
"heroInUI": "1&1001|1&1004|2&312",
|
||||
"heroInUI": "1&1003|1&1037|1&1011",
|
||||
"detailUIBg": "1_5",
|
||||
"recommendedPower": 20000,
|
||||
"previousGk": 119,
|
||||
@@ -108,7 +108,7 @@
|
||||
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
|
||||
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
|
||||
"warType": 12,
|
||||
"gk_name": "第一章&真定之战(精英)",
|
||||
"gk_name": "第一章&界桥之战(精英)",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 3,
|
||||
"turnLimted": 30,
|
||||
@@ -133,7 +133,7 @@
|
||||
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
|
||||
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
|
||||
"warType": 12,
|
||||
"gk_name": "第一章&真定之战(精英)",
|
||||
"gk_name": "第一章&邺城之战(精英)",
|
||||
"kingExp": 100,
|
||||
"lvLimted": 3,
|
||||
"turnLimted": 30,
|
||||
@@ -143,7 +143,7 @@
|
||||
"loseInfoInUI": "我方全部阵亡",
|
||||
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
|
||||
"cost": 3,
|
||||
"heroInUI": "1&1001|1&1004|2&312",
|
||||
"heroInUI": "1&354|1&355|1&1054",
|
||||
"detailUIBg": "1_8",
|
||||
"recommendedPower": 20000,
|
||||
"previousGk": 127,
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"dispatchJsonId": 10001,
|
||||
"bg_img_id": 504,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "13005&1|17002&10|17006&2|17006&3",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 8,
|
||||
@@ -27,7 +27,7 @@
|
||||
"dispatchJsonId": 10002,
|
||||
"bg_img_id": 504,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "13005&1|17002&10|17006&2|17006&3",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 8,
|
||||
@@ -50,7 +50,7 @@
|
||||
"dispatchJsonId": 10003,
|
||||
"bg_img_id": 504,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "13005&1|17002&10|17006&2|17006&3",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 8,
|
||||
@@ -73,7 +73,7 @@
|
||||
"dispatchJsonId": 10004,
|
||||
"bg_img_id": 504,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "13005&1|17002&10|17006&2|17006&3",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 8,
|
||||
@@ -96,7 +96,7 @@
|
||||
"dispatchJsonId": 10005,
|
||||
"bg_img_id": 504,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "13010&1|17003&30|17006&20|17006&20",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 8,
|
||||
@@ -119,7 +119,7 @@
|
||||
"dispatchJsonId": 10006,
|
||||
"bg_img_id": 504,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "13010&1|17003&30|17006&20|17006&20",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 8,
|
||||
@@ -142,7 +142,7 @@
|
||||
"dispatchJsonId": 10007,
|
||||
"bg_img_id": 504,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "13005&1|17002&10|17006&2|17006&8",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 8,
|
||||
@@ -165,7 +165,7 @@
|
||||
"dispatchJsonId": 10008,
|
||||
"bg_img_id": 504,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "13005&1|17002&10|17006&2|17006&9",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 8,
|
||||
@@ -188,7 +188,7 @@
|
||||
"dispatchJsonId": 10009,
|
||||
"bg_img_id": 504,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "13005&1|17002&10|17006&2|17006&10",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 8,
|
||||
@@ -211,7 +211,7 @@
|
||||
"dispatchJsonId": 10010,
|
||||
"bg_img_id": 504,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "13005&1|17002&10|17006&2|17006&11",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 8,
|
||||
@@ -234,7 +234,7 @@
|
||||
"dispatchJsonId": 10011,
|
||||
"bg_img_id": 504,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "13015&1|17004&30|17006&30|17006&30",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 8,
|
||||
@@ -257,7 +257,7 @@
|
||||
"dispatchJsonId": 10012,
|
||||
"bg_img_id": 504,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "13015&1|17004&30|17006&30|17006&30",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 8,
|
||||
@@ -280,7 +280,7 @@
|
||||
"dispatchJsonId": 10013,
|
||||
"bg_img_id": 504,
|
||||
"script_id": 0,
|
||||
"fixReward": "&",
|
||||
"fixReward": "13015&1|17004&30|17006&30|17006&30",
|
||||
"conditionReward": "&",
|
||||
"RandomReward": "&",
|
||||
"warType": 8,
|
||||
|
||||
@@ -409,7 +409,7 @@
|
||||
{
|
||||
"heroId": 12,
|
||||
"spineName": "lidian",
|
||||
"rSpineName": "&",
|
||||
"rSpineName": "LH_lidian",
|
||||
"name": "李典",
|
||||
"face_id": "lidian",
|
||||
"quality": 2,
|
||||
@@ -483,7 +483,7 @@
|
||||
{
|
||||
"heroId": 14,
|
||||
"spineName": "jiaxu",
|
||||
"rSpineName": "&",
|
||||
"rSpineName": "LH_jiaxu",
|
||||
"name": "贾诩",
|
||||
"face_id": "jiaxu",
|
||||
"quality": 2,
|
||||
@@ -514,13 +514,13 @@
|
||||
"retreat": "暂时先避其锋芒。",
|
||||
"info": "我是低能",
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"imgPosofDialog": "560&-358",
|
||||
"imgPosofDialog": "560&-280",
|
||||
"imgPosofInfo": 0
|
||||
},
|
||||
{
|
||||
"heroId": 15,
|
||||
"spineName": "xuchu",
|
||||
"rSpineName": "&",
|
||||
"rSpineName": "LH_xuchu",
|
||||
"name": "许褚",
|
||||
"face_id": "xuchu",
|
||||
"quality": 2,
|
||||
@@ -1814,7 +1814,7 @@
|
||||
},
|
||||
{
|
||||
"heroId": 50,
|
