✨ feat(gvg): 添加城池排行榜定时推送
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@@ -7,8 +7,7 @@ import { GVG_AREA_TYPE, GVG_BATTLE_RANK_TYPE, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROU
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import { nowSeconds } from "../../pubUtils/timeUtil";
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import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
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import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory";
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import { GVGAreaInMap, GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
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import { pick } from "underscore";
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import { GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
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import { GVG } from "../../pubUtils/dicParam";
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import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral";
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import { getGVGConfig } from "./gvgService";
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@@ -18,7 +17,7 @@ import { dispatch } from "../../pubUtils/dispatcher";
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import { Rank } from "../rankService";
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import { LeagueRankInfo, RoleRankInfo } from "../../domain/rank";
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import { findKeys, getAllServerName } from "../redisService";
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import { sendMessageToChannel, sendMessageToGVGAreaByTeamWithSuc, sendMessageToGVGAreaWithSuc } from "../pushService";
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import { sendMessageToChannel, sendMessageToCityWithSuc, sendMessageToGVGAreaByTeamWithSuc, sendMessageToGVGAreaWithSuc, sendMessageToGVGCityWithSuc } from "../pushService";
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import { sendMailToLeagueByContent } from "../mailService";
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@@ -266,7 +265,9 @@ export async function getBattleRanks(configId: number, groupId: number, serverTy
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// 每5秒一次结算
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export async function gvgBattleSeconds() {
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const { configId } = getGVGConfig();
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const serverNames = await getAllServerName();
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let keys: { groupId: number, serverType: number, cityId: number }[] = []
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for(let [_key, teamObj] of getGVGBattleMap()) {
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// 每5秒给据点上的人加积分
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let teams = teamObj.findSettledPoint();
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@@ -281,11 +282,27 @@ export async function gvgBattleSeconds() {
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let dicArea = gameData.gvgArea.get(areaId);
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let teams = teamObj.findTeamsByArea(areaId);
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let result = teams.map(team => new GVGTeamSpineInMap(team, serverNames));
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sendMessageToGVGAreaWithSuc(teamObj.groupId, teamObj.serverType, areaId, PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, { cityId: dicArea.cityId, areaId, spines: result });
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await sendMessageToGVGAreaWithSuc(teamObj.groupId, teamObj.serverType, areaId, PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, { cityId: dicArea.cityId, areaId, spines: result });
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let index = keys.findIndex(cur => cur.cityId == dicArea.cityId && cur.groupId == teamObj.groupId && cur.serverType == teamObj.serverType);
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if(index == -1) keys.push({ groupId: teamObj.groupId, serverType: teamObj.serverType, cityId: dicArea.cityId });
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}
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}
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for(let { groupId, serverType, cityId } of keys) {
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId });
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let rawRanks = await r.getRankByRange();
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let ranks = rawRanks.map(obj => {
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if(obj instanceof LeagueRankInfo) {
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return { rank: obj.rank, leagueCode: obj.code, leagueName: obj.name, score: obj.num }
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}
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return obj
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})
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await sendMessageToGVGCityWithSuc(groupId, serverType, cityId, PUSH_ROUTE.GVG_CITY_RANK_UPDATE, { cityId, ranks });
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}
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}
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export async function gvgBattleEnd() {
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