||||
"spineName": "zhaoyun",
|
||||
"spineName": "SL_gongbing",
|
||||
"rSpineName": "&",
|
||||
"name": "麹义",
|
||||
"face_id": "quyi",
|
||||
@@ -1962,7 +1962,7 @@
|
||||
},
|
||||
{
|
||||
"heroId": 54,
|
||||
"spineName": "zhaoyun",
|
||||
"spineName": "wenchou",
|
||||
"rSpineName": "&",
|
||||
"name": "文丑",
|
||||
"face_id": "wenchou",
|
||||
@@ -1999,7 +1999,7 @@
|
||||
},
|
||||
{
|
||||
"heroId": 55,
|
||||
"spineName": "zhaoyun",
|
||||
"spineName": "yanliang",
|
||||
"rSpineName": "&",
|
||||
"name": "颜良",
|
||||
"face_id": "yanliang",
|
||||
@@ -2660,7 +2660,7 @@
|
||||
"retreat": "暂时先避其锋芒。",
|
||||
"info": "我是低能",
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"imgPosofDialog": "560&-358",
|
||||
"imgPosofDialog": "560&-280",
|
||||
"imgPosofInfo": 0
|
||||
},
|
||||
{
|
||||
@@ -3960,7 +3960,7 @@
|
||||
},
|
||||
{
|
||||
"heroId": 350,
|
||||
"spineName": "zhaoyun",
|
||||
"spineName": "SL_gongbing",
|
||||
"rSpineName": "&",
|
||||
"name": "麹义",
|
||||
"face_id": "quyi",
|
||||
@@ -4108,7 +4108,7 @@
|
||||
},
|
||||
{
|
||||
"heroId": 354,
|
||||
"spineName": "zhaoyun",
|
||||
"spineName": "wenchou",
|
||||
"rSpineName": "&",
|
||||
"name": "文丑",
|
||||
"face_id": "wenchou",
|
||||
@@ -4145,7 +4145,7 @@
|
||||
},
|
||||
{
|
||||
"heroId": 355,
|
||||
"spineName": "zhaoyun",
|
||||
"spineName": "yanliang",
|
||||
"rSpineName": "&",
|
||||
"name": "颜良",
|
||||
"face_id": "yanliang",
|
||||
@@ -4309,7 +4309,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4346,7 +4346,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4383,7 +4383,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4420,7 +4420,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4457,7 +4457,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4494,7 +4494,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4531,7 +4531,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4568,7 +4568,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4605,7 +4605,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4642,7 +4642,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4663,10 +4663,10 @@
|
||||
},
|
||||
{
|
||||
"heroId": 1011,
|
||||
"spineName": "qibing",
|
||||
"spineName": "baimayicong",
|
||||
"rSpineName": "&",
|
||||
"name": "白马义从",
|
||||
"face_id": "bubing",
|
||||
"face_id": "tongyongjunguan",
|
||||
"quality": 3,
|
||||
"camp": 0,
|
||||
"area": 0,
|
||||
@@ -4679,7 +4679,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4700,7 +4700,7 @@
|
||||
},
|
||||
{
|
||||
"heroId": 1012,
|
||||
"spineName": "zhaoyun",
|
||||
"spineName": "shanzeidao",
|
||||
"rSpineName": "&",
|
||||
"name": "山贼",
|
||||
"face_id": "shanzei",
|
||||
@@ -4716,7 +4716,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4753,7 +4753,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4790,7 +4790,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4827,7 +4827,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4864,7 +4864,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4901,7 +4901,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4938,7 +4938,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -4975,7 +4975,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5012,7 +5012,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5049,7 +5049,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5086,7 +5086,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5123,7 +5123,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5160,7 +5160,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5197,7 +5197,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5234,7 +5234,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5271,7 +5271,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5308,7 +5308,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5345,7 +5345,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5382,7 +5382,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5419,7 +5419,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5456,7 +5456,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5493,7 +5493,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5530,7 +5530,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5567,7 +5567,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5588,7 +5588,7 @@
|
||||
},
|
||||
{
|
||||
"heroId": 1037,
|
||||
"spineName": "qibing",
|
||||
"spineName": "SL_qibing",
|
||||
"rSpineName": "&",
|
||||
"name": "骑兵将领",
|
||||
"face_id": "tongyongjunguan",
|
||||
@@ -5604,7 +5604,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5620,7 +5620,7 @@
|
||||
"retreat": "复兴汉室的梦想破灭了!",
|
||||
"info": "我是低能",
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"imgPosofDialog": "596&-75",
|
||||
"imgPosofDialog": "596&-141",
|
||||
"imgPosofInfo": "&"
|
||||
},
|
||||
{
|
||||
@@ -5641,7 +5641,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5662,7 +5662,7 @@
|
||||
},
|
||||
{
|
||||
"heroId": 1039,
|
||||
"spineName": "daobing",
|
||||
"spineName": "SL_daobing",
|
||||
"rSpineName": "&",
|
||||
"name": "步兵将领",
|
||||
"face_id": "tongyongjunguan",
|
||||
@@ -5678,7 +5678,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5694,7 +5694,7 @@
|
||||
"retreat": "复兴汉室的梦想破灭了!",
|
||||
"info": "我是低能",
|
||||
"actorinfo": "物理职业的步兵,强的一笔。",
|
||||
"imgPosofDialog": "596&-75",
|
||||
"imgPosofDialog": "596&-141",
|
||||
"imgPosofInfo": "&"
|
||||
},
|
||||
{
|
||||
@@ -5715,7 +5715,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5731,7 +5731,7 @@
|
||||
"retreat": "复兴汉室的梦想破灭了!",
|
||||
"info": "我是低能",
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"imgPosofDialog": "650&-75",
|
||||
"imgPosofDialog": "596&-141",
|
||||
"imgPosofInfo": "&"
|
||||
},
|
||||
{
|
||||
@@ -5752,7 +5752,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5768,12 +5768,12 @@
|
||||
"retreat": "复兴汉室的梦想破灭了!",
|
||||
"info": "我是低能",
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"imgPosofDialog": "596&-75",
|
||||
"imgPosofDialog": "596&-141",
|
||||
"imgPosofInfo": "&"
|
||||
},
|
||||
{
|
||||
"heroId": 1042,
|
||||
"spineName": "gongbing",
|
||||
"spineName": "shangzeigong",
|
||||
"rSpineName": "&",
|
||||
"name": "山贼弓兵",
|
||||
"face_id": "shanzei",
|
||||
@@ -5789,7 +5789,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5826,7 +5826,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5863,7 +5863,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5900,7 +5900,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5937,7 +5937,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -5974,7 +5974,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6011,7 +6011,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6027,7 +6027,7 @@
|
||||
"retreat": "复兴汉室的梦想破灭了!",
|
||||
"info": "我是低能",
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"imgPosofDialog": "565&-113",
|
||||
"imgPosofDialog": "565&-168",
|
||||
"imgPosofInfo": "&"
|
||||
},
|
||||
{
|
||||
@@ -6048,7 +6048,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6085,7 +6085,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6101,7 +6101,7 @@
|
||||
"retreat": "复兴汉室的梦想破灭了!",
|
||||
"info": "我是低能",
|
||||
"actorinfo": "远程职业的法师,菜的一笔。",
|
||||
"imgPosofDialog": "524&-113",
|
||||
"imgPosofDialog": "524&-188",
|
||||
"imgPosofInfo": "&"
|
||||
},
|
||||
{
|
||||
@@ -6122,7 +6122,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6143,7 +6143,7 @@
|
||||
},
|
||||
{
|
||||
"heroId": 1052,
|
||||
"spineName": "qibing",
|
||||
"spineName": "H_baimayicong",
|
||||
"rSpineName": "&",
|
||||
"name": "严纲",
|
||||
"face_id": "bubingjiangling",
|
||||
@@ -6159,7 +6159,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6196,7 +6196,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6212,7 +6212,7 @@
|
||||
"retreat": "复兴汉室的梦想破灭了!",
|
||||
"info": "我是低能",
|
||||
"actorinfo": "物理职业的弓兵,勉强还行。",
|
||||
"imgPosofDialog": "567&-67",
|
||||
"imgPosofDialog": "533&-182",
|
||||
"imgPosofInfo": "&"
|
||||
},
|
||||
{
|
||||
@@ -6233,7 +6233,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6270,7 +6270,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6291,7 +6291,7 @@
|
||||
},
|
||||
{
|
||||
"heroId": 1056,
|
||||
"spineName": "gongbingjiangling",
|
||||
"spineName": "SL_gongbing",
|
||||
"rSpineName": "&",
|
||||
"name": "弓兵将领",
|
||||
"face_id": "tongyonggongbingjiangling",
|
||||
@@ -6307,7 +6307,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6344,7 +6344,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6381,7 +6381,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6418,7 +6418,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6455,7 +6455,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6492,7 +6492,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6529,7 +6529,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6566,7 +6566,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6603,7 +6603,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6640,7 +6640,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6677,7 +6677,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6714,7 +6714,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6751,7 +6751,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6788,7 +6788,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6825,7 +6825,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6862,7 +6862,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6899,7 +6899,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6920,7 +6920,7 @@
|
||||
},
|
||||
{
|
||||
"heroId": 2005,
|
||||
"spineName": "H_qibing",
|
||||
"spineName": "H_baimayicong",
|
||||
"rSpineName": "&",
|
||||
"name": "骑兵将领",
|
||||
"face_id": "tongyongjunguan",
|
||||
@@ -6936,7 +6936,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
@@ -6957,7 +6957,7 @@
|
||||
},
|
||||
{
|
||||
"heroId": 2006,
|
||||
"spineName": "qibing",
|
||||
"spineName": "H_baimayicong",
|
||||
"rSpineName": "&",
|
||||
"name": "严纲",
|
||||
"face_id": "bubingjiangling",
|
||||
@@ -6973,7 +6973,7 @@
|
||||
"matk": 20,
|
||||
"def": 120,
|
||||
"mdef": 120,
|
||||
"agi": 120,
|
||||
"agi": 60,
|
||||
"luk": 20,
|
||||
"hp_up": 10,
|
||||
"atk_up": 1,
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"1": 1,
|
||||
"2": 1,
|
||||
"3": 1,
|
||||
@@ -33,10 +32,10 @@
|
||||
"30": 255,
|
||||
"31": 1,
|
||||
"32": 255,
|
||||
"33": 2
|
||||
"33": 2,
|
||||
"id": 1
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"1": 1,
|
||||
"2": 1,
|
||||
"3": 1,
|
||||
@@ -69,10 +68,10 @@
|
||||
"30": 255,
|
||||
"31": 1,
|
||||
"32": 255,
|
||||
"33": 2
|
||||
"33": 2,
|
||||
"id": 2
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"1": 1,
|
||||
"2": 1,
|
||||
"3": 2,
|
||||
@@ -105,10 +104,10 @@
|
||||
"30": 255,
|
||||
"31": 1,
|
||||
"32": 255,
|
||||
"33": 3
|
||||
"33": 3,
|
||||
"id": 3
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"1": 1,
|
||||
"2": 1,
|
||||
"3": 1,
|
||||
@@ -141,10 +140,10 @@
|
||||
"30": 255,
|
||||
"31": 1,
|
||||
"32": 255,
|
||||
"33": 2
|
||||
"33": 2,
|
||||
"id": 4
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"1": 1,
|
||||
"2": 1,
|
||||
"3": 1,
|
||||
@@ -177,10 +176,10 @@
|
||||
"30": 255,
|
||||
"31": 1,
|
||||
"32": 255,
|
||||
"33": 2
|
||||
"33": 2,
|
||||
"id": 5
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"1": 1,
|
||||
"2": 1,
|
||||
"3": 1,
|
||||
@@ -213,10 +212,10 @@
|
||||
"30": 255,
|
||||
"31": 1,
|
||||
"32": 255,
|
||||
"33": 2
|
||||
"33": 2,
|
||||
"id": 6
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"1": 1,
|
||||
"2": 1,
|
||||
"3": 1,
|
||||
@@ -249,10 +248,10 @@
|
||||
"30": 255,
|
||||
"31": 1,
|
||||
"32": 255,
|
||||
"33": 2
|
||||
"33": 2,
|
||||
"id": 7
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"1": 1,
|
||||
"2": 1,
|
||||
"3": 1,
|
||||
@@ -285,10 +284,10 @@
|
||||
"30": 255,
|
||||
"31": 1,
|
||||
"32": 255,
|
||||
"33": 2
|
||||
"33": 2,
|
||||
"id": 8
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"1": 1,
|
||||
"2": 1,
|
||||
"3": 1,
|
||||
@@ -321,6 +320,7 @@
|
||||
"30": 255,
|
||||
"31": 1,
|
||||
"32": 255,
|
||||
"33": 2
|
||||
"33": 2,
|
||||
"id": 9
|
||||
}
|
||||
]
|
||||
@@ -170,7 +170,7 @@
|
||||
},
|
||||
{
|
||||
"mapid": 14,
|
||||
"name": "大河",
|
||||
"name": "缓流",
|
||||
"music": 4,
|
||||
"type": 972,
|
||||
"int_hp": 0,
|
||||
|
||||
@@ -201,7 +201,7 @@
|
||||
},
|
||||
{
|
||||
"pointId": 26,
|
||||
"position": "-965&1687",
|
||||
"position": "-962&1660",
|
||||
"previousPoint": "3&",
|
||||
"wayPoints": "&",
|
||||
"chapater": 1,
|
||||
@@ -209,7 +209,7 @@
|
||||
},
|
||||
{
|
||||
"pointId": 27,
|
||||
"position": "-368&1892",
|
||||
"position": "-368&1875",
|
||||
"previousPoint": "12&",
|
||||
"wayPoints": "&",
|
||||
"chapater": 1,
|
||||
@@ -217,7 +217,7 @@
|
||||
},
|
||||
{
|
||||
"pointId": 28,
|
||||
"position": "-769&1158",
|
||||
"position": "-758&1166",
|
||||
"previousPoint": "7&",
|
||||
"wayPoints": "&",
|
||||
"chapater": 1,
|
||||
@@ -225,7 +225,7 @@
|
||||
},
|
||||
{
|
||||
"pointId": 29,
|
||||
"position": "542&1289",
|
||||
"position": "534&1260",
|
||||
"previousPoint": "18&",
|
||||
"wayPoints": "&",
|
||||
"chapater": 1,
|
||||
|
||||
@@ -1353,11 +1353,11 @@
|
||||
"id": 1136,
|
||||
"name": "螺旋突刺Ⅳ",
|
||||
"img": 1,
|
||||
"type": 209,
|
||||
"type": 205,
|
||||
"isShow": 1,
|
||||
"gainvalue": "50&10&0&0",
|
||||
"maxOnlyNum": 1,
|
||||
"info": "攻击时有50%概率消耗目标10点怒气"
|
||||
"info": "攻击时有50%概率使自身额外获得10点怒气"
|
||||
},
|
||||
{
|
||||
"id": 1137,
|
||||
@@ -1397,13 +1397,13 @@
|
||||
"isShow": 1,
|
||||
"gainvalue": "338&339",
|
||||
"maxOnlyNum": 1,
|
||||
"info": "策略格挡率提升10%,策防提升10%"
|
||||
"info": "格挡率提升10%,策防提升10%"
|
||||
},
|
||||
{
|
||||
"id": 1141,
|
||||
"name": "迎敌Ⅰ",
|
||||
"img": 3,
|
||||
"type": 102,
|
||||
"type": 313,
|
||||
"isShow": 1,
|
||||
"gainvalue": "&",
|
||||
"maxOnlyNum": 1,
|
||||
@@ -1413,7 +1413,7 @@
|
||||
"id": 1142,
|
||||
"name": "迎敌Ⅱ",
|
||||
"img": 3,
|
||||
"type": 102,
|
||||
"type": 313,
|
||||
"isShow": 1,
|
||||
"gainvalue": "&",
|
||||
"maxOnlyNum": 1,
|
||||
@@ -1423,7 +1423,7 @@
|
||||
"id": 1143,
|
||||
"name": "迎敌Ⅲ",
|
||||
"img": 3,
|
||||
"type": 102,
|
||||
"type": 313,
|
||||
"isShow": 1,
|
||||
"gainvalue": "&",
|
||||
"maxOnlyNum": 1,
|
||||
@@ -1433,11 +1433,11 @@
|
||||
"id": 1144,
|
||||
"name": "迎敌Ⅳ",
|
||||
"img": 3,
|
||||
"type": 102,
|
||||
"type": 313,
|
||||
"isShow": 1,
|
||||
"gainvalue": "21&25000",
|
||||
"gainvalue": "14&25000",
|
||||
"maxOnlyNum": 1,
|
||||
"info": "对策略的伤害减免提升25%"
|
||||
"info": "被策略伤害攻击时,伤害减免提升25%"
|
||||
},
|
||||
{
|
||||
"id": 1145,
|
||||
@@ -5637,7 +5637,7 @@
|
||||
"isShow": 1,
|
||||
"gainvalue": "0&12&8000",
|
||||
"maxOnlyNum": 1,
|
||||
"info": "对物理攻击的暴击抗性提升8%"
|
||||
"info": "被物理攻击时,暴击抗性提升8%"
|
||||
},
|
||||
{
|
||||
"id": 1565,
|
||||
@@ -7091,17 +7091,17 @@
|
||||
},
|
||||
{
|
||||
"id": 338,
|
||||
"name": "策略格挡率提升",
|
||||
"name": "格挡率提升",
|
||||
"img": 1,
|
||||
"type": 101,
|
||||
"isShow": 1,
|
||||
"gainvalue": "19&10000",
|
||||
"gainvalue": "11&10000",
|
||||
"maxOnlyNum": 1,
|
||||
"info": "提升10%"
|
||||
},
|
||||
{
|
||||
"id": 339,
|
||||
"name": "策略防御提升",
|
||||
"name": "策防提升",
|
||||
"img": 1,
|
||||
"type": 102,
|
||||
"isShow": 1,
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
{
|
||||
"id": 1,
|
||||
"name": "砍一刀",
|
||||
"hurt_formula": "ownAtk*200%-oppoDef*100",
|
||||
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
|
||||
"gain_formula": "&",
|
||||
"rage_cost": 100,
|
||||
"cd": 0,
|
||||
@@ -13,14 +13,15 @@
|
||||
"effect": "1&",
|
||||
"actionName": "skill1",
|
||||
"secondActionName": "&",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "大伤害技能",
|
||||
"skilNameImage": 0,
|
||||
"skillSceneSpine": "nuqiguochang"
|
||||
"skillSceneSpine": "nuqijidonghuablue"
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"name": "无双画戟",
|
||||
"hurt_formula": "ownAtk*200%-oppoDef*100",
|
||||
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
|
||||
"gain_formula": "&",
|
||||
"rage_cost": 100,
|
||||
"cd": 0,
|
||||
@@ -31,14 +32,15 @@
|
||||
"effect": "3348&",
|
||||
"actionName": "skill1",
|
||||
"secondActionName": "skill1_B",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "猛击地面造成200%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气",
|
||||
"skilNameImage": 0,
|
||||
"skillSceneSpine": "nuqiguochang"
|
||||
"skillSceneSpine": "nuqijidonghuablue"
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"name": "温侯斩",
|
||||
"hurt_formula": "ownAtk*200%-oppoDef*100",
|
||||
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
|
||||
"gain_formula": "&",
|
||||
"rage_cost": 0,
|
||||
"cd": 3,
|
||||
@@ -49,6 +51,7 @@
|
||||
"effect": "3352&",
|
||||
"actionName": "skill2",
|
||||
"secondActionName": "&",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "对敌人连续攻击两次,每击造成200%的伤害",
|
||||
"skilNameImage": 0,
|
||||
"skillSceneSpine": "&"
|
||||
@@ -56,7 +59,7 @@
|
||||
{
|
||||
"id": 4,
|
||||
"name": "长枪投射",
|
||||
"hurt_formula": "ownAtk*200%-oppoDef*100",
|
||||
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
|
||||
"gain_formula": "&",
|
||||
"rage_cost": 100,
|
||||
"cd": 0,
|
||||
@@ -66,10 +69,11 @@
|
||||
"skill_class": 1,
|
||||
"effect": "3068&",
|
||||
"actionName": "skill1",
|
||||
"secondActionName": "skill1_B",
|
||||
"secondActionName": "&",
|
||||
"oppoSecondActionName": "skill1_B",
|
||||
"skill_info": "远距离投射长枪,对目标造成200%的伤害,目标为策略职业时,伤害提升20%,并且给目标添加一个策略伤害加深降低10%的效果,持续4回合",
|
||||
"skilNameImage": 1,
|
||||
"skillSceneSpine": "nuqiguochang"
|
||||
"skillSceneSpine": "nuqijidonghuablue"
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
@@ -85,6 +89,7 @@
|
||||
"effect": "3072&",
|
||||
"actionName": "skill2",
|
||||
"secondActionName": "&",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "回复自身10%生命值,并且自身的策略伤害减免上升20%,持续2回合",
|
||||
"skilNameImage": 0,
|
||||
"skillSceneSpine": "&"
|
||||
@@ -92,20 +97,21 @@
|
||||
{
|
||||
"id": 6,
|
||||
"name": "连珠三箭",
|
||||
"hurt_formula": "ownAtk*120%-oppoDef*100",
|
||||
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
|
||||
"gain_formula": "&",
|
||||
"rage_cost": 100,
|
||||
"cd": 0,
|
||||
"attack_area": 4,
|
||||
"strike_area": 4,
|
||||
"strike_area": 1,
|
||||
"object": 0,
|
||||
"skill_class": 1,
|
||||
"effect": "3092&",
|
||||
"actionName": "skill1",
|
||||
"secondActionName": "&",
|
||||
"skill_info": "对范围内的多个目标(最多3个)造成120%的伤害,被攻击目标有33%的概率获得一个物理伤害加深减少25%的减益效果,持续4回合",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "对范围内的多个目标(最多3个)造成120%的伤害,被攻击目标有33%的概率获得一个减益效果,攻击时,物理伤害加深减少25%,持续4回合",
|
||||
"skilNameImage": 2,
|
||||
"skillSceneSpine": "nuqiguochang"
|
||||
"skillSceneSpine": "nuqijidonghuablue"
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
@@ -121,6 +127,7 @@
|
||||
"effect": "3096&",
|
||||
"actionName": "skill2",
|
||||
"secondActionName": "&",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "使我方指定目标获得幸运提升20%的效果,持续4回合",
|
||||
"skilNameImage": 0,
|
||||
"skillSceneSpine": "&"
|
||||
@@ -128,7 +135,7 @@
|
||||
{
|
||||
"id": 8,
|
||||
"name": "猛毒迷雾",
|
||||
"hurt_formula": "ownMAtk*200%-oppoMDef*100",
|
||||
"hurt_formula": " (ownAtk*1*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
|
||||
"gain_formula": "&",
|
||||
"rage_cost": 100,
|
||||
"cd": 0,
|
||||
@@ -139,14 +146,15 @@
|
||||
"effect": "3108&",
|
||||
"actionName": "skill1",
|
||||
"secondActionName": "&",
|
||||
"skill_info": "对目标进行毒雾攻击,造成200%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "对范围内目标进行毒雾攻击,造成100%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合",
|
||||
"skilNameImage": 3,
|
||||
"skillSceneSpine": "nuqiguochang"
|
||||
"skillSceneSpine": "nuqijidonghuablue"
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"name": "投毒",
|
||||
"hurt_formula": "ownMAtk*200%-oppoMDef*100",
|
||||
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
|
||||
"gain_formula": "&",
|
||||
"rage_cost": 0,
|
||||
"cd": 3,
|
||||
@@ -157,14 +165,15 @@
|
||||
"effect": "3112&",
|
||||
"actionName": "skill2",
|
||||
"secondActionName": "&",
|
||||
"skill_info": "对目标下毒,造成200%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "对目标下毒,造成150%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害",
|
||||
"skilNameImage": 0,
|
||||
"skillSceneSpine": "&"
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"name": "巨锤震击",
|
||||
"hurt_formula": "ownAtk*200%-oppoDef*100",
|
||||
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
|
||||
"gain_formula": "&",
|
||||
"rage_cost": 100,
|
||||
"cd": 0,
|
||||
@@ -175,9 +184,10 @@
|
||||
"effect": "3116&",
|
||||
"actionName": "skill1",
|
||||
"secondActionName": "skill1_B",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "造成200%物理伤害,并且击退1格,如果不能击退则这次攻击伤害加深提升20%",
|
||||
"skilNameImage": 4,
|
||||
"skillSceneSpine": "nuqiguochang"
|
||||
"skilNameImage": 5,
|
||||
"skillSceneSpine": "nuqijidonghuablue"
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
@@ -193,6 +203,7 @@
|
||||
"effect": "3120&",
|
||||
"actionName": "skill2",
|
||||
"secondActionName": "&",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "恢复自身10%攻击力的血量,并且给自身附加伤害减免10%,4回合内作用2次",
|
||||
"skilNameImage": 0,
|
||||
"skillSceneSpine": "&"
|
||||
@@ -200,7 +211,7 @@
|
||||
{
|
||||
"id": 12,
|
||||
"name": "薤叶芸香",
|
||||
"hurt_formula": "ownMAtk*100%",
|
||||
"hurt_formula": "ownAtk*1",
|
||||
"gain_formula": "&",
|
||||
"rage_cost": 100,
|
||||
"cd": 0,
|
||||
@@ -211,14 +222,15 @@
|
||||
"effect": "3364&",
|
||||
"actionName": "skill1",
|
||||
"secondActionName": "&",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "不错的技能",
|
||||
"skilNameImage": 0,
|
||||
"skillSceneSpine": "nuqiguochang"
|
||||
"skillSceneSpine": "nuqijidonghuablue"
|
||||
},
|
||||
{
|
||||
"id": 13,
|
||||
"name": "麻沸散",
|
||||
"hurt_formula": "ownMAtk*100%",
|
||||
"hurt_formula": "ownAtk*1",
|
||||
"gain_formula": "&",
|
||||
"rage_cost": 0,
|
||||
"cd": 3,
|
||||
@@ -229,6 +241,7 @@
|
||||
"effect": "3368&",
|
||||
"actionName": "skill2",
|
||||
"secondActionName": "&",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "大伤害技能",
|
||||
"skilNameImage": 0,
|
||||
"skillSceneSpine": "&"
|
||||
@@ -236,7 +249,7 @@
|
||||
{
|
||||
"id": 14,
|
||||
"name": "敌阵突破",
|
||||
"hurt_formula": "ownAtk*200%-oppoDef*100",
|
||||
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
|
||||
"gain_formula": "&",
|
||||
"rage_cost": 100,
|
||||
"cd": 0,
|
||||
@@ -247,9 +260,10 @@
|
||||
"effect": "3084&",
|
||||
"actionName": "skill1",
|
||||
"secondActionName": "&",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "向目标冲锋造成200%伤害,同时会生成自身攻击30%的护盾,持续4回合,冲锋会位移到目标的身后",
|
||||
"skilNameImage": 5,
|
||||
"skillSceneSpine": "nuqiguochang"
|
||||
"skilNameImage": 4,
|
||||
"skillSceneSpine": "nuqijidonghuablue"
|
||||
},
|
||||
{
|
||||
"id": 15,
|
||||
@@ -265,14 +279,15 @@
|
||||
"effect": "3088&",
|
||||
"actionName": "skill2",
|
||||
"secondActionName": "&",
|
||||
"skill_info": "使我方指定目标获得物理伤害减免提升20%,持续3回合",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "使我方指定目标获得物理伤害减免提升20%,持续2回合",
|
||||
"skilNameImage": 0,
|
||||
"skillSceneSpine": "&"
|
||||
},
|
||||
{
|
||||
"id": 16,
|
||||
"name": "回春",
|
||||
"hurt_formula": "ownMAtk*60%",
|
||||
"hurt_formula": "ownAtk*0.6",
|
||||
"gain_formula": "&",
|
||||
"rage_cost": 100,
|
||||
"cd": 0,
|
||||
@@ -283,14 +298,15 @@
|
||||
"effect": "3316&",
|
||||
"actionName": "skill1",
|
||||
"secondActionName": "&",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "垃圾技能",
|
||||
"skilNameImage": 0,
|
||||
"skillSceneSpine": "nuqiguochang"
|
||||
"skillSceneSpine": "nuqijidonghuablue"
|
||||
},
|
||||
{
|
||||
"id": 17,
|
||||
"name": "反馈",
|
||||
"hurt_formula": "ownMAtk*100%",
|
||||
"hurt_formula": "ownAtk*1",
|
||||
"gain_formula": "&",
|
||||
"rage_cost": 0,
|
||||
"cd": 3,
|
||||
@@ -301,6 +317,7 @@
|
||||
"effect": "3320&",
|
||||
"actionName": "skill2",
|
||||
"secondActionName": "&",
|
||||
"oppoSecondActionName": "&",
|
||||
"skill_info": "极品技能",
|
||||
"skilNameImage": 0,
|
||||
"skillSceneSpine": "&"
|
||||
|
||||
@@ -252,7 +252,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "物攻上升 状态描述文字",
|
||||
"showOnChar": "物攻上升 "
|
||||
"showOnChar": "物攻↑"
|
||||
},
|
||||
{
|
||||
"buffId": 18,
|
||||
@@ -267,7 +267,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "物攻下降状态描述文字",
|
||||
"showOnChar": "物攻下降"
|
||||
"showOnChar": "物攻↓"
|
||||
},
|
||||
{
|
||||
"buffId": 19,
|
||||
@@ -282,7 +282,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "策攻上升 状态描述文字",
|
||||
"showOnChar": "策攻上升 "
|
||||
"showOnChar": "策攻↑"
|
||||
},
|
||||
{
|
||||
"buffId": 20,
|
||||
@@ -297,7 +297,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "策攻下降状态描述文字",
|
||||
"showOnChar": "策攻下降"
|
||||
"showOnChar": "策攻↓"
|
||||
},
|
||||
{
|
||||
"buffId": 21,
|
||||
@@ -312,7 +312,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "物防上升 状态描述文字",
|
||||
"showOnChar": "物防上升 "
|
||||
"showOnChar": "物防↑"
|
||||
},
|
||||
{
|
||||
"buffId": 22,
|
||||
@@ -327,7 +327,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "物防下降状态描述文字",
|
||||
"showOnChar": "物防下降"
|
||||
"showOnChar": "物防↓"
|
||||
},
|
||||
{
|
||||
"buffId": 23,
|
||||
@@ -342,7 +342,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "策防上升 状态描述文字",
|
||||
"showOnChar": "策防上升 "
|
||||
"showOnChar": "策防↑"
|
||||
},
|
||||
{
|
||||
"buffId": 24,
|
||||
@@ -357,7 +357,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "策防下降状态描述文字",
|
||||
"showOnChar": "策防下降"
|
||||
"showOnChar": "策防↓"
|
||||
},
|
||||
{
|
||||
"buffId": 25,
|
||||
@@ -372,7 +372,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "敏捷上升 状态描述文字",
|
||||
"showOnChar": "敏捷上升 "
|
||||
"showOnChar": "敏捷↑"
|
||||
},
|
||||
{
|
||||
"buffId": 26,
|
||||
@@ -387,7 +387,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "敏捷下降20%",
|
||||
"showOnChar": "敏捷下降"
|
||||
"showOnChar": "敏捷↓"
|
||||
},
|
||||
{
|
||||
"buffId": 27,
|
||||
@@ -402,7 +402,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "幸运上升20%",
|
||||
"showOnChar": "幸运上升 "
|
||||
"showOnChar": "幸运↑"
|
||||
},
|
||||
{
|
||||
"buffId": 28,
|
||||
@@ -417,7 +417,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "幸运下降状态描述文字",
|
||||
"showOnChar": "幸运下降"
|
||||
"showOnChar": "幸运↓"
|
||||
},
|
||||
{
|
||||
"buffId": 29,
|
||||
@@ -432,7 +432,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "命中上升 状态描述文字",
|
||||
"showOnChar": "命中上升 "
|
||||
"showOnChar": "命中↑"
|
||||
},
|
||||
{
|
||||
"buffId": 30,
|
||||
@@ -447,7 +447,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "命中下降状态描述文字",
|
||||
"showOnChar": "命中下降"
|
||||
"showOnChar": "命中↓"
|
||||
},
|
||||
{
|
||||
"buffId": 31,
|
||||
@@ -462,7 +462,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "暴击上升 状态描述文字",
|
||||
"showOnChar": "暴击上升 "
|
||||
"showOnChar": "暴击↑"
|
||||
},
|
||||
{
|
||||
"buffId": 32,
|
||||
@@ -477,7 +477,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "暴击下降状态描述文字",
|
||||
"showOnChar": "暴击下降"
|
||||
"showOnChar": "暴击↓"
|
||||
},
|
||||
{
|
||||
"buffId": 33,
|
||||
@@ -492,7 +492,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "格挡上升 状态描述文字",
|
||||
"showOnChar": "格挡上升 "
|
||||
"showOnChar": "格挡↑"
|
||||
},
|
||||
{
|
||||
"buffId": 34,
|
||||
@@ -507,7 +507,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "格挡下降状态描述文字",
|
||||
"showOnChar": "格挡下降"
|
||||
"showOnChar": "格挡↓"
|
||||
},
|
||||
{
|
||||
"buffId": 35,
|
||||
@@ -522,7 +522,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "抗暴上升 状态描述文字",
|
||||
"showOnChar": "抗暴上升 "
|
||||
"showOnChar": "抗暴↑"
|
||||
},
|
||||
{
|
||||
"buffId": 36,
|
||||
@@ -537,7 +537,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "抗暴下降状态描述文字",
|
||||
"showOnChar": "抗暴下降"
|
||||
"showOnChar": "抗暴↓"
|
||||
},
|
||||
{
|
||||
"buffId": 37,
|
||||
@@ -552,7 +552,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "伤害加深上升 状态描述文字",
|
||||
"showOnChar": "增伤上升 "
|
||||
"showOnChar": "增伤↑"
|
||||
},
|
||||
{
|
||||
"buffId": 38,
|
||||
@@ -567,7 +567,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "伤害加深下降状态描述文字",
|
||||
"showOnChar": "增伤下降"
|
||||
"showOnChar": "增伤↓"
|
||||
},
|
||||
{
|
||||
"buffId": 39,
|
||||
@@ -582,7 +582,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "伤害加深上升 状态描述文字",
|
||||
"showOnChar": "增伤上升 "
|
||||
"showOnChar": "增伤↑"
|
||||
},
|
||||
{
|
||||
"buffId": 40,
|
||||
@@ -597,7 +597,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "伤害减免下降状态描述文字",
|
||||
"showOnChar": "减伤下降"
|
||||
"showOnChar": "减伤↓"
|
||||
},
|
||||
{
|
||||
"buffId": 41,
|
||||
@@ -627,7 +627,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 1,
|
||||
"info": "吸血上升 状态描述文字",
|
||||
"showOnChar": "吸血上升 "
|
||||
"showOnChar": "吸血↑"
|
||||
},
|
||||
{
|
||||
"buffId": 43,
|
||||
@@ -642,7 +642,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "物理伤害加深上升 状态描述文字",
|
||||
"showOnChar": "物理伤害加深上升 "
|
||||
"showOnChar": "增伤↑"
|
||||
},
|
||||
{
|
||||
"buffId": 44,
|
||||
@@ -656,8 +656,8 @@
|
||||
"gainvalue": "25000&",
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "物理伤害加深下降25%",
|
||||
"showOnChar": "物理伤害加深下降"
|
||||
"info": "攻击时,物理伤害加深下降25%",
|
||||
"showOnChar": "增伤↓"
|
||||
},
|
||||
{
|
||||
"buffId": 45,
|
||||
@@ -672,7 +672,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "策略伤害加深上升 状态描述文字",
|
||||
"showOnChar": "策略伤害加深上升 "
|
||||
"showOnChar": "增伤↑"
|
||||
},
|
||||
{
|
||||
"buffId": 46,
|
||||
@@ -687,7 +687,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 3,
|
||||
"info": "策略伤害加深降低10%",
|
||||
"showOnChar": "策略伤害加深下降"
|
||||
"showOnChar": "增伤↓"
|
||||
},
|
||||
{
|
||||
"buffId": 47,
|
||||
@@ -717,7 +717,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 19,
|
||||
"info": "护盾(攻击百分比)状态描述文字",
|
||||
"showOnChar": "护盾(攻击百分比)"
|
||||
"showOnChar": "护盾"
|
||||
},
|
||||
{
|
||||
"buffId": 49,
|
||||
@@ -732,7 +732,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "物防上升 状态描述文字",
|
||||
"showOnChar": "物防上升 "
|
||||
"showOnChar": "物防↑"
|
||||
},
|
||||
{
|
||||
"buffId": 50,
|
||||
@@ -747,7 +747,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 16,
|
||||
"info": "白面怪(提升攻击,双防)状态描述文字",
|
||||
"showOnChar": "白面怪(提升攻击,双防)"
|
||||
"showOnChar": "白面怪"
|
||||
},
|
||||
{
|
||||
"buffId": 51,
|
||||
@@ -777,7 +777,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 19,
|
||||
"info": "可以抵消自身生命10%伤害的护盾",
|
||||
"showOnChar": "护盾(生命百分比)"
|
||||
"showOnChar": "护盾"
|
||||
},
|
||||
{
|
||||
"buffId": 53,
|
||||
@@ -792,7 +792,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "物攻上升 状态描述文字",
|
||||
"showOnChar": "物攻上升 "
|
||||
"showOnChar": "物攻↑"
|
||||
},
|
||||
{
|
||||
"buffId": 54,
|
||||
@@ -811,18 +811,18 @@
|
||||
},
|
||||
{
|
||||
"buffId": 55,
|
||||
"type": 32,
|
||||
"name": "物理伤害减免上升",
|
||||
"type": 28,
|
||||
"name": "伤害减免上升",
|
||||
"maxOlyNum": 1,
|
||||
"round": 3,
|
||||
"round": 2,
|
||||
"times": 0,
|
||||
"cover": 1,
|
||||
"buffOrDebuff": 0,
|
||||
"gainvalue": "20000&",
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "物理伤害减免增加20%",
|
||||
"showOnChar": "物理伤害减免上升"
|
||||
"info": "伤害减免增加20%",
|
||||
"showOnChar": "减伤↑"
|
||||
},
|
||||
{
|
||||
"buffId": 56,
|
||||
@@ -837,7 +837,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "物理伤害减免下降状态描述文字",
|
||||
"showOnChar": "物理伤害减免下降"
|
||||
"showOnChar": "减伤↓"
|
||||
},
|
||||
{
|
||||
"buffId": 57,
|
||||
@@ -852,7 +852,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "策略伤害减免上升20%",
|
||||
"showOnChar": "策略伤害减免上升 "
|
||||
"showOnChar": "减伤↑"
|
||||
},
|
||||
{
|
||||
"buffId": 58,
|
||||
@@ -867,7 +867,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 7,
|
||||
"info": "策略伤害减免下降状态描述文字",
|
||||
"showOnChar": "策略伤害减免下降"
|
||||
"showOnChar": "减伤↓"
|
||||
},
|
||||
{
|
||||
"buffId": 59,
|
||||
@@ -927,7 +927,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 8,
|
||||
"info": "伤害减免上升10%",
|
||||
"showOnChar": "伤害减免上升 "
|
||||
"showOnChar": "减伤↑"
|
||||
},
|
||||
{
|
||||
"buffId": 63,
|
||||
@@ -942,7 +942,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 19,
|
||||
"info": "护盾(溢出治疗量)状态描述文字",
|
||||
"showOnChar": "护盾(溢出治疗量)"
|
||||
"showOnChar": "护盾"
|
||||
},
|
||||
{
|
||||
"buffId": 64,
|
||||
@@ -957,7 +957,7 @@
|
||||
"dotOrHot": 0,
|
||||
"img": 19,
|
||||
"info": "可以抵消自身攻击30%伤害的护盾",
|
||||
"showOnChar": "护盾(攻击百分比)"
|
||||
"showOnChar": "护盾"
|
||||
},
|
||||
{
|
||||
"buffId": 65,
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
"towerFloor": 3,
|
||||
"warArray": "10003&",
|
||||
"reward": "13005&1|17002&10|17006&2|17006&3",
|
||||
"rewardOfcollect": "13005&1|17002&1|17006&0.01"
|
||||
"rewardOfcollect": "13005&1|17002&1"
|
||||
},
|
||||
{
|
||||
"towerFloor": 4,
|
||||
|
||||
@@ -150,6 +150,7 @@ export default class Auth extends Service {
|
||||
hid: hid,
|
||||
hName: dicHero.name,
|
||||
seqId,
|
||||
star: dicHero.star,
|
||||
lv: 1,
|
||||
ce: 100
|
||||
}
|
||||
|
||||
6
web-server/typings/app/index.d.ts
vendored
6
web-server/typings/app/index.d.ts
vendored
@@ -1,6 +0,0 @@
|
||||
// This file is created by egg-ts-helper@1.25.8
|
||||
// Do not modify this file!!!!!!!!!
|
||||
|
||||
import 'egg';
|
||||
export * from 'egg';
|
||||
export as namespace Egg;
|
||||
21
web-server/typings/app/service/index.d.ts
vendored
21
web-server/typings/app/service/index.d.ts
vendored
@@ -1,21 +0,0 @@
|
||||
// This file is created by egg-ts-helper@1.25.8
|
||||
// Do not modify this file!!!!!!!!!
|
||||
|
||||
import 'egg';
|
||||
type AnyClass = new (...args: any[]) => any;
|
||||
type AnyFunc<T = any> = (...args: any[]) => T;
|
||||
type CanExportFunc = AnyFunc<Promise<any>> | AnyFunc<IterableIterator<any>>;
|
||||
type AutoInstanceType<T, U = T extends CanExportFunc ? T : T extends AnyFunc ? ReturnType<T> : T> = U extends AnyClass ? InstanceType<U> : U;
|
||||
import ExportAuth from '../../../app/service/Auth';
|
||||
import ExportTest from '../../../app/service/Test';
|
||||
import ExportTurboCore from '../../../app/service/TurboCore';
|
||||
import ExportUtils from '../../../app/service/Utils';
|
||||
|
||||
declare module 'egg' {
|
||||
interface IService {
|
||||
auth: AutoInstanceType<typeof ExportAuth>;
|
||||
test: AutoInstanceType<typeof ExportTest>;
|
||||
turboCore: AutoInstanceType<typeof ExportTurboCore>;
|
||||
utils: AutoInstanceType<typeof ExportUtils>;
|
||||
}
|
||||
}
|
||||
39
web-server/typings/config/plugin.d.ts
vendored
39
web-server/typings/config/plugin.d.ts
vendored
@@ -1,39 +0,0 @@
|
||||
// This file is created by egg-ts-helper@1.25.8
|
||||
// Do not modify this file!!!!!!!!!
|
||||
|
||||
import 'egg';
|
||||
import 'egg-onerror';
|
||||
import 'egg-session';
|
||||
import 'egg-i18n';
|
||||
import 'egg-watcher';
|
||||
import 'egg-multipart';
|
||||
import 'egg-security';
|
||||
import 'egg-development';
|
||||
import 'egg-logrotator';
|
||||
import 'egg-schedule';
|
||||
import 'egg-static';
|
||||
import 'egg-jsonp';
|
||||
import 'egg-view';
|
||||
import 'egg-view-nunjucks';
|
||||
import 'egg-cors';
|
||||
import 'egg-alinode';
|
||||
import { EggPluginItem } from 'egg';
|
||||
declare module 'egg' {
|
||||
interface EggPlugin {
|
||||
onerror?: EggPluginItem;
|
||||
session?: EggPluginItem;
|
||||
i18n?: EggPluginItem;
|
||||
watcher?: EggPluginItem;
|
||||
multipart?: EggPluginItem;
|
||||
security?: EggPluginItem;
|
||||
development?: EggPluginItem;
|
||||
logrotator?: EggPluginItem;
|
||||
schedule?: EggPluginItem;
|
||||
static?: EggPluginItem;
|
||||
jsonp?: EggPluginItem;
|
||||
view?: EggPluginItem;
|
||||
nunjucks?: EggPluginItem;
|
||||
cors?: EggPluginItem;
|
||||
alinode?: EggPluginItem;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user